/**** * Classes ****/ // Class for the player var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.bullets = []; self.shoot = function () { var bullet = new PlayerBullet(); bullet.x = self.x; bullet.y = self.y; self.bullets.push(bullet); game.addChild(bullet); }; }); // The assets will be automatically created and loaded by the LK engine // Class for the player's bullet var PlayerBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('playerBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Game update function game.update = function () { // Update player bullets for (var i = player.bullets.length - 1; i >= 0; i--) { var bullet = player.bullets[i]; if (bullet.y < 0) { bullet.destroy(); player.bullets.splice(i, 1); } } }; // Game touch events game.down = function (x, y, obj) { player.shoot(); };
/****
* Classes
****/
// Class for the player
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.bullets = [];
self.shoot = function () {
var bullet = new PlayerBullet();
bullet.x = self.x;
bullet.y = self.y;
self.bullets.push(bullet);
game.addChild(bullet);
};
});
// The assets will be automatically created and loaded by the LK engine
// Class for the player's bullet
var PlayerBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('playerBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -10;
self.update = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Game update function
game.update = function () {
// Update player bullets
for (var i = player.bullets.length - 1; i >= 0; i--) {
var bullet = player.bullets[i];
if (bullet.y < 0) {
bullet.destroy();
player.bullets.splice(i, 1);
}
}
};
// Game touch events
game.down = function (x, y, obj) {
player.shoot();
};