User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'targetColorText.style.fill = textColors[currentColorTarget];' Line Number: 197
Code edit (1 edits merged)
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User prompt
Quick Color Challenge
Initial prompt
Oyuncu oyuna başladığında oyuna başla tuşuna tıkladığında oyun başlasın oyun 3 den geriye sayıp ekranda renkler çıksın ve oyun bir renk söylesin oyuncu oyunun söylediği renge 2 saniyede basamazsa oyun hızlı ol desin oyuncu yanlış renge tıkladığında ekranda yanlış yazısı çıksın eyer oyuncu doğru renge tıklarsa ekranda aferin yazısı çıksın ve oyuncu bölüm 2 ye geçsin ve oyun yine rastgele renk söyleyip oyuncu bilmeye çalışsın ve oyun böyle devam etsin
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
	highScore: 0,
	currentLevel: 1
});
/**** 
* Classes
****/ 
var ColorObject = Container.expand(function (color) {
	var self = Container.call(this);
	var circleAsset = self.attachAsset(color + 'Circle', {
		anchorX: 0.5,
		anchorY: 0.5,
		scaleX: 1,
		scaleY: 1
	});
	self.colorName = color;
	self.down = function (x, y, obj) {
		if (game.gameState === 'playing') {
			game.checkSelection(self.colorName);
		}
	};
	self.pulse = function () {
		tween(circleAsset, {
			scaleX: 1.2,
			scaleY: 1.2
		}, {
			duration: 300,
			easing: tween.easeOut,
			onFinish: function onFinish() {
				tween(circleAsset, {
					scaleX: 1,
					scaleY: 1
				}, {
					duration: 300,
					easing: tween.easeIn
				});
			}
		});
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0xF5F5F5
});
/**** 
* Game Code
****/ 
// Game settings and variables
var level = storage.currentLevel || 1;
var warnings = 0;
var maxWarnings = 3;
var score = 0;
var highScore = storage.highScore || 0;
var colorObjects = [];
var currentColorTarget = '';
var roundTimer = null;
var timeLimit = 2000; // 2 seconds per round
var colors = ['red', 'blue', 'green', 'yellow'];
var advancedColors = ['purple', 'orange'];
var gameState = 'ready'; // ready, countdown, playing, paused, over
// UI Elements
var scoreText = new Text2('Score: 0', {
	size: 80,
	fill: 0x333333
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
var levelText = new Text2('Level: 1', {
	size: 80,
	fill: 0x333333
});
levelText.anchor.set(0, 0);
LK.gui.topRight.addChild(levelText);
levelText.x -= 300;
var warningText = new Text2('Warnings: 0/' + maxWarnings, {
	size: 80,
	fill: 0x333333
});
warningText.anchor.set(1, 0);
LK.gui.topLeft.addChild(warningText);
warningText.x += 400;
var messageText = new Text2('Tap to Start', {
	size: 120,
	fill: 0x333333
});
messageText.anchor.set(0.5, 0.5);
LK.gui.center.addChild(messageText);
var targetColorText = new Text2('', {
	size: 140,
	fill: 0x333333
});
targetColorText.anchor.set(0.5, 0);
targetColorText.y = 250;
LK.gui.top.addChild(targetColorText);
// Game functions
function startGame() {
	gameState = 'countdown';
	messageText.setText('3');
	LK.setTimeout(function () {
		messageText.setText('2');
	}, 1000);
	LK.setTimeout(function () {
		messageText.setText('1');
	}, 2000);
	LK.setTimeout(function () {
		messageText.setText('GO!');
		LK.setTimeout(function () {
			messageText.setText('');
			setupLevel();
			gameState = 'playing';
			startRound();
		}, 500);
	}, 3000);
	LK.playMusic('bgmusic', {
		fade: {
			start: 0,
			end: 0.5,
			duration: 2000
		}
	});
}
function setupLevel() {
	// Clear existing color objects
	for (var i = 0; i < colorObjects.length; i++) {
		colorObjects[i].destroy();
	}
	colorObjects = [];
	// Update level display
	levelText.setText('Level: ' + level);
	// Define available colors based on level
	var availableColors = colors.slice(0);
	if (level > 3) {
		availableColors.push(advancedColors[0]);
	}
	if (level > 6) {
		availableColors.push(advancedColors[1]);
	}
	// Calculate positions for color objects
	var numColors = availableColors.length;
	var spacing = 2048 / (numColors + 1);
	var yPosition = 2732 / 2;
	// Create color objects
	for (var i = 0; i < numColors; i++) {
		var colorObj = new ColorObject(availableColors[i]);
		colorObj.x = spacing * (i + 1);
		colorObj.y = yPosition;
		game.addChild(colorObj);
		colorObjects.push(colorObj);
	}
}
function startRound() {
	// Select a random color from the available ones
	var availableColors = colors.slice(0);
	if (level > 3) {
		availableColors.push(advancedColors[0]);
	}
	if (level > 6) {
		availableColors.push(advancedColors[1]);
	}
	var randomIndex = Math.floor(Math.random() * availableColors.length);
	currentColorTarget = availableColors[randomIndex];
	// Display the target color name
	targetColorText.setText(currentColorTarget.toUpperCase());
	// Set text color (make it different from the actual color to add difficulty)
	var textColors = {
		'red': '#0000FF',
		'blue': '#FF0000',
		'green': '#FFA500',
		'yellow': '#800080',
		'purple': '#00FF00',
		'orange': '#0000FF'
	};
	targetColorText.setText(targetColorText.text, {
		fill: textColors[currentColorTarget]
	});
	// Start the timer
	roundTimer = LK.setTimeout(function () {
		addWarning("Time's up!");
	}, timeLimit - level * 100); // Reduce time for higher levels
}
function checkSelection(selectedColor) {
	LK.clearTimeout(roundTimer);
	if (selectedColor === currentColorTarget) {
		handleCorrectSelection();
	} else {
		handleIncorrectSelection();
	}
}
function handleCorrectSelection() {
	LK.getSound('correct').play();
	// Pulse the correct color object
	for (var i = 0; i < colorObjects.length; i++) {
		if (colorObjects[i].colorName === currentColorTarget) {
			colorObjects[i].pulse();
			break;
		}
	}
	// Update score
	score += level * 10;
	scoreText.setText('Score: ' + score);
	// Show message
	messageText.setText('Correct!');
	LK.setTimeout(function () {
		messageText.setText('');
		// Check for level advancement
		if (score >= level * 50) {
			levelUp();
		} else {
			startRound();
		}
	}, 800);
}
function handleIncorrectSelection() {
	LK.getSound('wrong').play();
	addWarning("Wrong color!");
}
function addWarning(message) {
	warnings++;
	warningText.setText('Warnings: ' + warnings + '/' + maxWarnings);
	// Flash the screen red
	LK.effects.flashScreen(0xFF0000, 500);
	// Show message
	messageText.setText(message);
	if (warnings >= maxWarnings) {
		gameOver();
	} else {
		LK.setTimeout(function () {
			messageText.setText('');
			startRound();
		}, 1000);
	}
}
function levelUp() {
	LK.getSound('levelUp').play();
	level++;
	// Save current level
	storage.currentLevel = level;
	// Show level up message
	messageText.setText('Level Up!');
	// Update level display
	levelText.setText('Level: ' + level);
	LK.setTimeout(function () {
		messageText.setText('');
		setupLevel();
		startRound();
	}, 1500);
}
function gameOver() {
	gameState = 'over';
	// Update high score if needed
	if (score > highScore) {
		highScore = score;
		storage.highScore = highScore;
	}
	// Show game over
	LK.showGameOver();
}
// Event handlers
game.down = function (x, y, obj) {
	if (gameState === 'ready') {
		startGame();
	}
};
// Update function
game.update = function () {
	// Background pulsing for the target text (subtle effect)
	if (gameState === 'playing' && LK.ticks % 30 === 0) {
		tween(targetColorText, {
			scale: 1.1
		}, {
			duration: 300,
			easing: tween.easeOut,
			onFinish: function onFinish() {
				tween(targetColorText, {
					scale: 1
				}, {
					duration: 300,
					easing: tween.easeIn
				});
			}
		});
	}
};
// Initialize the game
scoreText.setText('Score: ' + score);
levelText.setText('Level: ' + level);
warningText.setText('Warnings: ' + warnings + '/' + maxWarnings); ===================================================================
--- original.js
+++ change.js
@@ -179,9 +179,11 @@
 		'yellow': '#800080',
 		'purple': '#00FF00',
 		'orange': '#0000FF'
 	};
-	targetColorText.style.fill = textColors[currentColorTarget];
+	targetColorText.setText(targetColorText.text, {
+		fill: textColors[currentColorTarget]
+	});
 	// Start the timer
 	roundTimer = LK.setTimeout(function () {
 		addWarning("Time's up!");
 	}, timeLimit - level * 100); // Reduce time for higher levels