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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'if (dist < 50) {' Line Number: 59
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make the game auto play. when start is clicked, reset the game and let the user play.
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the text is still overlapping. please fix
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improve spacing and alignment for top right text
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move sparkles counter and level to the top right
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'text')' in or related to this line: 'this.text.text = "Upgrade Cat\nCost: " + Math.floor(upgradeCost);' Line Number: 1131
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'text')' in or related to this line: 'catUpgradeButton.text = buttonText;' Line Number: 1135
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'text')' in or related to this line: 'this.text.text = "Upgrade Cat\nCost: " + Math.floor(upgradeCost);' Line Number: 1131
Code edit (4 edits merged)
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when the game loads, start in self-playing demo mode.
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fix graphics
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change the font size of all fonts to 300
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increase all font sizes 300%
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increase font positioning on screen, and font sizes
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center notifications
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Please fix the bug: 'TypeError: LK.Text is not a constructor' in or related to this line: 'var titleText = new LK.Text("Achievement: " + title, {' Line Number: 456
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move objects to optimal locations
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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'var levelText = new LK.Text("Lvl " + self.level, {' Line Number: 48
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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'var buttonText = new LK.Text(text, {' Line Number: 168
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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'var levelText = new LK.Text("Level: 1 (x1.0)", {' Line Number: 148
/**** * Classes ****/ // Add bird enemies to the game var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5, scale: 0.6 }); birdGraphics.tint = 0xFF0000; // Red tint for birds self.health = 20; self.speed = 1 + Math.random(); self.value = 10; self.update = function () { // Move toward nearest cat if (cats.length > 0) { var nearestCat = cats[0]; var minDist = 10000; cats.forEach(function (cat) { var dist = Math.sqrt(Math.pow(cat.x - self.x, 2) + Math.pow(cat.y - self.y, 2)); if (dist < minDist) { minDist = dist; nearestCat = cat; } }); // Move toward cat var dx = nearestCat.x - self.x; var dy = nearestCat.y - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 10) { // Stop when close enough self.x += dx / dist * self.speed; self.y += dy / dist * self.speed; } // Check collision with cats if (dist < 50) { // Cat attacks bird self.health -= nearestCat.level; createSparkleEffect(self.x, self.y, 0xFF0000, 2); if (self.health <= 0) { // Bird defeated handleEnemyDefeat(self, self.value); game.removeChild(self); birds.splice(birds.indexOf(self), 1); } } } }; return self; }); // Cat class with enhanced features var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5, scale: 0.8 }); self.level = 1; self.productionRate = 0.5; self.lastProductionTime = 0; // Level indicator var levelCircle = new Container(); var levelCircleGraphics = levelCircle.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 0.5 }); levelCircleGraphics.tint = 0x000000; levelCircle.x = 0; levelCircle.y = -catGraphics.height / 2 - 10; levelCircle.alpha = 0.7; self.addChild(levelCircle); var levelText = new Text2("Lvl " + self.level, { fontFamily: "Arial", fontSize: 16, fill: 0xFFFFFF }); levelText.anchor.set(0.5, 0.5); levelText.y = -50; self.addChild(levelText); self.upgrade = function () { self.level++; self.productionRate *= 1.2; levelText.text = "Lvl " + self.level; // Update level indicator levelText.text = "Lvl " + self.level; levelCircleGraphics.tint = 0x000000; // Show level up effect var levelUpEffect = new Container(); var levelUpGraphics = levelUpEffect.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 1.5 }); levelUpGraphics.tint = 0xFFFFFF; levelUpEffect.x = 0; levelUpEffect.y = -catGraphics.height / 2 - 10; levelUpEffect.alpha = 1; self.addChild(levelUpEffect); // Animate level up effect var startTime = LK.ticks; levelUpEffect.update = function () { var elapsed = (LK.ticks - startTime) / 60; levelUpEffect.scale.set(1.5 - elapsed * 0.5); levelUpEffect.alpha = 1 - elapsed; if (elapsed >= 1) { self.removeChild(levelUpEffect); } }; }; self.update = function () { var currentTime = LK.ticks / 60; if (currentTime - self.lastProductionTime > 1) { sparkles += self.productionRate * self.level; self.lastProductionTime = currentTime; // Create sparkle effect if (Math.random() < 0.3) { createSparkleEffect(self.x, self.y); } } // Idle animation self.rotation = Math.sin(LK.ticks / 120) * 0.03; // Handle power-ups if (self.powerUps) { for (var type in self.powerUps) { if (self.powerUps[type] < LK.ticks) { // Power-up expired if (type === "speed") { self.speed /= 2; } else if (type === "attack") { self.level /= 2; } delete self.powerUps[type]; } else { // Show power-up indicator var color = type === "speed" ? 