User prompt
Make it so that the arrows make the player move swiftly
User prompt
Add a bullet shooting button on the bottom right side
User prompt
Add some gap between the arrows
User prompt
Make the right and left arrow together on the bottom left side
User prompt
Add two arrows for moving left and right
User prompt
The player should not move so much that it disappears from the screen
User prompt
Add bullets
User prompt
Remove the shooting button
User prompt
The player should not disappear when I press the shooting button
User prompt
Add a button for shooting bullets on the bottom right
User prompt
Now add bullets
User prompt
When I swipe the player then it should move
User prompt
When screen is touched the player should move
User prompt
Remove the buttons for shooting and moving
User prompt
I can't see the buttons
User prompt
Add a button on the bottom right for shooting and a button on the bottom left for moving left and right
User prompt
Say and write good job after killing 10 enemies
User prompt
Remove the start stop button
User prompt
Please fix the bug: 'Uncaught TypeError: startButton.setText is not a function' in or related to this line: 'startButton.setText("Start");' Line Number: 173
User prompt
Please fix the bug: 'Uncaught TypeError: startButton.setLabel is not a function' in or related to this line: 'startButton.setLabel("Start");' Line Number: 173
User prompt
Please fix the bug: 'Uncaught TypeError: startButton.setText is not a function' in or related to this line: 'startButton.setText("Start");' Line Number: 173
User prompt
Add a start and pause button
User prompt
Decrease the enemies speed by 1 second and also increase the players speed when he is moving left and right
User prompt
Decrease the enemies speed by 1 second
User prompt
Each time only 5 players should come. More players should not come until those 5 players r eliminated
/****
* Classes
****/
// Bullet class for player and enemy bullets
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 15;
self.update = function () {
self.y -= self.speed;
};
});
// Enemy class representing enemy characters
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Enemy moves down the screen
self.y += self.speed;
// Game over if enemy touches player
// Removed game over condition on enemy-player collision
};
});
//<Assets used in the game will automatically appear here>
// Player class representing the main character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 20;
self.update = function () {
// Player update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
if (game.children.filter(function (child) {
return child instanceof Player;
}).length < 5) {
var player = game.addChild(new Player());
}
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize enemies array
var enemies = [];
// Initialize bullets array
var bullets = [];
// Function to spawn enemies
var enemySpeed = 5;
function spawnEnemy() {
if (enemies.length < 6) {
var enemy = new Enemy();
enemy.x = Math.random() * (2048 - enemy.width) + enemy.width / 2;
enemy.y = 0;
enemy.speed = enemySpeed - 2.08;
enemies.push(enemy);
game.addChild(enemy);
}
}
// Function to handle player shooting
var bulletSpeed = 15;
function shootBullet() {
var bullet = new Bullet();
bullet.x = player.x;
bullet.y = player.y;
bullet.speed = bulletSpeed;
bullets.push(bullet);
game.addChild(bullet);
player.speed += 0.002;
}
// Game update loop
game.update = function () {
// Update player
player.update();
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
if (enemies[i].y > 2732) {
enemies[i].destroy();
enemies.splice(i, 1);
LK.showGameOver(); // End the game if any enemy reaches the bottom of the screen
}
}
// Update bullets
for (var j = bullets.length - 1; j >= 0; j--) {
bullets[j].update();
if (bullets[j].y < 0) {
bullets[j].destroy();
bullets.splice(j, 1);
}
}
// Initialize coin counter
var coins = 0;
// Create a score bar at the top middle of the screen
var scoreBar = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreBar.anchor.set(0.5, 0);
scoreBar.x = 2048 / 2;
scoreBar.y = 0;
LK.gui.top.addChild(scoreBar);
// Check for collisions between bullets and enemies
for (var k = bullets.length - 1; k >= 0; k--) {
for (var l = enemies.length - 1; l >= 0; l--) {
if (bullets[k].intersects(enemies[l])) {
bullets[k].destroy();
bullets.splice(k, 1);
enemies[l].destroy();
enemies.splice(l, 1);
// Increment coin counter when an enemy is killed
coins += 1;
scoreBar.setText("Score: " + coins);
break;
}
}
}
// Check for collisions between player and enemies
for (var m = enemies.length - 1; m >= 0; m--) {
if (player.intersects(enemies[m])) {
LK.showGameOver();
break;
}
}
};
var spawnInterval = 2000;
LK.setInterval(function () {
if (enemies.length < 6) {
spawnEnemy();
}
spawnInterval -= 20;
if (spawnInterval < 200) {
spawnInterval = 200;
}
LK.clearInterval(spawnInterval);
LK.setInterval(spawnEnemy, spawnInterval);
}, spawnInterval);
// Pause game on pause button press
// Shooting on game down event
game.down = function (x, y, obj) {
shootBullet();
};
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
};
// Add keyboard event listener for arrow keys
LK.on('keydown', function (event) {
if (event.key == "ArrowRight") {
player.x += player.speed + 5;
}
if (event.key == "ArrowLeft") {
player.x -= player.speed + 5;
}
}); ===================================================================
--- original.js
+++ change.js
@@ -141,9 +141,8 @@
break;
}
}
};
-// Set interval to spawn enemies
var spawnInterval = 2000;
LK.setInterval(function () {
if (enemies.length < 6) {
spawnEnemy();
@@ -154,38 +153,9 @@
}
LK.clearInterval(spawnInterval);
LK.setInterval(spawnEnemy, spawnInterval);
}, spawnInterval);
-// Create start button
-var startButton = LK.getAsset('button', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2 - 100
-});
-startButton.setLabel("Start");
-LK.gui.center.addChild(startButton);
-// Create pause button
-var pauseButton = LK.getAsset('button', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2 + 100
-});
-pauseButton.setLabel("Pause");
-LK.gui.center.addChild(pauseButton);
-// Start game on start button press
-startButton.down = function (x, y, obj) {
- game.start();
- startButton.visible = false;
- pauseButton.visible = true;
-};
// Pause game on pause button press
-pauseButton.down = function (x, y, obj) {
- game.pause();
- startButton.visible = true;
- pauseButton.visible = false;
-};
// Shooting on game down event
game.down = function (x, y, obj) {
shootBullet();
};