User prompt
make the start game button lower
User prompt
make the start button bigger and lower
User prompt
add askmanager sound to demand manager attack, writingreview to write a 1 star review, knowtheowner to i know the owner !!! payyoursalary to your salary
User prompt
Import of sound asset
User prompt
Import of sound asset
User prompt
Import of sound asset
User prompt
Import of sound asset
User prompt
Import of sound asset
User prompt
Import of sound asset
User prompt
Import of sound asset
User prompt
Import of sound asset
User prompt
Import of sound asset
User prompt
Import of sound asset
User prompt
espace les boutons un petit peu en hauteur
User prompt
Import of sound asset
User prompt
espace les boutons d'attaques en hauteurs et rapproche les au milieux
User prompt
agrandis les boutons d'attaques
User prompt
remove les message d'infos au dessus des boutons d'attaques car on a déjà dans la message box
User prompt
remove les boutons attack defend et speak to manager et mets quatres boutons attaques qui sont celles ci / Karen's moves var karenMoves = [{ name: "Demand Manager", damage: 20, defense: 0, description: "Karen demanded to see the manager!" }, { name: "I know the owner !!", damage: 25, defense: 0, description: "Karen claims to know the owner!" }, { name: "Write a 1 star review !", damage: 30, defense: 0, description: "Karen threatened a bad review!" }, { name: "Your salary", damage: 35, defense: 0, description: "Karen threatened about employee's salary!" }];
User prompt
name: "Fast Food Employee", health: 100, moves: [{ name: "Is there a Carin", damage: 0, defense: 15, description: "Asked if there is another Karen named Carin!" }, { name: "Security Please", damage: 30, defense: 0, description: "Called security for assistance!" }, { name: "Miss Calm Down", damage: 15, defense: 5, description: "Asked Karen to please calm down..." }, { name: "Complaint Form", damage: 25, defense: 0, description: "Offered a formal complaint form to fill." }] }, { change toutes leattaques de l'employés par celle ci en affichant les description dans la message box
User prompt
montes un peu la boite de message box, et passes tous les textes en impact
User prompt
Please fix the bug: 'ReferenceError: messageBox is not defined' in or related to this line: 'if (messageBox) {' Line Number: 438
User prompt
mets les infos " a wild fast food employee appear" "what will karen do" et les notification des attaques dans un grand encadré au dessus des personnages
User prompt
mets les dialogue au dessus des personnages dans un encadré
User prompt
affiche les barres d'hp et les noms en dessous des personnages
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
currentLevel: 1,
highestLevel: 1
});
/****
* Classes
****/
var AttackMenu = Container.expand(function (karen) {
var self = Container.call(this);
self.visible = false;
self.buttons = [];
// Back button
self.backButton = new BattleButton("Back", 0, 120, 'defendButton');
self.backButton.onSelect = function () {
self.hide();
battleUI.showMainMenu();
};
self.addChild(self.backButton);
self.showAttacks = function () {
// Clear old attack buttons
for (var i = 0; i < self.buttons.length; i++) {
self.removeChild(self.buttons[i]);
}
self.buttons = [];
// Create new attack buttons
for (var i = 0; i < karen.attacks.length; i++) {
var attack = karen.attacks[i];
var yPos = -150 + i * 80;
var btn = new BattleButton(attack.name, 0, yPos, attack.special ? 'specialButton' : 'attackButton');
btn.attackIndex = i;
btn.onSelect = function () {
self.hide();
battleSystem.executePlayerTurn(karen.getAttack(this.attackIndex));
};
self.addChild(btn);
self.buttons.push(btn);
}
self.visible = true;
};
self.hide = function () {
self.visible = false;
};
return self;
});
var BattleButton = Container.expand(function (text, x, y, color) {
var self = Container.call(this);
