===================================================================
--- original.js
+++ change.js
@@ -1,63 +1,63 @@
-/****
+/****
* Classes
-****/
+****/
// Class for obstacles
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- // Update method for obstacle
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ // Update method for obstacle
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
//<Assets used in the game will automatically appear here>
// Class for the main character (runner)
var Runner = Container.expand(function () {
- var self = Container.call(this);
- var runnerGraphics = self.attachAsset('runner', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.lane = 1; // Start in the middle lane
- // Method to move the runner left
- self.moveLeft = function () {
- if (self.lane > 0) {
- self.lane--;
- self.x -= 300; // Move to the left lane
- }
- };
- // Method to move the runner right
- self.moveRight = function () {
- if (self.lane < 2) {
- self.lane++;
- self.x += 300; // Move to the right lane
- }
- };
- // Update method for runner
- self.update = function () {
- // Add any continuous updates for the runner here
- };
+ var self = Container.call(this);
+ var runnerGraphics = self.attachAsset('runner', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.lane = 1; // Start in the middle lane
+ // Method to move the runner left
+ self.moveLeft = function () {
+ if (self.lane > 0) {
+ self.lane--;
+ self.x -= 300; // Move to the left lane
+ }
+ };
+ // Method to move the runner right
+ self.moveRight = function () {
+ if (self.lane < 2) {
+ self.lane++;
+ self.x += 300; // Move to the right lane
+ }
+ };
+ // Update method for runner
+ self.update = function () {
+ // Add any continuous updates for the runner here
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize runner
var runner = new Runner();
runner.x = 1024; // Center lane
runner.y = 2300; // Near the bottom of the screen
@@ -65,35 +65,35 @@
// Array to hold obstacles
var obstacles = [];
// Function to create a new obstacle
function createObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = 1024 + (Math.floor(Math.random() * 3) - 1) * 300; // Random lane
- obstacle.y = -100; // Start above the screen
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = 1024 + (Math.floor(Math.random() * 3) - 1) * 300; // Random lane
+ obstacle.y = -100; // Start above the screen
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}
// Handle touch events for moving the runner
game.down = function (x, y, obj) {
- if (x < 1024) {
- runner.moveLeft();
- } else {
- runner.moveRight();
- }
+ if (x < game.width / 2) {
+ runner.moveLeft();
+ } else {
+ runner.moveRight();
+ }
};
// Game update loop
game.update = function () {
- // Update runner
- runner.update();
- // Update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- if (obstacles[i].intersects(runner)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Create new obstacles periodically
- if (LK.ticks % 60 == 0) {
- createObstacle();
- }
+ // Update runner
+ runner.update();
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ if (obstacles[i].intersects(runner)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Create new obstacles periodically
+ if (LK.ticks % 60 == 0) {
+ createObstacle();
+ }
};
\ No newline at end of file