User prompt
Please fix the bug: 'levelProgressBar is not defined' in or related to this line: 'if (levelProgressBar && typeof levelProgressBar.update === 'function') {' Line Number: 1489
User prompt
Please fix the bug: 'statsPanel is not defined' in or related to this line: 'if (statsPanel && typeof statsPanel.update === 'function') {' Line Number: 1477
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'checkSpecialEvents is not defined' in or related to this line: 'checkSpecialEvents();' Line Number: 1464
User prompt
Please fix the bug: 'checkSpecialEvents is not defined' in or related to this line: 'checkSpecialEvents();' Line Number: 1460
User prompt
Please fix the bug: 'checkSpecialEvents is not defined' in or related to this line: 'checkSpecialEvents();' Line Number: 1460
User prompt
refactor all font related code.
User prompt
Please fix the bug: 'checkSpecialEvents is not defined' in or related to this line: 'checkSpecialEvents();' Line Number: 1468
User prompt
Please fix the bug: 'checkSpecialEvents is not defined' in or related to this line: 'checkSpecialEvents();' Line Number: 1468
User prompt
Please fix the bug: 'checkSpecialEvents is not defined' in or related to this line: 'checkSpecialEvents();' Line Number: 1468
User prompt
Please fix the bug: 'checkSpecialEvents is not defined' in or related to this line: 'checkSpecialEvents();' Line Number: 1467
User prompt
Please fix the bug: 'checkSpecialEvents is not defined' in or related to this line: 'checkSpecialEvents();' Line Number: 1464
User prompt
Please fix the bug: 'fontSizeBase is not defined' in or related to this line: 'var buttonText = new Text2(text, {' Line Number: 652
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'for (var i = 0; i < messages.length; i++) {' Line Number: 359
User prompt
i can't play it. it is not playable.
User prompt
do that for all buttons
User prompt
anchor buttontext to the button image.
User prompt
continue
User prompt
contiunue
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'for (var i = 0; i < messages.length; i++) {' Line Number: 361 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'for (var i = 0; i < messages.length; i++) {' Line Number: 359 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'for (var i = 0; i < messages.length; i++) {' Line Number: 359 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5, scale: 0.6 }); birdGraphics.tint = 0xFF0000; self.health = 20; self.speed = 1 + Math.random(); self.value = 10; self.update = function () { if (cats.length > 0) { var nearestCat = cats[0]; var minDist = 10000; cats.forEach(function (cat) { var dist = Math.sqrt(Math.pow(cat.x - self.x, 2) + Math.pow(cat.y - self.y, 2)); if (dist < minDist) { minDist = dist; nearestCat = cat; } }); var dx = nearestCat.x - self.x; var dy = nearestCat.y - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 10) { self.x += dx / dist * self.speed; self.y += dy / dist * self.speed; } if (dist < 50) { self.health -= nearestCat.level; createSparkleEffect(self.x, self.y, 0xFF0000, 2); if (self.health <= 0) { handleEnemyDefeat(self, self.value); game.removeChild(self); birds.splice(birds.indexOf(self), 1); } } } }; return self; }); var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5, scale: 0.8 }); self.level = 1; self.productionRate = 0.5; self.lastProductionTime = 0; self.speed = 2; self.attackPower = 10; self.attackRange = 150; self.type = 'cat'; var levelCircle = new Container(); var levelCircleGraphics = levelCircle.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 0.5 }); levelCircleGraphics.tint = 0x000000; levelCircle.x = 0; levelCircle.y = -catGraphics.height / 2 - 10; levelCircle.alpha = 0.7; self.addChild(levelCircle); var levelText = createGameText("Lvl " + self.level, { sizeFactor: 0.8, anchorX: 0.5, anchorY: 0.5, fill: 0xFFFFFF }); levelCircle.addChild(levelText); var powerUpIndicator = new Container(); var powerUpGraphics = powerUpIndicator.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 0.4 }); powerUpGraphics.tint = 0xFFFFFF; powerUpIndicator.x = 0; powerUpIndicator.y = catGraphics.height / 2 + 5; powerUpIndicator.alpha = 0; self.addChild(powerUpIndicator); self.updateLevel = function (newLevel) { self.level = newLevel; updateTextProperties(levelText, { text: "Lvl " + self.level }); }; self.upgrade = function () { self.level++; self.productionRate *= 1.2; self.speed *= 1.1; self.attackPower *= 1.2; self.attackRange *= 1.05; self.updateLevel(self.level); levelCircleGraphics.tint = 0x000000; var levelUpEffect = new Container(); var levelUpGraphics = levelUpEffect.