/****
* Classes
****/
// Bullet class for the Space Shooter's bullets
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -15;
self.update = function () {
self.y += self.speed;
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// SpaceShip class representing the player character
var Cop = Container.expand(function () {
var self = Container.call(this);
var copGraphics = self.attachAsset('cop', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Update logic for the cop
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
// Alien class representing the enemy
var Thief = Container.expand(function () {
var self = Container.call(this);
var thiefGraphics = self.attachAsset('thief', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -self.height;
self.x = Math.random() * 2048;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var cop = new Cop();
var thieves = [];
var bullets = [];
var score = 0;
// Add cop to the game
game.addChild(cop);
cop.x = 1024;
cop.y = 2400;
// Create thieves
for (var i = 0; i < 5; i++) {
var thief = new Thief();
thief.x = Math.random() * 2048;
thief.y = Math.random() * -2732;
thieves.push(thief);
game.addChild(thief);
}
// Handle game updates
game.update = function () {
// Update cop
cop.update();
// Update thieves
for (var i = 0; i < thieves.length; i++) {
thieves[i].update();
if (cop.intersects(thieves[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update bullets
for (var j = bullets.length - 1; j >= 0; j--) {
bullets[j].update();
if (bullets[j].y < -50) {
bullets[j].destroy();
bullets.splice(j, 1);
} else {
for (var k = thieves.length - 1; k >= 0; k--) {
if (bullets[j].intersects(thieves[k])) {
score++;
bullets[j].destroy();
bullets.splice(j, 1);
thieves[k].destroy();
thieves.splice(k, 1);
break;
}
}
}
}
// Fire bullets
if (LK.ticks % 20 == 0) {
var bullet = new Bullet();
bullet.x = cop.x;
bullet.y = cop.y;
bullets.push(bullet);
game.addChild(bullet);
}
};
// Handle touch events
game.down = function (x, y, obj) {
cop.move(x, y);
};
game.move = function (x, y, obj) {
cop.move(x, y);
};
game.up = function (x, y, obj) {
// No action needed on touch up
}; ===================================================================
--- original.js
+++ change.js
@@ -1,64 +1,64 @@
-/****
+/****
* Classes
-****/
-// Bullet class for the cop's bullets
+****/
+// Bullet class for the Space Shooter's bullets
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -15;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -15;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
-// Cop class representing the player character
+// SpaceShip class representing the player character
var Cop = Container.expand(function () {
- var self = Container.call(this);
- var copGraphics = self.attachAsset('cop', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Update logic for the cop
- };
- self.move = function (x, y) {
- self.x = x;
- self.y = y;
- };
+ var self = Container.call(this);
+ var copGraphics = self.attachAsset('cop', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Update logic for the cop
+ };
+ self.move = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
});
-// Thief class representing the enemy
+// Alien class representing the enemy
var Thief = Container.expand(function () {
- var self = Container.call(this);
- var thiefGraphics = self.attachAsset('thief', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -self.height;
- self.x = Math.random() * 2048;
- }
- };
+ var self = Container.call(this);
+ var thiefGraphics = self.attachAsset('thief', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -self.height;
+ self.x = Math.random() * 2048;
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game variables
var cop = new Cop();
var thieves = [];
var bullets = [];
@@ -68,60 +68,60 @@
cop.x = 1024;
cop.y = 2400;
// Create thieves
for (var i = 0; i < 5; i++) {
- var thief = new Thief();
- thief.x = Math.random() * 2048;
- thief.y = Math.random() * -2732;
- thieves.push(thief);
- game.addChild(thief);
+ var thief = new Thief();
+ thief.x = Math.random() * 2048;
+ thief.y = Math.random() * -2732;
+ thieves.push(thief);
+ game.addChild(thief);
}
// Handle game updates
game.update = function () {
- // Update cop
- cop.update();
- // Update thieves
- for (var i = 0; i < thieves.length; i++) {
- thieves[i].update();
- if (cop.intersects(thieves[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- if (bullets[j].y < -50) {
- bullets[j].destroy();
- bullets.splice(j, 1);
- } else {
- for (var k = thieves.length - 1; k >= 0; k--) {
- if (bullets[j].intersects(thieves[k])) {
- score++;
- bullets[j].destroy();
- bullets.splice(j, 1);
- thieves[k].destroy();
- thieves.splice(k, 1);
- break;
- }
- }
- }
- }
- // Fire bullets
- if (LK.ticks % 20 == 0) {
- var bullet = new Bullet();
- bullet.x = cop.x;
- bullet.y = cop.y;
- bullets.push(bullet);
- game.addChild(bullet);
- }
+ // Update cop
+ cop.update();
+ // Update thieves
+ for (var i = 0; i < thieves.length; i++) {
+ thieves[i].update();
+ if (cop.intersects(thieves[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Update bullets
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ bullets[j].update();
+ if (bullets[j].y < -50) {
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ } else {
+ for (var k = thieves.length - 1; k >= 0; k--) {
+ if (bullets[j].intersects(thieves[k])) {
+ score++;
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ thieves[k].destroy();
+ thieves.splice(k, 1);
+ break;
+ }
+ }
+ }
+ }
+ // Fire bullets
+ if (LK.ticks % 20 == 0) {
+ var bullet = new Bullet();
+ bullet.x = cop.x;
+ bullet.y = cop.y;
+ bullets.push(bullet);
+ game.addChild(bullet);
+ }
};
// Handle touch events
game.down = function (x, y, obj) {
- cop.move(x, y);
+ cop.move(x, y);
};
game.move = function (x, y, obj) {
- cop.move(x, y);
+ cop.move(x, y);
};
game.up = function (x, y, obj) {
- // No action needed on touch up
+ // No action needed on touch up
};
\ No newline at end of file