User prompt
change what will karen do to what will *ennemi name* will do from enemy turn transition ONLY
User prompt
change what will karen do to *ennemi name* will do from enemy turn transition
User prompt
remove what will karen do ? in message box that is apareing after karen turns before opponents turn
User prompt
LES ENNEMIS FONT PARFOIS L4ACTION D2FENDRE QUI APPARAIT COMME UN MESSAGE BOX JE NE VEUX PAS QUIL FASSE CETTE ACTION
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totally remove the defend move from ennemie actions
User prompt
la musique se superpose plusieurs fois
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mets jingleremix en musique du level 1 gta pour le level 2 et officepour le level 3
User prompt
enlève l'action prépare to defend des attaques des ennemis
Code edit (3 edits merged)
Please save this source code
User prompt
add the sound kwowwhoiam at the start of the level 3 battle
User prompt
change les attaques du manager dans le level 3 pour les assets sound giveananswer (complaint answer three to six week), therules, protocol, notmyproblem
Code edit (10 edits merged)
Please save this source code
User prompt
don't put the name of the attack in message box at the starting of the description only the description
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { currentLevel: 1, highestLevel: 1 }); /**** * Classes ****/ var AttackMenu = Container.expand(function (karen) { var self = Container.call(this); self.visible = false; self.buttons = []; // Back button self.backButton = new BattleButton("Back", 0, 120, 'defendButton'); self.backButton.onSelect = function () { self.hide(); battleUI.showMainMenu(); }; self.addChild(self.backButton); self.showAttacks = function () { // Clear old attack buttons for (var i = 0; i < self.buttons.length; i++) { self.removeChild(self.buttons[i]); } self.buttons = []; // Create new attack buttons for (var i = 0; i < karen.attacks.length; i++) { var attack = karen.attacks[i]; var yPos = -150 + i * 80; var btn = new BattleButton(attack.name, 0, yPos, attack.special ? 'specialButton' : 'attackButton'); btn.attackIndex = i; btn.onSelect = function () { self.hide(); battleSystem.executePlayerTurn(karen.getAttack(this.attackIndex)); }; self.addChild(btn); self.buttons.push(btn); } self.visible = true; }; self.hide = function () { self.visible = false; }; return self; }); var BattleButton = Container.expand(function (text, x, y, color) { var self = Container.call(this); self.button = self.attachAsset(color || 'attackButton', { anchorX: 0.5, anchorY: 0.5 }); self.text = new Text2(text, { size: 40, fill: 0xFFFFFF, font: "Impact" }); self.text.anchor.set(0.5, 0.5); self.addChild(self.text); self.x = x; self.y = y; self.setEnabled = function (enabled) { self.alpha = enabled ? 1.0 : 0.5; self.enabled = enabled; }; // Store original scale values when button is created self.originalScaleX = self.scale.x; self.originalScaleY = self.scale.y; self.down = function (x, y, obj) { if (!self.enabled) { return; } // Use button graphic scale change instead of the entire container tween(self.button, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; self.up = function (x, y, obj) { if (!self.enabled) { return; } // Reset button graphic scale instead of the entire container tween(self.button, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100 }); if (self.onSelect) { self.onSelect(); } }; self.setEnabled(true); return self; }); var BattleSystem = Container.expand(function () { var self = Container.call(this); // Remove existing background if it exists if (self.battleBackground) { self.removeChild(self.battleBackground); } // Set background based on current level if (self.currentLevel === 1 || storage.currentLevel === 1) { self.battleBackground = self.attachAsset('battleBackground', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 1.2, scaleY: 1.2 }); } else if (self.currentLevel === 2 || storage.currentLevel === 2) { self.battleBackground = self.attachAsset('battlebackground2', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 2.0, scaleY: 1.6 }); } else { self.battleBackground = self.attachAsset('battlebackground3', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 3.4, scaleY: 2.0 }); } self.currentEnemy = null; self.karen = null; self.currentLevel = storage.currentLevel || 1; self.playerTurn = true; self.gameOver = false; self.startBattle = function (level) { // Clean up previous battle if exists if (self.karen) { self.removeChild(self.karen); } if (self.currentEnemy) { self.removeChild(self.currentEnemy); } // Reset state self.playerTurn = true; self.gameOver = false; // Set current level self.currentLevel = level; // Update background for the new level if (self.battleBackground) { self.removeChild(self.battleBackground); } if (level === 1) { self.battleBackground = self.attachAsset('battleBackground', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 1.2, scaleY: 1.2 }); } else if (level === 2) { self.battleBackground = self.attachAsset('battlebackground2', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 2.0, scaleY: 1.6 }); } else { self.battleBackground = self.attachAsset('battlebackground3', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 3.4, scaleY: 2.0 }); } self.addChild(self.battleBackground); // Create karen with level-specific attacks self.karen = new Karen(); // Update Karen's attacks based on level if (level === 1) { self.karen.attacks = [{ name: "Demand Manager", damage: 20, description: "Karen SLAMS the counter, 'Where’s your MANAGER?!'" }, { name: "I know the owner !!", damage: 25, description: "Karen smirks smugly: 'I *know* the owner, sweetie.'" }, { name: "Write a 1 star review !", damage: 30, description: "'Enjoy your career-ending Yelp review!'" }, { name: "Your salary", damage: 35, description: "'With that attitude? You won’t even make minimum wage!'" }]; } else if (level === 2) { self.karen.attacks = [{ name: "Call the police", damage: 20, description: "'Yes, hello? There's a child playing.'" }, { name: "Talk to parents", damage: 25, description: "Karen yells: 'I DEMAND to speak with your parents—NOW!'" }, { name: "Faking getting hurt", damage: 35, special: true, description: "Karen screams : 'AHH! Assault! That child hurt me!" }, { name: "Private property", damage: 30, description: "Karen screeches: 'This is MY lawn! You’re trespassing!'" }]; } else if (level === 3) { self.karen.attacks = [{ name: "Unacceptable !!", damage: 25, description: "Karen screams 'UNACCEPTABLE!' at top volume" }, { name: "I know my rights !!", damage: 30, description: "Karen slams the rulebook: 'I KNOW my rights and this is ILLEGAL!'" }, { name: "Justice Attack", damage: 30, special: true, description: "Karen channels courtroom energy: 'I DEMAND JUSTICE!'" }, { name: "Total Refund", damage: 30, description: "Karen flips a table: 'I want a full refund. For EVERYTHING. Including my gas.'" }]; } self.karen.x = -500; self.karen.y = 0; self.addChild(self.karen); // Create enemy based on level var enemyType; if (level === 1) { enemyType = "employee"; } else if (level === 2) { enemyType = "kid"; } else { enemyType = "manager"; } self.currentEnemy = new Enemy(enemyType); self.currentEnemy.x = 500; self.currentEnemy.y = 0; self.addChild(self.currentEnemy); // Update UI battleUI.setMessage("A wild " + self.currentEnemy.name + " appears!"); // Update button texts based on Karen's current attacks battleUI.attackButton1.text.setText(self.karen.attacks[0].name); battleUI.attackButton1.attackData = self.karen.attacks[0]; battleUI.attackButton2.text.setText(self.karen.attacks[1].name); battleUI.attackButton2.attackData = self.karen.attacks[1]; battleUI.attackButton3.text.setText(self.karen.attacks[2].name); battleUI.attackButton3.attackData = self.karen.attacks[2]; battleUI.attackButton4.text.setText(self.karen.attacks[3].name); battleUI.attackButton4.attackData = self.karen.attacks[3]; // Wait a moment then clear the message LK.setTimeout(function () { battleUI.setMessage(""); }, 2000); battleUI.enableButtons(true); battleUI.showMainMenu(); // Play appropriate sound based on level if (level === 1) { LK.getSound('excuseme').play(); } else if (level === 2) { LK.getSound('whatareyoudoing').play(); } else if (level === 3) { LK.getSound('knwowhoiam').play(); } // Stop any current music before playing new music LK.stopMusic(); // Play level-specific music if (level === 1) { LK.playMusic('jingleremix'); } else if (level === 2) { LK.playMusic('gtasound'); } else if (level === 3) { LK.playMusic('office'); } }; self.executePlayerTurn = function (attack) { if (!self.playerTurn || self.gameOver) { return; } // Disable buttons during animation battleUI.enableButtons(false); // Show