User prompt
Make actual music
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'comboText.style.fill = comboColors[colorIndex];' Line Number: 750
User prompt
Make the bottom circles (hitnotes) higher
User prompt
Make it so if the accuracy is less than 40% game over and the background purple
User prompt
Or notes are circles with 12345678§∆×÷π√✓><
User prompt
Try making the notes to <>∆✓
User prompt
Make so i can choose
User prompt
The notes too
User prompt
Make bigger
User prompt
Make 4 squares in the bottom for me to click
User prompt
Exactly:
Click anywhere when the glowing notes reach the bottom area!
User prompt
Make it exactly:
Click anywhere when the glowing notes reach the bottom area!
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Note = Container.expand(function (type, lane) {
var self = Container.call(this);
self.type = type || 'regular'; // 'regular' or 'hold'
self.lane = lane || 0;
self.speed = 8;
self.hit = false;
self.missed = false;
self.holdPressed = false;
self.holdDuration = 0;
self.maxHoldDuration = 0;
self.colorIndex = Math.floor(Math.random() * 5) + 1; // 1-5 for different colors
self.lastY = self.y;
// Musical note symbols
var symbols = ['♪', '♫', '♩', '♬', '♭'];
self.symbol = symbols[self.colorIndex - 1];
// Create note graphics based on type
if (self.type === 'hold') {
self.noteGraphics = self.attachAsset('noteHold' + self.colorIndex, {
anchorX: 0.5,
anchorY: 0.5
});
self.maxHoldDuration = 60; // 1 second at 60fps
} else {
self.noteGraphics = self.attachAsset('noteRegular' + self.colorIndex, {
anchorX: 0.5,
anchorY: 0.5
});
}
// Add text symbol
self.symbolText = new Text2(self.symbol, {
size: 40,
fill: 0xffffff
});
self.symbolText.anchor.set(0.5, 0.5);
self.addChild(self.symbolText);
// Position based on lane
self.x = 256 + self.lane * 384; // 4 lanes across screen
self.y = -100;
self.lastY = self.y;
self.update = function () {
self.lastY = self.y;
self.y += self.speed;
// Add pulsing glow effect
var pulse = Math.sin(LK.ticks * 0.2) * 0.2 + 0.8;
self.noteGraphics.alpha = pulse;
self.alpha = pulse;
// Check if note is in hit zone
var hitZoneY = 2732 - 150;
var distanceFromHitZone = Math.abs(self.y - hitZoneY);
// Miss detection - transition from inside to outside hit zone
if (self.lastY <= hitZoneY + 100 && self.y > hitZoneY + 100 && !self.hit && !self.missed) {
self.missed = true;
combo = 0;
accuracy.total++;
accuracy.missed++;
LK.getSound('miss').play();
}
// Handle hold notes
if (self.type === 'hold' && self.hit && self.holdPressed) {
self.holdDuration++;
// Change opacity while holding
self.noteGraphics.alpha = 0.5;
}
};
return self;
});
var ParticleEffect = Container.expand(function (x, y, color) {
var self = Container.call(this);
self.x = x;
self.y = y;
self.lifetime = 30;
self.age = 0;
self.particle = self.attachAsset('particle', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8
});
// Tint with passed color or random neon color
if (color) {
self.particle.tint = color;
} else {
var colors = [0x7d4dff, 0xb366ff, 0xff65d7, 0xff8fe6, 0x65b3ff];
self.particle.tint = colors[Math.floor(Math.random() * colors.length)];
}
self.velocityX = (Math.random() - 0.5) * 15;
self.velocityY = (Math.random() - 0.5) * 15 - 8;
self.update = function () {
self.age++;
self.x += self.velocityX;
self.y += self.velocityY;
self.velocityY += 0.3; // Gravity effect
var alpha = 1 - self.age / self.lifetime;
self.particle.alpha = alpha;
var scale = 0.8 + (1 - alpha) * 0.5;
self.particle.scaleX = scale;
self.particle.scaleY = scale;
if (self.age >= self.lifetime) {
self.destroy();
for (var i = particles.length - 1; i >= 0; i--) {
if (particles[i] === self) {
particles.splice(i, 1);
break;
}
