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remove combo event from your ap
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Please fix the bug: 'Uncaught TypeError: LK.addScore is not a function' in or related to this line: 'LK.addScore(comboPoints); // Add points to LK score system' Line Number: 83
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Please fix the bug: 'ReferenceError: floatOffset is not defined' in or related to this line: 'self.x = self.originalX + Math.sin(self.floatTimer + floatOffset) * 15;' Line Number: 53
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game speed should be 16, bubbles should have an explosion effect when touched, they should be added to the score as points, and bubbles should be animated. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Slightly decrease the speed of the bubbles and increase the size of the bubbles
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Increase the speed of bubbles by 6 times
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Let the balloons fall faster
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Let the bubbles slide quickly on the field, increase the size of the bubbles a little, let the background be a light animated background in the style of the sky, let the bubbles look like mines, that is, like diamonds, coal, gold, let the bubbles have sound effects, like the sound of a stone burning. Let there be ambient, light music in the background, let there be calm and exciting music. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
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Balloon Pop Combo
Initial prompt
> The gameplay is based on colorful balloons falling from the top of the screen. The player taps or clicks on the balloons to pop them. Popping multiple balloons of the same color in a row creates a combo that increases the score. Tapping the wrong color resets the combo chain. Over time, the falling speed increases, making the game progressively harder. > Special balloons occasionally appear: Bomb Balloon: Pops surrounding balloons when tapped. Freeze Balloon: Temporarily slows down all falling balloons. Chaos Balloon: Shuffles balloon colors and challenges player focus. > Graphics are colorful and cartoonish. Balloons are shiny with soft glows. The background is minimal and in pastel tones. UI elements are large, clear, and mobile-friendly. The game pace is fast, with popping sound effects and energetic arcade-style background music that intensifies as the game speeds up. > The game tests player reflexes, attention, and combo tracking skills. After each game, a score screen appears. It’s an endless arcade mode that gets progressively more difficult. Designed to be addictive and evoke a "just one more round" feeling.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Balloon = Container.expand(function () { var self = Container.call(this); self.initBalloon = function (type) { self.balloonType = type; var assetName = type + 'Balloon'; self.balloonGraphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); // Set falling speed based on type if (type === 'bomb' || type === 'freeze' || type === 'chaos') { self.fallSpeed = gameSpeed * 0.8; // Special balloons fall slightly slower } else { self.fallSpeed = gameSpeed; } self.isPopped = false; // Add floating animation self.floatOffset = Math.random() * Math.PI * 2; // Random starting phase self.originalX = 0; self.floatTimer = 0; return self; }; self.update = function () { if (!self.isPopped) { self.y += self.fallSpeed * freezeMultiplier; // Add floating side-to-side animation self.floatTimer += 0.05; if (self.originalX === 0) { self.originalX = self.x; } self.x = self.originalX + Math.sin(self.floatTimer + self.floatOffset) * 15; } }; self.down = function (x, y, obj) { if (!self.isPopped) { self.popBalloon(); } }; self.popBalloon = function () { if (self.isPopped) return; self.isPopped = true; // Handle special balloon effects if (self.balloonType === 'bomb') { self.explodeBomb(); LK.getSound('special').play(); } else if (self.balloonType === 'freeze') { self.activateFreeze(); LK.getSound('special').play(); } else if (self.balloonType === 'chaos') { self.activateChaos(); LK.getSound('special').play(); } else { // Regular balloon combo logic if (currentComboColor === self.balloonType || currentComboColor === null) { currentComboColor = self.balloonType; comboCount++; var comboPoints = baseScore * comboCount; score += comboPoints; LK.setScore(score); // Update LK score system LK.getSound('combo').play(); } else { // Wrong color - reset combo comboCount = 0; currentComboColor = null; score += baseScore; LK.setScore(score); // Update LK score system LK.getSound('pop').play(); } } // Visual explosion effect - first expand then shrink tween(self.balloonGraphics, { scaleX: 1.5, scaleY: 1.5, alpha: 0.8 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { // Then shrink and fade out tween(self.balloonGraphics, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 150, easing: tween.easeIn, onFinish: function onFinish() { self.destroy(); } }); } }); }; self.explodeBomb = function () { var explosionRadius = 200; for (var i = balloons.length - 1; i >= 0; i--) { var otherBalloon = balloons[i]; if (otherBalloon !