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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var dx = targets[0].x - bullet.x;' Line Number: 40
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bulletleri hedef ne taraftan gelirse o tarafa at belirli bir yöne atma
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herşey aynı kalsın bulletleri hedefe doğru at
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snipere her dokunduğumda bullet at
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bullerlei göster
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ekle her attığında shoot sesini
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her bullet attığında shoot sesini ekle
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oyunun sonuna game over yaz
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hedef ile sniper arasında çarpışma olursa oyunu bitir ve ekrana game over yazdır
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game overi targetlerden herhangi biri sniperle çarptığı zaman göster
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Please fix the bug: 'TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 140
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eğer targetlar sniper dokunduysa game over yazdır programı durdur
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target ile sniper çarpışma algılaması ekle çarpıştığında oyunu bitir
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targetlerden herhangi biri sniperin üstüne geçerse oyunu bitir
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game over yazdir oyunun sonuna
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targetlerden herhangi biri sniper değerse oyunu durdur
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mavi kutular pembe kutuya temas ettiğinde oyunu bitiren bir yazı göster ekranın ortasına
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Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 139
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eğer targetler snipere değerse oyunu durdur targetlerin akışını durdur ve ekrana görülebiecek şekilde game over simgesini yerleştir
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game over simgesini ekrana koy
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target bullete değerse oyunu duraklat
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oyun bittiğinde ekranda game over göster ve oyunu duraklat
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game over göstergesi ya ekranın ortasında
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mavi kutucuklardan herhangi biri pembe kutucağa temas ettiğinde oyunu bitir
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mavi kutucuklar pembe kutucuğa değerse oyunu duraklat
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Bullet speed self.update = function () { self.x += self.speedX; self.y += self.speedY; }; }); // Define a Sniper class var Sniper = Container.expand(function () { var self = Container.call(this); var sniperGraphics = self.attachAsset('sniper', { anchorX: 0.5, anchorY: 0.5, width: 100, height: 100 }); self.down = function (x, y, obj) { // Fire a bullet towards the blue boxes var newBullet = new Bullet(); newBullet.x = self.x; newBullet.y = self.y; bullets.push(newBullet); game.addChild(newBullet); // Play a sound LK.getSound('shoot').play(); // Loop through all targets for (var i = 0; i < targets.length; i++) { // Calculate the direction towards the target var dx = targets[i].x - self.x; var dy = targets[i].y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); // Normalize the direction and scale it by the bullet speed newBullet.speedX = newBullet.speed * dx / distance; newBullet.speedY = newBullet.speed * dy / distance; } }; }); // Define a Target class var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5, width: 150, height: 150 }); self.speed = 3; // Target speed self.update = function () { var dx = sniper.x - self.x; var dy = sniper.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += self.speed * dx / distance; self.y += self.speed * dy / distance; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var bullets = []; var targets = []; var score = 0; // Create and position the sniper var sniper = game.addChild(new Sniper()); sniper.x = 1024; // Center horizontally sniper.y = 2632; // Move to the starting position // Create targets for (var i = 0; i < 2; i++) { var target = new Target(); target.x = 200 + i * 200; // Staggered horizontally target.y = Math.random() * 2732; targets.push(target); game.addChild(target); } // Score display var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Update game logic game.update = function () { // Update bullets for (var i = bullets.length - 1; i >= 0; i--) { bullets[i].update(); if (bullets[i].y < 0) { bullets[i].destroy(); bullets.splice(i, 1); } } // Update targets for (var j = 0; j < targets.length; j++) { targets[j].update(); } // Check for collisions for (var k = bullets.length - 1; k >= 0; k--) { for (var l = targets.length - 1; l >= 0; l--) { if (bullets[k].intersects(targets[l])) { bullets[k].destroy(); targets[l].destroy(); bullets.splice(k, 1); targets.splice(l, 1); score += 1; scoreTxt.setText('Score: ' + score); break; } // Check if the target intersects with the sniper and end the game if it does if (targets[l].intersects(sniper)) { LK.showGameOver(); LK.effects.flashScreen(0xff0000, 1000); // Flash the screen red for 1 second return; } } } // Generate new targets if (LK.ticks % Math.max(240 - Math.floor(LK.ticks / 3000), 120) == 0) { var targetCount = Math.floor(score / 10) + 1; // Increase the number of targets every 10 points for (var i = 0; i < targetCount; i++) { var target = new Target(); target.x = Math.random() * 2048; // Random position horizontally target.y = 0; // At the top targets.push(target); game.addChild(target); } } };
===================================================================
--- original.js
+++ change.js
@@ -128,8 +128,9 @@
}
// Check if the target intersects with the sniper and end the game if it does
if (targets[l].intersects(sniper)) {
LK.showGameOver();
+ LK.effects.flashScreen(0xff0000, 1000); // Flash the screen red for 1 second
return;
}
}
}
fighter. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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