User prompt
I want the track "8-bit" to be the background music
User prompt
Pls change the game logo
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Make the clear button bigger and downer
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Make an asset for the background
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Make background diff color
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Make the text white
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Skinnier buttons
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Just taller not bigger
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Make the buttons bigger
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Make it so if the input is a hex, the colors is the hex
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Add numbers and symbols and emojis
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Daniel is green
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Make "ronan" be purple, blue, pink and void purplr
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Pls
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = clearButton.toLocal(obj.position);' Line Number: 193
Code edit (1 edits merged)
Please save this source code
User prompt
Color Name Generator
Initial prompt
Type your name and it gives you four colors
/**** * Classes ****/ var ColorSquare = Container.expand(function () { var self = Container.call(this); var square = self.attachAsset('colorSquare', { anchorX: 0.5, anchorY: 0.5 }); var colorText = new Text2('#FFFFFF', { size: 40, fill: 0xffffff }); colorText.anchor.set(0.5, 0.5); colorText.y = 200; self.addChild(colorText); self.setColor = function (color) { square.tint = color; colorText.setText('#' + color.toString(16).padStart(6, '0').toUpperCase()); }; return self; }); var KeyboardKey = Container.expand(function (letter) { var self = Container.call(this); var keyBg = self.attachAsset('keyboardKey', { anchorX: 0.5, anchorY: 0.5 }); var keyText = new Text2(letter, { size: 70, fill: 0xffffff }); keyText.anchor.set(0.5, 0.5); self.addChild(keyText); self.letter = letter; self.down = function (x, y, obj) { keyBg.tint = 0xcccccc; if (letter === 'DEL') { if (currentName.length > 0) { currentName = currentName.slice(0, -1); updateDisplay(); } } else { if (currentName.length < 15) { currentName += letter; updateDisplay(); } } }; self.up = function (x, y, obj) { keyBg.tint = 0xe0e0e0; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xffffff }); /**** * Game Code ****/ var currentName = ''; var colorSquares = []; var keyboardKeys = []; // Title var titleText = new Text2('Color Name Generator', { size: 80, fill: 0xffffff }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 200; game.addChild(titleText); // Instructions var instructionText = new Text2('Type your name to discover your colors', { size: 50, fill: 0xffffff }); instructionText.anchor.set(0.5, 0.5); instructionText.x = 1024; instructionText.y = 300; game.addChild(instructionText); // Input display var inputBg = game.attachAsset('inputBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 450 }); var inputText = new Text2('', { size: 60, fill: 0xffffff }); inputText.anchor.set(0.5, 0.5); inputText.x = 1024; inputText.y = 450; game.addChild(inputText); // Color squares for (var i = 0; i < 4; i++) { var square = new ColorSquare(); square.x = 300 + i * 400; square.y = 700; colorSquares.push(square); game.addChild(square); } // Keyboard layout var keyboardLayout = [['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'], ['Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P'], ['A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L'], ['Z', 'X', 'C', 'V', 'B', 'N', 'M', 'DEL'], ['!', '@', '#', '$', '%', '^', '&', '*', '(', ')'], ['😀', '😂', '❤️', '🔥', '⭐', '🌟', '💫', '🎉', '🎊', '✨']]; var startY = 1000; for (var row = 0; row < keyboardLayout.length; row++) { var rowKeys = keyboardLayout[row]; var startX = 1024 - (rowKeys.length - 1) * 70; for (var col = 0; col < rowKeys.length; col++) { var key = new KeyboardKey(rowKeys[col]); key.x = startX + col * 140; key.y = startY + row * 220; keyboardKeys.push(key); game.addChild(key); } } // Clear button var clearButton = game.attachAsset('clearButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2210 }); var clearText = new Text2('CLEAR', { size: 60, fill: 0xFFFFFF }); clearText.anchor.set(0.5, 0.5); clearText.x = 1024; clearText.y = 2210; game.addChild(clearText); // Hash