User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'if (dist < 50) {' Line Number: 59
User prompt
make the game auto play. when start is clicked, reset the game and let the user play.
User prompt
the text is still overlapping. please fix
User prompt
improve spacing and alignment for top right text
User prompt
move sparkles counter and level to the top right
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'text')' in or related to this line: 'this.text.text = "Upgrade Cat\nCost: " + Math.floor(upgradeCost);' Line Number: 1131
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'text')' in or related to this line: 'catUpgradeButton.text = buttonText;' Line Number: 1135
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'text')' in or related to this line: 'this.text.text = "Upgrade Cat\nCost: " + Math.floor(upgradeCost);' Line Number: 1131
Code edit (4 edits merged)
Please save this source code
User prompt
when the game loads, start in self-playing demo mode.
Code edit (1 edits merged)
Please save this source code
User prompt
fix graphics
Code edit (2 edits merged)
Please save this source code
User prompt
change the font size of all fonts to 300
User prompt
increase all font sizes 300%
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increase font positioning on screen, and font sizes
User prompt
center notifications
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: LK.Text is not a constructor' in or related to this line: 'var titleText = new LK.Text("Achievement: " + title, {' Line Number: 456
User prompt
move objects to optimal locations
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'var levelText = new LK.Text("Lvl " + self.level, {' Line Number: 48
User prompt
Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'var buttonText = new LK.Text(text, {' Line Number: 168
User prompt
Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'var levelText = new LK.Text("Level: 1 (x1.0)", {' Line Number: 148
/****
* Classes
****/
// Cat class with enhanced features
var Cat = Container.expand(function () {
var self = Container.call(this);
var catGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5,
scale: 0.8
});
self.level = 1;
self.productionRate = 0.5;
self.lastProductionTime = 0;
// Level indicator
var levelCircle = new Container();
var levelCircleGraphics = levelCircle.attachAsset('sparkle', {
anchorX: 0.5,
anchorY: 0.5,
scale: 0.5
});
levelCircleGraphics.tint = 0x000000;
levelCircle.x = 0;
levelCircle.y = -catGraphics.height / 2 - 10;
levelCircle.alpha = 0.7;
self.addChild(levelCircle);
var levelText = new Text2("Lvl " + self.level, {
fontFamily: "Arial",
fontSize: 16,
fill: 0xFFFFFF
});
levelText.anchor.set(0.5, 0.5);
levelText.y = -50;
self.addChild(levelText);
self.upgrade = function () {
self.level++;
self.productionRate *= 1.2;
levelText.text = "Lvl " + self.level;
// Update level indicator
levelText.text = "Lvl " + self.level;
levelCircleGraphics.tint = 0x000000;
// Show level up effect
var levelUpEffect = new Container();
var levelUpGraphics = levelUpEffect.attachAsset('sparkle', {
anchorX: 0.5,
anchorY: 0.5,
scale: 1.5
});
levelUpGraphics.tint = 0xFFFFFF;
levelUpEffect.x = 0;
levelUpEffect.y = -catGraphics.height / 2 - 10;
levelUpEffect.alpha = 1;
self.addChild(levelUpEffect);
// Animate level up effect
var startTime = LK.ticks;
levelUpEffect.update = function () {
var elapsed = (LK.ticks - startTime) / 60;
levelUpEffect.scale.set(1.5 - elapsed * 0.5);
levelUpEffect.alpha = 1 - elapsed;
if (elapsed >= 1) {
self.removeChild(levelUpEffect);
