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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 141
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Please fix the bug: 'TypeError: balloons[i].update is not a function' in or related to this line: 'balloons[i].update();' Line Number: 100
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Please fix the bug: 'Balloon.extend is not a function' in or related to this line: 'var Balloon2 = Balloon.extend(function () {' Line Number: 60
Code edit (4 edits merged)
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Please fix the bug: 'Timeout.tick error: LK.clear is not a function' in or related to this line: 'LK.clear(); // Clear all objects from the game' Line Number: 113
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Please fix the bug: 'Timeout.tick error: game.clear is not a function' in or related to this line: 'game.clear(); // Clear all objects from the game' Line Number: 113
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 121
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setInterval(function () {' Line Number: 103
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Initial prompt
Balloon Hunter
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Balloon class to represent each balloon in the game
var Balloon = Container.expand(function () {
var self = Container.call(this);
// Randomly choose a color for the balloon
var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff];
var color = colors[Math.floor(Math.random() * colors.length)];
// Create and attach balloon asset
var balloonGraphics = self.attachAsset('balloon', {
color: color,
anchorX: 0.5,
anchorY: 0.5
});
// Set initial speed and direction
self.speed = Math.random() * 2 + 1;
self.direction = Math.random() > 0.5 ? 1 : -1;
// Update function to move the balloon
self.update = function () {
self.y -= self.speed;
self.x += self.direction;
// If the balloon goes off screen, reset its position
if (self.y < -100) {
self.y = 2732 + 100;
self.x = Math.random() * 2048;
}
};
// Event handler for popping the balloon
self.down = function (x, y, obj) {
// Increase score
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Destroy the balloon
self.destroy();
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // Light blue background to simulate the sky
});
/****
* Game Code
****/
// Initialize score text
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of balloons
var balloons = [];
// Function to create a new balloon
function createBalloon() {
var newBalloon = new Balloon();
newBalloon.x = Math.random() * 2048;
newBalloon.y = 2732 + 100;
balloons.push(newBalloon);
game.addChild(newBalloon);
}
// Create initial balloons
for (var i = 0; i < 10; i++) {
createBalloon();
}
// Update function called every game tick
game.update = function () {
// Update each balloon
for (var i = balloons.length - 1; i >= 0; i--) {
balloons[i].update();
}
// Occasionally add new balloons
if (LK.ticks % 60 == 0) {
createBalloon();
}
};
// Handle touch or mouse down on the game
game.down = function (x, y, obj) {
// Check if a balloon was clicked
for (var i = balloons.length - 1; i >= 0; i--) {
if (balloons[i].intersects(obj)) {
balloons[i].down(x, y, obj);
break;
}
}
};