function to generate colors from name function hashCode(str) { var hash = 0; for (var i = 0; i < str.length; i++) { var _char = str.charCodeAt(i); hash = (hash << 5) - hash + _char; hash = hash & hash; // Convert to 32-bit integer } return hash; } function generateColors(name) { if (name.length === 0) return [0xcccccc, 0xcccccc, 0xcccccc, 0xcccccc]; // Check if input is a hex color (with or without #) var hexInput = name.toLowerCase(); if (hexInput.charAt(0) === '#') { hexInput = hexInput.substring(1); } var isHex = /^[0-9a-f]{6}$/i.test(hexInput); if (isHex) { var baseColor = parseInt(hexInput, 16); // Generate 4 variations of the hex color var colors = []; colors.push(baseColor); // Original color // Create lighter version var r = baseColor >> 16 & 0xFF; var g = baseColor >> 8 & 0xFF; var b = baseColor & 0xFF; var lighter = Math.min(255, r + 50) << 16 | Math.min(255, g + 50) << 8 | Math.min(255, b + 50); colors.push(lighter); // Create darker version var darker = Math.max(0, r - 50) << 16 | Math.max(0, g - 50) << 8 | Math.max(0, b - 50); colors.push(darker); // Create complementary color var comp = 255 - r << 16 | 255 - g << 8 | 255 - b; colors.push(comp); return colors; } // Special case for "ronan" - return purple, blue, pink, void purple if (name.toLowerCase() === 'ronan') { return [0x8b5cf6, 0x3b82f6, 0xf472b6, 0x4c1d95]; // purple, blue, pink, void purple } // Special case for "daniel" - return green colors if (name.toLowerCase() === 'daniel') { return [0x22c55e, 0x16a34a, 0x15803d, 0x166534]; // different shades of green } var hash = hashCode(name); var colors = []; for (var i = 0; i < 4; i++) { var seed = hash + i * 123456; var r = Math.abs(seed % 256); var g = Math.abs((seed >> 8) % 256); var b = Math.abs((seed >> 16) % 256); // Ensure colors are vibrant enough if (r < 50) r += 50; if (g < 50) g += 50; if (b < 50) b += 50; var color = r << 16 | g << 8 | b; colors.push(color); } return colors; } function updateDisplay() { inputText.setText(currentName || 'Enter your name...'); var colors = generateColors(currentName); for (var i = 0; i < 4; i++) { colorSquares[i].setColor(colors[i]); } } // Clear button functionality clearButton.interactive = true; game.down = function (x, y, obj) { // Check if click is within clear button bounds using direct coordinate comparison var buttonLeft = clearButton.x - 150; var buttonRight = clearButton.x + 150; var buttonTop = clearButton.y - 60; var buttonBottom = clearButton.y + 60; if (x >= buttonLeft && x <= buttonRight && y >= buttonTop && y <= buttonBottom) { clearButton.tint = 0xcc5555; currentName = ''; updateDisplay(); } }; game.up = function (x, y, obj) { clearButton.tint = 0xff6b6b; }; // Initialize display updateDisplay();
===================================================================
--- original.js
+++ change.js
@@ -8,9 +8,9 @@
anchorY: 0.5
});
var colorText = new Text2('#FFFFFF', {
size: 40,
- fill: 0x000000
+ fill: 0xffffff
});
colorText.anchor.set(0.5, 0.5);
colorText.y = 200;
self.addChild(colorText);
@@ -27,9 +27,9 @@
anchorY: 0.5
});
var keyText = new Text2(letter, {
size: 70,
- fill: 0x000000
+ fill: 0xffffff
});
keyText.anchor.set(0.5, 0.5);
self.addChild(keyText);
self.letter = letter;
@@ -68,18 +68,18 @@
var keyboardKeys = [];
// Title
var titleText = new Text2('Color Name Generator', {
size: 80,
- fill: 0x333333
+ fill: 0xffffff
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 200;
game.addChild(titleText);
// Instructions
var instructionText = new Text2('Type your name to discover your colors', {
size: 50,
- fill: 0x666666
+ fill: 0xffffff
});
instructionText.anchor.set(0.5, 0.5);
instructionText.x = 1024;
instructionText.y = 300;
@@ -92,9 +92,9 @@
y: 450
});
var inputText = new Text2('', {
size: 60,
- fill: 0x000000
+ fill: 0xffffff
});
inputText.anchor.set(0.5, 0.5);
inputText.x = 1024;
inputText.y = 450;
Modern App Store icon, high definition, square with rounded corners, for a game titled "Color Name Generator" and with the description "Type your name and discover your personalized four-color palette generated uniquely from your input.". No text on icon!
Keyboard button (black). No background. Transparent background. Blank background. Shadows. 3d. In-Game asset. Top angle.
Red button. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Cool purple and red galaxy background. In-Game asset. 2d. High contrast. No shadows
Pure White Planet. In-Game asset. 2d. High contrast. No shadows