self.button = self.attachAsset(color || 'attackButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.text = new Text2(text, {
size: 40,
fill: 0xFFFFFF,
font: "Impact"
});
self.text.anchor.set(0.5, 0.5);
self.addChild(self.text);
self.x = x;
self.y = y;
self.setEnabled = function (enabled) {
self.alpha = enabled ? 1.0 : 0.5;
self.enabled = enabled;
};
self.down = function (x, y, obj) {
if (!self.enabled) {
return;
}
tween(self, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
self.up = function (x, y, obj) {
if (!self.enabled) {
return;
}
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
if (self.onSelect) {
self.onSelect();
}
};
self.setEnabled(true);
return self;
});
var BattleSystem = Container.expand(function () {
var self = Container.call(this);
// Remove existing background if it exists
if (self.battleBackground) {
self.removeChild(self.battleBackground);
}
// Set background based on current level
if (self.currentLevel === 1 || storage.currentLevel === 1) {
self.battleBackground = self.attachAsset('battleBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 1.2,
scaleY: 1.2
});
} else if (self.currentLevel === 2 || storage.currentLevel === 2) {
self.battleBackground = self.attachAsset('battlebackground2', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 2.0,
scaleY: 1.6
});
} else {
self.battleBackground = self.attachAsset('battlebackground3', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 3.4,
scaleY: 2.0
});
}
self.currentEnemy = null;
self.karen = null;
self.currentLevel = storage.currentLevel || 1;
self.playerTurn = true;
self.gameOver = false;
self.startBattle = function (level) {
// Clean up previous battle if exists
if (self.karen) {
self.removeChild(self.karen);
}
if (self.currentEnemy) {
self.removeChild(self.currentEnemy);
}
// Reset state
self.playerTurn = true;
self.gameOver = false;
// Create karen
self.karen = new Karen();
self.karen.x = -500;
self.karen.y = 0;
self.addChild(self.karen);
// Create enemy based on level
var enemyType;
if (level === 1) {
enemyType = "employee";
} else if (level === 2) {
enemyType = "kid";
} else {
enemyType = "manager";
}
self.currentEnemy = new Enemy(enemyType);
self.currentEnemy.x = 500;
self.currentEnemy.y = 0;
self.addChild(self.currentEnemy);
// Update UI
battleUI.setMessage("A wild " + self.currentEnemy.name + " appears!");
// Wait a moment then show "What will Karen do?"
LK.setTimeout(function () {
battleUI.setMessage("What will Karen do?");
}, 2000);
battleUI.enableButtons(true);
battleUI.showMainMenu();
// Play battle music
LK.playMusic('battleMusic');
};
self.executePlayerTurn = function (attack) {
if (!self.playerTurn || self.gameOver) {
return;
}
// Disable buttons during animation
battleUI.enableButtons(false);
// Show attack message
battleUI.setMessage("Karen uses " + attack.name + "! " + (attack.description ? attack.description : ""));
// Play attack sound
LK.getSound(attack.special ? 'special' : 'attack').play();
// Animate karen
tween(self.karen, {
x: -300
}, {
duration: 300,
onFinish: function onFinish() {
tween(self.karen, {
x: -500
}, {
duration: 300
});
}
});
// Deal damage after animation delay
LK.setTimeout(function () {
var damage = attack.damage;
if (attack.special) {
damage = Math.floor(damage * 1.5);
}
var actualDamage = self.currentEnemy.takeDamage(damage);
battleUI.setMessage("Dealt " + actualDamage + " damage!");
// Check if enemy is defeated
if (self.currentEnemy.health <= 0) {
self.enemyDefeated();
} else {
// Switch to enemy turn after delay
LK.setTimeout(function () {
self.playerTurn = false;
self.enemyTurn();
}, 1000);
}
}, 600);
};
self.playerDefend = function () {
if (!self.playerTurn || self.gameOver) {
return;
}
// Disable buttons during animation
battleUI.enableButtons(false);
// Show defend message
battleUI.setMessage("Karen prepares to defend!");
// Play defend sound
LK.getSound('defend').play();
// Set defend flag
self.karen.defend();
// Visual feedback
