User prompt
sesi çarptıktan sonra melodi bitene kadar bekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
objeler daha hızlı ve seri gelsin
User prompt
mavi ve yeşil objeler yakalayacıya çarptığında efekt ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Mavi ve yeşil olan nesneler biraz daha ritmik olabilir ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
mavi ve krımızı olan objeler biraz daha ritmik gelebilir
User prompt
fans 1000 üzerine geçince kazan
User prompt
konserArkaplan yazan görsel arka plana uygulansın
User prompt
arka plan tamamını kaplayacak şekilde konser ortamı olsun
User prompt
boo sesi kırmızı ve turuncu üst üste 3 defa gelir
User prompt
aynı şekilde üst üste kırmızı veya turuncu gelirse yuha sesi gelsin
User prompt
tezahürat sesi mavi ve yeşil üst üste 3 defa alındığında gelsin
User prompt
yeterli bu
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'energyText.style.fill = "#66ff66";' Line Number: 138
Code edit (1 edits merged)
Please save this source code
User prompt
Concert Crowd Control
Initial prompt
1) yukardan çeşitli ses çıkaran objelerin geldiği yeşil renk ve mavi rengin alındığında konser alanındaki hayranların çığlık attığı kırmızı ve turuncu renklerin alındığında ise yuhladığı bir sistem olsun. 2) oyun üst üste kırmızı ve turuncu objeler alındığında yuh sesleri arttığında sonlansın. 3) arkada sürekli devam eden bir şarkı olsun ve gelen objeler bu şarkıya derinlik katsın. 4)puanlama sistemi ise ne kadar çok mavi ve yeşil alınırsa hayranların arttığı ve ne kadar çok kırmızı ve turuncu alınırsa hayranların azaldığı bir sistem olsun.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Catcher = Container.expand(function () { var self = Container.call(this); var catcherGraphics = self.attachAsset('catcher', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var FallingObject = Container.expand(function (color, type) { var self = Container.call(this); var objectGraphics = self.attachAsset(color + 'Object', { anchorX: 0.5, anchorY: 0.5 }); self.color = color; self.type = type; // 'positive' or 'negative' self.speed = 3 + Math.random() * 4; self.caught = false; self.update = function () { if (!self.caught) { self.y += self.speed; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Add concert background var background = game.addChild(LK.getAsset('concertBackground', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); // Game variables var fallingObjects = []; var catcher; var fanCount = 100; var consecutiveNegative = 0; var consecutivePositive = 0; var spawnTimer = 0; var musicLayers = 1; var maxMusicLayers = 5; // UI Elements var fanCountText = new Text2('Fans: ' + fanCount, { size: 60, fill: 0xFFFFFF }); fanCountText.anchor.set(0.5, 0); LK.gui.top.addChild(fanCountText); var energyText = new Text2('Energy: HIGH', { size: 40, fill: 0x00FF00 }); energyText.anchor.set(0, 0); energyText.x = 50; energyText.y = 150; LK.gui.topLeft.addChild(energyText); // Create catcher catcher = game.addChild(new Catcher()); catcher.x = 2048 / 2; catcher.y = 2532; // Start background music LK.playMusic('background'); // Object colors and types var objectTypes = [{ color: 'green', type: 'positive', weight: 3 }, { color: 'blue', type: 'positive', weight: 3 }, { color: 'red', type: 'negative', weight: 2 }, { color: 'orange', type: 'negative', weight: 2 }]; function getRandomObjectType() { var totalWeight = 0; for (var i = 0; i < objectTypes.length; i++) { totalWeight += objectTypes[i].weight; } var random = Math.random() * totalWeight; var currentWeight = 0; for (var i = 0; i < objectTypes.length; i++) { currentWeight += objectTypes[i].weight; if (random <= currentWeight) { return objectTypes[i]; } } return objectTypes[0]; } function spawnObject() { var objType = getRandomObjectType(); var obj = new FallingObject(objType.color, objType.type); obj.x = 100 + Math.random() * (2048 - 200); obj.y = -50; fallingObjects.push(obj); game.addChild(obj); // Add rhythmic movement for blue and green objects if (objType.color === 'blue' || objType.color === 'green') { // Start with a gentle sway animation tween(obj, { x: obj.x + 30 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { // Create continuous rhythmic movement var swayLeft = function swayLeft() { tween(obj, { x: obj.x - 60 }, { duration: 1200, easing: tween.easeInOut, onFinish: swayRight }); }; var swayRight = function swayRight() { tween(obj, { x: obj.x + 60 }, { duration: 1200, easing: tween.easeInOut, onFinish: swayLeft }); }; swayLeft(); } }); // Add subtle scale pulsing for rhythm var _pulseScale = function pulseScale() { tween(obj, { scaleX: 1.1, scaleY: 1.1 }, { duration: 600, easing: tween.easeInOut, onFinish: function onFinish() { tween(obj, { scaleX: 1.0, scaleY: 1.0 }, { duration: 600, easing: tween.easeInOut, onFinish: _pulseScale }); } }); }; _pulseScale(); } } function updateFanCount(change) { fanCount += change; fanCount = Math.max(0, fanCount); fanCountText.setText('Fans: ' + fanCount); // Update energy display if (fanCount > 150) { energyText.setText('Energy: AMAZING'); energyText.fill = "#00ff00"; } else if (fanCount > 100) { energyText.setText('Energy: HIGH'); energyText.fill = "#66ff66"; } else if (fanCount > 50) { energyText.setText('Energy: MEDIUM'); energyText.fill = "#ffff00"; } else if (fanCount > 20) { energyText.setText('Energy: LOW'); energyText.fill = "#ff6600"; } else { energyText.setText('Energy: DEAD'); energyText.fill = "#ff0000"; } } function handleObjectCatch(obj) { // Play color-specific sound LK.getSound(obj.color + 'Catch').play(); if (obj.type === 'positive') { // Positive object caught updateFanCount(10); consecutiveNegative = 0; consecutivePositive++; // Check for cheer trigger after 3 consecutive positive catches if (consecutivePositive >= 3) { LK.getSound('cheer').play(); consecutivePositive = 0; // Reset counter after triggering cheer } // Add visual effect for blue and green objects if (obj.color === 'blue' || obj.color === 'green') { // Create sparkle effect with scaling and color flash tween(obj, { scaleX: 1.5, scaleY: 1.5, tint: 0xffffff }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(obj, { scaleX: 1.0, scaleY: 1.0, tint: 0xffffff }, { duration: 200, easing: tween.easeIn }); } }); // Add rotation effect tween(obj, { rotation: obj.rotation + Math.PI * 2 }, { duration: 400, easing: tween.easeInOut }); } else { // Regular flash effect for other positive objects LK.effects.flashObject(obj, 0xffffff, 300); } // Increase music richness if (musicLayers < maxMusicLayers) { musicLayers++; } } else { // Negative object caught updateFanCount(-15); consecutiveNegative++; consecutivePositive = 0; // Reset positive counter when catching negative // Check for boo trigger after 3 consecutive negative catches if (consecutiveNegative >= 3) { LK.getSound('boo').play(); consecutiveNegative = 0; // Reset counter after triggering boo } // Add negative visual effect LK.effects.flashScreen(0xff0000, 200); // Decrease music richness if (musicLayers > 1) { musicLayers--; } // Check game over condition if (fanCount <= 0) { LK.setScore(fanCount); LK.showGameOver(); return; } } // Remove object obj.caught = true; tween(obj, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 300, onFinish: function onFinish() { obj.destroy(); } }); } // Touch/mouse controls var isDragging = false; game.down = function (x, y, obj) { isDragging = true; catcher.x = x; }; game.move = function (x, y, obj) { if (isDragging) { catcher.x = Math.max(60, Math.min(2048 - 60, x)); } }; game.up = function (x, y, obj) { isDragging = false; }; // Main game loop game.update = function () { spawnTimer++; // Spawn objects if (spawnTimer >= 60) { // Spawn every second spawnObject(); spawnTimer = 0; } // Update falling objects for (var i = fallingObjects.length - 1; i >= 0; i--) { var obj = fallingObjects[i]; if (obj.caught) { continue; } // Check collision with catcher if (obj.intersects(catcher)) { handleObjectCatch(obj); fallingObjects.splice(i, 1); continue; } // Remove objects that fall off screen if (obj.y > 2832) { // Missed object - penalty for positive objects if (obj.type === 'positive') { updateFanCount(-5); } obj.destroy(); fallingObjects.splice(i, 1); } } // Win condition if (fanCount >= 1000) { LK.setScore(fanCount); LK.showYouWin(); } };
===================================================================
--- original.js
+++ change.js
@@ -207,10 +207,40 @@
if (consecutivePositive >= 3) {
LK.getSound('cheer').play();
consecutivePositive = 0; // Reset counter after triggering cheer
}
- // Add visual effect
- LK.effects.flashObject(obj, 0xffffff, 300);
+ // Add visual effect for blue and green objects
+ if (obj.color === 'blue' || obj.color === 'green') {
+ // Create sparkle effect with scaling and color flash
+ tween(obj, {
+ scaleX: 1.5,
+ scaleY: 1.5,
+ tint: 0xffffff
+ }, {
+ duration: 200,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(obj, {
+ scaleX: 1.0,
+ scaleY: 1.0,
+ tint: 0xffffff
+ }, {
+ duration: 200,
+ easing: tween.easeIn
+ });
+ }
+ });
+ // Add rotation effect
+ tween(obj, {
+ rotation: obj.rotation + Math.PI * 2
+ }, {
+ duration: 400,
+ easing: tween.easeInOut
+ });
+ } else {
+ // Regular flash effect for other positive objects
+ LK.effects.flashObject(obj, 0xffffff, 300);
+ }
// Increase music richness
if (musicLayers < maxMusicLayers) {
musicLayers++;
}