/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ 1;
===================================================================
--- original.js
+++ change.js
@@ -1,127 +1,11 @@
/****
-* Classes
-****/
-// Bullet class for the Space Shooter's bullets
-var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -15;
- self.update = function () {
- self.y += self.speed;
- };
-});
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
-// SpaceShip class representing the player character
-var Cop = Container.expand(function () {
- var self = Container.call(this);
- var copGraphics = self.attachAsset('cop', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Update logic for the cop
- };
- self.move = function (x, y) {
- self.x = x;
- self.y = y;
- };
-});
-// Alien class representing the enemy
-var Thief = Container.expand(function () {
- var self = Container.call(this);
- var thiefGraphics = self.attachAsset('thief', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -self.height;
- self.x = Math.random() * 2048;
- }
- };
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000
});
/****
* Game Code
****/
-// Initialize game variables
-var cop = new Cop();
-var thieves = [];
-var bullets = [];
-var score = 0;
-// Add cop to the game
-game.addChild(cop);
-cop.x = 1024;
-cop.y = 2400;
-// Create thieves
-for (var i = 0; i < 5; i++) {
- var thief = new Thief();
- thief.x = Math.random() * 2048;
- thief.y = Math.random() * -2732;
- thieves.push(thief);
- game.addChild(thief);
-}
-// Handle game updates
-game.update = function () {
- // Update cop
- cop.update();
- // Update thieves
- for (var i = 0; i < thieves.length; i++) {
- thieves[i].update();
- if (cop.intersects(thieves[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- if (bullets[j].y < -50) {
- bullets[j].destroy();
- bullets.splice(j, 1);
- } else {
- for (var k = thieves.length - 1; k >= 0; k--) {
- if (bullets[j].intersects(thieves[k])) {
- score++;
- bullets[j].destroy();
- bullets.splice(j, 1);
- thieves[k].destroy();
- thieves.splice(k, 1);
- break;
- }
- }
- }
- }
- // Fire bullets
- if (LK.ticks % 20 == 0) {
- var bullet = new Bullet();
- bullet.x = cop.x;
- bullet.y = cop.y;
- bullets.push(bullet);
- game.addChild(bullet);
- }
-};
-// Handle touch events
-game.down = function (x, y, obj) {
- cop.move(x, y);
-};
-game.move = function (x, y, obj) {
- cop.move(x, y);
-};
-game.up = function (x, y, obj) {
- // No action needed on touch up
-};
\ No newline at end of file
+1;
\ No newline at end of file