}
};
};
self.update = function () {
var currentTime = LK.ticks / 60;
if (currentTime - self.lastProductionTime > 1) {
sparkles += self.productionRate * self.level;
self.lastProductionTime = currentTime;
// Create sparkle effect
if (Math.random() < 0.3) {
createSparkleEffect(self.x, self.y);
}
}
// Idle animation
self.rotation = Math.sin(LK.ticks / 120) * 0.03;
};
return self;
});
// Garden background
var Garden = Container.expand(function () {
var self = Container.call(this);
var gardenGraphics = self.attachAsset('grass-back', {
anchorX: 0.5,
anchorY: 1,
scale: 1.2
});
self.update = function () {
// Subtle movement
self.x += Math.sin(LK.ticks / 200) * 0.1;
};
return self;
});
// Main garden area (clickable)
var MainGarden = Container.expand(function () {
var self = Container.call(this);
var gardenGraphics = self.attachAsset('grass-front', {
anchorX: 0.5,
anchorY: 0.5,
scale: 1.5
});
self.interactive = true;
self.buttonMode = true;
self.on('pointerdown', function (event) {
sparkles += clickMultiplier;
createSparkleEffect(event.data.global.x, event.data.global.y);
// Play random sound on click
if (Math.random() < 0.2) {
var soundIndex = Math.floor(Math.random() * sounds.length);
LK.getSound(sounds[soundIndex]).play();
}
});
return self;
});
// Add a cat to the game
// Sparkle counter display
var SparkleCounter = Container.expand(function () {
var self = Container.call(this);
var counterText = new Text2("Sparkles: 0", {
fontFamily: "Arial",
fontSize: 24,
fill: 0xFFFFFF
});
counterText.anchor.set(0, 0);
self.addChild(counterText);
// Add level display
var levelText = new Text2("Level: 1 (x1.0)", {
fontFamily: "Arial",
fontSize: 18,
fill: 0xFFFFFF
});
levelText.anchor.set(0, 0);
levelText.y = 30;
self.addChild(levelText);
self.update = function () {
counterText.text = "Sparkles: " + Math.floor(sparkles);
levelText.text = "Level: " + playerLevel + " (x" + levelMultiplier.toFixed(1) + ")";
};
return self;
});
// Enhanced sparkle effect with color options
// Upgrade Button class
var UpgradeButton = Container.expand(function (type, text, x, y) {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('upgrade-button', {});
self.type = type;
var buttonText = new Text2(text, {
fontFamily: "Arial",
fontSize: 16,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.x = x;
self.y = y;
self.update = function () {
// Update button text based on type
if (self.type === "clickPower") {
buttonText.text = "Click Power\nCost: " + Math.floor(upgrades.clickPower.cost);
} else if (self.type === "autoCollect") {
buttonText.text = "Auto Collect\nCost: " + Math.floor(upgrades.autoCollect.cost);
} else if (self.type === "buyCat") {
buttonText.text = "Buy Cat\nCost: " + Math.floor(upgrades.catCost);
}
// Disable button if not enough sparkles
if (self.type === "clickPower" && sparkles >= upgrades.clickPower.cost) {
buttonGraphics.alpha = 1;
} else if (self.type === "autoCollect" && sparkles >= upgrades.autoCollect.cost) {
buttonGraphics.alpha = 1;
} else if (self.type === "buyCat" && sparkles >= upgrades.catCost) {
buttonGraphics.alpha = 1;
} else {
buttonGraphics.alpha = 0.5;
}
};
self.interactive = true;
self.buttonMode = true;
self.on('pointerdown', function () {
if (self.type === "clickPower" && sparkles >= upgrades.clickPower.cost) {
sparkles -= upgrades.clickPower.cost;
upgrades.clickPower.level++;
clickMultiplier *= 1.2;
upgrades.clickPower.cost *= upgrades.clickPower.multiplier;
LK.getSound('songbird1').play();
} else if (self.type === "autoCollect" && sparkles >= upgrades.autoCollect.cost) {
sparkles -= upgrades.autoCollect.cost;
upgrades.autoCollect.level++;
autoSparkleRate += 0.5;
upgrades.autoCollect.cost *= upgrades.autoCollect.multiplier;
LK.getSound('songbird1').play();
} else if (self.type === "buyCat" && sparkles >= upgrades.catCost) {
sparkles -= upgrades.catCost;
addCat();
upgrades.catCost *= upgrades.catMultiplier;
LK.getSound('wings1').play();
}
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue
});
/****
* Game Code
****/
var startButton = game.addChild(new UpgradeButton("start", "Start", 2048 - 150, 2732 - 100));
// Add a cat to the game
// Game state variables
var sparkles = 0;
var totalSparklesEarned = 0;
var sparkleRate = 1;
var autoSparkleRate = 0;
var clickMultiplier = 1;
var cats = [];
var playerLevel = 1;
var levelMultiplier = 1;
var lastSaveTime = Date.now();
var lastPlayTime = Date.now();
var achievements = {
sparklesCollected: [{
threshold: 100,
achieved: false,
reward: 10
}, {
threshold: 1000,
achieved: false,
reward: 50
}, {
threshold: 10000,
achieved: false,
reward: 200
}],
catsOwned: [{
threshold: 5,
achieved: false,
reward: 20
}, {
threshold: 10,
achieved: false,
reward: 100
}, {
threshold: 20,
achieved: false,
reward: 500
}],
upgradesPurchased: [{
threshold: 5,
achieved: false,
reward: 30
}, {
threshold: 15,
achieved: false,
reward: 150
}, {
threshold: 30,
achieved: false,
reward: 600
}],
catLevels: [{
threshold: 5,
reward: 500,
achieved: false
}, {
threshold: 10,
reward: 1000,
achieved: false
}, {
threshold: 20,
reward: 2000,
achieved: false
}]
};
var totalUpgradesPurchased = 0;
var tutorialStep = 0;
var tutorialComplete = false;
var upgrades = {
clickPower: {
level: 1,
cost: 10,
multiplier: 1.5
},
autoCollect: {
level: 0,
cost: 50,
multiplier: 2
},
catCost: 100,
catMultiplier: 1.8
};
// Object pool for sparkle effects
var sparklePool = [];
var maxSparkles = 50;
// Save game state
function saveGame() {
var gameState = {
sparkles: sparkles,
totalSparklesEarned: totalSparklesEarned,
sparkleRate: sparkleRate,
autoSparkleRate: autoSparkleRate,
clickMultiplier: clickMultiplier,
cats: cats.map(function (cat) {
return {
level: cat.level,
productionRate: cat.productionRate,
x: cat.x,
y: cat.y
};
}),
playerLevel: playerLevel,
levelMultiplier: levelMultiplier,
lastSaveTime: Date.now(),
achievements: achievements,
totalUpgradesPurchased: totalUpgradesPurchased,
tutorialComplete: tutorialComplete,
upgrades: upgrades
};
try {
localStorage.setItem('cosmicCatGarden', JSON.stringify(gameState));
console.log('Game saved successfully');
} catch (e) {
console.error('Failed to save game:', e);
}
}
// Load game state
function loadGame() {
try {
var savedState = localStorage.getItem('cosmicCatGarden');
if (savedState) {
var gameState = JSON.parse(savedState);
// Restore basic variables
sparkles = gameState.sparkles || 0;
totalSparklesEarned = gameState.totalSparklesEarned || 0;
sparkleRate = gameState.sparkleRate || 1;
autoSparkleRate = gameState.autoSparkleRate || 0;
clickMultiplier = gameState.clickMultiplier || 1;
playerLevel = gameState.playerLevel || 1;
levelMultiplier = gameState.levelMultiplier || 1;
achievements = gameState.achievements || achievements;
totalUpgradesPurchased = gameState.totalUpgradesPurchased || 0;
tutorialComplete = gameState.tutorialComplete || false;
upgrades = gameState.upgrades || upgrades;
// Calculate offline progress
var currentTime = Date.now();
var offlineTime = (currentTime - gameState.lastSaveTime) / 1000; // in seconds
var offlineSparkles = 0;
if (offlineTime > 0 && gameState.cats && gameState.cats.length > 0) {
