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the colliders are too big could you make them more accurate
User prompt
Could you make the colliders visible
User prompt
Could you add the value of the fish on the fish, so the values are visible from the players perspective
User prompt
Could you make medium fish bigger and the big fish even bigger
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User prompt
could you make that if the player collides with the edges the game ends
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could you make the game go on until the player gets eaten.
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Fish Feast: Ocean Survival
Initial prompt
I want to make a fish game. In the game the player will be a fish in the ocean. There will be other fish , some big some small. The player should be able to eat smaller fish but get eaten by bigger fish. After some point the player should get bigger and the surrounding fish should adapt to the player.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
Fish. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
A stingray fish . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
A big Black and White Orca. In-Game asset. 2d. High contrast. No shadows
A blueish Anchovy. In-Game asset. 2d. High contrast. No shadows