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 1.5 }); levelUpGraphics.tint = 0xFFFFFF; levelUpEffect.x = 0; levelUpEffect.y = -catGraphics.height / 2 - 10; levelUpEffect.alpha = 1; self.addChild(levelUpEffect); var startTime = LK.ticks; levelUpEffect.update = function () { var elapsed = (LK.ticks - startTime) / 60; levelUpEffect.scale.set(1.5 - elapsed * 0.5); levelUpEffect.alpha = 1 - elapsed; if (elapsed >= 1) { self.removeChild(levelUpEffect); } }; }; self.applyPowerUp = function (type, duration) { self.powerUps = self.powerUps || {}; self.powerUps[type] = LK.ticks + duration * 60; if (type === "speed") { self.speed *= 2; powerUpGraphics.tint = 0x00FFFF; } else if (type === "attack") { self.attackPower *= 2; powerUpGraphics.tint = 0xFF0000; } powerUpIndicator.alpha = 0.8; createSparkleEffect(self.x, self.y, powerUpGraphics.tint, 10); }; self.update = function () { var currentTime = LK.ticks / 60; if (currentTime - self.lastProductionTime > 1) { sparkles += self.productionRate * self.level; self.lastProductionTime = currentTime; if (Math.random() < 0.3) { createSparkleEffect(self.x, self.y); } } self.rotation = Math.sin(LK.ticks / 120) * 0.03; if (self.powerUps) { var hasPowerUp = false; for (var type in self.powerUps) { if (self.powerUps[type] < LK.ticks) { if (type === "speed") { self.speed /= 2; } else if (type === "attack") { self.attackPower /= 2; } delete self.powerUps[type]; } else { hasPowerUp = true; var color = type === "speed" ? 0x00FFFF : 0xFF0000; if (Math.random() < 0.1) { createSparkleEffect(self.x, self.y, color, 1); } } } powerUpIndicator.alpha = hasPowerUp ? 0.8 : 0; } }; return self; }); var CatStatusDisplay = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 3 }); bg.tint = 0x663300; bg.alpha = 0.7; var titleText = createGameText("Cat Status", { sizeFactor: 0.9, fontWeight: 'bold' }); titleText.anchor.set(0.5, 0); titleText.y = -fontSizeBase * 1.5; self.addChild(titleText); var countText = createGameText("Count: 0", { sizeFactor: 0.8 }); countText.anchor.set(0.5, 0); countText.y = -fontSizeBase * 0.5; self.addChild(countText); var powerText = createGameText("Power: 1.0", { sizeFactor: 0.8 }); powerText.anchor.set(0.5, 0); powerText.y = fontSizeBase * 0.5; self.addChild(powerText); self.update = function () { countText.text = "Count: " + cats.length; var totalPower = 0; cats.forEach(function (cat) { totalPower += cat.level || 1; }); var avgPower = cats.length > 0 ? (totalPower / cats.length).toFixed(1) : "0.0"; powerText.text = "Avg Power: " + avgPower; }; return self; }); var Garden = Container.expand(function () { var self = Container.call(this); var gardenGraphics = self.attachAsset('grass-back', { anchorX: 0.5, anchorY: 1, scale: 1.2 }); self.update = function () { self.x += Math.sin(LK.ticks / 200) * 0.1; }; return self; }); var Kitten = Container.expand(function () { var self = Container.call(this); var kittenGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5, scale: 0.6 }); kittenGraphics.tint = 0xFFCC99; self.level = 1; self.productionRate = 0.3; self.lastProductionTime = 0; self.speed = 3; self.attackPower = 5; self.attackRange = 100; self.type = 'kitten'; var levelCircle = new Container(); var levelCircleGraphics = levelCircle.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 0.4 }); levelCircleGraphics.tint = 0x000000; levelCircle.x = 0; levelCircle.y = -kittenGraphics.height / 2 - 8; levelCircle.alpha = 0.7; self.addChild(levelCircle); var levelText = createGameText("Lvl " + self.level, { sizeFactor: 0.7, anchorX: 0.5, anchorY: 0.5, fill: 0xFFFFFF }); levelCircle.addChild(levelText); var powerUpIndicator = new Container(); var powerUpGraphics = powerUpIndicator.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 0.3 }); powerUpGraphics.tint = 0xFFFFFF; powerUpIndicator.x = 0; powerUpIndicator.y = kittenGraphics.height / 2 + 4; powerUpIndicator.alpha = 0; self.addChild(powerUpIndicator); self.updateLevel = function (newLevel) { self.level = newLevel; updateTextProperties(levelText, { text: "Lvl " + self.level }); }; self.upgrade = function () { self.level++; self.productionRate *= 1.2; self.speed *= 1.15; self.attackPower *= 1.15; self.attackRange *= 1.03; self.updateLevel(self.level); levelCircleGraphics.tint = 0x000000; var levelUpEffect = new Container(); var levelUpGraphics = levelUpEffect.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 1.2 }); levelUpGraphics.tint = 0xFFFFFF; levelUpEffect.x = 0; levelUpEffect.y = -kittenGraphics.height / 2 - 8; levelUpEffect.alpha = 1; self.addChild(levelUpEffect); var startTime = LK.ticks; levelUpEffect.update = function () { var elapsed = (LK.ticks - startTime) / 60; levelUpEffect.scale.set(1.2 - elapsed * 0.4); levelUpEffect.alpha = 1 - elapsed; if (elapsed >= 1) { self.removeChild(levelUpEffect); } }; }; self.applyPowerUp = function (type, duration) { self.powerUps = self.powerUps || {}; self.powerUps[type] = LK.ticks + duration * 60; if (type === "speed") { self.speed *= 2; powerUpGraphics.tint = 0x00FFFF; } else if (type === "attack") { self.attackPower *= 2; powerUpGraphics.tint = 0xFF0000; } powerUpIndicator.alpha = 0.8; createSparkleEffect(self.x, self.y, powerUpGraphics.tint, 8); }; self.update = function () { var currentTime = LK.ticks / 60; if (currentTime - self.lastProductionTime > 1) { sparkles += self.productionRate * self.level; self.lastProductionTime = currentTime; if (Math.random() < 0.3) { createSparkleEffect(self.x, self.y); } } self.rotation = Math.sin(LK.ticks / 90) * 0.05; if (self.powerUps) { var hasPowerUp = false; for (var type in self.powerUps) { if (self.powerUps[type] < LK.ticks) { if (type === "speed") { self.speed /= 2; } else if (type === "attack") { self.attackPower /= 2; } delete self.powerUps[type]; } else { hasPowerUp = true; var color = type === "speed" ? 