0x00FFFF : 0xFF0000; createSparkleEffect(self.x, self.y, color, 1); } } } }; return self; }); // Garden background var Garden = Container.expand(function () { var self = Container.call(this); var gardenGraphics = self.attachAsset('grass-back', { anchorX: 0.5, anchorY: 1, scale: 1.2 }); self.update = function () { // Subtle movement self.x += Math.sin(LK.ticks / 200) * 0.1; }; return self; }); // Add level indicator to the UI var LevelIndicator = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 3 }); bg.tint = 0x000000; bg.alpha = 0.7; var levelText = new Text2("Level " + playerLevel, { fontFamily: "Arial", fontSize: 18, fill: 0xFFFFFF }); levelText.x = -40; levelText.y = -10; self.addChild(levelText); var multiplierText = new Text2("x" + levelMultiplier.toFixed(1), { fontFamily: "Arial", fontSize: 16, fill: 0xFFD700 }); multiplierText.x = -20; multiplierText.y = 10; self.addChild(multiplierText); self.update = function () { levelText.text = "Level " + playerLevel; multiplierText.text = "x" + levelMultiplier.toFixed(1); }; return self; }); // Add level indicator to the game // Main garden area (clickable) var MainGarden = Container.expand(function () { var self = Container.call(this); var gardenGraphics = self.attachAsset('grass-front', { anchorX: 0.5, anchorY: 0.5, scale: 1.5 }); self.interactive = true; self.buttonMode = true; self.on('pointerdown', function (event) { sparkles += clickMultiplier; createSparkleEffect(event.data.global.x, event.data.global.y); // Play random sound on click if (Math.random() < 0.2) { var soundIndex = Math.floor(Math.random() * sounds.length); LK.getSound(sounds[soundIndex]).play(); } }); return self; }); // Add a cat to the game // Sparkle counter display var SparkleCounter = Container.expand(function () { var self = Container.call(this); var counterText = new Text2("Sparkles: 0", { fontFamily: "Arial", fontSize: 20, fill: 0xFFFFFF }); counterText.anchor.set(0, 0); self.addChild(counterText); // Add level display var levelText = new Text2("Level: 1 (x1.0)", { fontFamily: "Arial", fontSize: 18, fill: 0xFFFFFF }); levelText.anchor.set(0, 0); levelText.y = 30; self.addChild(levelText); self.update = function () { counterText.text = "Sparkles: " + Math.floor(sparkles); levelText.text = "Level: " + playerLevel + " (x" + levelMultiplier.toFixed(1) + ")"; }; return self; }); // Add UFO enemies var UFO = Container.expand(function () { var self = Container.call(this); var ufoGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5, scale: 0.7 }); ufoGraphics.tint = 0x00FFFF; // Cyan tint for UFOs self.health = 40; self.speed = 0.7 + Math.random() * 0.5; self.value = 20; self.update = function () { // Similar to bird but with different behavior // Move in a more erratic pattern self.x += Math.sin(LK.ticks / 30) * self.speed; self.y += Math.cos(LK.ticks / 20) * self.speed; // Check collision with cats cats.forEach(function (cat) { var dist = Math.sqrt(Math.pow(cat.x - self.x, 2) + Math.pow(cat.y - self.y, 2)); if (dist < 60) { // Cat attacks UFO self.health -= cat.level; createSparkleEffect(self.x, self.y, 0x00FFFF, 1); if (self.health <= 0) { // UFO defeated handleEnemyDefeat(self, self.value); game.removeChild(self); ufos.splice(ufos.indexOf(self), 1); } } }); }; return self; }); // Add these variables to the game state // Enhanced sparkle effect with color options // Upgrade Button class var UpgradeButton = Container.expand(function (type, text, x, y) { var self = Container.call(this); var buttonGraphics = self.attachAsset('upgrade-button', {}); self.type = type; var buttonText = new Text2(text, { fontFamily: "Arial", fontSize: 16, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.x = x; self.y = y; self.update = function () { // Update button text based on type if (self.type === "clickPower") { buttonText.text = "Click Power\nCost: " + Math.floor(upgrades.clickPower.cost); } else if (self.type === "autoCollect") { buttonText.text = "Auto Collect\nCost: " + Math.floor(upgrades.autoCollect.cost); } else if (self.type === "buyCat") { buttonText.text = "Buy Cat\nCost: " + Math.floor(upgrades.catCost); } // Disable button if not enough sparkles if (self.type === "clickPower" && sparkles >= upgrades.clickPower.cost) { buttonGraphics.alpha = 1; } else if (self.type === "autoCollect" && sparkles >= upgrades.autoCollect.cost) { buttonGraphics.alpha = 1; } else if (self.type === "buyCat" && sparkles >= upgrades.catCost) { buttonGraphics.alpha = 1; } else { buttonGraphics.alpha = 0.5; } }; self.interactive = true; self.buttonMode = true; self.on('pointerdown', function () { if (self.type === "clickPower" && sparkles >= upgrades.clickPower.cost) { sparkles -= upgrades.clickPower.cost; upgrades.clickPower.level++; clickMultiplier *= 1.2; upgrades.clickPower.cost *= upgrades.clickPower.multiplier; LK.getSound('songbird1').play(); } else if (self.type === "autoCollect" && sparkles >= upgrades.autoCollect.cost) { sparkles -= upgrades.autoCollect.cost; upgrades.autoCollect.level++; autoSparkleRate += 0.5; upgrades.autoCollect.cost *= upgrades.autoCollect.multiplier; LK.getSound('songbird1').play(); } else if (self.type === "buyCat" && sparkles >= upgrades.catCost) { sparkles -= upgrades.catCost; addCat(); upgrades.catCost *= upgrades.catMultiplier; LK.getSound('wings1').play(); } }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Sky blue }); /**** * Game Code ****/ var startButton = game.addChild(new UpgradeButton("start", "Start", 2048 - 150, 2732 - 100)); // Add a cat to the game // Game state variables var sparkles = 0; var totalSparklesEarned = 0; var sparkleRate = 1; var autoSparkleRate = 0; var clickMultiplier = 1; var cats = []; var playerLevel = 1; var levelMultiplier = 1; var lastSaveTime = Date.now(); var lastPlayTime = Date.now(); var achievements = { sparklesCollected: [{ threshold: 100, achieved: false, reward: 10 }, { threshold: 1000, achieved: false, reward: 50 }, { threshold: 10000, achieved: false, reward: 