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When the player reaches 70 points, a shield will appear on her for 3 seconds and she will not take damage.
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Player must look in the direction he is shooting
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After the 2nd background, when you reach 100 points, 3 more backgrounds will appear and in the same way, the enemies in the new background will be replaced by other enemies.
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When you switch to the new background, the enemies will disappear
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reset the scoreboard and leveler when it goes to the new background
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When you win the game, the game does not end and continues in another background
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add seconds and minutes signs
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enemies should come less in 2 levels, level 3 should start at 70 score and enemies should increase
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enemies should come less in 2 levels, level 3 should start at 70 score and enemies should increase
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HealthPickup ShieldPickup add
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extra health and shield coming from the surroundings, when you take health, your health increases by 1, when you take a shield, you do not take damage for 5 seconds
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Die in 3 damage
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glows red when taking damage from enemies and kills enemies in 3 hits
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100 score game over
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The second stage will come after 30 scores.
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In the second stage, the enemies will come faster and more, and our fire rate will increase.
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enemies move slower
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shoot where you click
Code edit (1 edits merged)
Please save this source code
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Bullet Clash: Enemy Onslaught
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add enemy variety
Initial prompt
Make me a 3D war game set in space
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});