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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 46
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 86
Code edit (2 edits merged)
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll();' Line Number: 196
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 45
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 214
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Please fix the bug: 'TypeError: game.end is not a function' in or related to this line: 'game.end();' Line Number: 84
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Please fix the bug: 'TypeError: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 212
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 206
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 198
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 194
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 156
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 152
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Please fix the bug: 'Timeout.tick error: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 141
===================================================================
--- original.js
+++ change.js
@@ -34,9 +34,9 @@
self.x = Math.random() * 2048;
}
};
self.down = function (x, y, obj) {
- LK.getSound('pop').play();
+ LK.playSound('pop');
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
var index = balloons.indexOf(self);
if (index > -1) {
@@ -52,9 +52,8 @@
var colors = [0xff5555, 0x55ff55, 0x5555ff, 0xffff55, 0xff55ff, 0x55ffff];
var color = colors[Math.floor(Math.random() * colors.length)];
self.attachAsset('balloon2', {
tint: color,
- // Added tint property
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 3 + 2;
@@ -86,9 +85,9 @@
}
self.destroy();
};
});
-// Cloud class (unchanged)
+// Cloud class
var Cloud = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('cloud', {
anchorX: 0.5,
@@ -184,9 +183,23 @@
});
}, 10000);
// Game over handling
game.end = function () {
- LK.clearAll();
+ // Remove all balloons
+ for (var i = balloons.length - 1; i >= 0; i--) {
+ balloons[i].destroy();
+ }
+ balloons = [];
+ // Remove all clouds
+ for (var i = clouds.length - 1; i >= 0; i--) {
+ clouds[i].destroy();
+ }
+ clouds = [];
+ // Clear score text
+ if (scoreTxt && scoreTxt.parent) {
+ scoreTxt.parent.removeChild(scoreTxt);
+ }
+ // Create game over text
var gameOverTxt = new Text2('Game Over! Score: ' + LK.getScore(), {
size: 150,
fill: 0xFFFFFF
});