200 }], catsOwned: [{ threshold: 5, achieved: false, reward: 20 }, { threshold: 10, achieved: false, reward: 100 }, { threshold: 20, achieved: false, reward: 500 }], upgradesPurchased: [{ threshold: 5, achieved: false, reward: 30 }, { threshold: 15, achieved: false, reward: 150 }, { threshold: 30, achieved: false, reward: 600 }], catLevels: [{ threshold: 5, reward: 500, achieved: false }, { threshold: 10, reward: 1000, achieved: false }, { threshold: 20, reward: 2000, achieved: false }] }; var totalUpgradesPurchased = 0; var tutorialStep = 0; var tutorialComplete = false; var upgrades = { clickPower: { level: 1, cost: 10, multiplier: 1.5 }, autoCollect: { level: 0, cost: 50, multiplier: 2 }, catCost: 100, catMultiplier: 1.8 }; // Object pool for sparkle effects var sparklePool = []; var maxSparkles = 50; // Save game state function saveGame() { var gameState = { sparkles: sparkles, totalSparklesEarned: totalSparklesEarned, sparkleRate: sparkleRate, autoSparkleRate: autoSparkleRate, clickMultiplier: clickMultiplier, cats: cats.map(function (cat) { return { level: cat.level, productionRate: cat.productionRate, x: cat.x, y: cat.y }; }), playerLevel: playerLevel, levelMultiplier: levelMultiplier, lastSaveTime: Date.now(), achievements: achievements, totalUpgradesPurchased: totalUpgradesPurchased, tutorialComplete: tutorialComplete, upgrades: upgrades }; try { localStorage.setItem('cosmicCatGarden', JSON.stringify(gameState)); console.log('Game saved successfully'); } catch (e) { console.error('Failed to save game:', e); } } // Load game state function loadGame() { try { var savedState = localStorage.getItem('cosmicCatGarden'); if (savedState) { var gameState = JSON.parse(savedState); // Restore basic variables sparkles = gameState.sparkles || 0; totalSparklesEarned = gameState.totalSparklesEarned || 0; sparkleRate = gameState.sparkleRate || 1; autoSparkleRate = gameState.autoSparkleRate || 0; clickMultiplier = gameState.clickMultiplier || 1; playerLevel = gameState.playerLevel || 1; levelMultiplier = gameState.levelMultiplier || 1; achievements = gameState.achievements || achievements; totalUpgradesPurchased = gameState.totalUpgradesPurchased || 0; tutorialComplete = gameState.tutorialComplete || false; upgrades = gameState.upgrades || upgrades; // Calculate offline progress var currentTime = Date.now(); var offlineTime = (currentTime - gameState.lastSaveTime) / 1000; // in seconds var offlineSparkles = 0; if (offlineTime > 0 && gameState.cats && gameState.cats.length > 0) { // Calculate sparkles earned while away var totalCatProduction = gameState.cats.reduce(function (total, cat) { return total + cat.productionRate * cat.level; }, 0); offlineSparkles = totalCatProduction * offlineTime; offlineSparkles += gameState.autoSparkleRate * offlineTime; // Apply level multiplier offlineSparkles *= gameState.levelMultiplier; // Add offline sparkles sparkles += offlineSparkles; totalSparklesEarned += offlineSparkles; // Show offline earnings notification showOfflineEarnings(offlineSparkles, offlineTime); } // Restore cats if (gameState.cats && gameState.cats.length > 0) { // Remove initial cat if (cats.length > 0) { game.removeChild(cats[0]); cats = []; } // Restore saved cats gameState.cats.forEach(function (catData) { var cat = new Cat(); cat.level = catData.level; cat.productionRate = catData.productionRate; cat.x = catData.x; cat.y = catData.y; game.addChild(cat); cats.push(cat); }); } console.log('Game loaded successfully'); } } catch (e) { console.error('Failed to load game:', e); } } // Show offline earnings notification function showOfflineEarnings(amount, time) { var notification = new Container(); var bg = notification.attachAsset('achievement-notification', {}); var titleText = new LK.Text("Welcome Back!", { fontFamily: "Arial", fontSize: 20, fill: 0xFFFFFF, fontWeight: 'bold' }); titleText.anchor.set(0.5, 0); titleText.y = 10; var messageText = new LK.Text("You earned " + Math.floor(amount) + " sparkles\nwhile away for " + Math.floor(time / 60) + " minutes", { fontFamily: "Arial", fontSize: 16, fill: 0xFFFFFF, align: 'center' }); messageText.anchor.set(0.5, 0); messageText.y = 35; notification.addChild(titleText); notification.addChild(messageText); notification.x = 2048 / 2; notification.y = 2732 / 2; notification.alpha = 0; game.addChild(notification); // Animate in var startTime = LK.ticks; notification.update = function () { var elapsed = (LK.ticks - startTime) / 60; if (elapsed < 1) { notification.alpha = elapsed; } else if (elapsed < 5) { notification.alpha = 1; } else if (elapsed < 6) { notification.alpha = 6 - elapsed; } else { game.removeChild(notification); } }; } // Show achievement notification function showAchievement(title, description, reward) { var notification = new Container(); var bg = notification.attachAsset('achievement-notification', {}); var titleText = new Text2("Achievement: " + title, { fontFamily: "Arial", fontSize: 20, fill: 0xFFFFFF, fontWeight: 'bold' }); titleText.anchor.set(0.5, 0); titleText.y = 10; var messageText = new Text2(description + "\nReward: " + reward + " sparkles", { fontFamily: "Arial", fontSize: 16, fill: 0xFFFFFF, align: 'center' }); messageText.anchor.set(0.5, 0); messageText.y = 35; notification.addChild(titleText); notification.addChild(messageText); notification.x = 2048 / 2; notification.y = 2732 / 2; notification.alpha = 0; game.addChild(notification); // Animate in var startTime = LK.ticks; notification.update = function () { var elapsed = (LK.ticks - startTime) / 60; if (elapsed < 1) { notification.alpha = elapsed; } else if (elapsed < 5) { notification.alpha = 1; } else if (elapsed < 6) { notification.alpha = 6 - elapsed; } else { game.removeChild(notification); } }; } // Check achievements function checkAchievements() { // Check sparkles collected