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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 46
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 86
Code edit (2 edits merged)
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll();' Line Number: 196
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 45
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 214
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Please fix the bug: 'TypeError: game.end is not a function' in or related to this line: 'game.end();' Line Number: 84
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Please fix the bug: 'TypeError: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 212
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 206
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 198
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 194
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 156
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 152
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Please fix the bug: 'Timeout.tick error: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 141
===================================================================
--- original.js
+++ change.js
@@ -30,9 +30,9 @@
if (self.y < -100) {
LK.setScore(LK.getScore() - 1); // Decrease score for missed balloon
scoreTxt.setText(LK.getScore());
if (LK.getScore() <= 0) {
- LK.showGameOver();
+ game.end();
return;
}
self.y = 2732 + 100;
self.x = Math.random() * 2048;
@@ -73,9 +73,9 @@
if (self.y < -100) {
LK.setScore(LK.getScore() - 2); // Decrease more score for missed Balloon2
scoreTxt.setText(LK.getScore());
if (LK.getScore() <= 0) {
- LK.showGameOver();
+ game.end();
return;
}
self.y = 2732 + 100;
self.x = Math.random() * 2048;
@@ -192,5 +192,33 @@
};
/****
* Add Difficulty Levels
****/
-var difficulty = 1;
\ No newline at end of file
+var difficulty = 1;
+LK.setInterval(function () {
+ difficulty += 0.5; // Increase difficulty over time
+ balloons.forEach(function (balloon) {
+ balloon.speed += 0.1; // Gradually increase balloon speed
+ });
+}, 10000);
+/****
+* Game Over Screen
+****/
+game.end = function () {
+ LK.clearAll(); // Clear all objects from the game
+ var gameOverTxt = new Text2('Game Over! Score: ' + LK.getScore(), {
+ size: 150,
+ fill: 0xFFFFFF
+ });
+ gameOverTxt.anchor.set(0.5, 0.5);
+ game.addChild(gameOverTxt);
+};
+/****
+* Add Sounds
+****/
+// Add pop sound
+Balloon.prototype.down = function (x, y, obj) {
+ LK.playSound('pop'); // Play sound when balloon pops
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ this.destroy();
+};
\ No newline at end of file