User prompt
Make it so that the arrows make the player move swiftly
User prompt
Add a bullet shooting button on the bottom right side
User prompt
Add some gap between the arrows
User prompt
Make the right and left arrow together on the bottom left side
User prompt
Add two arrows for moving left and right
User prompt
The player should not move so much that it disappears from the screen
User prompt
Add bullets
User prompt
Remove the shooting button
User prompt
The player should not disappear when I press the shooting button
User prompt
Add a button for shooting bullets on the bottom right
User prompt
Now add bullets
User prompt
When I swipe the player then it should move
User prompt
When screen is touched the player should move
User prompt
Remove the buttons for shooting and moving
User prompt
I can't see the buttons
User prompt
Add a button on the bottom right for shooting and a button on the bottom left for moving left and right
User prompt
Say and write good job after killing 10 enemies
User prompt
Remove the start stop button
User prompt
Please fix the bug: 'Uncaught TypeError: startButton.setText is not a function' in or related to this line: 'startButton.setText("Start");' Line Number: 173
User prompt
Please fix the bug: 'Uncaught TypeError: startButton.setLabel is not a function' in or related to this line: 'startButton.setLabel("Start");' Line Number: 173
User prompt
Please fix the bug: 'Uncaught TypeError: startButton.setText is not a function' in or related to this line: 'startButton.setText("Start");' Line Number: 173
User prompt
Add a start and pause button
User prompt
Decrease the enemies speed by 1 second and also increase the players speed when he is moving left and right
User prompt
Decrease the enemies speed by 1 second
User prompt
Each time only 5 players should come. More players should not come until those 5 players r eliminated
/**** * Classes ****/ // Bullet class for player and enemy bullets var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y -= self.speed; }; }); // Enemy class representing enemy characters var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Enemy moves down the screen self.y += self.speed; // Game over if enemy touches player // Removed game over condition on enemy-player collision }; }); //<Assets used in the game will automatically appear here> // Player class representing the main character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 20; self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player if (game.children.filter(function (child) { return child instanceof Player; }).length < 5) { var player = game.addChild(new Player()); } // Create left arrow button var leftArrow = LK.getAsset('leftArrow', { anchorX: 0.5, anchorY: 0.5, x: 100, y: 2732 - 150 }); game.addChild(leftArrow); // Create right arrow button var rightArrow = LK.getAsset('rightArrow', { anchorX: 0.5, anchorY: 0.5, x: 250, y: 2732 - 150 }); game.addChild(rightArrow); // Create bullet shooting button var shootButton = LK.getAsset('bullet', { anchorX: 0.5, anchorY: 0.5, x: 2048 - 150, y: 2732 - 150 }); game.addChild(shootButton); // Add event listener for bullet shooting button shootButton.down = function () { shootBullet(); }; // Add event listeners for arrow buttons leftArrow.down = function () { player.x -= player.speed; if (player.x < player.width / 2) { player.x = player.width / 2; } }; rightArrow.down = function () { player.x += player.speed; if (player.x > 2048 - player.width / 2) { player.x = 2048 - player.width / 2; } }; player.x = 2048 / 2; player.y = 2732 - 200; // Initialize enemies array var enemies = []; // Initialize bullets array var bullets = []; // Function to spawn enemies var enemySpeed = 5; function spawnEnemy() { if (enemies.length < 6) { var enemy = new Enemy(); enemy.x = Math.random() * (2048 - enemy.width) + enemy.width / 2; enemy.y = 0; enemy.speed = enemySpeed - 2.08; enemies.push(enemy); game.addChild(enemy); } } // Function to handle player shooting var bulletSpeed = 15; function shootBullet() { var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullet.speed = bulletSpeed; bullets.push(bullet); game.addChild(bullet); player.speed += 0.002; } // Game update loop game.update = function () { // Update player player.update(); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); if (enemies[i].y > 2732) { enemies[i].destroy(); enemies.splice(i, 1); LK.showGameOver(); // End the game if any enemy reaches the bottom of the screen } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); if (bullets[j].y < 0) { bullets[j].destroy(); bullets.splice(j, 1); } } // Initialize coin counter var coins = 0; // Create a score bar at the top middle of the screen var scoreBar = new Text2('0', { size: 150, fill: "#ffffff" }); scoreBar.anchor.set(0.5, 0); scoreBar.x = 2048 / 2; scoreBar.y = 0; LK.gui.top.addChild(scoreBar); // Check for collisions between bullets and enemies for (var k = bullets.length - 1; k >= 0; k--) { for (var l = enemies.length - 1; l >= 0; l--) { if (bullets[k].intersects(enemies[l])) { bullets[k].destroy(); bullets.splice(k, 1); enemies[l].destroy(); enemies.splice(l, 1); // Increment coin counter when an enemy is killed coins += 1; scoreBar.setText("Score: " + coins); // Display congratulatory message after killing 10 enemies if (coins === 10) { var congratsText = new Text2('Good Job!', { size: 200, fill: "#00ff00" }); congratsText.anchor.set(0.5, 0.5); congratsText.x = 2048 / 2; congratsText.y = 2732 / 2; game.addChild(congratsText); // Remove the message after 2 seconds LK.setTimeout(function () { congratsText.destroy(); }, 2000); } break; } } } // Check for collisions between player and enemies for (var m = enemies.length - 1; m >= 0; m--) { if (player.intersects(enemies[m])) { LK.showGameOver(); break; } } }; var spawnInterval = 2000; LK.setInterval(function () { if (enemies.length < 6) { spawnEnemy(); } spawnInterval -= 20; if (spawnInterval < 200) { spawnInterval = 200; } LK.clearInterval(spawnInterval); LK.setInterval(spawnEnemy, spawnInterval); }, spawnInterval); // Add swipe event listener to move player var startX = 0; var startY = 0; game.down = function (x, y, obj) { startX = x; startY = y; shootBullet(); // Add bullets to the game when the screen is touched }; game.move = function (x, y, obj) { var deltaX = x - startX; var deltaY = y - startY; if (Math.abs(deltaX) > Math.abs(deltaY)) { player.x += deltaX; // Ensure player does not move out of screen bounds if (player.x < player.width / 2) { player.x = player.width / 2; } else if (player.x > 2048 - player.width / 2) { player.x = 2048 - player.width / 2; } } startX = x; startY = y; };
===================================================================
--- original.js
+++ change.js
@@ -73,8 +73,20 @@
x: 250,
y: 2732 - 150
});
game.addChild(rightArrow);
+// Create bullet shooting button
+var shootButton = LK.getAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 - 150,
+ y: 2732 - 150
+});
+game.addChild(shootButton);
+// Add event listener for bullet shooting button
+shootButton.down = function () {
+ shootBullet();
+};
// Add event listeners for arrow buttons
leftArrow.down = function () {
player.x -= player.speed;
if (player.x < player.width / 2) {