achievements achievements.sparklesCollected.forEach(function (achievement) { if (!achievement.achieved && totalSparklesEarned >= achievement.threshold) { achievement.achieved = true; sparkles += achievement.reward; totalSparklesEarned += achievement.reward; showAchievement("Sparkle Collector", "Collected " + achievement.threshold + " sparkles", achievement.reward); } }); // Check cats owned achievements achievements.catsOwned.forEach(function (achievement) { if (!achievement.achieved && cats.length >= achievement.threshold) { achievement.achieved = true; sparkles += achievement.reward; totalSparklesEarned += achievement.reward; showAchievement("Cat Collector", "Owned " + achievement.threshold + " cats", achievement.reward); } }); // Check upgrades purchased achievements achievements.upgradesPurchased.forEach(function (achievement) { if (!achievement.achieved && totalUpgradesPurchased >= achievement.threshold) { achievement.achieved = true; sparkles += achievement.reward; totalSparklesEarned += achievement.reward; showAchievement("Upgrade Master", "Purchased " + achievement.threshold + " upgrades", achievement.reward); } }); // Check cat level achievements var totalCatLevels = cats.reduce(function (sum, cat) { return sum + cat.level; }, 0); achievements.catLevels.forEach(function (achievement) { if (!achievement.achieved && totalCatLevels >= achievement.threshold) { achievement.achieved = true; sparkles += achievement.reward; totalSparklesEarned += achievement.reward; showAchievement("Cat Master", "Reached total cat level " + achievement.threshold, achievement.reward); } }); } // Check for level up function checkLevelUp() { var newLevel = Math.floor(Math.log(totalSparklesEarned / 100 + 1) / Math.log(1.5)) + 1; if (newLevel > playerLevel) { var oldLevel = playerLevel; playerLevel = newLevel; levelMultiplier = 1 + (playerLevel - 1) * 0.1; // Show level up notification showAchievement("Level Up!", "You reached level " + playerLevel, 0); // Random chance to upgrade a cat if (cats.length > 0 && Math.random() < 0.5) { var randomCat = cats[Math.floor(Math.random() * cats.length)]; randomCat.upgrade(); createSparkleEffect(randomCat.x, randomCat.y, 0xFFFFFF, 20); } } } // Tutorial system function showTutorial() { if (tutorialComplete) { return; } var tutorial = new Container(); var highlight = tutorial.attachAsset('tutorial-highlight', {}); var messageText = new LK.Text("", { fontFamily: "Arial", fontSize: 16, fill: 0xFFFFFF, align: 'center', stroke: 0x000000, strokeThickness: 2 }); messageText.anchor.set(0.5, 0.5); tutorial.addChild(messageText); // Position based on tutorial step switch (tutorialStep) { case 0: // Click garden messageText.text = "Click on the garden\nto collect sparkles!"; tutorial.x = mainGarden.x; tutorial.y = mainGarden.y - 100; break; case 1: // Upgrade click power messageText.text = "Upgrade your click power\nto get more sparkles!"; tutorial.x = clickUpgrade.x; tutorial.y = clickUpgrade.y; break; case 2: // Buy a cat messageText.text = "Buy a cat to automatically\ngenerate sparkles!"; tutorial.x = catUpgrade.x; tutorial.y = catUpgrade.y; break; case 3: // Tutorial complete messageText.text = "Great job! Now keep\ncollecting sparkles!"; tutorial.x = 1024 / 2; tutorial.y = 300; tutorialComplete = true; break; } game.addChild(tutorial); // Animate var startTime = LK.ticks; tutorial.update = function () { var elapsed = (LK.ticks - startTime) / 60; highlight.scale.x = 1 + Math.sin(elapsed * 2) * 0.1; highlight.scale.y = 1 + Math.sin(elapsed * 2) * 0.1; if (elapsed > 10 || tutorialStep === 3 && elapsed > 5) { game.removeChild(tutorial); if (tutorialStep === 3) { saveGame(); } } }; } // Enhanced sparkle effect with color options function createSparkleEffect(x, y, color, count) { color = color || 0xFFD700; count = count || 1; for (var i = 0; i < count; i++) { var sparkle; // Use object pool if available if (sparklePool.length > 0) { sparkle = sparklePool.pop(); sparkle.x = x + (Math.random() * 60 - 30); sparkle.y = y + (Math.random() * 60 - 30); sparkle.alpha = 0.8; sparkle.scale.set(0.5 + Math.random() * 0.5); game.addChild(sparkle); } else { sparkle = new Container(); var sparkleGraphics = sparkle.attachAsset('sparkle', {}); sparkleGraphics.tint = color; sparkle.x = x + (Math.random() * 60 - 30); sparkle.y = y + (Math.random() * 60 - 30); sparkle.alpha = 0.8; sparkle.scale.set(0.5 + Math.random() * 0.5); game.addChild(sparkle); } // Animate and remove var startTime = LK.ticks; sparkle.update = function () { var elapsed = (LK.ticks - startTime) / 60; sparkle.y -= 0.5; sparkle.alpha = Math.max(0, 0.8 - elapsed); if (sparkle.alpha <= 0) { game.removeChild(sparkle); // Return to pool if not full if (sparklePool.length < maxSparkles) { sparklePool.push(sparkle); } } }; } } // Add a cat to the game function addCat() { var cat = new Cat(); cat.x = 400 + Math.random() * 800; cat.y = 1800 + Math.random() * 500; game.addChild(cat); cats.push(cat); } // Initialize game elements var garden = game.addChild(new Garden()); garden.x = 1024 / 2; garden.y = 0; var mainGarden = game.addChild(new MainGarden()); mainGarden.x = 1024 / 2; mainGarden.y = 2732 / 2; var sparkleCounter = game.addChild(new SparkleCounter()); sparkleCounter.x = 0; sparkleCounter.y = 0; // Add upgrade buttons var clickUpgrade = game.addChild(new UpgradeButton("clickPower", "Click Power\nCost: 10", 0, 2732 - 150)); var autoUpgrade = game.addChild(new UpgradeButton("autoCollect", "Auto Collect\nCost: 50", 0, 2732 - 220)); var catUpgrade = game.addChild(new UpgradeButton("buyCat", "Buy Cat\nCost: 100", 0, 2732 - 290)); // Add initial cat addCat(); // Background sounds var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1']; var currentAmbientSound = null; // Initialize random timers for ambient sounds sounds.forEach(function (soundId) { var sound = LK.getSound(soundId); var ambientSoundTimer = LK.setTimeout(function () { if (currentAmbientSound) { currentAmbientSound.stop(); } sound.play(); currentAmbientSound = sound; LK.setTimeout(function () { currentAmbientSound = null; }, sound.duration * 1000); ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000); }, Math.random() * 20000 + 10000); }); // Add these variables to the game state var birds = []; var ufos = []; var enemiesDefeated = 0; var enemySpawnTimer = 0; var maxEnemies = 5; // Add enemy spawning to the game update loop game.update = function () { // Update all cats cats.forEach(function (cat) { cat.update(); }); // Update all birds birds.forEach(function (bird) { bird.update(); }); // Update all UFOs ufos.forEach(function (ufo) { ufo.update(); }); // Update all power-ups powerUps.forEach(function (powerUp) { powerUp.update(); }); // Update UI elements sparkleCounter.update(); clickUpgrade.update(); autoUpgrade.update(); catUpgrade.update(); // Auto-collect sparkles if (autoSparkleRate > 0) { sparkles += autoSparkleRate / 60; // Per frame rate } // Random sparkle effects if (Math.random() < 0.01 && cats.length > 0) { var randomCat = cats[Math.floor(Math.random() * cats.length)]; createSparkleEffect(randomCat.x, randomCat.y); } // Spawn enemies enemySpawnTimer++; if (enemySpawnTimer > 180 && birds.length + ufos.length < maxEnemies) { enemySpawnTimer = 0; // Spawn UFO every 5 levels if (playerLevel % 5 === 0 && Math.random() < 0.2) { spawnUFO(); } else { spawnBird(); } } // Check for special events checkSpecialEvents(); // Check achievements and level ups periodically if (LK.ticks % 300 === 0) { // Every 5 seconds (60 frames/second) checkAchievements(); checkLevelUp(); checkDailyBonus(); // Add daily bonus check } // Random cat upgrade chance if (Math.random() < 0.0001 && cats.length > 0) { // Very rare chance var randomCat = cats[Math.floor(Math.random() * cats.length)]; randomCat.upgrade(); createSparkleEffect(randomCat.x, randomCat.y, 0xFFFFFF, 20); showAchievement("Lucky Cat", randomCat.level + " level reached!", 0); } // Cat defense system catDefenseSystem(); // Check tutorials periodically if (LK.ticks % 180 === 0) { // Every 3 seconds checkTutorials(); } }; // Add enemy spawning functions function spawnBird() { var bird = new Bird(); // Spawn from edge of screen var side = Math.floor(Math.random() * 4); switch (side) { case 0: // Top bird.x = Math.random() * 1024; bird.y = 0; break; case 1: // Right bird.x = 1024; bird.y = Math.random() * 2732; break; case 2: // Bottom bird.x = Math.random() * 1024; bird.y = 2732; break; case 3: // Left bird.x = 0; bird.y = Math.random() * 2732; break; } game.addChild(bird); birds.push(bird); LK.getSound('wings1').play(); } function spawnUFO() { var ufo = new UFO(); // UFOs always spawn from top ufo.x = Math.random() * 1024; ufo.y = 0; game.addChild(ufo); ufos.push(ufo); LK.getSound('ufo1').play(); } // Add level indicator to the game var levelIndicator = game.addChild(new LevelIndicator()); levelIndicator.x = 1024 - 80; levelIndicator.y = 50; // Play background music LK.playMusic('bgm1', { loop: true, fade: { start: 0, end: 0.02, duration: 4000 } }); // Add this function to handle enemy defeats function handleEnemyDefeat(enemy, value) { // Add sparkles based on enemy value sparkles += value * levelMultiplier; totalSparklesEarned += value * levelMultiplier; createSparkleEffect(enemy.x, enemy.y, 0xFFD700, value === 10 ? 10 : 15); // Chance to spawn power-up createPowerUp(enemy.x, enemy.y); // Increment enemy counter enemiesDefeated++; if (enemiesDefeated >= 10) { enemiesDefeated = 0; playerLevel++; levelMultiplier = 1 + (playerLevel - 1) * 0.1; showAchievement("Level Up!", "You reached level " + playerLevel, 0); } } // Add power-up variables var powerUps = []; var powerUpTypes = [{ type: "speed", color: 0x00FFFF, effect: function effect(cat) { cat.speed *= 2; } }, { type: "attack", color: 0xFF0000, effect: function effect(cat) { cat.level *= 2; } }]; // Create power-up function function createPowerUp(x, y) { if (Math.random() < 0.2) { // 20% chance to spawn power-up var powerUpType = powerUpTypes[Math.floor(Math.random() * powerUpTypes.length)]; var powerUp = new Container(); var powerUpGraphics = powerUp.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scale: 0.7 }); powerUpGraphics.tint = powerUpType.color; powerUp.x = x; powerUp.y = y; powerUp.type = powerUpType.type; powerUp.effect = powerUpType.effect; powerUp.createdAt = LK.ticks; // Add to game and array game.addChild(powerUp); powerUps.push(powerUp); // Set timeout to remove if not collected powerUp.update = function () { // Check collision with cats cats.forEach(function (cat) { var dist = Math.sqrt(Math.pow(cat.x - powerUp.x, 2) + Math.pow(cat.y - powerUp.y, 2)); if (dist < 50) { // Apply power-up effect powerUpType.effect(cat); createSparkleEffect(cat.x, cat.y, powerUpType.color, 15); // Mark cat with power-up cat.powerUps = cat.powerUps || {}; cat.powerUps[powerUpType.type] = LK.ticks + 600; // 10 seconds (60fps * 10) // Remove power-up game.removeChild(powerUp); powerUps.splice(powerUps.indexOf(powerUp), 1); } }); // Remove if too old (10 seconds) if (LK.ticks - powerUp.createdAt > 600) { game.removeChild(powerUp); powerUps.splice(powerUps.indexOf(powerUp), 1); } }; } } // Add cat defense system function catDefenseSystem() { // Check for nearby enemies and defend cats.forEach(function (cat) { // Only cats level 2+ can defend if (cat.level >= 2) { // Check for nearby birds birds.forEach(function (bird) { var dist = Math.sqrt(Math.pow(cat.x - bird.x, 2) + Math.pow(cat.y - bird.y, 2)); if (dist < 150) { // Defense range // Attack bird based on cat level bird.health -= 0.1 * cat.level; // Visual effect createSparkleEffect(bird.x, bird.y, 0xFF0000, 3); // Sound effect if (Math.random() < 