0x00FFFF : 0xFF0000; if (Math.random() < 0.1) { createSparkleEffect(self.x, self.y, color, 1); } } } powerUpIndicator.alpha = hasPowerUp ? 0.8 : 0; } }; return self; }); var LevelIndicator = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 3 }); bg.tint = 0x000000; bg.alpha = 0.7; var levelText = createGameText("Level " + playerLevel, { sizeFactor: 1, fill: 0xFFFFFF }); levelText.anchor.set(0.5, 0); levelText.y = 10; self.addChild(levelText); var multiplierText = createGameText("x" + levelMultiplier.toFixed(1), { sizeFactor: 0.8, fill: 0xFFD700 }); multiplierText.anchor.set(0.5, 0); multiplierText.y = fontSizeBase * 2; self.addChild(multiplierText); self.update = function () { updateTextProperties(levelText, { text: "Level " + playerLevel }); updateTextProperties(multiplierText, { text: "x" + levelMultiplier.toFixed(1) }); }; return self; }); var LevelProgressBar = Container.expand(function () { var self = Container.call(this); var bgBar = self.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 0.1 }); bgBar.tint = 0x333333; self.addChild(bgBar); var progressBar = self.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 0.1 }); progressBar.tint = 0x00FF00; self.progressBar = progressBar; self.addChild(progressBar); var labelText = createGameText("Next Level", { sizeFactor: 0.7 }); labelText.anchor.set(0.5, 1); labelText.y = -5; self.addChild(labelText); self.update = function () { var enemiesForNextLevel = playerLevel * 10; var currentLevelEnemies = enemiesDefeated % enemiesForNextLevel; var progress = currentLevelEnemies / enemiesForNextLevel; progressBar.scale.x = progress * 2; updateTextProperties(labelText, { text: "Next Level: " + currentLevelEnemies + "/" + enemiesForNextLevel }); }; return self; }); var MainGarden = Container.expand(function () { var self = Container.call(this); var gardenGraphics = self.attachAsset('grass-front', { anchorX: 0.5, anchorY: 0.5, scale: 1.5 }); self.interactive = true; self.buttonMode = true; self.on('pointerdown', function (event) { sparkles += clickMultiplier; createSparkleEffect(event.data.global.x, event.data.global.y); if (Math.random() < 0.2) { var soundIndex = Math.floor(Math.random() * sounds.length); LK.getSound(sounds[soundIndex]).play(); } }); return self; }); var NotificationArea = Container.expand(function () { var self = Container.call(this); var messages = []; var maxMessages = 3; self.addMessage = function (message) { var messageText = createGameText(message, { sizeFactor: 0.7, fill: 0xFFFFFF }); messageText.anchor.set(0, 0); messageText.alpha = 1; self.addChild(messageText); messages.push({ text: messageText, creationTime: LK.ticks }); self.repositionMessages(); if (messages.length > maxMessages) { var oldest = messages.shift(); self.removeChild(oldest.text); } }; self.repositionMessages = function () { for (var i = 0; i < messages.length; i++) { messages[i].text.y = i * fontSizeBase; } }; self.update = function () { var messagesToRemove = []; messages.forEach(function (message) { var age = (LK.ticks - message.creationTime) / 60; if (age > 5) { messagesToRemove.push(message); } else if (age > 3) { message.text.alpha = 1 - (age - 3) / 2; } }); messagesToRemove.forEach(function (message) { var index = messages.indexOf(message); if (index !== -1) { messages.splice(index, 1); self.removeChild(message.text); } }); self.repositionMessages(); }; return self; }); var PowerUpIndicator = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 2 }); bg.tint = 0x0000FF; bg.alpha = 0.5; var titleText = createGameText("Power-ups", { sizeFactor: 0.9, fontWeight: 'bold' }); titleText.anchor.set(0.5, 0); titleText.y = -fontSizeBase; self.addChild(titleText); var activeText = createGameText("None Active", { sizeFactor: 0.8 }); activeText.anchor.set(0.5, 0); activeText.y = 0; self.addChild(activeText); self.update = function () { if (powerUps && powerUps.length > 0) { activeText.text = powerUps.length + " Active"; } else { activeText.text = "None Active"; } }; return self; }); var SparkleCounter = Container.expand(function () { var self = Container.call(this); var counterText = createGameText("Sparkles: 0", { sizeFactor: 1, fill: 0xFFFFFF }); counterText.anchor.set(0, 0); self.addChild(counterText); var levelText = createGameText("Level: 1 (x1.0)", { sizeFactor: 0.9, fill: 0xFFFFFF }); levelText.anchor.set(0, 0); levelText.y = fontSizeBase * 1.5; self.addChild(levelText); self.update = function () { updateTextProperties(counterText, { text: "Sparkles: " + Math.floor(sparkles) }); updateTextProperties(levelText, { text: "Level: " + playerLevel + " (x" + levelMultiplier.toFixed(1) + ")" }); }; return self; }); var StatsPanel = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 4 }); bg.tint = 0x000000; bg.alpha = 0.7; var titleText = createGameText("Game Stats", { sizeFactor: 1, fontWeight: 'bold' }); titleText.anchor.set(0.5, 0); titleText.y = -fontSizeBase * 2; self.addChild(titleText); var enemiesText = createGameText("Enemies Defeated: 0", { sizeFactor: 0.8 }); enemiesText.anchor.set(0.5, 0); enemiesText.y = -fontSizeBase; self.addChild(enemiesText); var catsText = createGameText("Cats: 0", { sizeFactor: 0.8 }); catsText.anchor.set(0.5, 0); catsText.y = 0; self.addChild(catsText); var totalSparklesText = createGameText("Total Sparkles: 0", { sizeFactor: 0.8 }); totalSparklesText.anchor.set(0.5, 0); totalSparklesText.y = fontSizeBase; self.addChild(totalSparklesText); self.update = function () { if (typeof enemiesDefeated !== 'undefined') { enemiesText.text = "Enemies Defeated: " + enemiesDefeated; } if (typeof cats !== 'undefined') { catsText.text = "Cats: " + (cats ? cats.length : 0); } if (typeof totalSparklesEarned !== 'undefined') { totalSparklesText.text = "Total Sparkles: " + Math.floor(totalSparklesEarned || 0); } }; return self; }); var UFO = Container.expand(function () { var self = Container.call(this); var ufoGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5, scale: 0.7 }); ufoGraphics.tint = 0x00FFFF; self.health = 40; self.speed = 0.7 + Math.random() * 0.5; self.value = 20; self.update = function () { self.x += Math.sin(LK.ticks / 30) * self.speed; self.y += Math.cos(LK.ticks / 20) * self.speed; cats.forEach(function (cat) { var dist = Math.sqrt(Math.pow(cat.x - self.x, 2) + Math.pow(cat.y - self.y, 2)); if (dist < 60) { self.health -= cat.level; createSparkleEffect(self.x, self.y, 0x00FFFF, 1); if (self.health <= 0) { handleEnemyDefeat(self, self.value); game.removeChild(self); ufos.splice(ufos.indexOf(self), 1); } } }); }; return self; }); var UpgradeButton = Container.expand(function (type, text, x, y) { var self = Container.call(this); var buttonGraphics = self.attachAsset('upgrade-button', { anchorX: 0.5, anchorY: 0.5 }); self.type = type; var buttonText = new Text2(text, { fontFamily: "Arial", fontSize: fontSizeBase * 1.2, fill: 0xFFFFFF, align: 'center' }); buttonText.anchor.set(0.5, 0.5); buttonText.x = 0; buttonText.y = 0; self.addChild(buttonText); self.x = x; self.y = y; self.update = function () { if (self.type === "clickPower") { buttonText.text = "Click Power\nCost: " + Math.floor(upgrades.clickPower.cost); } else if (self.type === "autoCollect") { buttonText.text = "Auto Collect\nCost: " + Math.floor(upgrades.autoCollect.cost); } else if (self.type === "buyCat") { buttonText.text = "Buy Cat\nCost: " + Math.floor(upgrades.catCost); } else if (self.type === "upgradeCat") { var upgradeCost = 200 * playerLevel; buttonText.text = "Upgrade Cat\nCost: " + Math.floor(upgradeCost); if (cats.length > 0) { if (sparkles >= upgradeCost) { self.alpha = 1.0; } else { self.alpha = 0.7; } } else { if (self.buttonText) { self.buttonText.text = "No Cats"; } self.alpha = 0.5; } } }; self.interactive = true; self.buttonMode = true; self.on('pointerdown', function () { if (self.type === "clickPower" && sparkles >= upgrades.clickPower.cost) { sparkles -= upgrades.clickPower.cost; upgrades.clickPower.level++; clickMultiplier *= 1.2; upgrades.clickPower.cost *= upgrades.clickPower.multiplier; LK.getSound('songbird1').play(); } else if (self.type === "autoCollect" && sparkles >= upgrades.autoCollect.cost) { sparkles -= upgrades.autoCollect.cost; upgrades.autoCollect.level++; autoSparkleRate += 0.5; upgrades.autoCollect.cost *= upgrades.autoCollect.multiplier; LK.getSound('songbird1').play(); } else if (self.type === "buyCat" && sparkles >= upgrades.catCost) { sparkles -= upgrades.catCost; addCat(); upgrades.catCost *= upgrades.catMultiplier; LK.getSound('wings1').play(); } }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var gameStorage = { save: function save(key, data) { try { storage.set(key, JSON.stringify(data)); return true; } catch (e) { console.error("Error saving data:", e); return false; } }, load: function load(key) { try { var data = storage.get(key); return data ? JSON.parse(data) : null; } catch (e) { console.error("Error loading data:", e); return null; } }, clear: function clear(key) { try { storage.remove(key); return true; } catch (e) { console.error("Error clearing data:", e); return false; } } }; function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var startButton = game.addChild(new UpgradeButton("start", "Start", 2048 - 150, 2732 - 100)); startButton.on('pointerdown', function () { sparkles = 0; totalSparklesEarned = 0; playerLevel = 1; levelMultiplier = 1; cats = []; kittens = []; birds = []; ufos = []; enemiesDefeated = 0; powerUps = []; totalUpgradesPurchased = 0; addCat(); addKitten(); game.update = function () { updateGameElements(); updateGameMechanics(); updateUIElements(); }; function updateGameElements() { cats.forEach(function (cat) { if (cat && typeof cat.update === 'function') { cat.update(); } }); if (birds && Array.isArray(birds)) { birds.forEach(function (bird) { if (bird && typeof bird.update === 'function') { bird.update(); } }); } if (ufos && Array.isArray(ufos)) { ufos.forEach(function (ufo) { if (ufo && typeof ufo.update === 'function') { ufo.update(); } }); } if (powerUps && Array.isArray(powerUps)) { powerUps.forEach(function (powerUp) { if (powerUp && typeof powerUp.update === 'function') { powerUp.update(); } }); } if (Math.random() < 0.01 * (1 + playerLevel * 0.1)) { var bird = new Bird(); bird.x = 2048 + 100; bird.y = 1500 + Math.random() * 800; game.addChild(bird); birds.push(bird); } if (playerLevel % 5 === 0 && Math.random() < 0.005) { var ufo = new UFO(); ufo.x = 2048 + 100; ufo.y = 1200 + Math.random() * 1000; game.addChild(ufo); ufos.push(ufo); } if (Math.random() < 0.002 * (1 + playerLevel * 0.05)) { spawnPowerUp(); } } function updateGameMechanics() { checkSpecialEvents(); if (typeof checkAchievements === 'function') { checkAchievements(); } if (typeof checkLevelUp === 'function') { checkLevelUp(); } if (typeof checkDailyBonus === 'function') { checkDailyBonus(); } if (typeof catDefenseSystem === 'function') { catDefenseSystem(); } } function updateUIElements() { if (sparkleCounter && typeof sparkleCounter.update === 'function') { sparkleCounter.update(); } if (levelIndicator && typeof levelIndicator.update === 'function') { levelIndicator.update(); } if (ensureInBounds) { [statsPanel, powerUpIndicator, catStatusDisplay, notificationArea, levelProgressBar].forEach(function (element) { if (element) { ensureInBounds(element); } }); } [clickUpgrade, autoUpgrade, catUpgrade, autoClickUpgrade, catSpeedUpgrade, catPowerUpgrade].forEach(function (button) { if (button && typeof button.update === 'function') { button.update(); } }); } function checkSpecialEvents() { // Placeholder for special event logic // Add logic here to handle any special events in the game console.log("Checking for special events..."); } }); var fontSizeBase = 24; // Define a base font size var sparkles = 0; var totalSparklesEarned = 0; var sparkleRate = 1; var autoSparkleRate = 0; var clickMultiplier = 1; var cats = []; var kittens = []; var birds = []; var ufos = []; var powerUps = []; var playerLevel = 1; var levelMultiplier = 1; var lastSaveTime = Date.now(); var lastPlayTime = Date.now(); var enemiesDefeated = 0; var achievements = { sparklesCollected: [{ threshold: 100, achieved: false, reward: 10 }, { threshold: 1000, achieved: false, reward: 50 }, { threshold: 10000, achieved: false, reward: 200 }], catsOwned: [{ threshold: 5, achieved: false, reward: 20 }, { threshold: 10, achieved: false, reward: 100 }, { threshold: 20, achieved: false, reward: 500 }], upgradesPurchased: [{ threshold: 5, achieved: false, reward: 30 }, { threshold: 15, achieved: false, reward: 150 }, { threshold: 30, achieved: false, reward: 600 }], catLevels: [{ threshold: 5, reward: 500, achieved: false }, { threshold: 10, reward: 1000, achieved: false }, { threshold: 20, reward: 2000, achieved: false }] }; var totalUpgradesPurchased = 0; var tutorialStep = 0; var tutorialComplete = false; var upgrades = { clickPower: { level: 1, cost: 10, multiplier: 1.5 }, autoCollect: { level: 0, cost: 50, multiplier: 2 }, catCost: 100, catMultiplier: 1.8 }; var sparklePool = []; var maxSparkles = 50; function saveGame() { var gameState = { sparkles: sparkles, totalSparklesEarned: totalSparklesEarned, sparkleRate: sparkleRate, autoSparkleRate: autoSparkleRate, clickMultiplier: clickMultiplier, cats: cats.map(function (cat) { return { level: cat.level, productionRate: cat.productionRate, x: cat.x, y: cat.y }; }), playerLevel: playerLevel, levelMultiplier: levelMultiplier, lastSaveTime: Date.now(), achievements: achievements, totalUpgradesPurchased: totalUpgradesPurchased, tutorialComplete: tutorialComplete, upgrades: upgrades }; return gameStorage.save('cosmicCatGarden', gameState); } function loadGame() { var gameState = gameStorage.load('cosmicCatGarden'); if (gameState) { sparkles = gameState.sparkles || 0; totalSparklesEarned = gameState.totalSparklesEarned || 0; sparkleRate = gameState.sparkleRate || 1; autoSparkleRate = gameState.autoSparkleRate || 0; clickMultiplier = gameState.clickMultiplier || 1; playerLevel = gameState.playerLevel || 1; levelMultiplier = gameState.levelMultiplier || 1; achievements = gameState.achievements || achievements; totalUpgradesPurchased = gameState.totalUpgradesPurchased || 0; tutorialComplete = gameState.tutorialComplete || false; upgrades = gameState.upgrades || upgrades; var currentTime = Date.now(); var offlineTime = (currentTime - gameState.lastSaveTime) / 1000; var offlineSparkles = 0; if (offlineTime > 0 && gameState.cats && gameState.cats.length > 0) { var totalCatProduction = gameState.cats.reduce(function (total, cat) { return total + cat.productionRate * cat.level; }, 0); offlineSparkles = totalCatProduction * offlineTime; offlineSparkles += gameState.autoSparkleRate * offlineTime; offlineSparkles *= gameState.levelMultiplier; sparkles += offlineSparkles; totalSparklesEarned += offlineSparkles; showOfflineEarnings(offlineSparkles, offlineTime); } if (gameState.cats && gameState.cats.length > 0) { cats.forEach(function (cat) { game.removeChild(cat); }); cats = []; gameState.cats.forEach(function (catData) { var cat = addCat(catData.x, catData.y); cat.level = catData.level || 1; cat.productionRate = catData.productionRate || 0.5; }); } return true; } return false; } function resetGame() { gameStorage.clear('cosmicCatGarden'); sparkles = 0; totalSparklesEarned = 0; sparkleRate = 1; autoSparkleRate = 0; clickMultiplier = 1; playerLevel = 1; levelMultiplier = 1; cats.forEach(function (cat) { game.removeChild(cat); }); cats = []; birds.forEach(function (bird) { game.removeChild(bird); }); birds = []; ufos.forEach(function (ufo) { game.removeChild(ufo); }); ufos = []; achievements = []; totalUpgradesPurchased = 0; tutorialComplete = false; upgrades = []; addCat(); return true; } var lastAutoSaveTime = Date.now(); var saveIndicator = null; function createSaveIndicator() { if (!saveIndicator) { saveIndicator = new Container(); var saveText = createGameText("Saving...", { sizeFactor: 0.7, fill: 0xFFFFFF, align: 'right' }); saveText.anchor.set(1, 0); saveIndicator.addChild(saveText); saveIndicator.alpha = 0; saveIndicator.x = 1024 - 20; saveIndicator.y = 20; game.addChild(saveIndicator); } return saveIndicator; } function checkAutoSave() { var currentTime = Date.now(); if (currentTime - lastAutoSaveTime > 30000) { var indicator = createSaveIndicator(); indicator.alpha = 1; saveGame(); lastAutoSaveTime = currentTime; setTimeout(function () { var fadeInterval = setInterval(function () { indicator.alpha -= 0.05; if (indicator.alpha <= 0) { clearInterval(fadeInterval); } }, 50); }, 1000); } } function showOfflineEarnings(amount, time) { var notification = new Container(); var bg = notification.attachAsset('achievement-notification', {}); var titleText = createGameText("Welcome Back!", { sizeFactor: 1, fill: 0xFFFFFF, fontWeight: 'bold' }); titleText.anchor.set(0.5, 0); titleText.y = 10; var messageText = createGameText("You earned " + Math.floor(amount) + " sparkles\nwhile away for " + Math.floor(time / 60) + " minutes", { sizeFactor: 0.8, fill: 0xFFFFFF, align: 'center' }); messageText.anchor.set(0.5, 0); messageText.y = 35; notification.addChild(titleText); notification.addChild(messageText); notification.x = 2048 / 2; notification.y = 2732 / 2; notification.alpha = 0; game.addChild(notification); var startTime = LK.ticks; notification.update = function () { var elapsed = (LK.ticks - startTime) / 60; if (elapsed < 1) { notification.alpha = elapsed; } else if (elapsed < 5) { notification.alpha = 1; } else if (elapsed < 6) { notification.alpha = 6 - elapsed; } else { game.removeChild(notification); } }; } function showAchievement(title, description, reward) { var notification = new Container(); var bg = notification.attachAsset('achievement-notification', {}); var titleText = createGameText("Achievement: " + title, { sizeFactor: 1, fill: 0xFFFFFF, fontWeight: 'bold' }); titleText.anchor.set(0.5, 0); titleText.y = 10; notification.addChild(titleText); var messageText = createGameText(description + "\nReward: " + reward + " sparkles", { sizeFactor: 0.8, fill: 0xFFFFFF, align: 'center' }); messageText.anchor.set(0.5, 0); messageText.y = fontSizeBase * 2; notification.addChild(messageText); notification.x = 1024 / 2; notification.y = 2732 / 2 - bg.height / 2; game.addChild(notification); var startTime = LK.ticks; notification.update = function () { var elapsed = (LK.ticks - startTime) / 60; if (elapsed < 1) { notification.alpha = elapsed; } else if (elapsed < 5) { notification.alpha = 1; } else if (elapsed < 6) { notification.alpha = 6 - elapsed; } else { game.removeChild(notification); } }; } function checkAchievements() { achievements.sparklesCollected.forEach(function (achievement) { if (!achievement.achieved && totalSparklesEarned >= achievement.threshold) { achievement.achieved = true; sparkles += achievement.reward; totalSparklesEarned += achievement.reward; showAchievement("Sparkle Collector", "Collected " + achievement.threshold + " sparkles", achievement.reward); } }); achievements.catsOwned.forEach(function (achievement) { if (!achievement.achieved && cats.length >= achievement.threshold) { achievement.achieved = true; sparkles += achievement.reward; totalSparklesEarned += achievement.reward; showAchievement("Cat Collector", "Owned " + achievement.threshold + " cats", achievement.reward); } }); achievements.upgradesPurchased.forEach(function (achievement) { if (!achievement.achieved && totalUpgradesPurchased >= achievement.threshold) { achievement.achieved = true; sparkles += achievement.reward; totalSparklesEarned += achievement.reward; showAchievement("Upgrade Master", "Purchased " + achievement.threshold + " upgrades", achievement.reward); } }); var totalCatLevels = cats.reduce(function (sum, cat) { return sum + cat.level; }, 0); achievements.catLevels.forEach(function (achievement) { if (!achievement.achieved && totalCatLevels >= achievement.threshold) { achievement.achieved = true; sparkles += achievement.reward; totalSparklesEarned += achievement.reward; showAchievement("Cat Master", "Reached total cat level " + achievement.threshold, achievement.reward); } }); } function checkLevelUp() { var newLevel = Math.floor(Math.log(totalSparklesEarned / 100 + 1) / Math.log(1.5)) + 1; if (newLevel > playerLevel) { var oldLevel = playerLevel; playerLevel = newLevel; levelMultiplier = 1 + (playerLevel - 1) * 0.1; showAchievement("Level Up!", "You reached level " + playerLevel, playerLevel * 50); sparkles += playerLevel * 50; totalSparklesEarned += playerLevel * 50; if (LK.getSound('chime1')) { LK.getSound('chime1').play(); } } } var sparkles = 0; var totalSparklesEarned = 0; var sparkleRate = 1; var autoSparkleRate = 0; var clickMultiplier = 1; var cats = []; var kittens = []; var birds = []; var ufos = []; var powerUps = []; var enemiesDefeated = 0; var playerLevel = 1; var levelMultiplier = 1; var lastSaveTime = Date.now(); var lastPlayTime = Date.now(); var totalUpgradesPurchased = 0; var tutorialComplete = false; var sparklePool = []; var maxSparkles = 50; function initSparklePool() { for (var i = 0; i < maxSparkles; i++) { var sparkle = new Container(); sparkle.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 0.5 }); sparkle.visible = false; sparklePool.push(sparkle); game.addChild(sparkle); } } function initializeGame() { console.log("Initializing game..."); sparkles = 0; totalSparklesEarned = 0; sparkleRate = 1; autoSparkleRate = 0; clickMultiplier = 1; playerLevel = 1; levelMultiplier = 1; enemiesDefeated = 0; totalUpgradesPurchased = 0; tutorialComplete = false; clearGameObjects(); initSparklePool(); addCat(); addKitten(); setupUI(); if (LK.getMusic('bgm1')) { LK.getMusic('bgm1').play({ loop: true, volume: 0.5 }); } game.update = function () { updateGameElements(); updateGameMechanics(); updateUIElements(); if (Date.now() - lastSaveTime > 30000) { saveGame(); lastSaveTime = Date.now(); } }; console.log("Game initialized successfully"); } function clearGameObjects() { cats.forEach(function (cat) { if (cat && game.children.includes(cat)) { game.removeChild(cat); } }); cats = []; kittens.forEach(function (kitten) { if (kitten && game.children.includes(kitten)) { game.removeChild(kitten); } }); kittens = []; birds.forEach(function (bird) { if (bird && game.children.includes(bird)) { game.removeChild(bird); } }); birds = []; ufos.forEach(function (ufo) { if (ufo && game.children.includes(ufo)) { game.removeChild(ufo); } }); ufos = []; powerUps.forEach(function (powerUp) { if (powerUp && game.children.includes(powerUp)) { game.removeChild(powerUp); } }); powerUps = []; } function setupUI() { if (!game.children.includes(sparkleCounter)) { sparkleCounter = game.addChild(new SparkleCounter()); sparkleCounter.x = 1024 - 150; sparkleCounter.y = 30; } if (!game.children.includes(levelIndicator)) { levelIndicator = game.addChild(new LevelIndicator()); levelIndicator.x = 1024 - 150; levelIndicator.y = 80; } if (!game.children.includes(levelProgressBar)) { levelProgressBar = game.addChild(new LevelProgressBar()); levelProgressBar.x = 1024 - 150; levelProgressBar.y = 130; } updateUIElements(); } function updateGameElements() { cats.forEach(function (cat, index) { if (cat && typeof cat.update === 'function') { cat.update(); } }); kittens.forEach(function (kitten, index) { if (kitten && typeof kitten.update === 'function') { kitten.update(); } }); for (var i = birds.length - 1; i >= 0; i--) { var bird = birds[i]; if (bird && typeof bird.update === 'function') { bird.update(); } if (bird && bird.markedForRemoval) { game.removeChild(bird); birds.splice(i, 1); } } for (var i = ufos.length - 1; i >= 0; i--) { var ufo = ufos[i]; if (ufo && typeof ufo.update === 'function') { ufo.update(); } if (ufo && ufo.markedForRemoval) { game.removeChild(ufo); ufos.splice(i, 1); } } for (var i = powerUps.length - 1; i >= 0; i--) { var powerUp = powerUps[i]; if (powerUp && typeof powerUp.update === 'function') { powerUp.update(); } if (powerUp && powerUp.expired) { game.removeChild(powerUp); powerUps.splice(i, 1); } } if (Math.random() < 0.01 * (1 + playerLevel * 0.05)) { spawnBird(); } if (Math.random() < 0.001 * (1 + playerLevel * 0.02)) { spawnUFO(); } if (autoSparkleRate > 0) { sparkles += autoSparkleRate * levelMultiplier / 60; totalSparklesEarned += autoSparkleRate * levelMultiplier / 60; } } function updateGameMechanics() { if (enemiesDefeated >= playerLevel * 10) { levelUp(); } checkAchievements(); processCollisions(); } function updateUIElements() { if (sparkleCounter && typeof sparkleCounter.update === 'function') { sparkleCounter.update(); } if (levelIndicator && typeof levelIndicator.update === 'function') { levelIndicator.update(); } if (levelProgressBar && typeof levelProgressBar.update === 'function') { levelProgressBar.update(); } } cats.forEach(function (cat) { if (cat && typeof cat.update === 'function') { cat.update(); } }); if (birds && Array.isArray(birds)) { birds.forEach(function (bird) { if (bird && typeof bird.update === 'function') { bird.update(); } }); } if (ufos && Array.isArray(ufos)) { ufos.forEach(function (ufo) { if (ufo && typeof ufo.update === 'function') { ufo.update(); } }); } checkSpecialEvents(); if (typeof checkAchievements === 'function') { checkAchievements(); } if (typeof checkLevelUp === 'function') { checkLevelUp(); } if (statsPanel && typeof statsPanel.update === 'function') { statsPanel.update(); } if (powerUpIndicator && typeof powerUpIndicator.update === 'function') { powerUpIndicator.update(); } if (catStatusDisplay && typeof catStatusDisplay.update === 'function') { catStatusDisplay.update(); } if (notificationArea && typeof notificationArea.update === 'function') { notificationArea.update(); } if (levelProgressBar && typeof levelProgressBar.update === 'function') { levelProgressBar.update(); } if (ensureInBounds) { if (statsPanel) { ensureInBounds(statsPanel); } if (powerUpIndicator) { ensureInBounds(powerUpIndicator); } if (catStatusDisplay) { ensureInBounds(catStatusDisplay); } if (notificationArea) { ensureInBounds(notificationArea); } if (levelProgressBar) { ensureInBounds(levelProgressBar); } } if (clickUpgrade && typeof clickUpgrade.update === 'function') { clickUpgrade.update(); } if (autoUpgrade && typeof autoUpgrade.update === 'function') { autoUpgrade.update(); } if (catUpgrade && typeof catUpgrade.update === 'function') { catUpgrade.update(); } if (autoClickUpgrade && typeof autoClickUpgrade.update === 'function') { autoClickUpgrade.update(); } if (catSpeedUpgrade && typeof catSpeedUpgrade.update === 'function') { catSpeedUpgrade.update(); } if (catPowerUpgrade && typeof catPowerUpgrade.update === 'function') { catPowerUpgrade.update(); } if (typeof ensureInBounds === 'function') { [statsPanel, powerUpIndicator, catStatusDisplay, notificationArea, levelProgressBar].forEach(function (element) { if (element) { ensureInBounds(element); } }); } [clickUpgrade, autoUpgrade, catUpgrade, autoClickUpgrade, catSpeedUpgrade, catPowerUpgrade].forEach(function (button) { if (button && typeof button.update === 'function') { button.update(); } }); var powerUpIndicator = game.addChild(new PowerUpIndicator()); powerUpIndicator.x = 2048 - 150; powerUpIndicator.y = 250; var catStatusDisplay = game.addChild(new CatStatusDisplay()); catStatusDisplay.x = 2048 - 150; catStatusDisplay.y = 350; var notificationArea = game.addChild(new NotificationArea()); notificationArea.x = 20; notificationArea.y = 550; var buttonGap = 120; clickUpgrade.x = 150; clickUpgrade.y = 2732 - 150; var catUpgrade = game.addChild(new UpgradeButton("buyCat", "Buy Cat\nCost: 100", 0, 2732 - 290)); if (catUpgrade) { catUpgrade.x = clickUpgrade.x + buttonGap; catUpgrade.y = clickUpgrade.y; } var autoClickUpgrade = game.addChild(new UpgradeButton("autoClick", "Auto Click\nCost: 50", 0, 2732 - 220)); autoClickUpgrade.x = clickUpgrade.x + buttonGap * 2; autoClickUpgrade.y = clickUpgrade.y; var catSpeedUpgrade = game.addChild(new UpgradeButton("catSpeed", "Cat Speed\nCost: 150", 0, 2732 - 360)); catSpeedUpgrade.x = clickUpgrade.x; catSpeedUpgrade.y = clickUpgrade.y - buttonGap; var catPowerUpgrade = game.addChild(new UpgradeButton("catPower", "Cat Power\nCost: 200", 0, 2732 - 430)); catPowerUpgrade.x = clickUpgrade.x + buttonGap; catPowerUpgrade.y = clickUpgrade.y - buttonGap; statsPanel.update(); powerUpIndicator.update(); catStatusDisplay.update(); levelProgressBar.update(); notificationArea.update(); ensureInBounds(statsPanel); ensureInBounds(powerUpIndicator); ensureInBounds(catStatusDisplay); ensureInBounds(levelProgressBar); ensureInBounds(notificationArea); function addSparkles(amount) { if (typeof amount !== 'number' || isNaN(amount)) { console.error("Invalid sparkle amount:", amount); return; } var multipliedAmount = amount; if (typeof levelMultiplier === 'number' && !isNaN(levelMultiplier)) { multipliedAmount *= levelMultiplier; } sparkles += multipliedAmount; totalSparklesEarned += multipliedAmount; if (typeof sparkleCounter !== 'undefined' && sparkleCounter && typeof sparkleCounter.update === 'function') { sparkleCounter.update(); } if (typeof checkAchievements === 'function') { checkAchievements(); } return multipliedAmount; }
===================================================================
--- original.js
+++ change.js
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows