Initial prompt
Top down space shooter
User prompt
Modify my code to this "Navigate your spacecraft, evade enemy fire, and unleash devastating weapons to conquer waves of alien foes. Challenge your reflexes and save the universe from imminent peril! "
User prompt
Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'for (var b = bullets.length - 1; b >= 0; b--) {' Line Number: 141
User prompt
Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'bullets[b].destroy();' Line Number: 145
User prompt
Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'bullets.splice(b, 1);' Line Number: 146
User prompt
Modify the code to have a score on the top of the screen when I kill enemies
User prompt
Make the enemies not shooting
User prompt
Make the hero moving with the mouse automatically and not have to click
User prompt
Make the enemies some move faster and some more slow than others
User prompt
Make all more faster
User prompt
There is a bug with the hero and the mouse. Please fix it
User prompt
Modify the code even if one enemy reach the bottom to lose
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (enemies[e].y >= 2732) {' Line Number: 152
User prompt
Make my bullets smaller spheres colour red
User prompt
The enemies must not reach the bottom of the screen. Let's say the bottom of the screen is height 0, modify the game so as if even one enemy reaches the height 0, I should lose
User prompt
Now, it always says 'Game Over' which is wrong. Please fix it
User prompt
The enemies must not reach the bottom of the screen. Let's say the bottom of the screen is height 0, modify the game so as if even one enemy reaches the height 0, I should lose, but all the enemies should start from the top.
User prompt
Make me have three lives. So, put the score at the top right, and then put three hearts on the top left and lose hearts every time an enemy reaches the bottom
User prompt
I want to lose one heart every time an enemy reaches the bottom. So, if I have three hearts and an enemy lose the bottom, I should lose one heart but I should still continue to play as I have two hearts still
User prompt
No. please fix it. I want to play until I miss all the three hearts
User prompt
I told you above to make three hearts, so as if an enemy reaches the bottom, I should lose. Then I said to you to modify my code to lose if 3 enemies reach the bottom. And every time of the three times an enemy reaches the bottom, I want to delete one heart
User prompt
No, you understand wrong. I say to you, now I want to have three lives and if three times the enemies reach the bottom should I lose. Every time an enemy reach the bottom, I want to delete on life (heart).
User prompt
Again you are wrong. I want to have 3 lives (hearts), and if an enemy reach the bottom should I lose on life (heart), but not the game. I should lose the game if three enemies reach the bottom. So make a function starts from '0' and measures the times that an enemy reaches the bottom. If the times is lower than 3, I should still play the game. If the times are three, I should lose the game (Game Over).
User prompt
It does not work as I said to you.
User prompt
You are wrong. You make it losing when the first enemy reaches the bottom. As I said to you I want to lose on life (heart), if an enemy reach the bottom. I do not want to lose the whole game. I should lose the whole game if three enemies reach the bottom. So make a function starts from '0' and measures the times that an enemy reaches the bottom. If the times is lower than 3, I should still play the game. If the times are three, I should lose the game (Game Over).
===================================================================
--- original.js
+++ change.js
@@ -22,11 +22,11 @@
self.speed = Math.random() * 10 + 2;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
- // Reset enemy position if it goes off screen
- self.y = -50;
- self.x = Math.random() * 2048;
+ // Trigger game over if enemy reaches the bottom
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
}
// Shoot bullet every 60 frames
};
});
@@ -83,9 +83,9 @@
// Create enemies
for (var i = 0; i < 5; i++) {
var enemy = new EnemyShip();
enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * -500; // Start off-screen
+ enemy.y = -50; // Start from the top of the screen
enemies.push(enemy);
game.addChild(enemy);
}
// Touch event to move player ship