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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 141
User prompt
Please fix the bug: 'TypeError: balloons[i].update is not a function' in or related to this line: 'balloons[i].update();' Line Number: 100
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Please fix the bug: 'Balloon.extend is not a function' in or related to this line: 'var Balloon2 = Balloon.extend(function () {' Line Number: 60
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Timeout.tick error: LK.clear is not a function' in or related to this line: 'LK.clear(); // Clear all objects from the game' Line Number: 113
User prompt
Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 113
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 121
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setInterval(function () {' Line Number: 103
Code edit (1 edits merged)
Please save this source code
Initial prompt
Balloon Hunter
===================================================================
--- original.js
+++ change.js
@@ -1,92 +1,92 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Balloon class to represent each balloon in the game
var Balloon = Container.expand(function () {
- var self = Container.call(this);
- // Randomly choose a color for the balloon
- var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff];
- var color = colors[Math.floor(Math.random() * colors.length)];
- // Create and attach balloon asset
- var balloonGraphics = self.attachAsset('balloon', {
- color: color,
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Set initial speed and direction
- self.speed = Math.random() * 2 + 1;
- self.direction = Math.random() > 0.5 ? 1 : -1;
- // Update function to move the balloon
- self.update = function () {
- self.y -= self.speed;
- self.x += self.direction;
- // If the balloon goes off screen, reset its position
- if (self.y < -100) {
- self.y = 2732 + 100;
- self.x = Math.random() * 2048;
- }
- };
- // Event handler for popping the balloon
- self.down = function (x, y, obj) {
- // Increase score
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText(LK.getScore());
- // Destroy the balloon
- self.destroy();
- };
+ var self = Container.call(this);
+ // Randomly choose a color for the balloon
+ var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff];
+ var color = colors[Math.floor(Math.random() * colors.length)];
+ // Create and attach balloon asset
+ var balloonGraphics = self.attachAsset('balloon', {
+ color: color,
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Set initial speed and direction
+ self.speed = Math.random() * 2 + 1;
+ self.direction = Math.random() > 0.5 ? 1 : -1;
+ // Update function to move the balloon
+ self.update = function () {
+ self.y -= self.speed;
+ self.x += self.direction;
+ // If the balloon goes off screen, reset its position
+ if (self.y < -100) {
+ self.y = 2732 + 100;
+ self.x = Math.random() * 48;
+ }
+ };
+ // Event handler for popping the balloon
+ self.down = function (x, y, obj) {
+ // Increase score
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ // Destroy the balloon
+ self.destroy();
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87ceeb // Light blue background to simulate the sky
+ backgroundColor: 0x87ceeb // Light blue background to simulate the sky
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize score text
var scoreTxt = new Text2('0', {
- size: 150,
- fill: 0xFFFFFF
+ size: 150,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of balloons
var balloons = [];
// Function to create a new balloon
function createBalloon() {
- var newBalloon = new Balloon();
- newBalloon.x = Math.random() * 2048;
- newBalloon.y = 2732 + 100;
- balloons.push(newBalloon);
- game.addChild(newBalloon);
+ var newBalloon = new Balloon();
+ newBalloon.x = Math.random() * 2048;
+ newBalloon.y = 2732 + 100;
+ balloons.push(newBalloon);
+ game.addChild(newBalloon);
}
// Create initial balloons
for (var i = 0; i < 10; i++) {
- createBalloon();
+ createBalloon();
}
// Update function called every game tick
game.update = function () {
- // Update each balloon
- for (var i = balloons.length - 1; i >= 0; i--) {
- balloons[i].update();
- }
- // Occasionally add new balloons
- if (LK.ticks % 60 == 0) {
- createBalloon();
- }
+ // Update each balloon
+ for (var i = balloons.length - 1; i >= 0; i--) {
+ balloons[i].update();
+ }
+ // Occasionally add new balloons
+ if (LK.ticks % 60 == 0) {
+ createBalloon();
+ }
};
// Handle touch or mouse down on the game
game.down = function (x, y, obj) {
- // Check if a balloon was clicked
- for (var i = balloons.length - 1; i >= 0; i--) {
- if (balloons[i].intersects(obj)) {
- balloons[i].down(x, y, obj);
- break;
- }
- }
+ // Check if a balloon was clicked
+ for (var i = balloons.length - 1; i >= 0; i--) {
+ if (balloons[i].intersects(obj)) {
+ balloons[i].down(x, y, obj);
+ break;
+ }
+ }
};
\ No newline at end of file