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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 46
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 86
Code edit (2 edits merged)
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll();' Line Number: 196
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 45
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 214
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: game.end is not a function' in or related to this line: 'game.end();' Line Number: 84
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 212
Code edit (1 edits merged)
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 206
Code edit (1 edits merged)
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 198
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 194
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 156
Code edit (1 edits merged)
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 152
Code edit (1 edits merged)
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Please fix the bug: 'Timeout.tick error: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 141
===================================================================
--- original.js
+++ change.js
@@ -16,13 +16,17 @@
anchorY: 0.5
});
// Set initial speed and direction
self.speed = Math.random() * 2 + 1;
- self.direction = Math.random() > 0.5 ? 1 : -1;
+ self.direction = (Math.random() - 0.5) * 2; // Smaller random values for direction
// Update function to move the balloon
self.update = function () {
self.y -= self.speed;
self.x += self.direction;
+ // If the balloon approaches screen edges, adjust direction
+ if (self.x < 100 || self.x > 1948) {
+ self.direction *= -1; // Reverse direction
+ }
// If the balloon goes off screen, reset its position and decrease score
if (self.y < -100) {
LK.setScore(LK.getScore() - 1); // Decrease score for missed balloon
scoreTxt.setText(LK.getScore());
@@ -51,13 +55,17 @@
var colors = [0xff5555, 0x55ff55, 0x5555ff, 0xffff55, 0xff55ff, 0x55ffff];
var color = colors[Math.floor(Math.random() * colors.length)];
// Set initial speed and direction
self.speed = Math.random() * 3 + 2; // Faster than Balloon
- self.direction = Math.random() > 0.5 ? 1 : -1;
+ self.direction = (Math.random() - 0.5) * 2; // Smaller random values for direction
// Update function to move the balloon
self.update = function () {
self.y -= self.speed;
self.x += self.direction;
+ // If the balloon approaches screen edges, adjust direction
+ if (self.x < 100 || self.x > 1948) {
+ self.direction *= -1; // Reverse direction
+ }
// If the balloon goes off screen, reset its position and decrease score
if (self.y < -100) {
LK.setScore(LK.getScore() - 2); // Decrease more score for missed Balloon2
scoreTxt.setText(LK.getScore());
@@ -187,8 +195,9 @@
/****
* Game Over Screen
****/
game.end = function () {
+ game.clear(); // Clear all objects from the game
var gameOverTxt = new Text2('Game Over! Score: ' + LK.getScore(), {
size: 150,
fill: 0xFFFFFF
});