User prompt
Play music file number 17 as background music at game start
User prompt
revolver sound file no. 16
User prompt
make game music file number 4
User prompt
Make the whip sound file number 11
User prompt
The background can be made a little more western and zombie themed.
User prompt
Let's add game time to the game
User prompt
Upgrades do not drop from enemies, you get 1 upgrade every 2 minutes
User prompt
Upgrades only drop from bosses, bosses die in 5 lashes
User prompt
Bosses can only be killed by revolver bullets. Revolver bullets give priority to them. Bosses are pushed back when they are hit with a whip.
User prompt
Dropped add-ons come directly to the character. 1 boss should be added. This boss comes every 1 minute and when it is killed, the upgrades are dropped. When the boss is killed, the game speed increases.
User prompt
The character will remain fixed, there will be no time limit for using the whip, the enemy will be thrown every time it is pressed and will die in a single hit. The monsters in the game are slow at the beginning, the game will speed up a little after every 1 minute, and 1 development will come at the end of 2 minutes. The game is endless, each monster you kill gives 1 point, the duration of the revovlers is 10 seconds, the developments received are reduced to at least 4 seconds, 5 must be purchased, the range of the whip will be a little longer.
User prompt
Shoot at the nearest opponent based on the revolver keys and have a joystick for movement in the game
Code edit (1 edits merged)
Please save this source code
User prompt
Cowboy Whip & Revolver: Forest Showdown
Initial prompt
square, we are in the middle, a map where we can move in all directions, the map is green and forested, enemies come from everywhere, we are cowboys, we hit the characters with a whip in our hands, we have 1 revolver, the firing time is 3 seconds, we can shorten the rewards that drop during the game, when we get 3 features, we switch to weapons, weapon features come as the level speeds up, if we get 3 weapons, a pump-action pistol comes, as the game progresses, the monsters that come speed up
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
There is a + on the gun. In-Game asset. 2d. High contrast. No shadows
Zombie. In-Game asset. 2d. High contrast. No shadows
revovler. In-Game asset. 2d. High contrast. No shadows
Pump bullet. In-Game asset. 2d. High contrast. No shadows
Cowboy. In-Game asset. 2d. High contrast. No shadows
whip. In-Game asset. 2d. High contrast. No shadows
center circle. In-Game asset. 2d. High contrast. No shadows