// Calculate sparkles earned while away
var totalCatProduction = gameState.cats.reduce(function (total, cat) {
return total + cat.productionRate * cat.level;
}, 0);
offlineSparkles = totalCatProduction * offlineTime;
offlineSparkles += gameState.autoSparkleRate * offlineTime;
// Apply level multiplier
offlineSparkles *= gameState.levelMultiplier;
// Add offline sparkles
sparkles += offlineSparkles;
totalSparklesEarned += offlineSparkles;
// Show offline earnings notification
showOfflineEarnings(offlineSparkles, offlineTime);
}
// Restore cats
if (gameState.cats && gameState.cats.length > 0) {
// Remove initial cat
if (cats.length > 0) {
game.removeChild(cats[0]);
cats = [];
}
// Restore saved cats
gameState.cats.forEach(function (catData) {
var cat = new Cat();
cat.level = catData.level;
cat.productionRate = catData.productionRate;
cat.x = catData.x;
cat.y = catData.y;
game.addChild(cat);
cats.push(cat);
});
}
console.log('Game loaded successfully');
}
} catch (e) {
console.error('Failed to load game:', e);
}
}
// Show offline earnings notification
function showOfflineEarnings(amount, time) {
var notification = new Container();
var bg = notification.attachAsset('achievement-notification', {});
var titleText = new LK.Text("Welcome Back!", {
fontFamily: "Arial",
fontSize: 20,
fill: 0xFFFFFF,
fontWeight: 'bold'
});
titleText.anchor.set(0.5, 0);
titleText.y = 10;
var messageText = new LK.Text("You earned " + Math.floor(amount) + " sparkles\nwhile away for " + Math.floor(time / 60) + " minutes", {
fontFamily: "Arial",
fontSize: 16,
fill: 0xFFFFFF,
align: 'center'
});
messageText.anchor.set(0.5, 0);
messageText.y = 35;
notification.addChild(titleText);
notification.addChild(messageText);
notification.x = 1024 / 2;
notification.y = 100;
notification.alpha = 0;
game.addChild(notification);
// Animate in
var startTime = LK.ticks;
notification.update = function () {
var elapsed = (LK.ticks - startTime) / 60;
if (elapsed < 1) {
notification.alpha = elapsed;
} else if (elapsed < 5) {
notification.alpha = 1;
} else if (elapsed < 6) {
notification.alpha = 6 - elapsed;
} else {
game.removeChild(notification);
}
};
}
// Show achievement notification
function showAchievement(title, description, reward) {
var notification = new Container();
var bg = notification.attachAsset('achievement-notification', {});
var titleText = new LK.Text("Achievement: " + title, {
fontFamily: "Arial",
fontSize: 20,
fill: 0xFFFFFF,
fontWeight: 'bold'
});
titleText.anchor.set(0.5, 0);
titleText.y = 10;
var messageText = new LK.Text(description + "\nReward: " + reward + " sparkles", {
fontFamily: "Arial",
fontSize: 16,
fill: 0xFFFFFF,
align: 'center'
});
messageText.anchor.set(0.5, 0);
messageText.y = 35;
notification.addChild(titleText);
notification.addChild(messageText);
notification.x = 1024 / 2;
notification.y = 100;
notification.alpha = 0;
game.addChild(notification);
// Animate in
var startTime = LK.ticks;
notification.update = function () {
var elapsed = (LK.ticks - startTime) / 60;
if (elapsed < 1) {
notification.alpha = elapsed;
} else if (elapsed < 5) {
notification.alpha = 1;
} else if (elapsed < 6) {
notification.alpha = 6 - elapsed;
} else {
game.removeChild(notification);
}
};
}
// Check achievements
function checkAchievements() {
// Check sparkles collected achievements
achievements.sparklesCollected.forEach(function (achievement) {
if (!achievement.achieved && totalSparklesEarned >= achievement.threshold) {
achievement.achieved = true;
sparkles += achievement.reward;
