User prompt
Please fix the bug: 'Uncaught ReferenceError: hero is not defined' in or related to this line: 'hero.x = x;' Line Number: 176
User prompt
Please fix the bug: 'ReferenceError: blueFlag is not defined' in or related to this line: 'if (redTeam.intersects(blueFlag)) {' Line Number: 147
User prompt
Please fix the bug: 'ReferenceError: redFlag is not defined' in or related to this line: 'if (blueTeam.intersects(redFlag)) {' Line Number: 141
User prompt
Please fix the bug: 'ReferenceError: hero is not defined' in or related to this line: 'newBullet.x = hero.x;' Line Number: 161
User prompt
Please fix the bug: 'ReferenceError: hero is not defined' in or related to this line: 'hero.update();' Line Number: 128
User prompt
Please fix the bug: 'ReferenceError: blueTeam is not defined' in or related to this line: 'if (blueTeam.intersects(redFlag)) {' Line Number: 141
User prompt
Please fix the bug: 'ReferenceError: hero is not defined' in or related to this line: 'hero.update();' Line Number: 128
User prompt
create the blue team trying to capture the red flag and the red team trying to capture the bleu flag
User prompt
make enemies that try to kill you
User prompt
make a map with trees and city's
User prompt
a good map
User prompt
Please fix the bug: 'Uncaught TypeError: LK.Shape is not a constructor' in or related to this line: 'var tile = game.addChild(new LK.Shape('box', {' Line Number: 82
User prompt
make map
User prompt
red flag
User prompt
red flag capturing
Initial prompt
Red flag
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Class for the Blue Team var BlueTeam = Container.expand(function () { var self = Container.call(this); var blueTeamGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update logic for blue team }; }); // Class for the Bullet var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; }; }); // Class for the Enemy var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Move the enemy downwards self.y += self.speed; // Check for collision with hero if (self.intersects(hero)) { // Handle hero and enemy collision LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; }); // Class for the Flag var Flag = Container.expand(function () { var self = Container.call(this); var flagGraphics = self.attachAsset('flag', { anchorX: 0.5, anchorY: 0.5 }); }); // Class for the Red Team var RedTeam = Container.expand(function () { var self = Container.call(this); var redTeamGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update logic for red team }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var blueTeam = game.addChild(new BlueTeam()); blueTeam.x = 2048 / 2; blueTeam.y = 2732 - 200; var redTeam = game.addChild(new RedTeam()); redTeam.x = 2048 / 2; redTeam.y = 200; var enemies = []; var bullets = []; var flag = game.addChild(new Flag()); flag.x = 2048 / 2; flag.y = 200; // Create a map with trees and cities var map = []; for (var i = 0; i < 20; i++) { map[i] = []; for (var j = 0; j < 20; j++) { var tileType = 'box'; var tileColor = 0x808080; // Create different types of tiles for trees and cities if (i % 2 === 0 && j % 2 === 0) { tileType = 'tree'; tileColor = 0x008000; // Green for trees } else if (i % 3 === 0 && j % 3 === 0) { tileType = 'city'; tileColor = 0x808080; // Grey for cities } var tile = game.addChild(LK.getAsset(tileType, { width: 102.4, height: 136.6, color: tileColor })); tile.x = i * 102.4; tile.y = j * 136.6; map[i][j] = tile; } } // Function to handle game updates game.update = function () { // Update hero hero.update(); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); if (enemies[i].intersects(hero)) { // Handle hero and enemy collision LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); if (blueTeam.intersects(redFlag)) { // Handle blue team capturing red flag LK.setScore(LK.getScore() + 1); LK.effects.flashScreen(0x0000ff, 1000); // Flash screen blue redFlag.destroy(); // Remove the red flag from the game } if (redTeam.intersects(blueFlag)) { // Handle red team capturing blue flag LK.setScore(LK.getScore() + 1); LK.effects.flashScreen(0xff0000, 1000); // Flash screen red blueFlag.destroy(); // Remove the blue flag from the game } if (bullets[j] && bullets[j].y < -50) { bullets[j].destroy(); bullets.splice(j, 1); } } // Fire bullet if (LK.ticks % 30 == 0) { var newBullet = new Bullet(); newBullet.x = hero.x; newBullet.y = hero.y; bullets.push(newBullet); game.addChild(newBullet); } }; // Handle touch events for hero movement game.down = function (x, y, obj) { hero.x = x; hero.y = y; }; game.move = function (x, y, obj) { hero.x = x; hero.y = y; }; game.up = function (x, y, obj) { // Stop hero movement }; // Spawn enemies at intervals if (LK.ticks % 120 == 0) { var newEnemy = new Enemy(); newEnemy.x = Math.random() * 2048; newEnemy.y = 0; enemies.push(newEnemy); game.addChild(newEnemy); }
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,20 @@
/****
* Classes
****/
+//<Assets used in the game will automatically appear here>
+// Class for the Blue Team
+var BlueTeam = Container.expand(function () {
+ var self = Container.call(this);
+ var blueTeamGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Update logic for blue team
+ };
+});
// Class for the Bullet
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
@@ -39,19 +52,18 @@
anchorX: 0.5,
anchorY: 0.5
});
});
-//<Assets used in the game will automatically appear here>
-// Class for the Hero
-var Hero = Container.expand(function () {
+// Class for the Red Team
+var RedTeam = Container.expand(function () {
var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
+ var redTeamGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
- // Update logic for hero
+ // Update logic for red team
};
});
/****
@@ -64,11 +76,14 @@
/****
* Game Code
****/
// Initialize game elements
-var hero = game.addChild(new Hero());
-hero.x = 2048 / 2;
-hero.y = 2732 - 200;
+var blueTeam = game.addChild(new BlueTeam());
+blueTeam.x = 2048 / 2;
+blueTeam.y = 2732 - 200;
+var redTeam = game.addChild(new RedTeam());
+redTeam.x = 2048 / 2;
+redTeam.y = 200;
var enemies = [];
var bullets = [];
var flag = game.addChild(new Flag());
flag.x = 2048 / 2;
@@ -113,14 +128,20 @@
}
// Update bullets
for (var j = bullets.length - 1; j >= 0; j--) {
bullets[j].update();
- if (hero.intersects(flag)) {
- // Handle hero and flag collision
+ if (blueTeam.intersects(redFlag)) {
+ // Handle blue team capturing red flag
LK.setScore(LK.getScore() + 1);
- LK.effects.flashScreen(0x00ff00, 1000); // Flash screen green
- flag.destroy(); // Remove the flag from the game
+ LK.effects.flashScreen(0x0000ff, 1000); // Flash screen blue
+ redFlag.destroy(); // Remove the red flag from the game
}
+ if (redTeam.intersects(blueFlag)) {
+ // Handle red team capturing blue flag
+ LK.setScore(LK.getScore() + 1);
+ LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
+ blueFlag.destroy(); // Remove the blue flag from the game
+ }
if (bullets[j] && bullets[j].y < -50) {
bullets[j].destroy();
bullets.splice(j, 1);
}