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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 141
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Please fix the bug: 'TypeError: balloons[i].update is not a function' in or related to this line: 'balloons[i].update();' Line Number: 100
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Please fix the bug: 'Balloon.extend is not a function' in or related to this line: 'var Balloon2 = Balloon.extend(function () {' Line Number: 60
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Timeout.tick error: LK.clear is not a function' in or related to this line: 'LK.clear(); // Clear all objects from the game' Line Number: 113
User prompt
Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 113
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 121
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setInterval(function () {' Line Number: 103
Code edit (1 edits merged)
Please save this source code
Initial prompt
Balloon Hunter
===================================================================
--- original.js
+++ change.js
@@ -40,16 +40,28 @@
/****
* Initialize Game
****/
+// Balloon2 class for new balloon type
var game = new LK.Game({
backgroundColor: 0x87ceeb // Light blue background to simulate the sky
});
/****
* Game Code
****/
+// Balloon2 class for new balloon type
// Initialize score text
+var Balloon2 = Balloon.extend(function () {
+ var self = Balloon.call(this);
+ // Override attach asset for new balloon type
+ self.attachAsset('balloon2', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Increase speed for Balloon2
+ self.speed += 1;
+});
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
@@ -58,9 +70,15 @@
// Array to keep track of balloons
var balloons = [];
// Function to create a new balloon
function createBalloon() {
- var newBalloon = new Balloon();
+ var newBalloon;
+ // Randomly decide the type of balloon to create
+ if (Math.random() > 0.5) {
+ newBalloon = new Balloon2();
+ } else {
+ newBalloon = new Balloon();
+ }
newBalloon.x = Math.random() * 2048;
newBalloon.y = 2732 + 100;
balloons.push(newBalloon);
game.addChild(newBalloon);
@@ -103,8 +121,9 @@
/****
* Game Over Screen
****/
game.end = function () {
+ game.clear(); // Clear all objects from the game
var gameOverTxt = new Text2('Game Over! Score: ' + LK.getScore(), {
size: 150,
fill: 0xFFFFFF
});