totalSparklesEarned += achievement.reward;
showAchievement("Sparkle Collector", "Collected " + achievement.threshold + " sparkles", achievement.reward);
}
});
// Check cats owned achievements
achievements.catsOwned.forEach(function (achievement) {
if (!achievement.achieved && cats.length >= achievement.threshold) {
achievement.achieved = true;
sparkles += achievement.reward;
totalSparklesEarned += achievement.reward;
showAchievement("Cat Collector", "Owned " + achievement.threshold + " cats", achievement.reward);
}
});
// Check upgrades purchased achievements
achievements.upgradesPurchased.forEach(function (achievement) {
if (!achievement.achieved && totalUpgradesPurchased >= achievement.threshold) {
achievement.achieved = true;
sparkles += achievement.reward;
totalSparklesEarned += achievement.reward;
showAchievement("Upgrade Master", "Purchased " + achievement.threshold + " upgrades", achievement.reward);
}
});
// Check cat level achievements
var totalCatLevels = cats.reduce(function (sum, cat) {
return sum + cat.level;
}, 0);
achievements.catLevels.forEach(function (achievement) {
if (!achievement.achieved && totalCatLevels >= achievement.threshold) {
achievement.achieved = true;
sparkles += achievement.reward;
totalSparklesEarned += achievement.reward;
showAchievement("Cat Master", "Reached total cat level " + achievement.threshold, achievement.reward);
}
});
}
// Check for level up
function checkLevelUp() {
var newLevel = Math.floor(Math.log(totalSparklesEarned / 100 + 1) / Math.log(1.5)) + 1;
if (newLevel > playerLevel) {
var oldLevel = playerLevel;
playerLevel = newLevel;
levelMultiplier = 1 + (playerLevel - 1) * 0.1;
// Show level up notification
showAchievement("Level Up!", "You reached level " + playerLevel, 0);
// Random chance to upgrade a cat
if (cats.length > 0 && Math.random() < 0.5) {
var randomCat = cats[Math.floor(Math.random() * cats.length)];
randomCat.upgrade();
createSparkleEffect(randomCat.x, randomCat.y, 0xFFFFFF, 20);
}
}
}
// Tutorial system
function showTutorial() {
if (tutorialComplete) {
return;
}
var tutorial = new Container();
var highlight = tutorial.attachAsset('tutorial-highlight', {});
var messageText = new LK.Text("", {
fontFamily: "Arial",
fontSize: 20,
fill: 0xFFFFFF,
align: 'center',
stroke: 0x000000,
strokeThickness: 4
});
messageText.anchor.set(0.5, 0.5);
tutorial.addChild(messageText);
// Position based on tutorial step
switch (tutorialStep) {
case 0:
// Click garden
messageText.text = "Click on the garden\nto collect sparkles!";
tutorial.x = mainGarden.x;
tutorial.y = mainGarden.y - 100;
break;
case 1:
// Upgrade click power
messageText.text = "Upgrade your click power\nto get more sparkles!";
tutorial.x = clickUpgrade.x;
tutorial.y = clickUpgrade.y;
break;
case 2:
// Buy a cat
messageText.text = "Buy a cat to automatically\ngenerate sparkles!";
tutorial.x = catUpgrade.x;
tutorial.y = catUpgrade.y;
break;
case 3:
// Tutorial complete
messageText.text = "Great job! Now keep\ncollecting sparkles!";
tutorial.x = 1024 / 2;
tutorial.y = 300;
tutorialComplete = true;
break;
}
game.addChild(tutorial);
// Animate
var startTime = LK.ticks;
tutorial.update = function () {
var elapsed = (LK.ticks - startTime) / 60;
highlight.scale.x = 1 + Math.sin(elapsed * 2) * 0.1;
highlight.scale.y = 1 + Math.sin(elapsed * 2) * 0.1;
if (elapsed > 10 || tutorialStep === 3 && elapsed > 5) {
game.removeChild(tutorial);
if (tutorialStep === 3) {
saveGame();
}
}
};
}
// Enhanced sparkle effect with color options
function createSparkleEffect(x, y, color, count) {
color = color || 0xFFD700;
