/****
* Classes
****/
// Assets will be automatically created and loaded during gameplay
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 0;
self.speedY = 0;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
// Check for collision with screen boundaries
if (self.x < 0 || self.x > 2048) {
self.speedX *= -1;
}
if (self.y < 0 || self.y > 2732) {
self.speedY *= -1;
}
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Target1 class
var Target1 = Container.expand(function () {
var self = Container.call(this);
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5
});
self.points = 1; // Default points
});
// Target2 class
var Target2 = Container.expand(function () {
var self = Container.call(this);
var targetGraphics = self.attachAsset('target2', {
anchorX: 0.5,
anchorY: 0.5
});
self.points = 5; // Default points
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000,
// Init game with black background
icon: 'new_icon_id',
// Replace with the new icon id
description: '点击控制吃豆人,触碰金币和钻石获得分数,小心避开炸弹哦。' // Replace with the new game description
});
/****
* Game Code
****/
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.0,
anchorY: 0.0,
width: 2048,
height: 2732
}));
var ball = game.addChild(new Ball());
ball.x = 1024;
ball.y = 1366;
var obstacles = [];
var targets = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacle.creationTime = LK.ticks;
obstacles.push(obstacle);
game.addChild(obstacle);
}
function spawnTarget() {
var target;
if (Math.random() < 0.5) {
target = new Target1();
} else {
target = new Target2();
}
target.x = Math.random() * 2048;
target.y = Math.random() * 2732;
target.creationTime = LK.ticks;
targets.push(target);
game.addChild(target);
}
function updateScore(points) {
score += points;
scoreTxt.setText(score);
}
game.down = function (x, y, obj) {
var game_position = game.toLocal(obj.global);
ball.speedX = (game_position.x - ball.x) / 20;
ball.speedY = (game_position.y - ball.y) / 20;
};
game.update = function () {
for (var i = obstacles.length - 1; i >= 0; i--) {
if (ball.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
if (LK.ticks - obstacles[i].creationTime > 600) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
for (var j = targets.length - 1; j >= 0; j--) {
if (ball.intersects(targets[j])) {
updateScore(targets[j].points);
targets[j].destroy();
targets.splice(j, 1);
}
if (targets[j] && (targets[j] instanceof Target1 && LK.ticks - targets[j].creationTime > 600 || targets[j] instanceof Target2 && LK.ticks - targets[j].creationTime > 300)) {
targets[j].destroy();
targets.splice(j, 1);
}
}
if (LK.ticks % 120 == 0) {
spawnObstacle();
}
if (LK.ticks % 180 == 0) {
spawnTarget();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -57,9 +57,9 @@
backgroundColor: 0x000000,
// Init game with black background
icon: 'new_icon_id',
// Replace with the new icon id
- description: 'New game description' // Replace with the new game description
+ description: '点击控制吃豆人,触碰金币和钻石获得分数,小心避开炸弹哦。' // Replace with the new game description
});
/****
* Game Code
红色炸弹. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
金币. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
钻石. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
黄色吃豆人. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.