/**** * Classes ****/ // Assets will be automatically created and loaded during gameplay // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.direction = 0; // 0: right, 1: down, 2: left, 3: up self.update = function () { switch (self.direction) { case 0: self.x += self.speed; break; case 1: self.y += self.speed; break; case 2: self.x -= self.speed; break; case 3: self.y -= self.speed; break; } // Boundary check if (self.x < 0) { self.x = 0; } if (self.x > 2048) { self.x = 2048; } if (self.y < 0) { self.y = 0; } if (self.y > 2732) { self.y = 2732; } }; self.changeDirection = function () { self.direction = (self.direction + 1) % 4; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Change background color to sky blue }); /**** * Game Code ****/ var ball = game.addChild(new Ball()); ball.x = 1024; // Center horizontally ball.y = 1366; // Center vertically game.down = function (x, y, obj) { ball.changeDirection(); }; game.update = function () { ball.update(); };
===================================================================
--- original.js
+++ change.js
@@ -48,9 +48,9 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0xFFFFFF // Change background color to white
+ backgroundColor: 0x87CEEB // Change background color to sky blue
});
/****
* Game Code