/****
* Classes
****/
// Class for obstacles
var Obstacle = Container.expand(function () {
  var self = Container.call(this);
  var obstacleGraphics = self.attachAsset('obstacle', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  // Update method for obstacle
  self.update = function () {
    self.y += self.speed;
    if (self.y > 2732) {
      self.destroy();
    }
  };
});
//<Assets used in the game will automatically appear here>
// Class for the main character (runner)
var Runner = Container.expand(function () {
  var self = Container.call(this);
  var runnerGraphics = self.attachAsset('runner', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 10;
  self.lane = 1; // Start in the middle lane
  // Method to move the runner left
  self.moveLeft = function () {
    if (self.lane > 0) {
      self.lane--;
      self.x -= 300; // Move to the left lane
    }
  };
  // Method to move the runner right
  self.moveRight = function () {
    if (self.lane < 2) {
      self.lane++;
      self.x += 300; // Move to the right lane
    }
  };
  // Update method for runner
  self.update = function () {
    // Add any continuous updates for the runner here
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize runner
var runner = new Runner();
runner.x = 1024; // Center lane
runner.y = 2300; // Near the bottom of the screen
game.addChild(runner);
// Array to hold obstacles
var obstacles = [];
// Function to create a new obstacle
function createObstacle() {
  var obstacle = new Obstacle();
  obstacle.x = 1024 + (Math.floor(Math.random() * 3) - 1) * 300; // Random lane
  obstacle.y = -100; // Start above the screen
  obstacles.push(obstacle);
  game.addChild(obstacle);
}
// Handle touch events for moving the runner
game.down = function (x, y, obj) {
  if (x < 1024) {
    runner.moveLeft();
  } else {
    runner.moveRight();
  }
};
// Game update loop
game.update = function () {
  // Update runner
  runner.update();
  // Update obstacles
  for (var i = obstacles.length - 1; i >= 0; i--) {
    obstacles[i].update();
    if (obstacles[i].intersects(runner)) {
      LK.effects.flashScreen(0xff0000, 1000);
      LK.showGameOver();
    }
  }
  // Create new obstacles periodically
  if (LK.ticks % 60 == 0) {
    createObstacle();
  }
}; /****
* Classes
****/
// Class for obstacles
var Obstacle = Container.expand(function () {
  var self = Container.call(this);
  var obstacleGraphics = self.attachAsset('obstacle', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  // Update method for obstacle
  self.update = function () {
    self.y += self.speed;
    if (self.y > 2732) {
      self.destroy();
    }
  };
});
//<Assets used in the game will automatically appear here>
// Class for the main character (runner)
var Runner = Container.expand(function () {
  var self = Container.call(this);
  var runnerGraphics = self.attachAsset('runner', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 10;
  self.lane = 1; // Start in the middle lane
  // Method to move the runner left
  self.moveLeft = function () {
    if (self.lane > 0) {
      self.lane--;
      self.x -= 300; // Move to the left lane
    }
  };
  // Method to move the runner right
  self.moveRight = function () {
    if (self.lane < 2) {
      self.lane++;
      self.x += 300; // Move to the right lane
    }
  };
  // Update method for runner
  self.update = function () {
    // Add any continuous updates for the runner here
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize runner
var runner = new Runner();
runner.x = 1024; // Center lane
runner.y = 2300; // Near the bottom of the screen
game.addChild(runner);
// Array to hold obstacles
var obstacles = [];
// Function to create a new obstacle
function createObstacle() {
  var obstacle = new Obstacle();
  obstacle.x = 1024 + (Math.floor(Math.random() * 3) - 1) * 300; // Random lane
  obstacle.y = -100; // Start above the screen
  obstacles.push(obstacle);
  game.addChild(obstacle);
}
// Handle touch events for moving the runner
game.down = function (x, y, obj) {
  if (x < 1024) {
    runner.moveLeft();
  } else {
    runner.moveRight();
  }
};
// Game update loop
game.update = function () {
  // Update runner
  runner.update();
  // Update obstacles
  for (var i = obstacles.length - 1; i >= 0; i--) {
    obstacles[i].update();
    if (obstacles[i].intersects(runner)) {
      LK.effects.flashScreen(0xff0000, 1000);
      LK.showGameOver();
    }
  }
  // Create new obstacles periodically
  if (LK.ticks % 60 == 0) {
    createObstacle();
  }
};