tween(self.karen.visual, {
alpha: 0.7
}, {
duration: 300,
onFinish: function onFinish() {
tween(self.karen.visual, {
alpha: 1
}, {
duration: 300
});
}
});
// Switch to enemy turn after delay
LK.setTimeout(function () {
self.playerTurn = false;
self.enemyTurn();
}, 1000);
};
self.playerSpecial = function () {
if (!self.playerTurn || self.gameOver) {
return;
}
// This is a special version of playerTurn for the "Speak to Manager" button
// It will use the first special attack found
for (var i = 0; i < self.karen.attacks.length; i++) {
if (self.karen.attacks[i].special) {
self.playerTurn(self.karen.attacks[i]);
break;
}
}
};
self.enemyTurn = function () {
if (self.playerTurn || self.gameOver) {
return;
}
// Get enemy action
var action = self.currentEnemy.chooseAction();
// Show action message
battleUI.setMessage(action.text);
// Animate enemy
tween(self.currentEnemy, {
x: 300
}, {
duration: 300,
onFinish: function onFinish() {
tween(self.currentEnemy, {
x: 500
}, {
duration: 300
});
}
});
// Process action after animation delay
LK.setTimeout(function () {
if (action.type === "attack") {
// Play attack sound
LK.getSound('attack').play();
// Deal damage
var damage = action.attack.damage;
var actualDamage = self.karen.takeDamage(damage);
battleUI.setMessage("You took " + actualDamage + " damage!");
// Check if player is defeated
if (self.karen.health <= 0) {
self.playerDefeated();
} else {
// Switch to player turn after delay
LK.setTimeout(function () {
self.playerTurn = true;
battleUI.setMessage("What will Karen do?");
battleUI.enableButtons(true);
battleUI.showMainMenu();
}, 1000);
}
} else if (action.type === "defend") {
// Play defend sound
LK.getSound('defend').play();
// Visual feedback
tween(self.currentEnemy.visual, {
alpha: 0.7
}, {
duration: 300,
onFinish: function onFinish() {
tween(self.currentEnemy.visual, {
alpha: 1
}, {
duration: 300
});
}
});
// Switch to player turn after delay
LK.setTimeout(function () {
self.playerTurn = true;
battleUI.setMessage("What will Karen do?");
battleUI.enableButtons(true);
battleUI.showMainMenu();
}, 1000);
}
}, 600);
};
self.enemyDefeated = function () {
self.gameOver = true;
// Play victory sound
LK.getSound('victory').play();
// Show victory message
battleUI.setMessage(self.currentEnemy.name + " has been defeated!");
// Update score based on remaining health
var score = self.karen.health * 10;
LK.setScore(LK.getScore() + score);
// Show score message after delay
LK.setTimeout(function () {
battleUI.setMessage("You earned " + score + " points!");
// Progress to next level if not on final level
if (self.currentLevel < 3) {
self.currentLevel++;
storage.currentLevel = self.currentLevel;
if (self.currentLevel > storage.highestLevel) {
storage.highestLevel = self.currentLevel;
}
// Start next battle after delay
LK.setTimeout(function () {
self.startBattle(self.currentLevel);
}, 2000);
} else {
// Game completed
LK.setTimeout(function () {
battleUI.setMessage("Congratulations! You've defeated everyone!");
LK.setTimeout(function () {
LK.showYouWin();
}, 2000);
}, 2000);
}
}, 2000);
};
self.playerDefeated = function () {
self.gameOver = true;
// Play defeat sound
LK.getSound('defeat').play();
// Show defeat message
battleUI.setMessage("Karen has been defeated!");
// Reset to level 1
self.currentLevel = 1;
storage.currentLevel = 1;
// Show game over after delay
LK.setTimeout(function () {
LK.showGameOver();
}, 2000);
};
return self;
});
var BattleUI = Container.expand(function () {
var self = Container.call(this);
// Battle message text
self.messageText = new Text2("", {
size: 40,
fill: 0xFFFFFF,
font: "Impact"
});
self.messageText.anchor.set(0.5, 0);
self.messageText.x = 0;
self.messageText.y = -200;
self.addChild(self.messageText);
// Karen's attack buttons
var karenMoves = [{
name: "Demand Manager",
damage: 20,
defense: 0,
description: "Karen demanded to see the manager!"
