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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 46
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 86
Code edit (2 edits merged)
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll();' Line Number: 196
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 45
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 214
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Please fix the bug: 'TypeError: game.end is not a function' in or related to this line: 'game.end();' Line Number: 84
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Please fix the bug: 'TypeError: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 212
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 206
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 198
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 194
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 156
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 152
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Please fix the bug: 'Timeout.tick error: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 141
===================================================================
--- original.js
+++ change.js
@@ -89,16 +89,20 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of balloons
var balloons = [];
+var balloon2Counter = 0; // Counter to control Balloon2 creation
// Function to create a new balloon
function createBalloon() {
var newBalloon;
// Randomly decide the type of balloon to create
- if (Math.random() > 0.5) {
+ if (balloon2Counter >= 10) {
+ // Create a Balloon2 every 10 cycles
newBalloon = new Balloon2();
+ balloon2Counter = 0; // Reset counter after creating Balloon2
} else {
newBalloon = new Balloon();
+ balloon2Counter++;
}
newBalloon.x = Math.random() * 2048;
newBalloon.y = 2732 + 100;
balloons.push(newBalloon);
@@ -142,8 +146,9 @@
/****
* Game Over Screen
****/
game.end = function () {
+ game.clear(); // Clear all objects from the game
var gameOverTxt = new Text2('Game Over! Score: ' + LK.getScore(), {
size: 150,
fill: 0xFFFFFF
});