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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 46
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 86
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll();' Line Number: 196
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 45
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 214
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Please fix the bug: 'TypeError: game.end is not a function' in or related to this line: 'game.end();' Line Number: 84
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Please fix the bug: 'TypeError: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 212
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 206
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 198
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 194
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 156
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 152
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Please fix the bug: 'Timeout.tick error: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 141
===================================================================
--- original.js
+++ change.js
@@ -69,8 +69,30 @@
// Destroy the balloon
self.destroy();
};
});
+// Cloud class to represent clouds in the game
+var Cloud = Container.expand(function () {
+ var self = Container.call(this);
+ // Attach cloud asset
+ self.attachAsset('cloud', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Set initial position and speed
+ self.x = Math.random() * 2048;
+ self.y = Math.random() * 2732;
+ self.speed = Math.random() * 0.5 + 0.2; // Slow-moving clouds
+ // Update function to move the cloud
+ self.update = function () {
+ self.x -= self.speed;
+ // If the cloud goes off screen, reset its position
+ if (self.x < -300) {
+ self.x = 2048 + 300;
+ self.y = Math.random() * 2732;
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -89,9 +111,16 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of balloons
var balloons = [];
+var clouds = []; // Array to keep track of clouds
var balloon2Counter = 0; // Counter to control Balloon2 creation
+// Function to create a new cloud
+function createCloud() {
+ var newCloud = new Cloud();
+ clouds.push(newCloud);
+ game.addChild(newCloud);
+}
// Function to create a new balloon
function createBalloon() {
var newBalloon;
// Randomly decide the type of balloon to create
@@ -107,14 +136,22 @@
newBalloon.y = 2732 + 100;
balloons.push(newBalloon);
game.addChild(newBalloon);
}
+// Create initial clouds
+for (var i = 0; i < 5; i++) {
+ createCloud();
+}
// Create initial balloons
for (var i = 0; i < 10; i++) {
createBalloon();
}
// Update function called every game tick
game.update = function () {
+ // Update each cloud
+ for (var i = clouds.length - 1; i >= 0; i--) {
+ clouds[i].update();
+ }
// Update each balloon
for (var i = balloons.length - 1; i >= 0; i--) {
balloons[i].update();
}
@@ -146,8 +183,9 @@
/****
* Game Over Screen
****/
game.end = function () {
+ game.clear(); // Clear all objects from the game
var gameOverTxt = new Text2('Game Over! Score: ' + LK.getScore(), {
size: 150,
fill: 0xFFFFFF
});