/**** * Classes ****/ // Bullet class for the Space Shooter's bullets var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // SpaceShip class representing the player character var Cop = Container.expand(function () { var self = Container.call(this); var copGraphics = self.attachAsset('cop', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for the cop }; self.move = function (x, y) { self.x = x; self.y = y; }; }); // Alien class representing the enemy var Thief = Container.expand(function () { var self = Container.call(this); var thiefGraphics = self.attachAsset('thief', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var cop = new Cop(); var thieves = []; var bullets = []; var score = 0; // Add cop to the game game.addChild(cop); cop.x = 1024; cop.y = 2400; // Create thieves for (var i = 0; i < 5; i++) { var thief = new Thief(); thief.x = Math.random() * 2048; thief.y = Math.random() * -2732; thieves.push(thief); game.addChild(thief); } // Handle game updates game.update = function () { // Update cop cop.update(); // Update thieves for (var i = 0; i < thieves.length; i++) { thieves[i].update(); if (cop.intersects(thieves[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); if (bullets[j].y < -50) { bullets[j].destroy(); bullets.splice(j, 1); } else { for (var k = thieves.length - 1; k >= 0; k--) { if (bullets[j].intersects(thieves[k])) { score++; bullets[j].destroy(); bullets.splice(j, 1); thieves[k].destroy(); thieves.splice(k, 1); break; } } } } // Fire bullets if (LK.ticks % 20 == 0) { var bullet = new Bullet(); bullet.x = cop.x; bullet.y = cop.y; bullets.push(bullet); game.addChild(bullet); } }; // Handle touch events game.down = function (x, y, obj) { cop.move(x, y); }; game.move = function (x, y, obj) { cop.move(x, y); }; game.up = function (x, y, obj) { // No action needed on touch up };
===================================================================
--- original.js
+++ change.js
@@ -1,64 +1,64 @@
-/****
+/****
* Classes
-****/
-// Bullet class for the cop's bullets
+****/
+// Bullet class for the Space Shooter's bullets
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -15;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -15;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
-// Cop class representing the player character
+// SpaceShip class representing the player character
var Cop = Container.expand(function () {
- var self = Container.call(this);
- var copGraphics = self.attachAsset('cop', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Update logic for the cop
- };
- self.move = function (x, y) {
- self.x = x;
- self.y = y;
- };
+ var self = Container.call(this);
+ var copGraphics = self.attachAsset('cop', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Update logic for the cop
+ };
+ self.move = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
});
-// Thief class representing the enemy
+// Alien class representing the enemy
var Thief = Container.expand(function () {
- var self = Container.call(this);
- var thiefGraphics = self.attachAsset('thief', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -self.height;
- self.x = Math.random() * 2048;
- }
- };
+ var self = Container.call(this);
+ var thiefGraphics = self.attachAsset('thief', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -self.height;
+ self.x = Math.random() * 2048;
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game variables
var cop = new Cop();
var thieves = [];
var bullets = [];
@@ -68,60 +68,60 @@
cop.x = 1024;
cop.y = 2400;
// Create thieves
for (var i = 0; i < 5; i++) {
- var thief = new Thief();
- thief.x = Math.random() * 2048;
- thief.y = Math.random() * -2732;
- thieves.push(thief);
- game.addChild(thief);
+ var thief = new Thief();
+ thief.x = Math.random() * 2048;
+ thief.y = Math.random() * -2732;
+ thieves.push(thief);
+ game.addChild(thief);
}
// Handle game updates
game.update = function () {
- // Update cop
- cop.update();
- // Update thieves
- for (var i = 0; i < thieves.length; i++) {
- thieves[i].update();
- if (cop.intersects(thieves[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- if (bullets[j].y < -50) {
- bullets[j].destroy();
- bullets.splice(j, 1);
- } else {
- for (var k = thieves.length - 1; k >= 0; k--) {
- if (bullets[j].intersects(thieves[k])) {
- score++;
- bullets[j].destroy();
- bullets.splice(j, 1);
- thieves[k].destroy();
- thieves.splice(k, 1);
- break;
- }
- }
- }
- }
- // Fire bullets
- if (LK.ticks % 20 == 0) {
- var bullet = new Bullet();
- bullet.x = cop.x;
- bullet.y = cop.y;
- bullets.push(bullet);
- game.addChild(bullet);
- }
+ // Update cop
+ cop.update();
+ // Update thieves
+ for (var i = 0; i < thieves.length; i++) {
+ thieves[i].update();
+ if (cop.intersects(thieves[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Update bullets
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ bullets[j].update();
+ if (bullets[j].y < -50) {
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ } else {
+ for (var k = thieves.length - 1; k >= 0; k--) {
+ if (bullets[j].intersects(thieves[k])) {
+ score++;
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ thieves[k].destroy();
+ thieves.splice(k, 1);
+ break;
+ }
+ }
+ }
+ }
+ // Fire bullets
+ if (LK.ticks % 20 == 0) {
+ var bullet = new Bullet();
+ bullet.x = cop.x;
+ bullet.y = cop.y;
+ bullets.push(bullet);
+ game.addChild(bullet);
+ }
};
// Handle touch events
game.down = function (x, y, obj) {
- cop.move(x, y);
+ cop.move(x, y);
};
game.move = function (x, y, obj) {
- cop.move(x, y);
+ cop.move(x, y);
};
game.up = function (x, y, obj) {
- // No action needed on touch up
+ // No action needed on touch up
};
\ No newline at end of file