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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 141
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Please fix the bug: 'TypeError: balloons[i].update is not a function' in or related to this line: 'balloons[i].update();' Line Number: 100
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Please fix the bug: 'Balloon.extend is not a function' in or related to this line: 'var Balloon2 = Balloon.extend(function () {' Line Number: 60
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Timeout.tick error: LK.clear is not a function' in or related to this line: 'LK.clear(); // Clear all objects from the game' Line Number: 113
User prompt
Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 113
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 121
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setInterval(function () {' Line Number: 103
Code edit (1 edits merged)
Please save this source code
Initial prompt
Balloon Hunter
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Balloon class to represent each balloon in the game var Balloon = Container.expand(function () { var self = Container.call(this); // Randomly choose a color for the balloon var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff]; var color = colors[Math.floor(Math.random() * colors.length)]; // Create and attach balloon asset var balloonGraphics = self.attachAsset('balloon', { color: color, anchorX: 0.5, anchorY: 0.5 }); // Set initial speed and direction self.speed = Math.random() * 2 + 1; self.direction = Math.random() > 0.5 ? 1 : -1; // Update function to move the balloon self.update = function () { self.y -= self.speed; self.x += self.direction; // If the balloon goes off screen, reset its position if (self.y < -100) { self.y = 2732 + 100; self.x = Math.random() * 2048; } }; // Event handler for popping the balloon self.down = function (x, y, obj) { // Increase score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Destroy the balloon self.destroy(); }; }); // Balloon2 class for new balloon type // Initialize score text var Balloon2 = Container.expand(function () { var self = Container.call(this); // Override attach asset for new balloon type self.attachAsset('balloon2', { anchorX: 0.5, anchorY: 0.5 }); // Increase speed for Balloon2 self.speed += 1; }); /**** * Initialize Game ****/ // Balloon2 class for new balloon type var game = new LK.Game({ backgroundColor: 0x87ceeb // Light blue background to simulate the sky }); /**** * Game Code ****/ var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to keep track of balloons var balloons = []; // Function to create a new balloon function createBalloon() { var newBalloon; // Randomly decide the type of balloon to create if (Math.random() > 0.5) { newBalloon = new Balloon2(); } else { newBalloon = new Balloon(); } newBalloon.x = Math.random() * 2048; newBalloon.y = 2732 + 100; balloons.push(newBalloon); game.addChild(newBalloon); } // Create initial balloons for (var i = 0; i < 10; i++) { createBalloon(); } // Update function called every game tick game.update = function () { // Update each balloon for (var i = balloons.length - 1; i >= 0; i--) { balloons[i].update(); } // Occasionally add new balloons if (LK.ticks % 60 == 0) { createBalloon(); } }; // Handle touch or mouse down on the game game.down = function (x, y, obj) { // Check if a balloon was clicked for (var i = balloons.length - 1; i >= 0; i--) { if (balloons[i].intersects(obj)) { balloons[i].down(x, y, obj); break; } } }; /**** * Add Difficulty Levels ****/ var difficulty = 1; LK.setInterval(function () { difficulty += 0.5; // Increase difficulty over time balloons.forEach(function (balloon) { balloon.speed += 0.1; // Gradually increase balloon speed }); }, 10000); /**** * Game Over Screen ****/ game.end = function () { game.clear(); // Clear all objects from the game var gameOverTxt = new Text2('Game Over! Score: ' + LK.getScore(), { size: 150, fill: 0xFFFFFF }); gameOverTxt.anchor.set(0.5, 0.5); game.addChild(gameOverTxt); }; // Trigger game over after 60 seconds LK.setTimeout(function () { game.end(); }, 60000); /**** * Add Sounds ****/ // Add pop sound Balloon.prototype.down = function (x, y, obj) { LK.playSound('pop'); // Play sound when balloon pops LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); this.destroy(); };
===================================================================
--- original.js
+++ change.js
@@ -36,8 +36,20 @@
// Destroy the balloon
self.destroy();
};
});
+// Balloon2 class for new balloon type
+// Initialize score text
+var Balloon2 = Container.expand(function () {
+ var self = Container.call(this);
+ // Override attach asset for new balloon type
+ self.attachAsset('balloon2', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Increase speed for Balloon2
+ self.speed += 1;
+});
/****
* Initialize Game
****/
@@ -48,20 +60,8 @@
/****
* Game Code
****/
-// Balloon2 class for new balloon type
-// Initialize score text
-var Balloon2 = Balloon.extend(function () {
- var self = Balloon.call(this);
- // Override attach asset for new balloon type
- self.attachAsset('balloon2', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Increase speed for Balloon2
- self.speed += 1;
-});
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});