}, {
name: "I know the owner !!",
damage: 25,
defense: 0,
description: "Karen claims to know the owner!"
}, {
name: "Write a 1 star review !",
damage: 30,
defense: 0,
description: "Karen threatened a bad review!"
}, {
name: "Your salary",
damage: 35,
defense: 0,
description: "Karen threatened about employee's salary!"
}];
self.attackButton1 = new BattleButton(karenMoves[0].name, 0, -200);
self.attackButton1.attackData = karenMoves[0];
self.attackButton1.scale.set(1.5, 1.5); // Increase button size
self.attackButton1.onSelect = function () {
self.hideMainMenu();
battleSystem.executePlayerTurn(this.attackData);
};
self.addChild(self.attackButton1);
self.attackButton2 = new BattleButton(karenMoves[1].name, 0, -70);
self.attackButton2.attackData = karenMoves[1];
self.attackButton2.scale.set(1.5, 1.5); // Increase button size
self.attackButton2.onSelect = function () {
self.hideMainMenu();
battleSystem.executePlayerTurn(this.attackData);
};
self.addChild(self.attackButton2);
self.attackButton3 = new BattleButton(karenMoves[2].name, 0, 60, 'attackButton');
self.attackButton3.attackData = karenMoves[2];
self.attackButton3.scale.set(1.5, 1.5); // Increase button size
self.attackButton3.onSelect = function () {
self.hideMainMenu();
battleSystem.executePlayerTurn(this.attackData);
};
self.addChild(self.attackButton3);
self.attackButton4 = new BattleButton(karenMoves[3].name, 0, 190, 'attackButton');
self.attackButton4.attackData = karenMoves[3];
self.attackButton4.scale.set(1.5, 1.5); // Increase button size
self.attackButton4.onSelect = function () {
self.hideMainMenu();
battleSystem.executePlayerTurn(this.attackData);
};
self.addChild(self.attackButton4);
self.setMessage = function (message) {
// Use only the message box for displaying messages
if (messageBox) {
messageBox.setMessage(message);
messageBox.show();
}
};
self.enableButtons = function (enabled) {
self.attackButton1.setEnabled(enabled);
self.attackButton2.setEnabled(enabled);
self.attackButton3.setEnabled(enabled);
self.attackButton4.setEnabled(enabled);
};
self.hideMainMenu = function () {
self.attackButton1.visible = false;
self.attackButton2.visible = false;
self.attackButton3.visible = false;
self.attackButton4.visible = false;
};
self.showMainMenu = function () {
self.attackButton1.visible = true;
self.attackButton2.visible = true;
self.attackButton3.visible = true;
self.attackButton4.visible = true;
};
return self;
});
var Character = Container.expand(function (name, maxHealth, attacks) {
var self = Container.call(this);
self.name = name;
self.maxHealth = maxHealth;
self.health = maxHealth;
self.attacks = attacks || [];
self.isDefending = false;
// Create visual representation
self.visual = null;
self.takeDamage = function (amount) {
if (self.isDefending) {
amount = Math.floor(amount / 2);
self.isDefending = false;
}
self.health = Math.max(0, self.health - amount);
// Visual feedback
var damageEffect = LK.getAsset('damageEffect', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
alpha: 0.7
});
self.addChild(damageEffect);
tween(damageEffect, {
alpha: 0
}, {
duration: 500,
onFinish: function onFinish() {
damageEffect.destroy();
}
});
// Update health bar if exists
if (self.healthBar) {
self.updateHealthBar();
}
LK.getSound('hit').play();
return amount;
};
self.defend = function () {
self.isDefending = true;
LK.getSound('defend').play();
return "defending";
};
self.heal = function (amount) {
self.health = Math.min(self.maxHealth, self.health + amount);
// Update health bar if exists
if (self.healthBar) {
self.updateHealthBar();
}
return amount;
};
