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/**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Balloon class to represent each balloon in the game
var Balloon = Container.expand(function () {
	var self = Container.call(this);
	// Randomly choose a color for the balloon
	var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff];
	var color = colors[Math.floor(Math.random() * colors.length)];
	// Create and attach balloon asset
	var balloonGraphics = self.attachAsset('balloon', {
		color: color,
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Set initial speed and direction
	self.speed = Math.random() * 2 + 1;
	self.direction = Math.random() > 0.5 ? 1 : -1;
	// Update function to move the balloon
	self.update = function () {
		self.y -= self.speed;
		self.x += self.direction;
		// If the balloon goes off screen, reset its position
		if (self.y < -100) {
			self.y = 2732 + 100;
			self.x = Math.random() * 2048;
		}
	};
	// Event handler for popping the balloon
	self.down = function (x, y, obj) {
		// Increase score
		LK.setScore(LK.getScore() + 1);
		scoreTxt.setText(LK.getScore());
		// Destroy the balloon
		self.destroy();
	};
});
// Balloon2 class for new balloon type
// Initialize score text
var Balloon2 = Container.expand(function () {
	var self = Container.call(this);
	// Override attach asset for new balloon type
	self.attachAsset('balloon2', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Increase speed for Balloon2
	self.speed += 1;
	// Update function to move the balloon
	self.update = function () {
		self.y -= self.speed;
		self.x += self.direction;
		// If the balloon goes off screen, reset its position
		if (self.y < -100) {
			self.y = 2732 + 100;
			self.x = Math.random() * 2048;
		}
	};
});
/**** 
* Initialize Game
****/ 
// Balloon2 class for new balloon type
var game = new LK.Game({
	backgroundColor: 0x87ceeb // Light blue background to simulate the sky
});
/**** 
* Game Code
****/ 
var scoreTxt = new Text2('0', {
	size: 150,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of balloons
var balloons = [];
// Function to create a new balloon
function createBalloon() {
	var newBalloon;
	// Randomly decide the type of balloon to create
	if (Math.random() > 0.5) {
		newBalloon = new Balloon2();
	} else {
		newBalloon = new Balloon();
	}
	newBalloon.x = Math.random() * 2048;
	newBalloon.y = 2732 + 100;
	balloons.push(newBalloon);
	game.addChild(newBalloon);
}
// Create initial balloons
for (var i = 0; i < 10; i++) {
	createBalloon();
}
// Update function called every game tick
game.update = function () {
	// Update each balloon
	for (var i = balloons.length - 1; i >= 0; i--) {
		balloons[i].update();
	}
	// Occasionally add new balloons
	if (LK.ticks % 60 == 0) {
		createBalloon();
	}
};
// Handle touch or mouse down on the game
game.down = function (x, y, obj) {
	// Check if a balloon was clicked
	for (var i = balloons.length - 1; i >= 0; i--) {
		if (balloons[i].intersects(obj)) {
			balloons[i].down(x, y, obj);
			break;
		}
	}
};
/**** 
* Add Difficulty Levels
****/ 
var difficulty = 1;
LK.setInterval(function () {
	difficulty += 0.5; // Increase difficulty over time
	balloons.forEach(function (balloon) {
		balloon.speed += 0.1; // Gradually increase balloon speed
	});
}, 10000);
/**** 
* Game Over Screen
****/ 
game.end = function () {
	// Removed LK.clearAll() as it's not a function
	var gameOverTxt = new Text2('Game Over! Score: ' + LK.getScore(), {
		size: 150,
		fill: 0xFFFFFF
	});
	gameOverTxt.anchor.set(0.5, 0.5);
	game.addChild(gameOverTxt);
};
// Trigger game over after 60 seconds
LK.setTimeout(function () {
	game.end();
}, 60000);
/**** 
* Add Sounds
****/ 
// Add pop sound
Balloon.prototype.down = function (x, y, obj) {
	LK.playSound('pop'); // Play sound when balloon pops
	LK.setScore(LK.getScore() + 1);
	scoreTxt.setText(LK.getScore());