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x0a0a1a
});
/****
* Game Code
****/
// Neon-style note shapes with various colors
// Game variables
var notes = [];
var particles = [];
var combo = 0;
var score = 0;
var accuracy = {
perfect: 0,
good: 0,
missed: 0,
total: 0
};
var gameStarted = false;
var noteSpawnTimer = 0;
var activeTouches = {};
var hitZoneLastAlpha = 0.2;
// Create hit zone with neon glow effect
var hitZone = game.addChild(LK.getAsset('hitZone', {
anchorX: 0.5,
anchorY: 0.5
}));
hitZone.x = 2048 / 2;
hitZone.y = 2732 - 150;
hitZone.alpha = 0.2;
// Create lane markers with neon styling
for (var i = 0; i < 4; i++) {
var laneMarker = game.addChild(LK.getAsset('trail', {
anchorX: 0.5,
anchorY: 0.5,
scaleY: 30
}));
laneMarker.x = 256 + i * 384;
laneMarker.y = 2732 / 2;
laneMarker.alpha = 0.15;
}
// Create 4 clickable squares at the bottom for each lane
var laneButtons = [];
for (var i = 0; i < 4; i++) {
var laneButton = game.addChild(LK.getAsset('noteRegular' + (i + 1), {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.0,
scaleY: 2.0
}));
laneButton.x = 256 + i * 384;
laneButton.y = 2732 - 75; // Position at bottom hit zone
laneButton.alpha = 0.6;
laneButton.lane = i;
laneButtons.push(laneButton);
}
// UI Elements with neon colors
var scoreText = new Text2('Score: 0', {
size: 60,
fill: 0x9D65FF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
var comboText = new Text2('Combo: 0', {
size: 50,
fill: 0xFF65D7
});
comboText.anchor.set(1, 0);
LK.gui.topRight.addChild(comboText);
var accuracyText = new Text2('Accuracy: 100%', {
size: 40,
fill: 0x65B3FF
});
accuracyText.anchor.set(0, 0);
LK.gui.topLeft.addChild(accuracyText);
accuracyText.x = 120; // Offset from menu button
function spawnNote() {
var lane = Math.floor(Math.random() * 4);
var noteType = Math.random() < 0.2 ? 'hold' : 'regular';
var note = new Note(noteType, lane);
notes.push(note);
game.addChild(note);
}
function updateScore(hitType) {
var basePoints = 100;
var multiplier = Math.max(1, Math.floor(combo / 10) + 1);
if (hitType === 'perfect') {
score += basePoints * 2 * multiplier;
accuracy.perfect++;
} else if (hitType === 'good') {
score += basePoints * multiplier;
accuracy.good++;
}
accuracy.total++;
LK.setScore(score);
scoreText.setText('Score: ' + score);
comboText.setText('Combo: ' + combo);
var accuracyPercent = Math.round((accuracy.perfect + accuracy.good) / accuracy.total * 100);
accuracyText.setText('Accuracy: ' + accuracyPercent + '%');
}
function createParticleEffect(x, y, color) {
for (var i = 0; i < 8; i++) {
var particle = new ParticleEffect(x, y, color);
particles.push(particle);
game.addChild(particle);
}
}
function getLaneFromX(x) {
if (x < 448) {
return 0;
}
if (x < 832) {
return 1;
}
if (x < 1216) {
return 2;
}
return 3;
}
game.down = function (x, y, obj) {
var lane = getLaneFromX(x);
var hitZoneY = 2732 - 150;
var hitFound = false;
// Add visual feedback to lane button
if (laneButtons[lane]) {
laneButtons[lane].alpha = 1.0;
tween(laneButtons[lane], {
scaleX: 2.4,
scaleY: 2.4
}, {
duration: 100
});
}
// Find the closest note in this lane
var closestNote = null;
var closestDistance = Infinity;
for (var i = 0; i < notes.length; i++) {
var note = notes[i];
if (note.lane === lane && !note.hit && !note.missed) {
var distance = Math.abs(note.y - hitZoneY);
if (distance < closestDistance) {
closestDistance = distance;
closestNote = note;
}
}
}
if (closestNote && closestDistance < 100) {
closestNote.hit = true;
hitFound = true;
if (closestNote.type === 'hold') {
closestNote.holdPressed = true;
activeTouches[lane] = true;
}
// Determine hit accuracy
var hitType = 'good';
var noteColor = [0x7d4dff, 0xb366ff, 0xff65d7, 0xff8fe6, 0x65b3ff][closestNote.colorIndex - 1];
