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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 46
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 86
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll();' Line Number: 196
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 45
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 214
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Please fix the bug: 'TypeError: game.end is not a function' in or related to this line: 'game.end();' Line Number: 84
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Please fix the bug: 'TypeError: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 212
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 206
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 198
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 194
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 156
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 152
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Please fix the bug: 'Timeout.tick error: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 141
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Balloon class to represent each balloon in the game var Balloon = Container.expand(function () { var self = Container.call(this); // Randomly choose a color for the balloon var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff]; var color = colors[Math.floor(Math.random() * colors.length)]; // Create and attach balloon asset var balloonGraphics = self.attachAsset('balloon', { color: color, anchorX: 0.5, anchorY: 0.5 }); // Set initial speed and direction self.speed = Math.random() * 2 + 1; self.direction = Math.random() > 0.5 ? 1 : -1; // Update function to move the balloon self.update = function () { self.y -= self.speed; self.x += self.direction; // If the balloon goes off screen, reset its position if (self.y < -100) { self.y = 2732 + 100; self.x = Math.random() * 2048; } }; // Event handler for popping the balloon self.down = function (x, y, obj) { // Increase score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Destroy the balloon self.destroy(); }; }); // Balloon2 class for new balloon type var Balloon2 = Container.expand(function () { var self = Container.call(this); // Override attach asset for new balloon type self.attachAsset('balloon2', { anchorX: 0.5, anchorY: 0.5 }); // Randomly choose a color for the balloon var colors = [0xff5555, 0x55ff55, 0x5555ff, 0xffff55, 0xff55ff, 0x55ffff]; var color = colors[Math.floor(Math.random() * colors.length)]; // Set initial speed and direction self.speed = Math.random() * 3 + 2; // Faster than Balloon self.direction = Math.random() > 0.5 ? 1 : -1; // Update function to move the balloon self.update = function () { self.y -= self.speed; self.x += self.direction; // If the balloon goes off screen, reset its position if (self.y < -100) { self.y = 2732 + 100; self.x = Math.random() * 2048; } }; // Event handler for popping the balloon self.down = function (x, y, obj) { // Increase score LK.setScore(LK.getScore() + 2); // Bonus points for Balloon2 scoreTxt.setText(LK.getScore()); // Destroy the balloon self.destroy(); }; }); // Cloud class to represent clouds in the game var Cloud = Container.expand(function () { var self = Container.call(this); // Attach cloud asset self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); // Set initial position and speed self.x = Math.random() * 2048; self.y = Math.random() * 2732; self.speed = Math.random() * 0.5 + 0.2; // Slow-moving clouds // Update function to move the cloud self.update = function () { self.x -= self.speed; // If the cloud goes off screen, reset its position if (self.x < -300) { self.x = 2048 + 300; self.y = Math.random() * 2732; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Light blue background to simulate the sky }); /**** * Game Code ****/ // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to keep track of balloons var balloons = []; var clouds = []; // Array to keep track of clouds var balloon2Counter = 0; // Counter to control Balloon2 creation // Function to create a new cloud function createCloud() { var newCloud = new Cloud(); clouds.push(newCloud); game.addChild(newCloud); } // Function to create a new balloon function createBalloon() { var newBalloon; // Randomly decide the type of balloon to create if (balloon2Counter >= 10) { // Create a Balloon2 every 10 cycles newBalloon = new Balloon2(); balloon2Counter = 0; // Reset counter after creating Balloon2 } else { newBalloon = new Balloon(); balloon2Counter++; } newBalloon.x = Math.random() * 2048; newBalloon.y = 2732 + 100; balloons.push(newBalloon); game.addChild(newBalloon); } // Create initial clouds for (var i = 0; i < 5; i++) { createCloud(); } // Create initial balloons for (var i = 0; i < 10; i++) { createBalloon(); } // Update function called every game tick game.update = function () { // Update each cloud for (var i = clouds.length - 1; i >= 0; i--) { clouds[i].update(); } // Update each balloon for (var i = balloons.length - 1; i >= 0; i--) { balloons[i].update(); } // Occasionally add new balloons if (LK.ticks % 60 == 0) { createBalloon(); } }; // Handle touch or mouse down on the game game.down = function (x, y, obj) { // Check if a balloon was clicked for (var i = balloons.length - 1; i >= 0; i--) { if (balloons[i].intersects(obj)) { balloons[i].down(x, y, obj); break; } } }; /**** * Add Difficulty Levels ****/ var difficulty = 1; LK.setInterval(function () { difficulty += 0.5; // Increase difficulty over time balloons.forEach(function (balloon) { balloon.speed += 0.1; // Gradually increase balloon speed }); }, 10000); /**** * Game Over Screen ****/ game.end = function () { game.clear(); // Clear all objects from the game var gameOverTxt = new Text2('Game Over! Score: ' + LK.getScore(), { size: 150, fill: 0xFFFFFF }); gameOverTxt.anchor.set(0.5, 0.5); game.addChild(gameOverTxt); }; // Trigger game over after 60 seconds LK.setTimeout(function () { game.end(); }, 60000); /**** * Add Sounds ****/ // Add pop sound Balloon.prototype.down = function (x, y, obj) { LK.playSound('pop'); // Play sound when balloon pops LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); this.destroy(); };
===================================================================
--- original.js
+++ change.js
@@ -69,8 +69,30 @@
// Destroy the balloon
self.destroy();
};
});
+// Cloud class to represent clouds in the game
+var Cloud = Container.expand(function () {
+ var self = Container.call(this);
+ // Attach cloud asset
+ self.attachAsset('cloud', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Set initial position and speed
+ self.x = Math.random() * 2048;
+ self.y = Math.random() * 2732;
+ self.speed = Math.random() * 0.5 + 0.2; // Slow-moving clouds
+ // Update function to move the cloud
+ self.update = function () {
+ self.x -= self.speed;
+ // If the cloud goes off screen, reset its position
+ if (self.x < -300) {
+ self.x = 2048 + 300;
+ self.y = Math.random() * 2732;
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -89,9 +111,16 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of balloons
var balloons = [];
+var clouds = []; // Array to keep track of clouds
var balloon2Counter = 0; // Counter to control Balloon2 creation
+// Function to create a new cloud
+function createCloud() {
+ var newCloud = new Cloud();
+ clouds.push(newCloud);
+ game.addChild(newCloud);
+}
// Function to create a new balloon
function createBalloon() {
var newBalloon;
// Randomly decide the type of balloon to create
@@ -107,14 +136,22 @@
newBalloon.y = 2732 + 100;
balloons.push(newBalloon);
game.addChild(newBalloon);
}
+// Create initial clouds
+for (var i = 0; i < 5; i++) {
+ createCloud();
+}
// Create initial balloons
for (var i = 0; i < 10; i++) {
createBalloon();
}
// Update function called every game tick
game.update = function () {
+ // Update each cloud
+ for (var i = clouds.length - 1; i >= 0; i--) {
+ clouds[i].update();
+ }
// Update each balloon
for (var i = balloons.length - 1; i >= 0; i--) {
balloons[i].update();
}
@@ -146,8 +183,9 @@
/****
* Game Over Screen
****/
game.end = function () {
+ game.clear(); // Clear all objects from the game
var gameOverTxt = new Text2('Game Over! Score: ' + LK.getScore(), {
size: 150,
fill: 0xFFFFFF
});