self.getAttack = function (index) {
return self.attacks[index];
};
self.createHealthBar = function () {
// Create health bar background
self.healthBarBg = LK.getAsset('healthBarBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 300
});
self.addChild(self.healthBarBg);
// Create health bar
self.healthBar = LK.getAsset('healthBar', {
anchorX: 0,
anchorY: 0.5,
x: -200,
y: 300
});
self.addChild(self.healthBar);
// Create health text
self.healthText = new Text2(self.health + "/" + self.maxHealth, {
size: 30,
fill: 0xFFFFFF,
font: "Impact"
});
self.healthText.anchor.set(0.5, 0.5);
self.healthText.x = 0;
self.healthText.y = 300;
self.addChild(self.healthText);
// Create name text
self.nameText = new Text2(self.name, {
size: 40,
fill: 0xFFFFFF,
font: "Impact"
});
self.nameText.anchor.set(0.5, 0.5);
self.nameText.x = 0;
self.nameText.y = 380;
self.addChild(self.nameText);
};
self.updateHealthBar = function () {
var healthPercent = self.health / self.maxHealth;
self.healthBar.width = 400 * healthPercent;
self.healthText.setText(self.health + "/" + self.maxHealth);
};
return self;
});
var Karen = Character.expand(function () {
var self = Character.call(this, "Karen", 100, [{
name: "Demand Manager",
damage: 20,
description: "Karen demanded to see the manager!"
}, {
name: "I know the owner !!",
damage: 25,
description: "Karen claims to know the owner!"
}, {
name: "Write a 1 star review !",
damage: 30,
description: "Karen threatened a bad review!"
}, {
name: "Your salary",
damage: 35,
description: "Karen threatened about employee's salary!"
}]);
self.visual = self.attachAsset('karen', {
anchorX: 0.5,
anchorY: 0.5
});
self.createHealthBar();
return self;
});
var Enemy = Character.expand(function (type) {
var self = Character.call(this);
if (type === "employee") {
self = Character.call(this, "Fast Food Employee", 100, [{
name: "Is there a Carin",
damage: 0,
defense: 15,
description: "Asked if there is another Karen named Carin!"
}, {
name: "Security Please",
damage: 30,
defense: 0,
description: "Called security for assistance!"
}, {
name: "Miss Calm Down",
damage: 15,
defense: 5,
description: "Asked Karen to please calm down..."
}, {
name: "Complaint Form",
damage: 25,
defense: 0,
description: "Offered a formal complaint form to fill."
}]);
self.visual = self.attachAsset('employee', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === "kid") {
self = Character.call(this, "Neighborhood Kid", 100, [{
name: "Ignore",
damage: 15,
description: "Completely ignore Karen's existence"
}, {
name: "Skateboard Trick",
damage: 25,
description: "Do a kickflip right in front of Karen"
}, {
name: "Ok Boomer",
damage: 35,
special: true,
description: "The ultimate generational comeback"
}]);
self.visual = self.attachAsset('kid', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === "manager") {
self = Character.call(this, "The Manager", 120, [{
name: "Corporate Policy",
damage: 20,
description: "Cite the actual written policy"
}, {
name: "Security Call",
damage: 30,
description: "Threaten to call security"
}, {
name: "Lifetime Ban",
damage: 40,
special: true,
description: "Ban Karen from the premises forever"
}, {
name: "Record Incident",
damage: 25,
description: "Start recording Karen with phone"
}]);
self.visual = self.attachAsset('manager', {
anchorX: 0.5,
anchorY: 0.5
});
}
self.createHealthBar();
self.chooseAction = function () {
// Simple AI - randomly choose an attack or defend
var rand = Math.random();
if (self.health < self.maxHealth * 0.3 && rand < 0.3) {
return {
type: "defend",
text: self.name + " prepares to defend!"
};
}
// Choose a random attack
var attackIndex = Math.floor(Math.random() * self.attacks.length);
var attack = self.attacks[attackIndex];
return {
type: "attack",
attack: attack,
text: self.name + " uses " + attack.name + "! " + (attack.description ? attack.description : "")
};
};
return self;
});
var MainMenu = Container.expand(function () {
var self = Container.call(this);
// Add menu background
self.background = self.attachAsset('menubackground', {
anchorX: 0.5,
anchorY: 0.5
});
// Remove title and subtitle text for cleaner look
// Start Button - centered on screen
self.startButton = new BattleButton("Start Game", 0, 0, 'attackButton');
self.startButton.onSelect = function () {
self.onStartGame();
};
self.addChild(self.startButton);
// Level select if player has unlocked additional levels
self.levelButtons = [];
self.updateLevelButtons = function () {
// Clear existing buttons
for (var i = 0; i < self.levelButtons.length; i++) {
self.removeChild(self.levelButtons[i]);
}
self.levelButtons = [];
// Empty function now - no level selection
};
// Default handler, will be overridden
self.onStartGame = function () {
console.log("Start game handler not set");
};
return self;
});
var MessageBox = Container.expand(function () {
var self = Container.call(this);
// Create message box background
self.background = new Container();
self.addChild(self.background);
// Create a semi-transparent black background
var bg = LK.getAsset('healthBarBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
alpha: 0.8
});
bg.width = 1600;
bg.height = 200;
self.background.addChild(bg);
// Create message text
self.messageText = new Text2("", {
size: 60,
fill: 0xFFFFFF,
font: "Impact"
});
self.messageText.anchor.set(0.5, 0.5);
self.addChild(self.messageText);
// Set message function
self.setMessage = function (message) {
self.messageText.setText(message);
};
// Show animation
self.show = function () {
self.visible = true;
self.alpha = 0;
tween(self, {
alpha: 1
}, {
duration: 300
});
};
// Hide animation
self.hide = function () {
tween(self, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
self.visible = false;
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222222
});
/****
* Game Code
****/
// Setup game state variables
var gameState = "menu"; // Can be "menu" or "battle"
var battleSystem, battleUI, attackMenu, scoreText, levelText;
// Create main menu
var mainMenu = new MainMenu();
mainMenu.x = 2048 / 2;
mainMenu.y = 2732 / 2;
game.addChild(mainMenu);
// Initialize menu level buttons based on storage data
mainMenu.updateLevelButtons();
// Handle starting the game from menu
mainMenu.onStartGame = function () {
// Hide menu
mainMenu.visible = false;
// Change state
gameState = "battle";
// Create battle elements if they don't exist
if (!battleSystem) {
// Create main battle system
battleSystem = new BattleSystem();
battleSystem.x = 2048 / 2;
battleSystem.y = 2732 / 2;
game.addChild(battleSystem);
// Create UI
battleUI = new BattleUI();
battleUI.x = 2048 / 2;
battleUI.y = 2732 - 300;
game.addChild(battleUI);
// Create attack menu initially with null karen parameter
attackMenu = new AttackMenu(null);
attackMenu.x = 2048 / 2;
attackMenu.y = 2732 - 300;
game.addChild(attackMenu);
// Create message box
messageBox = new MessageBox();
messageBox.x = 2048 / 2;
messageBox.y = 2732 / 2 - 650; // Position higher above characters
game.addChild(messageBox);
// Level text
levelText = new Text2("", {
size: 50,
fill: 0xFFFFFF,
font: "Impact"
});
levelText.anchor.set(0.5, 0.5);
levelText.x = 2048 / 2;
levelText.y = 380;
game.addChild(levelText);
// Scoreboard
scoreText = new Text2("Score: 0", {
size: 50,
fill: 0xFFFFFF,
font: "Impact"
});
scoreText.anchor.set(1, 0);
scoreText.x = 2048 - 50;
scoreText.y = 50;
game.addChild(scoreText);
} else {
// Make battle elements visible again
battleSystem.visible = true;
battleUI.visible = true;
attackMenu.visible = false;
scoreText.visible = true;
levelText.visible = true;
messageBox.visible = true;
}
// Karen now uses direct attack buttons
// Start the game with appropriate level
battleSystem.startBattle(battleSystem.currentLevel);
// Update level text
levelText.setText("Level " + battleSystem.currentLevel + "/3");
// Start the background music
LK.playMusic('battleMusic');
};
// Game update function
game.update = function () {
if (gameState === "battle") {
// Update score display
scoreText.setText("Score: " + LK.getScore());
}
}; ===================================================================
--- original.js
+++ change.js
@@ -412,33 +412,33 @@
damage: 35,
defense: 0,
description: "Karen threatened about employee's salary!"
}];
- self.attackButton1 = new BattleButton(karenMoves[0].name, -600, -50);
+ self.attackButton1 = new BattleButton(karenMoves[0].name, 0, -200);
self.attackButton1.attackData = karenMoves[0];
self.attackButton1.scale.set(1.5, 1.5); // Increase button size
self.attackButton1.onSelect = function () {
self.hideMainMenu();
battleSystem.executePlayerTurn(this.attackData);
};
self.addChild(self.attackButton1);
- self.attackButton2 = new BattleButton(karenMoves[1].name, -600, 70);
+ self.attackButton2 = new BattleButton(karenMoves[1].name, 0, -70);
self.attackButton2.attackData = karenMoves[1];
self.attackButton2.scale.set(1.5, 1.5); // Increase button size
self.attackButton2.onSelect = function () {
self.hideMainMenu();
battleSystem.executePlayerTurn(this.attackData);
};
self.addChild(self.attackButton2);
- self.attackButton3 = new BattleButton(karenMoves[2].name, 600, -50, 'attackButton');
+ self.attackButton3 = new BattleButton(karenMoves[2].name, 0, 60, 'attackButton');
self.attackButton3.attackData = karenMoves[2];
self.attackButton3.scale.set(1.5, 1.5); // Increase button size
self.attackButton3.onSelect = function () {
self.hideMainMenu();
battleSystem.executePlayerTurn(this.attackData);
};
self.addChild(self.attackButton3);
- self.attackButton4 = new BattleButton(karenMoves[3].name, 600, 70, 'attackButton');
+ self.attackButton4 = new BattleButton(karenMoves[3].name, 0, 190, 'attackButton');
self.attackButton4.attackData = karenMoves[3];
self.attackButton4.scale.set(1.5, 1.5); // Increase button size
self.attackButton4.onSelect = function () {
self.hideMainMenu();
karen a white blonde woman from the meme "karen" screaming and point her finger to the right. Single Game Texture. In-Game asset. 2d. High contrast. No shadows
kid with a ball Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
fast food employee. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
insde manager office. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
manager character upper body part. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
excuseme
Sound effect
writingreview
Sound effect
unacceptable
Sound effect
askmanager
Sound effect
payyoursalary
Sound effect
knowmyrights
Sound effect
knowtheowner
Sound effect
securityplease
Sound effect
istherecarin
Sound effect
misscalmdown
Sound effect
complainform
Sound effect
whatareyoudoing
Sound effect
police
Sound effect
talktoparents
Sound effect
privateproperty
Sound effect
gettinghurt
Sound effect
victory
Sound effect
ignoring
Sound effect
okboomer
Sound effect
viralontiktok
Sound effect
affraidofaballoon
Sound effect
protocol
Sound effect
giveananswer
Sound effect
therules
Sound effect
justiceattack
Sound effect
incompetent
Sound effect
totalrefund
Sound effect
notmyproblem
Sound effect
knwowhoiam
Sound effect
jingleremix
Music
gtasound
Music
office
Music