User prompt
gelen kutucuklar hedefe değerse oyunu bitiren gösterge göster ekranın ortasında
User prompt
gelen mavi kutucuklar hedefe değerse oyun biter diye bir gösterge yap ve oyunu duraklat
User prompt
gelen mavi kutucuklar pembe kutucuğa değerse oyun bitsin
User prompt
gelen kutuları skor arttıkça arttır
User prompt
pembe kutunun üstüne tıkladığımda kareler fırlatacak mavi kutucuklara doğru
User prompt
biraz ileri
User prompt
başlangıç kısmına al
User prompt
biraz geri al
User prompt
ileri al pembe kutuyu
User prompt
pembe kutuyu büyüt
User prompt
hedefi ekranda büyüt
User prompt
pempe kutuyu az ekrana al
User prompt
hedef biraz ileri al
User prompt
sniper kareleri vurmak için sateş göndersin
User prompt
sayıyı azalt
User prompt
sayıyı azalt
User prompt
baştan fazla başlama yavaş yavaş arttır
User prompt
sayıyı giderek arttır
User prompt
sayıyı azalt
User prompt
sayıyı azalt
User prompt
oyun bitesiye kadar gelsin
User prompt
başka mavi kareler gelsin daha çok
User prompt
smavi kareler oyun bitesiye kadar gelmeye devam etsin
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 123
User prompt
sniper ateş etsin mavi karelere doğru
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Bullet speed self.update = function () { self.y += self.speed; }; }); // Define a Sniper class var Sniper = Container.expand(function () { var self = Container.call(this); var sniperGraphics = self.attachAsset('sniper', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { // Fire a bullet var newBullet = new Bullet(); newBullet.x = self.x; newBullet.y = self.y; bullets.push(newBullet); game.addChild(newBullet); }; }); // Define a Target class var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; // Target speed self.update = function () { var dx = sniper.x - self.x; var dy = sniper.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += self.speed * dx / distance; self.y += self.speed * dy / distance; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var bullets = []; var targets = []; var score = 0; // Create and position the sniper var sniper = game.addChild(new Sniper()); sniper.x = 1024; // Center horizontally sniper.y = 2732; // At the bottom // Create targets for (var i = 0; i < 2; i++) { var target = new Target(); target.x = 200 + i * 200; // Staggered horizontally target.y = Math.random() * 2732; targets.push(target); game.addChild(target); } // Score display var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Update game logic game.update = function () { // Update bullets for (var i = bullets.length - 1; i >= 0; i--) { bullets[i].update(); if (bullets[i].y < 0) { bullets[i].destroy(); bullets.splice(i, 1); } } // Update targets for (var j = 0; j < targets.length; j++) { targets[j].update(); } // Check for collisions for (var k = bullets.length - 1; k >= 0; k--) { for (var l = targets.length - 1; l >= 0; l--) { if (bullets[k].intersects(targets[l])) { bullets[k].destroy(); targets[l].destroy(); bullets.splice(k, 1); targets.splice(l, 1); score += 1; scoreTxt.setText('Score: ' + score); break; } } } // Generate new targets if (LK.ticks % 60 == 0) { var target = new Target(); target.x = Math.random() * 2048; // Random position horizontally target.y = 0; // At the top targets.push(target); game.addChild(target); } };
===================================================================
--- original.js
+++ change.js
@@ -111,10 +111,12 @@
}
}
}
// Generate new targets
- var target = new Target();
- target.x = Math.random() * 2048; // Random position horizontally
- target.y = 0; // At the top
- targets.push(target);
- game.addChild(target);
+ if (LK.ticks % 60 == 0) {
+ var target = new Target();
+ target.x = Math.random() * 2048; // Random position horizontally
+ target.y = 0; // At the top
+ targets.push(target);
+ game.addChild(target);
+ }
};
\ No newline at end of file
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