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Please fix the bug: 'Uncaught ReferenceError: Score10 is not defined' in or related to this line: 'var scoreTxt = new Score10();' Line Number: 97
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No, you did wrong. Make the code as it was before
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I want to change the style of the score when I hit the score 10, 50, 100, 200, 300... So, I want to make the numbers 10, 50, 100, 200, 300... red
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'self.x = 0;' Line Number: 70
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'position')' in or related to this line: 'self.position.x = 0;' Line Number: 70
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'self.x = 0;' Line Number: 70
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 70
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I want if the score is 10, the number 10 to be displayed red
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Now it broke
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'self.anchor.set(0.5, 0);' Line Number: 70
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When the user reaches score '10', I want the '10' be red and moving
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Fix it
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Please fix the bug: 'Uncaught ReferenceError: init is not defined' in or related to this line: 'init.shape('enemyBullet', {' Line Number: 76
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Please fix the bug: 'Uncaught ReferenceError: init is not defined' in or related to this line: 'init.shape('enemyBullet', {' Line Number: 76
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'init')' in or related to this line: 'LK.LK.init.shape('playerBullet', {' Line Number: 76
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Please fix the bug: 'Uncaught ReferenceError: init is not defined' in or related to this line: 'init.shape('playerBullet', {' Line Number: 76
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Please fix the bug: 'Uncaught ReferenceError: init is not defined' in or related to this line: 'init.shape('enemyBullet', {' Line Number: 76
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Change all the 'LK' to 'PIXI'
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Please fix the bug: 'Uncaught ReferenceError: init is not defined' in or related to this line: 'init.shape('enemyBullet', {' Line Number: 79
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/**** * Classes ****/ var EnemyBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('enemyBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; }; }); // Enemy ship class var EnemyShip = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemyShip', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 10 + 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { // Trigger game over if enemy reaches the bottom effects.flashScreen(0xff0000, 1000); showGameOver(); } // Shoot bullet every 60 frames }; }); // Player bullet class var PlayerBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('playerBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -20; self.update = function () { self.y += self.speed; }; }); // Player spaceship class var PlayerShip = Container.expand(function () { var self = Container.call(this); var shipGraphics = self.attachAsset('playerShip', { anchorX: 0.5, anchorY: 0.5 }); self.move = function (x, y) { self.x = x * 2; self.y = y * 2; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ init.shape('enemyBullet', { width: 100, height: 100, color: 0xb526f3, shape: 'box' }); init.shape('playerBullet', { width: 50, height: 50, color: 0xff0000, shape: 'ellipse' }); init.image('enemyShip', { width: 120, height: 182.9, id: '65d798fa47d3df4dc28de376' }); init.image('playerShip', { width: 200, height: 263.6, id: '65d797d647d3df4dc28de35d' }); var game = new Game({ backgroundColor: 0x000000 // Init game with black background }); // Initialize player spaceship asset // Initialize enemy ship asset // Initialize bullet asset for the player var secondMessage = new Text2('and I like eating daktyla.', { size: 50, fill: '#ffffff' }); secondMessage.anchor.set(0, 0); secondMessage.x = 200; secondMessage.y = 60; gui.left.addChild(secondMessage); var welcomeMessage = new Text2('Hello everyone. My name is Shelo the turtle', { size: 50, fill: '#ffffff' }); welcomeMessage.anchor.set(0, 0); welcomeMessage.x = 200; welcomeMessage.y = 0; gui.left.addChild(welcomeMessage); setTimeout(function () {}, 4000); var enemiesReachedBottom = 0; var scoreTxt = new Text2('0', { size: 150, fill: '#ffffff' }); gui.top.addChild(scoreTxt); var playerShip = game.addChild(new PlayerShip()); playerShip.x = 1024; // Center horizontally playerShip.y = 2400; // Position towards the bottom var enemies = []; var playerBullets = []; var enemyBullets = []; var score = 0; // Create enemies for (var i = 0; i < 5; i++) { var enemy = new EnemyShip(); enemy.x = Math.random() * 