if (closestDistance < 40) {
hitType = 'perfect';
combo++;
LK.getSound('hitPerfect').play();
createParticleEffect(closestNote.x, closestNote.y, noteColor);
// Flash screen effect for perfect hits
LK.effects.flashScreen(noteColor, 200);
} else {
combo++;
LK.getSound('hitGood').play();
createParticleEffect(closestNote.x, closestNote.y, noteColor);
}
updateScore(hitType);
// Flash hit zone with note color
tween(hitZone, {
alpha: 0.6
}, {
duration: 100,
onFinish: function onFinish() {
tween(hitZone, {
alpha: 0.2
}, {
duration: 300
});
}
});
}
if (!hitFound) {
combo = 0;
comboText.setText('Combo: 0');
}
};
game.up = function (x, y, obj) {
var lane = getLaneFromX(x);
activeTouches[lane] = false;
// Reset visual feedback for lane button
if (laneButtons[lane]) {
laneButtons[lane].alpha = 0.6;
tween(laneButtons[lane], {
scaleX: 2.0,
scaleY: 2.0
}, {
duration: 150
});
}
// Release hold notes in this lane
for (var i = 0; i < notes.length; i++) {
var note = notes[i];
if (note.lane === lane && note.type === 'hold' && note.holdPressed) {
note.holdPressed = false;
// Score based on hold duration
if (note.holdDuration >= note.maxHoldDuration * 0.8) {
combo++;
updateScore('perfect');
} else if (note.holdDuration >= note.maxHoldDuration * 0.5) {
updateScore('good');
} else {
combo = 0;
}
}
}
};
game.update = function () {
// Start background music
if (!gameStarted) {
LK.playMusic('bgmusic');
gameStarted = true;
}
// Add pulsing glow effect to hit zone
var hitZonePulse = Math.sin(LK.ticks * 0.15) * 0.1 + 0.2;
hitZone.alpha = hitZonePulse;
// Add subtle pulsing effect to lane buttons
for (var i = 0; i < laneButtons.length; i++) {
if (!activeTouches[i]) {
var buttonPulse = Math.sin(LK.ticks * 0.1 + i * 0.5) * 0.1 + 0.6;
laneButtons[i].alpha = buttonPulse;
}
}
// Spawn notes
noteSpawnTimer++;
if (noteSpawnTimer >= 40) {
// Slightly faster spawn rate
spawnNote();
noteSpawnTimer = 0;
}
// Clean up off-screen notes
for (var i = notes.length - 1; i >= 0; i--) {
var note = notes[i];
// Remove notes that are off screen or completed
if (note.y > 2800 || note.hit && note.type === 'regular' || note.hit && note.type === 'hold' && !note.holdPressed && note.holdDuration > 0) {
note.destroy();
notes.splice(i, 1);
}
}
// Update hold note states
for (var lane = 0; lane < 4; lane++) {
if (!activeTouches[lane]) {
for (var j = 0; j < notes.length; j++) {
var note = notes[j];
if (note.lane === lane && note.type === 'hold' && note.holdPressed) {
note.holdPressed = false;
}
}
}
}
// Add combo glow effect
if (combo > 10) {
var comboColors = ["#ff65d7", "#9d65ff", "#65b3ff", "#ff8fe6"];
var colorIndex = Math.floor(LK.ticks / 10 % comboColors.length);
comboText.style.fill = comboColors[colorIndex];
}
// End game condition (for demo purposes, end after reaching high score)
if (score >= 50000) {
LK.showYouWin();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -166,10 +166,10 @@
for (var i = 0; i < 4; i++) {
var laneButton = game.addChild(LK.getAsset('noteRegular' + (i + 1), {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 1.2,
- scaleY: 1.2
+ scaleX: 2.0,
+ scaleY: 2.0
}));
laneButton.x = 256 + i * 384;
laneButton.y = 2732 - 75; // Position at bottom hit zone
laneButton.alpha = 0.6;
@@ -246,10 +246,10 @@
// Add visual feedback to lane button
if (laneButtons[lane]) {
laneButtons[lane].alpha = 1.0;
tween(laneButtons[lane], {
- scaleX: 1.4,
- scaleY: 1.4
+ scaleX: 2.4,
+ scaleY: 2.4
}, {
duration: 100
});
}
@@ -314,10 +314,10 @@
// Reset visual feedback for lane button
if (laneButtons[lane]) {
laneButtons[lane].alpha = 0.6;
tween(laneButtons[lane], {
- scaleX: 1.2,
- scaleY: 1.2
+ scaleX: 2.0,
+ scaleY: 2.0
}, {
duration: 150
});
}