0.1) { LK.getSound('songbird1').play(); } } }); // Check for nearby UFOs ufos.forEach(function (ufo) { var dist = Math.sqrt(Math.pow(cat.x - ufo.x, 2) + Math.pow(cat.y - ufo.y, 2)); if (dist < 200) { // UFOs have larger detection range // Attack UFO based on cat level ufo.health -= 0.05 * cat.level; // UFOs are tougher // Visual effect createSparkleEffect(ufo.x, ufo.y, 0xFF0000, 3); } }); } }); } // Add daily bonus system var lastDailyBonusTime = 0; function checkDailyBonus() { var now = Date.now(); // Check if 24 hours have passed since last bonus if (now - lastDailyBonusTime > 24 * 60 * 60 * 1000) { // Calculate bonus based on player level var bonus = 100 * playerLevel; sparkles += bonus; totalSparklesEarned += bonus; // Show achievement notification showAchievement("Daily Bonus!", "You received " + bonus + " sparkles", bonus); // Update last bonus time lastDailyBonusTime = now; // Save this to game state saveGame(); } } // Add special event system var specialEvents = [{ name: "Sparkle Shower", chance: 0.0005, // Rare chance per update effect: function effect() { // Create lots of sparkles for (var i = 0; i < 50; i++) { createSparkleEffect(Math.random() * 1024, Math.random() * 2732, 0xFFD700, 5); } // Add bonus sparkles var bonus = 50 * playerLevel; sparkles += bonus; totalSparklesEarned += bonus; showAchievement("Sparkle Shower!", "You received " + bonus + " sparkles", bonus); } }, { name: "Cat Party", chance: 0.0003, // Very rare chance per update effect: function effect() { // All cats get temporary level boost cats.forEach(function (cat) { cat.powerUps = cat.powerUps || {}; cat.powerUps["party"] = LK.ticks + 600; // 10 seconds cat.oldLevel = cat.level; cat.level *= 2; createSparkleEffect(cat.x, cat.y, 0xFF00FF, 10); }); showAchievement("Cat Party!", "All cats are twice as productive", 0); } }]; function checkSpecialEvents() { specialEvents.forEach(function (event) { if (Math.random() < event.chance) { event.effect(); } }); } // Add cat upgrade button var catUpgradeButton = game.addChild(new UpgradeButton("upgradeCat", "Upgrade Cat\nCost: 200", 0, 2732 - 360)); catUpgradeButton.update = function () { if (cats.length > 0) { var upgradeCost = 200 * playerLevel; this.text.text = "Upgrade Cat\nCost: " + Math.floor(upgradeCost); // Update button appearance based on affordability if (sparkles >= upgradeCost) { this.alpha = 1.0; } else { this.alpha = 0.7; } } else { this.text.text = "No Cats"; this.alpha = 0.5; } }; // Add event handler for cat upgrade button catUpgradeButton.interactive = true; catUpgradeButton.buttonMode = true; catUpgradeButton.on('pointerdown', function () { if (cats.length > 0) { var upgradeCost = 200 * playerLevel; if (sparkles >= upgradeCost) { sparkles -= upgradeCost; // Find lowest level cat to upgrade var lowestCat = cats[0]; cats.forEach(function (cat) { if (cat.level < lowestCat.level) { lowestCat = cat; } }); // Upgrade the cat lowestCat.upgrade(); createSparkleEffect(lowestCat.x, lowestCat.y, 0xFFFFFF, 20); LK.getSound('songbird1').play(); } } }); // Add tutorial system var tutorialSteps = [{ message: "Welcome to Cat Garden! Click the garden to collect sparkles.", shown: false, condition: function condition() { return true; } // Show immediately }, { message: "Buy a cat to automatically collect sparkles for you!", shown: false, condition: function condition() { return sparkles >= 50; } // Show when player has 50 sparkles }, { message: "Cats will defend your garden from birds and UFOs!", shown: false, condition: function condition() { return cats.length >= 2; } // Show when player has 2 cats }, { message: "Upgrade cats to make them more powerful!", shown: false, condition: function condition() { return playerLevel >= 3; } // Show at player level 3 }]; function checkTutorials() { tutorialSteps.forEach(function (step) { if (!step.shown && step.condition()) { showAchievement("Tip", step.message, 0); step.shown = true; } }); }
===================================================================
--- original.js
+++ change.js
@@ -3,14 +3,13 @@
****/
// Add bird enemies to the game
var Bird = Container.expand(function () {
var self = Container.call(this);
- var birdGraphics = LK.getAsset('cat', {
+ var birdGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5,
scale: 0.6
});
- self.addChild(birdGraphics);
birdGraphics.tint = 0xFF0000; // Red tint for birds
self.health = 20;
self.speed = 1 + Math.random();
self.value = 10;
@@ -41,21 +40,11 @@
self.health -= nearestCat.level;
createSparkleEffect(self.x, self.y, 0xFF0000, 2);
if (self.health <= 0) {
// Bird defeated
- sparkles += self.value * levelMultiplier;
- totalSparklesEarned += self.value * levelMultiplier;
- createSparkleEffect(self.x, self.y, 0xFFD700, 10);
+ handleEnemyDefeat(self, self.value);
game.removeChild(self);
birds.splice(birds.indexOf(self), 1);
- // Increment enemy counter
- enemiesDefeated++;
- if (enemiesDefeated >= 10) {
- enemiesDefeated = 0;
- playerLevel++;
- levelMultiplier = 1 + (playerLevel - 1) * 0.1;
- showAchievement("Level Up!", "You reached level " + playerLevel, 0);
- }
}
}
}
};
@@ -63,14 +52,13 @@
});
// Cat class with enhanced features
var Cat = Container.expand(function () {
var self = Container.call(this);
- var catGraphics = LK.getAsset('cat', {
+ var catGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5,
scale: 0.8
});
- self.addChild(catGraphics);
self.level = 1;
self.productionRate = 0.5;
self.lastProductionTime = 0;
// Level indicator
@@ -134,20 +122,37 @@
}
}
// Idle animation
self.rotation = Math.sin(LK.ticks / 120) * 0.03;
+ // Handle power-ups
+ if (self.powerUps) {
+ for (var type in self.powerUps) {
+ if (self.powerUps[type] < LK.ticks) {
+ // Power-up expired
+ if (type === "speed") {
+ self.speed /= 2;
+ } else if (type === "attack") {
+ self.level /= 2;
+ }
+ delete self.powerUps[type];