2048; enemy.y = -50; // Start from the top of the screen enemies.push(enemy); game.addChild(enemy); } // Touch event to move player ship game.on('move', function (obj) { var pos = obj.event.getLocalPosition(game); playerShip.x = pos.x; playerShip.y = pos.y; }); // Shoot bullet on touch game.on('up', function () { var bullet = new PlayerBullet(); bullet.x = playerShip.x; bullet.y = playerShip.y - 50; playerBullets.push(bullet); game.addChild(bullet); }); // Game tick event on('tick', function () { // Update player bullets for (var b = playerBullets.length - 1; b >= 0; b--) { playerBullets[b].update(); if (playerBullets[b].y < 0) { playerBullets[b].destroy(); playerBullets.splice(b, 1); } } // Update enemy bullets for (var b = enemyBullets.length - 1; b >= 0; b--) { enemyBullets[b].update(); if (enemyBullets[b].y > 2732) { enemyBullets[b].destroy(); enemyBullets.splice(b, 1); } // Check collision with player if (playerShip.intersects(enemyBullets[b])) { effects.flashScreen(0xff0000, 1000); showGameOver(); } } // Update enemies for (var e = enemies.length - 1; e >= 0; e--) { enemies[e].update(); // Check collision with bullets for (var b = playerBullets.length - 1; b >= 0; b--) { if (enemies[e].intersects(playerBullets[b])) { enemies[e].destroy(); enemies.splice(e, 1); playerBullets[b].destroy(); playerBullets.splice(b, 1); score += 1; scoreTxt.setText(score); break; } } // Decrease lives and remove a heart if an enemy reaches the bottom if (enemies[e] && enemies[e].y >= 2732) { enemies[e].destroy(); enemies.splice(e, 1); enemiesReachedBottom++; if (enemiesReachedBottom >= 3) { // Trigger game over if three enemies have reached the bottom effects.flashScreen(0xff0000, 1000); showGameOver(); } else { // Continue game if there are lives left var enemy = new EnemyShip(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * -500; // Start off-screen enemies.push(enemy); game.addChild(enemy); } } } // Add more enemies if needed if (enemies.length < 5) { var enemy = new EnemyShip(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * -500; // Start off-screen enemies.push(enemy); game.addChild(enemy); } });
===================================================================
--- original.js
+++ change.js
@@ -23,10 +23,10 @@
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
// Trigger game over if enemy reaches the bottom
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
+ effects.flashScreen(0xff0000, 1000);
+ showGameOver();
}
// Shoot bullet every 60 frames
};
});
@@ -64,14 +64,20 @@
/****
* Game Code
****/
-init.shape('playerBullet', {
+init.shape('enemyBullet', {
width: 100,
height: 100,
- color: 0x46c1b1,
+ color: 0xb526f3,
shape: 'box'
});
+init.shape('playerBullet', {
+ width: 50,
+ height: 50,
+ color: 0xff0000,
+ shape: 'ellipse'
+});
init.image('enemyShip', {
width: 120,
height: 182.9,
id: '65d798fa47d3df4dc28de376'
@@ -83,34 +89,34 @@
});
var game = new Game({
backgroundColor: 0x000000 // Init game with black background
});
-// Initialize bullet asset for the player
-// Initialize enemy ship asset
// Initialize player spaceship asset
+// Initialize enemy ship asset
+// Initialize bullet asset for the player
var secondMessage = new Text2('and I like eating daktyla.', {
size: 50,
fill: '#ffffff'
});
secondMessage.anchor.set(0, 0);
secondMessage.x = 200;
secondMessage.y = 60;
-LK.gui.left.addChild(secondMessage);
+gui.left.addChild(secondMessage);
var welcomeMessage = new Text2('Hello everyone. My name is Shelo the turtle', {
size: 50,
fill: '#ffffff'
});
welcomeMessage.anchor.set(0, 0);
welcomeMessage.x = 200;
welcomeMessage.y = 0;
-LK.gui.left.addChild(welcomeMessage);
-LK.setTimeout(function () {}, 4000);
+gui.left.addChild(welcomeMessage);
+setTimeout(function () {}, 4000);
var enemiesReachedBottom = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: '#ffffff'
});
-LK.gui.top.addChild(scoreTxt);
+gui.top.addChild(scoreTxt);
var playerShip = game.addChild(new PlayerShip());
playerShip.x = 1024; // Center horizontally
playerShip.y = 2400; // Position towards the bottom
var enemies = [];
@@ -139,9 +145,9 @@
playerBullets.push(bullet);
game.addChild(bullet);
});
// Game tick event
-LK.on('tick', function () {
+on('tick', function () {
// Update player bullets
for (var b = playerBullets.length - 1; b >= 0; b--) {
playerBullets[b].update();
if (playerBullets[b].y < 0) {
@@ -157,10 +163,10 @@
enemyBullets.splice(b, 1);
}
// Check collision with player
if (playerShip.intersects(enemyBullets[b])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
+ effects.flashScreen(0xff0000, 1000);
+ showGameOver();
}
}
// Update enemies
for (var e = enemies.length - 1; e >= 0; e--) {
@@ -183,10 +189,10 @@
enemies.splice(e, 1);
enemiesReachedBottom++;
if (enemiesReachedBottom >= 3) {
// Trigger game over if three enemies have reached the bottom
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
+ effects.flashScreen(0xff0000, 1000);
+ showGameOver();
} else {
// Continue game if there are lives left
var enemy = new EnemyShip();
enemy.x = Math.random() * 2048;