only attack description, not the name battleUI.setMessage(attack.description ? attack.description : ""); // Play attack sound LK.getSound('attack').play(); if (attack.name === "Demand Manager") { LK.getSound('askmanager').play(); } else if (attack.name === "I know the owner !!") { LK.getSound('knowtheowner').play(); } else if (attack.name === "Write a 1 star review !") { LK.getSound('writingreview').play(); } else if (attack.name === "Your salary") { LK.getSound('payyoursalary').play(); } else if (attack.name === "Security Please") { LK.getSound('securityplease').play(); } else if (attack.name === "Complaint Form") { LK.getSound('complainform').play(); } else if (attack.name === "Is there a Carin") { LK.getSound('istherecarin').play(); } else if (attack.name === "Miss Calm Down") { LK.getSound('misscalmdown').play(); } else if (attack.name === "Faking getting hurt") { LK.getSound('gettinghurt').play(); } else if (attack.name === "Call the police") { LK.getSound('police').play(); } else if (attack.name === "Talk to parents") { LK.getSound('talktoparents').play(); } else if (attack.name === "Private property") { LK.getSound('privateproperty').play(); } else if (attack.name === "Unacceptable !!") { LK.getSound('unacceptable').play(); } else if (attack.name === "I know my rights !!") { LK.getSound('knowmyrights').play(); } else if (attack.name === "Justice Attack") { LK.getSound('justiceattack').play(); } else if (attack.name === "Total Refund") { LK.getSound('totalrefund').play(); } else if (attack.name === "Ignore") { LK.getSound('ignoring').play(); } else if (attack.name === "Ok Boomer") { LK.getSound('okboomer').play(); } else if (attack.name === "Film For TikTok") { LK.getSound('viralontiktok').play(); } else if (attack.name === "Skateboard Trick") { LK.getSound('affraidofaballoon').play(); } else { LK.getSound(attack.special ? 'special' : 'attack').play(); } // Animate karen tween(self.karen, { x: -300 }, { duration: 300, onFinish: function onFinish() { tween(self.karen, { x: -500 }, { duration: 300 }); } }); // Deal damage after animation delay LK.setTimeout(function () { var damage = attack.damage; if (attack.special) { damage = Math.floor(damage * 1.5); } var actualDamage = self.currentEnemy.takeDamage(damage); // Removed damage message display // Check if enemy is defeated if (self.currentEnemy.health <= 0) { self.enemyDefeated(); } else { // Switch to enemy turn after delay LK.setTimeout(function () { self.playerTurn = false; self.enemyTurn(); }, 3000); } }, 600); }; self.playerDefend = function () { if (!self.playerTurn || self.gameOver) { return; } // Disable buttons during animation battleUI.enableButtons(false); // Show defend message battleUI.setMessage(""); // Play defend sound LK.getSound('defend').play(); // Set defend flag self.karen.defend(); // Visual feedback tween(self.karen.visual, { alpha: 0.7 }, { duration: 300, onFinish: function onFinish() { tween(self.karen.visual, { alpha: 1 }, { duration: 300 }); } }); // Switch to enemy turn after delay LK.setTimeout(function () { self.playerTurn = false; self.enemyTurn(); }, 3000); }; self.playerSpecial = function () { if (!self.playerTurn || self.gameOver) { return; } // This is a special version of playerTurn for the "Speak to Manager" button // It will use the first special attack found for (var i = 0; i < self.karen.attacks.length; i++) { if (self.karen.attacks[i].special) { self.playerTurn(self.karen.attacks[i]); break; } } }; self.enemyTurn = function () { if (self.playerTurn || self.gameOver) { return; } // Get enemy action var action = self.currentEnemy.chooseAction(); // Show action message battleUI.setMessage(action.text); // Animate enemy tween(self.currentEnemy, { x: 300 }, { duration: 300, onFinish: function onFinish() { tween(self.currentEnemy, { x: 500 }, { duration: 300 }); } }); // Process action after animation delay LK.setTimeout(function () { if (action.type === "attack") { // Play attack sound LK.getSound('attack').play(); if (action.attack.name === "Is there a Carin") { LK.getSound('istherecarin').play(); } else if (action.attack.name === "Security Please") { LK.getSound('securityplease').play(); } else if (action.attack.name === "Miss Calm Down") { LK.getSound('misscalmdown').play(); } else if (action.attack.name === "Complaint Form") { LK.getSound('complainform').play(); } else if (action.attack.name === "Ignore" || action.attack.name === "Skateboard Trick" || action.attack.name === "Ok Boomer") { // Kid sounds could be added here if available } else if (action.attack.name === "Corporate Policy" || action.attack.name === "Security Call" || action.attack.name === "Lifetime Ban" || action.attack.name === "Record Incident") { // Manager sounds could be added here if available } // Deal damage var damage = action.attack.damage; var actualDamage = self.karen.takeDamage(damage); // Removed damage message display // Check if player is defeated if (self.karen.health <= 0) { self.playerDefeated(); } else { // Switch to player turn after delay LK.setTimeout(function () { self.playerTurn = true; battleUI.setMessage(""); battleUI.enableButtons(true); battleUI.showMainMenu(); }, 3000); } } else if (action.type === "defend") { // Play defend sound LK.getSound('defend').play(); // Visual feedback tween(self.currentEnemy.visual, { alpha: 0.7 }, { duration: 300, onFinish: function onFinish() { tween(self.currentEnemy.visual, { alpha: 1 }, { duration: 300 }); } }); // Switch to player turn after delay LK.setTimeout(function () { self.playerTurn = true; battleUI.setMessage(""); battleUI.enableButtons(true); battleUI.showMainMenu(); }, 3000); } }, 600); }; self.enemyDefeated = function () { self.gameOver = true; // Show victory message first battleUI.setMessage(self.currentEnemy.name + " has been defeated!"); // Delay victory sound to avoid overlap with attack sound LK.setTimeout(function () { // Play victory sound after delay LK.getSound('victory').play(); }, 1000); // Score system removed LK.setTimeout(function () { battleUI.setMessage("You won!"); // Progress to next level if not on final level if (self.currentLevel < 3) { self.currentLevel++; storage.currentLevel = self.currentLevel; if (self.currentLevel > storage.highestLevel) { storage.highestLevel = self.currentLevel; } // Start next battle after delay LK.setTimeout(function () { self.startBattle(self.currentLevel); }, 2000); } else { // Game completed LK.setTimeout(function () { battleUI.setMessage("Congratulations! You've defeated everyone!"); LK.setTimeout(function () { // Reset to level 1 for next game self.currentLevel = 1; storage.currentLevel = 1; LK.showYouWin(); }, 2000); }, 2000); } }, 2000); }; self.playerDefeated = function () { self.gameOver = true; // Play defeat sound LK.getSound('defeat').play(); // Show defeat message battleUI.setMessage("Karen has been defeated!"); // Reset to level 1 self.currentLevel = 1; storage.currentLevel = 1; // Show game over after delay LK.setTimeout(function () { LK.showGameOver(); }, 2000); }; return self; }); var BattleUI = Container.expand(function () { var self = Container.call(this); // Battle message text self.messageText = new Text2("", { size: 40, fill: 0xFFFFFF, font: "Impact" }); self.messageText.anchor.set(0.5, 0); self.messageText.x = 0; self.messageText.y = -200; self.addChild(self.messageText); // Karen's attack buttons var karenMoves = [{ name: "Demand Manager", damage: 20, defense: 0, description: "Karen demanded to see the manager!" }, { name: "I know the owner !!", damage: 25, defense: 0, description: "Karen claims to know the owner!" }, { name: "Write a 1 star review !", damage: 30, defense: 0, description: "Karen threatened a bad review!" }, { name: "Your salary", damage: 35, defense: 0, description: "Karen threatened about employee's salary!" }]; self.attackButton1 = new BattleButton(karenMoves[0].name, -600, -80); self.attackButton1.attackData = karenMoves[0]; self.attackButton1.scale.set(1.5, 1.5); // Increase button size self.attackButton1.onSelect = function () { self.hideMainMenu(); battleSystem.executePlayerTurn(this.attackData); }; self.addChild(self.attackButton1); self.attackButton2 = new BattleButton(karenMoves[1].name, -600, 80); self.attackButton2.attackData = karenMoves[1]; self.attackButton2.scale.set(1.5, 1.5); // Increase button size self.attackButton2.onSelect = function () { self.hideMainMenu(); battleSystem.executePlayerTurn(this.attackData); }; self.addChild(self.attackButton2); self.attackButton3 = new BattleButton(karenMoves[2].name, 600, -80, 'attackButton'); self.attackButton3.attackData = karenMoves[2]; self.attackButton3.scale.set(1.5, 1.5); // Increase button size self.attackButton3.onSelect = function () { self.hideMainMenu(); battleSystem.executePlayerTurn(this.attackData); }; self.addChild(self.attackButton3); self.attackButton4 = new BattleButton(karenMoves[3].name, 600, 80, 'attackButton'); self.attackButton4.attackData = karenMoves[3]; self.attackButton4.scale.set(1.5, 1.5); // Increase button size self.attackButton4.onSelect = function () { self.hideMainMenu(); battleSystem.executePlayerTurn(this.attackData); }; self.addChild(self.attackButton4); self.setMessage = function (message) { // Use only the message box for displaying messages if (messageBox) { messageBox.setMessage(message); messageBox.show(); } }; self.enableButtons = function (enabled) { self.attackButton1.setEnabled(enabled); self.attackButton2.setEnabled(enabled); self.attackButton3.setEnabled(enabled); self.attackButton4.setEnabled(enabled); }; self.hideMainMenu = function () { self.attackButton1.visible = false; self.attackButton2.visible = false; self.attackButton3.visible = false; self.attackButton4.visible = false; }; self.showMainMenu = function () { self.attackButton1.visible = true; self.attackButton2.visible = true; self.attackButton3.visible = true; self.attackButton4.visible = true; }; return self; }); var Character = Container.expand(function (name, maxHealth, attacks) { var self = Container.call(this); self.name = name; self.maxHealth = maxHealth; self.health = maxHealth; self.attacks = attacks || []; self.isDefending = false; // Create visual representation self.visual = null; self.takeDamage = function (amount) { if (self.isDefending) { amount = Math.floor(amount / 2); self.isDefending = false; } self.health = Math.max(0, self.health - amount); // Visual feedback var damageEffect = LK.getAsset('damageEffect', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, alpha: 0.7 }); self.addChild(damageEffect); tween(damageEffect, { alpha: 0 }, { duration: 500, onFinish: function onFinish() { damageEffect.destroy(); } }); // Update health bar if exists if (self.healthBar) { self.updateHealthBar(); } LK.getSound('hit').play(); return amount; }; self.defend = function () { self.isDefending = true; LK.getSound('defend').play(); return "defending"; }; self.heal = function (amount) { self.health = Math.min(self.maxHealth, self.health + amount); // Update health bar if exists if (self.healthBar) { self.updateHealthBar(); } return amount; }; self.getAttack = function (index) { return self.attacks[index]; }; self.createHealthBar = function () { // Create health bar background self.healthBarBg = LK.getAsset('healthBarBackground', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 300 }); self.addChild(self.healthBarBg); // Create health bar self.healthBar = LK.getAsset('healthBar', { anchorX: 0, anchorY: 0.5, x: -200, y: 300 }); self.addChild(self.healthBar); // Create health text self.healthText = new Text2(self.health + "/" + self.maxHealth, { size: 30, fill: 0xFFFFFF, font: "Impact" }); self.healthText.anchor.set(0.5, 0.5); self.healthText.x = 0; self.healthText.y = 300; self.addChild(self.healthText); // Create name text self.nameText = new Text2(self.name, { size: 40, fill: 0xFFFFFF, font: "Impact" }); self.nameText.anchor.set(0.5, 0.5); self.nameText.x = 0; self.nameText.y = 380; self.addChild(self.nameText); }; self.updateHealthBar = function () { var healthPercent = self.health / self.maxHealth; self.healthBar.width = 400 * healthPercent; self.healthText.setText(self.health + "/" + self.maxHealth); }; return self; }); var Karen = Character.expand(function () { var self = Character.call(this, "Karen", 100, [{ name: "Demand Manager", damage: 20, description: "Karen demanded to see the manager!" }, { name: "I know the owner !!", damage: 25, description: "Karen claims to know the owner!" }, { name: "Write a 1 star review !", damage: 30, description: "Karen threatened a bad review!" }, { name: "Your salary", damage: 35, description: "Karen threatened about employee's salary!" }]); self.visual = self.attachAsset('karen', { anchorX: 0.5, anchorY: 0.5 }); self.createHealthBar(); return self; }); var Enemy = Character.expand(function (type) { var self = Character.call(this); if (type === "employee") { self = Character.call(this, "Fast Food Employee", 100, [{ name: "Is there a Carin", damage: 0, defense: 15, description: "Asked if there is another Karen named Carin!" }, { name: "Security Please", damage: 30, defense: 0, description: "Called security for assistance!" }, { name: "Miss Calm Down", damage: 15, defense: 5, description: "Asked Karen to please calm down..." }, { name: "Complaint Form", damage: 25, defense: 0, description: "Offered a formal complaint form to fill." }]); self.visual = self.attachAsset('employee', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === "kid") { self = Character.call(this, "Neighborhood Kid", 100, [{ name: "Ignore", damage: 15, description: "Kid ignores Karen completely" }, { name: "Afraid of a Balloon", damage: 25, description: "Kid kidding Karen about her inner child fears" }, { name: "Ok Boomer", damage: 35, special: true, description: "Kid says 'OK Boomer' and keeps playing" }, { name: "Viral on TikTok", damage: 30, description: "Starts filming Karen for a viral TikTok" }]); self.visual = self.attachAsset('kid', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === "manager") { self = Character.call(this, "The Manager", 120, [{ name: "Give An Answer", damage: 20, description: "Says it'll take 6 weeks... and means it" }, { name: "The Rules", damage: 30, description: "Slaps Karen with the rulebook—literally" }, { name: "Protocol", damage: 40, special: true, description: "Drops a mountain of forms and walks away" }, { name: "Not My Problem", damage: 25, description: "Shrugs so hard it hurts Karen’s feelings" }]); self.visual = self.attachAsset('manager', { anchorX: 0.5, anchorY: 0.5 }); } self.createHealthBar(); self.chooseAction = function () { // Simple AI - only choose attacks, no defend option // Choose a random attack var attackIndex = Math.floor(Math.random() * self.attacks.length); var attack = self.attacks[attackIndex]; // Play correct sound for kid's attacks if (type === "kid" && attack.name === "Ignore") { LK.getSound('ignoring').play(); } else if (type === "kid" && attack.name === "Ok Boomer") { LK.getSound('okboomer').play(); } else if (type === "kid" && attack.name === "Afraid of a Balloon") { LK.getSound('affraidofaballoon').play(); } else if (type === "kid" && attack.name === "Viral on TikTok") { LK.getSound('viralontiktok').play(); } else if (type === "manager" && attack.name === "Give An Answer") { LK.getSound('giveananswer').play(); } else if (type === "manager" && attack.name === "The Rules") { LK.getSound('therules').play(); } else if (type === "manager" && attack.name === "Protocol") { LK.getSound('protocol').play(); } else if (type === "manager" && attack.name === "Not My Problem") { LK.getSound('notmyproblem').play(); } return { type: "attack", attack: attack, text: attack.description ? attack.description : "" }; }; return self; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Add menu background self.background = self.attachAsset('menubackground', { anchorX: 0.5, anchorY: 0.5 }); // Remove title and subtitle text for cleaner look // Start Button - bigger and lower on screen self.startButton = new BattleButton("Start Game", 0, 500, 'attackButton'); self.startButton.scale.set(2.0, 2.0); // Make button significantly bigger self.startButton.onSelect = function () { self.onStartGame(); }; self.addChild(self.startButton); // Level select if player has unlocked additional levels self.levelButtons = []; self.updateLevelButtons = function () { // Clear existing buttons for (var i = 0; i < self.levelButtons.length; i++) { self.removeChild(self.levelButtons[i]); } self.levelButtons = []; // Empty function now - no level selection }; // Default handler, will be overridden self.onStartGame = function () { console.log("Start game handler not set"); }; return self; }); var MessageBox = Container.expand(function () { var self = Container.call(this); // Create message box background self.background = new Container(); self.addChild(self.background); // Create a semi-transparent black background var bg = LK.getAsset('healthBarBackground', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, alpha: 0.8 }); bg.width = 1800; bg.height = 250; self.background.addChild(bg); // Create message text self.messageText = new Text2("", { size: 60, fill: 0xFFFFFF, font: "Impact" }); self.messageText.anchor.set(0.5, 0.5); self.addChild(self.messageText); // Set message function self.setMessage = function (message) { self.messageText.setText(message); }; // Show animation self.show = function () { self.visible = true; self.alpha = 0; tween(self, { alpha: 1 }, { duration: 300 }); }; // Hide animation self.hide = function () { tween(self, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.visible = false; } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Setup game state variables var gameState = "menu"; // Can be "menu" or "battle" var battleSystem, battleUI, attackMenu, messageBox; // Create main menu var mainMenu = new MainMenu(); mainMenu.x = 2048 / 2; mainMenu.y = 2732 / 2; game.addChild(mainMenu); // Initialize menu level buttons based on storage data mainMenu.updateLevelButtons(); // Handle starting the game from menu mainMenu.onStartGame = function () { // Hide menu mainMenu.visible = false; // Change state gameState = "battle"; // Create battle elements if they don't exist if (!battleSystem) { // Create main battle system battleSystem = new BattleSystem(); battleSystem.x = 2048 / 2; battleSystem.y = 2732 / 2; game.addChild(battleSystem); // Create UI battleUI = new BattleUI(); battleUI.x = 2048 / 2; battleUI.y = 2732 - 300; game.addChild(battleUI); // Create attack menu initially with null karen parameter attackMenu = new AttackMenu(null); attackMenu.x = 2048 / 2; attackMenu.y = 2732 - 300; game.addChild(attackMenu); // Create message box messageBox = new MessageBox(); messageBox.x = 2048 / 2; messageBox.y = 2732 / 2 - 650; // Position higher above characters game.addChild(messageBox); // Level text removed // Scoreboard removed } else { // Make battle elements visible again battleSystem.visible = true; battleUI.visible = true; attackMenu.visible = false; messageBox.visible = true; } // Karen now uses direct attack buttons // Start the game with appropriate level battleSystem.startBattle(battleSystem.currentLevel); // Music is now handled in battleSystem.startBattle to avoid duplication }; // Game update function game.update = function () { // Score system removed };
===================================================================
--- original.js
+++ change.js
@@ -271,11 +271,11 @@
battleUI.attackButton3.text.setText(self.karen.attacks[2].name);
battleUI.attackButton3.attackData = self.karen.attacks[2];
battleUI.attackButton4.text.setText(self.karen.attacks[3].name);
battleUI.attackButton4.attackData = self.karen.attacks[3];
- // Wait a moment then show "What will Karen do?"
+ // Wait a moment then clear the message
LK.setTimeout(function () {
- battleUI.setMessage("What will Karen do?");
+ battleUI.setMessage("");
}, 2000);
battleUI.enableButtons(true);
battleUI.showMainMenu();
// Play appropriate sound based on level
@@ -476,9 +476,9 @@
} else {
// Switch to player turn after delay
LK.setTimeout(function () {
self.playerTurn = true;
- battleUI.setMessage("What will Karen do?");
+ battleUI.setMessage("");
battleUI.enableButtons(true);
battleUI.showMainMenu();
}, 3000);
}
@@ -500,9 +500,9 @@
});
// Switch to player turn after delay
LK.setTimeout(function () {
self.playerTurn = true;
- battleUI.setMessage("What will Karen do?");
+ battleUI.setMessage("");
battleUI.enableButtons(true);
battleUI.showMainMenu();
}, 3000);
}
karen a white blonde woman from the meme "karen" screaming and point her finger to the right. Single Game Texture. In-Game asset. 2d. High contrast. No shadows
kid with a ball Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
fast food employee. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
insde manager office. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
manager character upper body part. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
excuseme
Sound effect
writingreview
Sound effect
unacceptable
Sound effect
askmanager
Sound effect
payyoursalary
Sound effect
knowmyrights
Sound effect
knowtheowner
Sound effect
securityplease
Sound effect
istherecarin
Sound effect
misscalmdown
Sound effect
complainform
Sound effect
whatareyoudoing
Sound effect
police
Sound effect
talktoparents
Sound effect
privateproperty
Sound effect
gettinghurt
Sound effect
victory
Sound effect
ignoring
Sound effect
okboomer
Sound effect
viralontiktok
Sound effect
affraidofaballoon
Sound effect
protocol
Sound effect
giveananswer
Sound effect
therules
Sound effect
justiceattack
Sound effect
incompetent
Sound effect
totalrefund
Sound effect
notmyproblem
Sound effect
knwowhoiam
Sound effect
jingleremix
Music
gtasound
Music
office
Music