+ } else {
+ // Show power-up indicator
+ var color = type === "speed" ? 0x00FFFF : 0xFF0000;
+ createSparkleEffect(self.x, self.y, color, 1);
+ }
+ }
+ }
};
return self;
});
// Garden background
var Garden = Container.expand(function () {
var self = Container.call(this);
- var gardenGraphics = LK.getAsset('grass-back', {
+ var gardenGraphics = self.attachAsset('grass-back', {
anchorX: 0.5,
anchorY: 1,
scale: 1.2
});
- self.addChild(gardenGraphics);
self.update = function () {
// Subtle movement
self.x += Math.sin(LK.ticks / 200) * 0.1;
};
@@ -188,14 +193,13 @@
// Add level indicator to the game
// Main garden area (clickable)
var MainGarden = Container.expand(function () {
var self = Container.call(this);
- var gardenGraphics = LK.getAsset('grass-front', {
+ var gardenGraphics = self.attachAsset('grass-front', {
anchorX: 0.5,
anchorY: 0.5,
scale: 1.5
});
- self.addChild(gardenGraphics);
self.interactive = true;
self.buttonMode = true;
self.on('pointerdown', function (event) {
sparkles += clickMultiplier;
@@ -236,14 +240,13 @@
});
// Add UFO enemies
var UFO = Container.expand(function () {
var self = Container.call(this);
- var ufoGraphics = LK.getAsset('cat', {
+ var ufoGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5,
scale: 0.7
});
- self.addChild(ufoGraphics);
ufoGraphics.tint = 0x00FFFF; // Cyan tint for UFOs
self.health = 40;
self.speed = 0.7 + Math.random() * 0.5;
self.value = 20;
@@ -260,21 +263,11 @@
self.health -= cat.level;
createSparkleEffect(self.x, self.y, 0x00FFFF, 1);
if (self.health <= 0) {
// UFO defeated
- sparkles += self.value * levelMultiplier;
- totalSparklesEarned += self.value * levelMultiplier;
- createSparkleEffect(self.x, self.y, 0xFFD700, 15);
+ handleEnemyDefeat(self, self.value);
game.removeChild(self);
ufos.splice(ufos.indexOf(self), 1);
- // Increment enemy counter
- enemiesDefeated++;
- if (enemiesDefeated >= 10) {
- enemiesDefeated = 0;
- playerLevel++;
- levelMultiplier = 1 + (playerLevel - 1) * 0.1;
- showAchievement("Level Up!", "You reached level " + playerLevel, 0);
- }
}
}
});
};
@@ -284,10 +277,9 @@
// Enhanced sparkle effect with color options
// Upgrade Button class
var UpgradeButton = Container.expand(function (type, text, x, y) {
var self = Container.call(this);
- var buttonGraphics = LK.getAsset('upgrade-button', {});
- self.addChild(buttonGraphics);
+ var buttonGraphics = self.attachAsset('upgrade-button', {});
self.type = type;
var buttonText = new Text2(text, {
fontFamily: "Arial",
fontSize: 16,
@@ -352,32 +344,8 @@
/****
* Game Code
****/
var startButton = game.addChild(new UpgradeButton("start", "Start", 2048 - 150, 2732 - 100));
-// Simulate user interactions for demo mode
-function demoMode() {
- // Simulate clicking on the garden to collect sparkles
- mainGarden.emit('pointerdown', {
- data: {
- global: {
- x: mainGarden.x,
- y: mainGarden.y
- }
- }
- });
- // Simulate upgrading click power if enough sparkles
- if (sparkles >= upgrades.clickPower.cost) {
- clickUpgrade.emit('pointerdown');
- }
- // Simulate buying a cat if enough sparkles
- if (sparkles >= upgrades.catCost) {
- catUpgrade.emit('pointerdown');
- }
- // Repeat demo actions every 2 seconds
- LK.setTimeout(demoMode, 2000);
-}
-// Start demo mode
-demoMode();
// Add a cat to the game
// Game state variables
var sparkles = 0;
var totalSparklesEarned = 0;
@@ -857,8 +825,12 @@
// Update all UFOs
ufos.forEach(function (ufo) {
ufo.update();
});
+ // Update all power-ups
+ powerUps.forEach(function (powerUp) {
+ powerUp.update();
+ });
// Update UI elements
sparkleCounter.update();
clickUpgrade.update();
autoUpgrade.update();
@@ -882,13 +854,16 @@
} else {
spawnBird();
}
}
+ // Check for special events
+ checkSpecialEvents();
// Check achievements and level ups periodically
if (LK.ticks % 300 === 0) {
// Every 5 seconds (60 frames/second)
checkAchievements();
checkLevelUp();
+ checkDailyBonus(); // Add daily bonus check
}
// Random cat upgrade chance
if (Math.random() < 0.0001 && cats.length > 0) {
// Very rare chance
@@ -896,8 +871,15 @@
randomCat.upgrade();
createSparkleEffect(randomCat.x, randomCat.y, 0xFFFFFF, 20);
showAchievement("Lucky Cat", randomCat.level + " level reached!", 0);
}
+ // Cat defense system
+ catDefenseSystem();
+ // Check tutorials periodically
+ if (LK.ticks % 180 === 0) {
+ // Every 3 seconds
+ checkTutorials();
+ }
};
// Add enemy spawning functions
function spawnBird() {
var bird = new Bird();
@@ -949,5 +931,247 @@
start: 0,
end: 0.02,
duration: 4000
}
-});
\ No newline at end of file
+});
+// Add this function to handle enemy defeats
+function handleEnemyDefeat(enemy, value) {
+ // Add sparkles based on enemy value
+ sparkles += value * levelMultiplier;
+ totalSparklesEarned += value * levelMultiplier;
+ createSparkleEffect(enemy.x, enemy.y, 0xFFD700, value === 10 ? 10 : 15);
+ // Chance to spawn power-up
+ createPowerUp(enemy.x, enemy.y);
+ // Increment enemy counter
+ enemiesDefeated++;
+ if (enemiesDefeated >= 10) {
+ enemiesDefeated = 0;
+ playerLevel++;
+ levelMultiplier = 1 + (playerLevel - 1) * 0.1;
+ showAchievement("Level Up!", "You reached level " + playerLevel, 0);
+ }
+}
+// Add power-up variables
+var powerUps = [];
+var powerUpTypes = [{
+ type: "speed",
+ color: 0x00FFFF,
+ effect: function effect(cat) {
+ cat.speed *= 2;
+ }
+}, {
+ type: "attack",
+ color: 0xFF0000,
+ effect: function effect(cat) {
+ cat.level *= 2;
+ }
+}];
+// Create power-up function
+function createPowerUp(x, y) {
+ if (Math.random() < 0.2) {
+ // 20% chance to spawn power-up
+ var powerUpType = powerUpTypes[Math.floor(Math.random() * powerUpTypes.length)];
+ var powerUp = new Container();
+ var powerUpGraphics = powerUp.attachAsset('sparkle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scale: 0.7
+ });
+ powerUpGraphics.tint = powerUpType.color;
+ powerUp.x = x;