== self && !otherBalloon.isPopped) { var dx = otherBalloon.x - self.x; var dy = otherBalloon.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= explosionRadius) { otherBalloon.popBalloon(); } } } var bombBonus = baseScore * 5; score += bombBonus; // Bonus for bomb LK.setScore(score); // Update LK score system }; self.activateFreeze = function () { freezeMultiplier = 0.3; freezeTimer = 180; // 3 seconds at 60fps var freezeBonus = baseScore * 3; score += freezeBonus; LK.setScore(score); // Update LK score system }; self.activateChaos = function () { // Shuffle all balloon colors on screen for (var i = 0; i < balloons.length; i++) { var balloon = balloons[i]; if (!balloon.isPopped && balloon.balloonType !== 'bomb' && balloon.balloonType !== 'freeze' && balloon.balloonType !== 'chaos') { var newType = regularColors[Math.floor(Math.random() * regularColors.length)]; balloon.changeBalloonType(newType); } } comboCount = 0; currentComboColor = null; var chaosBonus = baseScore * 2; score += chaosBonus; LK.setScore(score); // Update LK score system }; self.changeBalloonType = function (newType) { self.balloonType = newType; self.removeChild(self.balloonGraphics); var assetName = newType + 'Balloon'; self.balloonGraphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var balloons = []; var score = 0; var baseScore = 10; var comboCount = 0; var currentComboColor = null; var gameSpeed = 16; var spawnTimer = 0; var spawnRate = 90; // frames between spawns var regularColors = ['red', 'blue', 'green', 'yellow']; var specialTypes = ['bomb', 'freeze', 'chaos']; var freezeMultiplier = 1.0; var freezeTimer = 0; var gameSpeedIncreaseTimer = 0; var lives = 3; // UI Elements var scoreText = new Text2('Score: 0', { size: 60, fill: '#FFFFFF' }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var comboText = new Text2('Combo: 0', { size: 50, fill: '#FFD700' }); comboText.anchor.set(0, 0); comboText.x = 50; comboText.y = 100; LK.gui.topLeft.addChild(comboText); var livesText = new Text2('Lives: 3', { size: 50, fill: '#FF4444' }); livesText.anchor.set(1, 0); LK.gui.topRight.addChild(livesText); function spawnBalloon() { var balloon = new Balloon(); var balloonType; // 15% chance for special balloons if (Math.random() < 0.15) { balloonType = specialTypes[Math.floor(Math.random() * specialTypes.length)]; } else { balloonType = regularColors[Math.floor(Math.random() * regularColors.length)]; } balloon.initBalloon(balloonType); balloon.x = Math.random() * (2048 - 200) + 100; // Keep balloons within screen bounds balloon.y = -100; balloons.push(balloon); game.addChild(balloon); } function updateUI() { LK.setScore(score); scoreText.setText('Score: ' + score); comboText.setText('Combo: ' + comboCount); livesText.setText('Lives: ' + lives); } game.update = function () { // Update freeze effect if (freezeTimer > 0) { freezeTimer--; if (freezeTimer <= 0) { freezeMultiplier = 1.0; } } // Increase game speed over time gameSpeedIncreaseTimer++; if (gameSpeedIncreaseTimer >= 600) { // Every 10 seconds gameSpeed += 0.1; gameSpeedIncreaseTimer = 0; if (spawnRate > 30) { spawnRate -= 2; // Spawn balloons more frequently } } // Spawn new balloons spawnTimer++; if (spawnTimer >= spawnRate) { spawnBalloon(); spawnTimer = 0; } // Check for balloons that have fallen off screen for (var i = balloons.length - 1; i >= 0; i--) { var balloon = balloons[i]; if (balloon.y > 2732 + 100) { // Balloon missed - lose a life if (!balloon.isPopped) { lives--; if (lives <= 0) { LK.showGameOver(); return; } } balloon.destroy(); balloons.splice(i, 1); } } // Update UI updateUI(); }; // Initialize first balloon spawn spawnBalloon();
===================================================================
--- original.js
+++ change.js
@@ -63,16 +63,16 @@
currentComboColor = self.balloonType;
comboCount++;
var comboPoints = baseScore * comboCount;
score += comboPoints;
- LK.addScore(comboPoints); // Add points to LK score system
+ LK.setScore(score); // Update LK score system
LK.getSound('combo').play();
} else {
// Wrong color - reset combo
comboCount = 0;
currentComboColor = null;
score += baseScore;
- LK.addScore(baseScore); // Add base points to LK score system
+ LK.setScore(score); // Update LK score system
LK.getSound('pop').play();
}
}
// Visual explosion effect - first expand then shrink
@@ -113,16 +113,16 @@
}
}
var bombBonus = baseScore * 5;
score += bombBonus; // Bonus for bomb
- LK.addScore(bombBonus); // Add bomb bonus to LK score system
+ LK.setScore(score); // Update LK score system
};
self.activateFreeze = function () {
freezeMultiplier = 0.3;
freezeTimer = 180; // 3 seconds at 60fps
var freezeBonus = baseScore * 3;
score += freezeBonus;
- LK.addScore(freezeBonus); // Add freeze bonus to LK score system
+ LK.setScore(score); // Update LK score system
};
self.activateChaos = function () {
// Shuffle all balloon colors on screen
for (var i = 0; i < balloons.length; i++) {
@@ -135,9 +135,9 @@
comboCount = 0;
currentComboColor = null;
var chaosBonus = baseScore * 2;
score += chaosBonus;
- LK.addScore(chaosBonus); // Add chaos bonus to LK score system
+ LK.setScore(score); // Update LK score system
};
self.changeBalloonType = function (newType) {
self.balloonType = newType;
self.removeChild(self.balloonGraphics);