	this.destroy();
}; /**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Balloon class to represent each balloon in the game
var Balloon = Container.expand(function () {
	var self = Container.call(this);
	// Randomly choose a color for the balloon
	var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff];
	var color = colors[Math.floor(Math.random() * colors.length)];
	// Create and attach balloon asset
	var balloonGraphics = self.attachAsset('balloon', {
		color: color,
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Set initial speed and direction
	self.speed = Math.random() * 2 + 1;
	self.direction = Math.random() > 0.5 ? 1 : -1;
	// Update function to move the balloon
	self.update = function () {
		self.y -= self.speed;
		self.x += self.direction;
		// If the balloon goes off screen, reset its position
		if (self.y < -100) {
			self.y = 2732 + 100;
			self.x = Math.random() * 2048;
		}
	};
	// Event handler for popping the balloon
	self.down = function (x, y, obj) {
		// Increase score
		LK.setScore(LK.getScore() + 1);
		scoreTxt.setText(LK.getScore());
		// Destroy the balloon
		self.destroy();
	};
});
// Balloon2 class for new balloon type
// Initialize score text
var Balloon2 = Container.expand(function () {
	var self = Container.call(this);
	// Override attach asset for new balloon type
	self.attachAsset('balloon2', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Increase speed for Balloon2
	self.speed += 1;
	// Update function to move the balloon
	self.update = function () {
		self.y -= self.speed;
		self.x += self.direction;
		// If the balloon goes off screen, reset its position
		if (self.y < -100) {
			self.y = 2732 + 100;
			self.x = Math.random() * 2048;
		}
	};
});
/**** 
* Initialize Game
****/ 
// Balloon2 class for new balloon type
var game = new LK.Game({
	backgroundColor: 0x87ceeb // Light blue background to simulate the sky
});
/**** 
* Game Code
****/ 
var scoreTxt = new Text2('0', {
	size: 150,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of balloons
var balloons = [];
// Function to create a new balloon
function createBalloon() {
	var newBalloon;
	// Randomly decide the type of balloon to create
	if (Math.random() > 0.5) {
		newBalloon = new Balloon2();
	} else {
		newBalloon = new Balloon();
	}
	newBalloon.x = Math.random() * 2048;
	newBalloon.y = 2732 + 100;
	balloons.push(newBalloon);
	game.addChild(newBalloon);
}
// Create initial balloons
for (var i = 0; i < 10; i++) {
	createBalloon();
}
// Update function called every game tick
game.update = function () {
	// Update each balloon
	for (var i = balloons.length - 1; i >= 0; i--) {
		balloons[i].update();
	}
	// Occasionally add new balloons
	if (LK.ticks % 60 == 0) {
		createBalloon();
	}
};
// Handle touch or mouse down on the game
game.down = function (x, y, obj) {
	// Check if a balloon was clicked
	for (var i = balloons.length - 1; i >= 0; i--) {
		if (balloons[i].intersects(obj)) {
			balloons[i].down(x, y, obj);
			break;
		}
	}
};
/**** 
* Add Difficulty Levels
****/ 
var difficulty = 1;
LK.setInterval(function () {
	difficulty += 0.5; // Increase difficulty over time
	balloons.forEach(function (balloon) {
		balloon.speed += 0.1; // Gradually increase balloon speed
	});
}, 10000);
/**** 
* Game Over Screen
****/ 
game.end = function () {
	// Removed LK.clearAll() as it's not a function
	var gameOverTxt = new Text2('Game Over! Score: ' + LK.getScore(), {
		size: 150,
		fill: 0xFFFFFF
	});
	gameOverTxt.anchor.set(0.5, 0.5);
	game.addChild(gameOverTxt);
};
// Trigger game over after 60 seconds
LK.setTimeout(function () {
	game.end();
}, 60000);
/**** 
* Add Sounds
****/ 
// Add pop sound
Balloon.prototype.down = function (x, y, obj) {
	LK.playSound('pop'); // Play sound when balloon pops
	LK.setScore(LK.getScore() + 1);
	scoreTxt.setText(LK.getScore());
	this.destroy();
};