+ powerUp.y = y;
+ powerUp.type = powerUpType.type;
+ powerUp.effect = powerUpType.effect;
+ powerUp.createdAt = LK.ticks;
+ // Add to game and array
+ game.addChild(powerUp);
+ powerUps.push(powerUp);
+ // Set timeout to remove if not collected
+ powerUp.update = function () {
+ // Check collision with cats
+ cats.forEach(function (cat) {
+ var dist = Math.sqrt(Math.pow(cat.x - powerUp.x, 2) + Math.pow(cat.y - powerUp.y, 2));
+ if (dist < 50) {
+ // Apply power-up effect
+ powerUpType.effect(cat);
+ createSparkleEffect(cat.x, cat.y, powerUpType.color, 15);
+ // Mark cat with power-up
+ cat.powerUps = cat.powerUps || {};
+ cat.powerUps[powerUpType.type] = LK.ticks + 600; // 10 seconds (60fps * 10)
+ // Remove power-up
+ game.removeChild(powerUp);
+ powerUps.splice(powerUps.indexOf(powerUp), 1);
+ }
+ });
+ // Remove if too old (10 seconds)
+ if (LK.ticks - powerUp.createdAt > 600) {
+ game.removeChild(powerUp);
+ powerUps.splice(powerUps.indexOf(powerUp), 1);
+ }
+ };
+ }
+}
+// Add cat defense system
+function catDefenseSystem() {
+ // Check for nearby enemies and defend
+ cats.forEach(function (cat) {
+ // Only cats level 2+ can defend
+ if (cat.level >= 2) {
+ // Check for nearby birds
+ birds.forEach(function (bird) {
+ var dist = Math.sqrt(Math.pow(cat.x - bird.x, 2) + Math.pow(cat.y - bird.y, 2));
+ if (dist < 150) {
+ // Defense range
+ // Attack bird based on cat level
+ bird.health -= 0.1 * cat.level;
+ // Visual effect
+ createSparkleEffect(bird.x, bird.y, 0xFF0000, 3);
+ // Sound effect
+ if (Math.random() < 0.1) {
+ LK.getSound('songbird1').play();
+ }
+ }
+ });
+ // Check for nearby UFOs
+ ufos.forEach(function (ufo) {
+ var dist = Math.sqrt(Math.pow(cat.x - ufo.x, 2) + Math.pow(cat.y - ufo.y, 2));
+ if (dist < 200) {
+ // UFOs have larger detection range
+ // Attack UFO based on cat level
+ ufo.health -= 0.05 * cat.level; // UFOs are tougher
+ // Visual effect
+ createSparkleEffect(ufo.x, ufo.y, 0xFF0000, 3);
+ }
+ });
+ }
+ });
+}
+// Add daily bonus system
+var lastDailyBonusTime = 0;
+function checkDailyBonus() {
+ var now = Date.now();
+ // Check if 24 hours have passed since last bonus
+ if (now - lastDailyBonusTime > 24 * 60 * 60 * 1000) {
+ // Calculate bonus based on player level
+ var bonus = 100 * playerLevel;
+ sparkles += bonus;
+ totalSparklesEarned += bonus;
+ // Show achievement notification
+ showAchievement("Daily Bonus!", "You received " + bonus + " sparkles", bonus);
+ // Update last bonus time
+ lastDailyBonusTime = now;
+ // Save this to game state
+ saveGame();
+ }
+}
+// Add special event system
+var specialEvents = [{
+ name: "Sparkle Shower",
+ chance: 0.0005,
+ // Rare chance per update
+ effect: function effect() {
+ // Create lots of sparkles
+ for (var i = 0; i < 50; i++) {
+ createSparkleEffect(Math.random() * 1024, Math.random() * 2732, 0xFFD700, 5);
+ }
+ // Add bonus sparkles
+ var bonus = 50 * playerLevel;
+ sparkles += bonus;
+ totalSparklesEarned += bonus;
+ showAchievement("Sparkle Shower!", "You received " + bonus + " sparkles", bonus);
+ }
+}, {
+ name: "Cat Party",
+ chance: 0.0003,
+ // Very rare chance per update
+ effect: function effect() {
+ // All cats get temporary level boost
+ cats.forEach(function (cat) {
+ cat.powerUps = cat.powerUps || {};
+ cat.powerUps["party"] = LK.ticks + 600; // 10 seconds
+ cat.oldLevel = cat.level;
+ cat.level *= 2;
+ createSparkleEffect(cat.x, cat.y, 0xFF00FF, 10);
+ });
+ showAchievement("Cat Party!", "All cats are twice as productive", 0);
+ }
+}];
+function checkSpecialEvents() {
+ specialEvents.forEach(function (event) {
+ if (Math.random() < event.chance) {
+ event.effect();
+ }
+ });
+}
+// Add cat upgrade button
+var catUpgradeButton = game.addChild(new UpgradeButton("upgradeCat", "Upgrade Cat\nCost: 200", 0, 2732 - 360));
+catUpgradeButton.update = function () {
+ if (cats.length > 0) {
+ var upgradeCost = 200 * playerLevel;
+ this.text.text = "Upgrade Cat\nCost: " + Math.floor(upgradeCost);
+ // Update button appearance based on affordability
+ if (sparkles >= upgradeCost) {
+ this.alpha = 1.0;
+ } else {
+ this.alpha = 0.7;
+ }
+ } else {
+ this.text.text = "No Cats";
+ this.alpha = 0.5;
+ }
+};
+// Add event handler for cat upgrade button
+catUpgradeButton.interactive = true;
+catUpgradeButton.buttonMode = true;
+catUpgradeButton.on('pointerdown', function () {
+ if (cats.length > 0) {
+ var upgradeCost = 200 * playerLevel;
+ if (sparkles >= upgradeCost) {
+ sparkles -= upgradeCost;
+ // Find lowest level cat to upgrade
+ var lowestCat = cats[0];
+ cats.forEach(function (cat) {
+ if (cat.level < lowestCat.level) {
+ lowestCat = cat;
+ }
+ });
+ // Upgrade the cat
+ lowestCat.upgrade();
+ createSparkleEffect(lowestCat.x, lowestCat.y, 0xFFFFFF, 20);
+ LK.getSound('songbird1').play();
+ }
+ }
+});
+// Add tutorial system
+var tutorialSteps = [{
+ message: "Welcome to Cat Garden! Click the garden to collect sparkles.",
+ shown: false,
+ condition: function condition() {
+ return true;
+ } // Show immediately
+}, {
+ message: "Buy a cat to automatically collect sparkles for you!",
+ shown: false,
+ condition: function condition() {
+ return sparkles >= 50;
+ } // Show when player has 50 sparkles
+}, {
+ message: "Cats will defend your garden from birds and UFOs!",
+ shown: false,
+ condition: function condition() {
+ return cats.length >= 2;
+ } // Show when player has 2 cats
+}, {
+ message: "Upgrade cats to make them more powerful!",
+ shown: false,
+ condition: function condition() {
+ return playerLevel >= 3;
+ } // Show at player level 3
+}];
+function checkTutorials() {
+ tutorialSteps.forEach(function (step) {
+ if (!step.shown && step.condition()) {
+ showAchievement("Tip", step.message, 0);
+ step.shown = true;
+ }
+ });
+}
\ No newline at end of file
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows