User prompt
There should be only 4 players in one time. Player count should not increase
User prompt
Decrease the enemies speed by 0.08 seconds
User prompt
Increase the speed of the shooter when moving left and right. Also decrease the enemies speed by 0.7 seconds
User prompt
Decrease the speed of the enemies by 0.004 seconds and the enemies should not come on the very side on the screen
User prompt
Only 6 enemies should come at a time. They number of enemies should not increase everytime
User prompt
Decrease the speed of the enemies by 0.005 seconds. And don't increase the speed everytime. The speed of enemies should stay the same
User prompt
Decrease the speed of the enemies by 0.0003 seconds
User prompt
Decrease the enemies speed and the speed of the player should increase everytime by 0.002 seconds
User prompt
Increase the movement of the shooter by 0.00001 second s everytime
User prompt
Increase the bullets speed by 0.00001 seconds everytime
User prompt
The speed of the enemies should not increase everytime
User prompt
Make it that only 6 enemies come at a time. The amount of enemies should not increase everytime only their speed should increase
User prompt
Make it that only 1 enemy comes at a time
User prompt
Make it that only 2 enemies come at a time
User prompt
Decrease the speed each time the enemy comes a little bit
User prompt
Make it that only 3 enemies appear at a time
User prompt
Remove the shooting button and make it THAT the player only shoots when the screen is touched
User prompt
The player should not move to the right when the shooting button is pressed
User prompt
The player should not move the right side whenever I shoot
User prompt
Add the shooting button
User prompt
Remove the shooting button
User prompt
The shooter should not throw bullets himself
User prompt
Make a specific button on the bottom right which the player will press to shoot
User prompt
The player should only shoot when the screen is touched
User prompt
The shooting speed should only increase by 0.00002s everytime
/**** * Classes ****/ // Bullet class for player and enemy bullets var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y -= self.speed; }; }); // Enemy class representing enemy characters var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Enemy moves down the screen self.y += self.speed; // Game over if enemy touches player // Removed game over condition on enemy-player collision }; }); //<Assets used in the game will automatically appear here> // Player class representing the main character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize enemies array var enemies = []; // Initialize bullets array var bullets = []; // Function to spawn enemies var enemySpeed = 5; function spawnEnemy() { if (enemies.length < 6) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = 0; enemy.speed = enemySpeed - 0.005; enemies.push(enemy); game.addChild(enemy); } } // Function to handle player shooting var bulletSpeed = 15; function shootBullet() { var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullet.speed = bulletSpeed; bullets.push(bullet); game.addChild(bullet); player.speed += 0.002; } // Game update loop game.update = function () { // Update player player.update(); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); if (enemies[i].y > 2732) { enemies[i].destroy(); enemies.splice(i, 1); LK.showGameOver(); // End the game if any enemy reaches the bottom of the screen } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); if (bullets[j].y < 0) { bullets[j].destroy(); bullets.splice(j, 1); } } // Initialize coin counter var coins = 0; // Create a score bar at the top middle of the screen var scoreBar = new Text2('0', { size: 150, fill: "#ffffff" }); scoreBar.anchor.set(0.5, 0); scoreBar.x = 2048 / 2; scoreBar.y = 0; LK.gui.top.addChild(scoreBar); // Check for collisions between bullets and enemies for (var k = bullets.length - 1; k >= 0; k--) { for (var l = enemies.length - 1; l >= 0; l--) { if (bullets[k].intersects(enemies[l])) { bullets[k].destroy(); bullets.splice(k, 1); enemies[l].destroy(); enemies.splice(l, 1); // Increment coin counter when an enemy is killed coins += 1; scoreBar.setText("Score: " + coins); break; } } } // Check for collisions between player and enemies for (var m = enemies.length - 1; m >= 0; m--) { if (player.intersects(enemies[m])) { LK.showGameOver(); break; } } }; // Set interval to spawn enemies var spawnInterval = 2000; LK.setInterval(function () { if (enemies.length < 6) { spawnEnemy(); } spawnInterval -= 20; if (spawnInterval < 200) { spawnInterval = 200; } LK.clearInterval(spawnInterval); LK.setInterval(spawnEnemy, spawnInterval); }, spawnInterval); // Shooting on game down event game.down = function (x, y, obj) { shootBullet(); }; // Handle player movement game.move = function (x, y, obj) { player.x = x; }; // Add keyboard event listener for arrow keys LK.on('keydown', function (event) { if (event.key == "ArrowRight") { player.x += player.speed; } if (event.key == "ArrowLeft") { player.x -= player.speed; } });
===================================================================
--- original.js
+++ change.js
@@ -62,14 +62,16 @@
var bullets = [];
// Function to spawn enemies
var enemySpeed = 5;
function spawnEnemy() {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = 0;
- enemy.speed = enemySpeed - 0.005;
- enemies.push(enemy);
- game.addChild(enemy);
+ if (enemies.length < 6) {
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = 0;
+ enemy.speed = enemySpeed - 0.005;
+ enemies.push(enemy);
+ game.addChild(enemy);
+ }
}
// Function to handle player shooting
var bulletSpeed = 15;
function shootBullet() {