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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 46
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 86
Code edit (2 edits merged)
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll();' Line Number: 196
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 45
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 214
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Please fix the bug: 'TypeError: game.end is not a function' in or related to this line: 'game.end();' Line Number: 84
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Please fix the bug: 'TypeError: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 212
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 206
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 198
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 194
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 156
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 152
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Please fix the bug: 'Timeout.tick error: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 141
===================================================================
--- original.js
+++ change.js
@@ -31,8 +31,9 @@
LK.setScore(LK.getScore() - 1); // Decrease score for missed balloon
scoreTxt.setText(LK.getScore());
if (LK.getScore() <= 0) {
game.end();
+ return;
}
self.y = 2732 + 100;
self.x = Math.random() * 2048;
}
@@ -73,8 +74,9 @@
LK.setScore(LK.getScore() - 2); // Decrease more score for missed Balloon2
scoreTxt.setText(LK.getScore());
if (LK.getScore() <= 0) {
game.end();
+ return;
}
self.y = 2732 + 100;
self.x = Math.random() * 2048;
}
@@ -190,36 +192,5 @@
};
/****
* Add Difficulty Levels
****/
-var difficulty = 1;
-LK.setInterval(function () {
- difficulty += 0.5; // Increase difficulty over time
- balloons.forEach(function (balloon) {
- balloon.speed += 0.1; // Gradually increase balloon speed
- });
-}, 10000);
-/****
-* Game Over Screen
-****/
-game.end = function () {
- var gameOverTxt = new Text2('Game Over! Score: ' + LK.getScore(), {
- size: 150,
- fill: 0xFFFFFF
- });
- gameOverTxt.anchor.set(0.5, 0.5);
- game.addChild(gameOverTxt);
-};
-// Trigger game over after 60 seconds
-LK.setTimeout(function () {
- game.end();
-}, 60000);
-/****
-* Add Sounds
-****/
-// Add pop sound
-Balloon.prototype.down = function (x, y, obj) {
- LK.playSound('pop'); // Play sound when balloon pops
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText(LK.getScore());
- this.destroy();
-};
\ No newline at end of file
+var difficulty = 1;
\ No newline at end of file