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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 46
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 86
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll();' Line Number: 196
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('pop');' Line Number: 45
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Please fix the bug: 'TypeError: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 214
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Please fix the bug: 'TypeError: game.end is not a function' in or related to this line: 'game.end();' Line Number: 84
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Please fix the bug: 'TypeError: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 212
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 206
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 198
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 194
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 156
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 152
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Please fix the bug: 'Timeout.tick error: LK.clearAll is not a function' in or related to this line: 'LK.clearAll(); // Clear all objects from the game' Line Number: 141
===================================================================
--- original.js
+++ change.js
@@ -37,18 +37,21 @@
self.destroy();
};
});
// Balloon2 class for new balloon type
-// Initialize score text
var Balloon2 = Container.expand(function () {
var self = Container.call(this);
// Override attach asset for new balloon type
self.attachAsset('balloon2', {
anchorX: 0.5,
anchorY: 0.5
});
- // Increase speed for Balloon2
- self.speed += 1;
+ // Randomly choose a color for the balloon
+ var colors = [0xff5555, 0x55ff55, 0x5555ff, 0xffff55, 0xff55ff, 0x55ffff];
+ var color = colors[Math.floor(Math.random() * colors.length)];
+ // Set initial speed and direction
+ self.speed = Math.random() * 3 + 2; // Faster than Balloon
+ self.direction = Math.random() > 0.5 ? 1 : -1;
// Update function to move the balloon
self.update = function () {
self.y -= self.speed;
self.x += self.direction;
@@ -57,21 +60,29 @@
self.y = 2732 + 100;
self.x = Math.random() * 2048;
}
};
+ // Event handler for popping the balloon
+ self.down = function (x, y, obj) {
+ // Increase score
+ LK.setScore(LK.getScore() + 2); // Bonus points for Balloon2
+ scoreTxt.setText(LK.getScore());
+ // Destroy the balloon
+ self.destroy();
+ };
});
/****
* Initialize Game
****/
-// Balloon2 class for new balloon type
var game = new LK.Game({
backgroundColor: 0x87ceeb // Light blue background to simulate the sky
});
/****
* Game Code
****/
+// Initialize score text
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
@@ -131,9 +142,9 @@
/****
* Game Over Screen
****/
game.end = function () {
- // Removed LK.clearAll() as it's not a function
+ game.clear(); // Clear all objects from the game
var gameOverTxt = new Text2('Game Over! Score: ' + LK.getScore(), {
size: 150,
fill: 0xFFFFFF
});