User prompt
目标物2存在时间只有5秒
User prompt
需要新增一种目标物,目标物1分数为1分,目标物2分数为5分
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'creationTime')' in or related to this line: 'if (LK.ticks - targets[j].creationTime > 600) {' Line Number: 121
User prompt
需要控制场上障碍物和目标物的数量,存在超过10秒的障碍物和目标物会自动消失
User prompt
想增加一个背景图片
Initial prompt
Football
/**** * Classes ****/ // Assets will be automatically created and loaded during gameplay // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 0; self.speedY = 0; self.update = function () { self.x += self.speedX; self.y += self.speedY; // Check for collision with screen boundaries if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); }); // Target class var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); self.points = 1; // Default points }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0.0, anchorY: 0.0 })); var ball = game.addChild(new Ball()); ball.x = 1024; ball.y = 1366; var obstacles = []; var targets = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * 2732; obstacles.push(obstacle); game.addChild(obstacle); } function spawnTarget() { var target = new Target(); target.x = Math.random() * 2048; target.y = Math.random() * 2732; target.points = Math.floor(Math.random() * 5) + 1; // Random points between 1 and 5 targets.push(target); game.addChild(target); } function updateScore(points) { score += points; scoreTxt.setText(score); } game.down = function (x, y, obj) { var game_position = game.toLocal(obj.global); ball.speedX = (game_position.x - ball.x) / 20; ball.speedY = (game_position.y - ball.y) / 20; }; game.update = function () { for (var i = obstacles.length - 1; i >= 0; i--) { if (ball.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var j = targets.length - 1; j >= 0; j--) { if (ball.intersects(targets[j])) { updateScore(targets[j].points); targets[j].destroy(); targets.splice(j, 1); } } if (LK.ticks % 120 == 0) { spawnObstacle(); } if (LK.ticks % 180 == 0) { spawnTarget(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,106 +1,114 @@
-/****
+/****
* Classes
-****/
+****/
// Assets will be automatically created and loaded during gameplay
// Ball class
var Ball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedX = 0;
- self.speedY = 0;
- self.update = function () {
- self.x += self.speedX;
- self.y += self.speedY;
- // Check for collision with screen boundaries
- if (self.x < 0 || self.x > 2048) self.speedX *= -1;
- if (self.y < 0 || self.y > 2732) self.speedY *= -1;
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = 0;
+ self.speedY = 0;
+ self.update = function () {
+ self.x += self.speedX;
+ self.y += self.speedY;
+ // Check for collision with screen boundaries
+ if (self.x < 0 || self.x > 2048) {
+ self.speedX *= -1;
+ }
+ if (self.y < 0 || self.y > 2732) {
+ self.speedY *= -1;
+ }
+ };
});
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
});
// Target class
var Target = Container.expand(function () {
- var self = Container.call(this);
- var targetGraphics = self.attachAsset('target', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.points = 1; // Default points
+ var self = Container.call(this);
+ var targetGraphics = self.attachAsset('target', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.points = 1; // Default points
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
+var background = game.addChild(LK.getAsset('background', {
+ anchorX: 0.0,
+ anchorY: 0.0
+}));
var ball = game.addChild(new Ball());
ball.x = 1024;
ball.y = 1366;
var obstacles = [];
var targets = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = Math.random() * 2732;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = Math.random() * 2732;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}
function spawnTarget() {
- var target = new Target();
- target.x = Math.random() * 2048;
- target.y = Math.random() * 2732;
- target.points = Math.floor(Math.random() * 5) + 1; // Random points between 1 and 5
- targets.push(target);
- game.addChild(target);
+ var target = new Target();
+ target.x = Math.random() * 2048;
+ target.y = Math.random() * 2732;
+ target.points = Math.floor(Math.random() * 5) + 1; // Random points between 1 and 5
+ targets.push(target);
+ game.addChild(target);
}
function updateScore(points) {
- score += points;
- scoreTxt.setText(score);
+ score += points;
+ scoreTxt.setText(score);
}
game.down = function (x, y, obj) {
- var game_position = game.toLocal(obj.global);
- ball.speedX = (game_position.x - ball.x) / 20;
- ball.speedY = (game_position.y - ball.y) / 20;
+ var game_position = game.toLocal(obj.global);
+ ball.speedX = (game_position.x - ball.x) / 20;
+ ball.speedY = (game_position.y - ball.y) / 20;
};
game.update = function () {
- for (var i = obstacles.length - 1; i >= 0; i--) {
- if (ball.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- for (var j = targets.length - 1; j >= 0; j--) {
- if (ball.intersects(targets[j])) {
- updateScore(targets[j].points);
- targets[j].destroy();
- targets.splice(j, 1);
- }
- }
- if (LK.ticks % 120 == 0) {
- spawnObstacle();
- }
- if (LK.ticks % 180 == 0) {
- spawnTarget();
- }
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ if (ball.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ for (var j = targets.length - 1; j >= 0; j--) {
+ if (ball.intersects(targets[j])) {
+ updateScore(targets[j].points);
+ targets[j].destroy();
+ targets.splice(j, 1);
+ }
+ }
+ if (LK.ticks % 120 == 0) {
+ spawnObstacle();
+ }
+ if (LK.ticks % 180 == 0) {
+ spawnTarget();
+ }
};
\ No newline at end of file
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