/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); self.speed = 10; var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y -= self.speed; if (self.y < 0) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Player class var Player = Container.expand(function () { var self = Container.call(this); self.health = 100; self.speed = 5; self.isAttacking = false; var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update player position and state }; self.attack = function () { self.isAttacking = true; // Attack logic }; self.takeDamage = function (amount) { self.health -= amount; if (self.health <= 0) { self.health = 0; self.die(); } }; self.die = function () { // Player death logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize players var player1 = game.addChild(new Player()); player1.x = 300; player1.y = 1366; var player2 = game.addChild(new Player()); player2.x = 1748; player2.y = 1366; // Initialize bullets array var bullets = []; // Handle player movement game.move = function (x, y, obj) { if (obj.target === player1) { player1.x = x; player1.y = y; } else if (obj.target === player2) { player2.x = x; player2.y = y; } }; // Handle player attack game.down = function (x, y, obj) { if (obj.target === player1) { player1.attack(); } else if (obj.target === player2) { player2.attack(); } }; // Update game state game.update = function () { // Update players player1.update(); player2.update(); // Update bullets for (var i = bullets.length - 1; i >= 0; i--) { bullets[i].update(); if (bullets[i].intersects(player1)) { player1.takeDamage(10); bullets[i].destroy(); bullets.splice(i, 1); } else if (bullets[i].intersects(player2)) { player2.takeDamage(10); bullets[i].destroy(); bullets.splice(i, 1); } } // Fire bullets if (LK.ticks % 30 == 0) { var newBullet1 = new Bullet(); newBullet1.x = player1.x; newBullet1.y = player1.y; bullets.push(newBullet1); game.addChild(newBullet1); var newBullet2 = new Bullet(); newBullet2.x = player2.x; newBullet2.y = player2.y; bullets.push(newBullet2); game.addChild(newBullet2); } };
===================================================================
--- original.js
+++ change.js
@@ -1,62 +1,62 @@
-/****
+/****
* Classes
-****/
+****/
// Bullet class
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- self.speed = 10;
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- self.y -= self.speed;
- if (self.y < 0) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ self.speed = 10;
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.y -= self.speed;
+ if (self.y < 0) {
+ self.destroy();
+ }
+ };
});
//<Assets used in the game will automatically appear here>
// Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- self.health = 100;
- self.speed = 5;
- self.isAttacking = false;
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update player position and state
- };
- self.attack = function () {
- self.isAttacking = true;
- // Attack logic
- };
- self.takeDamage = function (amount) {
- self.health -= amount;
- if (self.health <= 0) {
- self.health = 0;
- self.die();
- }
- };
- self.die = function () {
- // Player death logic
- };
+ var self = Container.call(this);
+ self.health = 100;
+ self.speed = 5;
+ self.isAttacking = false;
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update player position and state
+ };
+ self.attack = function () {
+ self.isAttacking = true;
+ // Attack logic
+ };
+ self.takeDamage = function (amount) {
+ self.health -= amount;
+ if (self.health <= 0) {
+ self.health = 0;
+ self.die();
+ }
+ };
+ self.die = function () {
+ // Player death logic
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize players
var player1 = game.addChild(new Player());
player1.x = 300;
player1.y = 1366;
@@ -66,52 +66,52 @@
// Initialize bullets array
var bullets = [];
// Handle player movement
game.move = function (x, y, obj) {
- if (obj.event.target === player1) {
- player1.x = x;
- player1.y = y;
- } else if (obj.event.target === player2) {
- player2.x = x;
- player2.y = y;
- }
+ if (obj.target === player1) {
+ player1.x = x;
+ player1.y = y;
+ } else if (obj.target === player2) {
+ player2.x = x;
+ player2.y = y;
+ }
};
// Handle player attack
game.down = function (x, y, obj) {
- if (obj.event.target === player1) {
- player1.attack();
- } else if (obj.event.target === player2) {
- player2.attack();
- }
+ if (obj.target === player1) {
+ player1.attack();
+ } else if (obj.target === player2) {
+ player2.attack();
+ }
};
// Update game state
game.update = function () {
- // Update players
- player1.update();
- player2.update();
- // Update bullets
- for (var i = bullets.length - 1; i >= 0; i--) {
- bullets[i].update();
- if (bullets[i].intersects(player1)) {
- player1.takeDamage(10);
- bullets[i].destroy();
- bullets.splice(i, 1);
- } else if (bullets[i].intersects(player2)) {
- player2.takeDamage(10);
- bullets[i].destroy();
- bullets.splice(i, 1);
- }
- }
- // Fire bullets
- if (LK.ticks % 30 == 0) {
- var newBullet1 = new Bullet();
- newBullet1.x = player1.x;
- newBullet1.y = player1.y;
- bullets.push(newBullet1);
- game.addChild(newBullet1);
- var newBullet2 = new Bullet();
- newBullet2.x = player2.x;
- newBullet2.y = player2.y;
- bullets.push(newBullet2);
- game.addChild(newBullet2);
- }
+ // Update players
+ player1.update();
+ player2.update();
+ // Update bullets
+ for (var i = bullets.length - 1; i >= 0; i--) {
+ bullets[i].update();
+ if (bullets[i].intersects(player1)) {
+ player1.takeDamage(10);
+ bullets[i].destroy();
+ bullets.splice(i, 1);
+ } else if (bullets[i].intersects(player2)) {
+ player2.takeDamage(10);
+ bullets[i].destroy();
+ bullets.splice(i, 1);
+ }
+ }
+ // Fire bullets
+ if (LK.ticks % 30 == 0) {
+ var newBullet1 = new Bullet();
+ newBullet1.x = player1.x;
+ newBullet1.y = player1.y;
+ bullets.push(newBullet1);
+ game.addChild(newBullet1);
+ var newBullet2 = new Bullet();
+ newBullet2.x = player2.x;
+ newBullet2.y = player2.y;
+ bullets.push(newBullet2);
+ game.addChild(newBullet2);
+ }
};
\ No newline at end of file