count = count || 1;
for (var i = 0; i < count; i++) {
var sparkle;
// Use object pool if available
if (sparklePool.length > 0) {
sparkle = sparklePool.pop();
sparkle.x = x + (Math.random() * 60 - 30);
sparkle.y = y + (Math.random() * 60 - 30);
sparkle.alpha = 0.8;
sparkle.scale.set(0.5 + Math.random() * 0.5);
game.addChild(sparkle);
} else {
sparkle = new Container();
var sparkleGraphics = sparkle.attachAsset('sparkle', {});
sparkleGraphics.tint = color;
sparkle.x = x + (Math.random() * 60 - 30);
sparkle.y = y + (Math.random() * 60 - 30);
sparkle.alpha = 0.8;
sparkle.scale.set(0.5 + Math.random() * 0.5);
game.addChild(sparkle);
}
// Animate and remove
var startTime = LK.ticks;
sparkle.update = function () {
var elapsed = (LK.ticks - startTime) / 60;
sparkle.y -= 0.5;
sparkle.alpha = Math.max(0, 0.8 - elapsed);
if (sparkle.alpha <= 0) {
game.removeChild(sparkle);
// Return to pool if not full
if (sparklePool.length < maxSparkles) {
sparklePool.push(sparkle);
}
}
};
}
}
// Add a cat to the game
function addCat() {
var cat = new Cat();
cat.x = 400 + Math.random() * 800;
cat.y = 1800 + Math.random() * 500;
game.addChild(cat);
cats.push(cat);
}
// Initialize game elements
var garden = game.addChild(new Garden());
garden.x = 1024 / 2;
garden.y = 0;
var mainGarden = game.addChild(new MainGarden());
mainGarden.x = 1024 / 2;
mainGarden.y = 2732 / 2;
var sparkleCounter = game.addChild(new SparkleCounter());
sparkleCounter.x = 0;
sparkleCounter.y = 0;
// Add upgrade buttons
var clickUpgrade = game.addChild(new UpgradeButton("clickPower", "Click Power\nCost: 10", 0, 2732 - 150));
var autoUpgrade = game.addChild(new UpgradeButton("autoCollect", "Auto Collect\nCost: 50", 0, 2732 - 220));
var catUpgrade = game.addChild(new UpgradeButton("buyCat", "Buy Cat\nCost: 100", 0, 2732 - 290));
// Add initial cat
addCat();
// Background sounds
var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
var currentAmbientSound = null;
// Initialize random timers for ambient sounds
sounds.forEach(function (soundId) {
var sound = LK.getSound(soundId);
var ambientSoundTimer = LK.setTimeout(function () {
if (currentAmbientSound) {
currentAmbientSound.stop();
}
sound.play();
currentAmbientSound = sound;
LK.setTimeout(function () {
currentAmbientSound = null;
}, sound.duration * 1000);
ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000);
}, Math.random() * 20000 + 10000);
});
// Main game update loop
var autoSaveInterval = LK.setInterval(function () {
saveGame();
}, 60000); // Save every minute
game.update = function () {
// Update all cats
cats.forEach(function (cat) {
cat.update();
});
// Update UI elements
sparkleCounter.update();
clickUpgrade.update();
autoUpgrade.update();
catUpgrade.update();
// Auto-collect sparkles
if (autoSparkleRate > 0) {
sparkles += autoSparkleRate / 60; // Per frame rate
}
// Random sparkle effects
if (Math.random() < 0.01 && cats.length > 0) {
var randomCat = cats[Math.floor(Math.random() * cats.length)];
createSparkleEffect(randomCat.x, randomCat.y);
}
// Check achievements and level ups periodically
if (LK.ticks % 300 === 0) {
// Every 5 seconds (60 frames/second)
checkAchievements();
checkLevelUp();
}
// Random cat upgrade chance
if (Math.random() < 0.0001 && cats.length > 0) {
// Very rare chance
var randomCat = cats[Math.floor(Math.random() * cats.length)];
randomCat.upgrade();
createSparkleEffect(randomCat.x, randomCat.y, 0xFFFFFF, 20);
showAchievement("Lucky Cat", randomCat.level + " level reached!", 0);
}
};
// Play background music
LK.playMusic('bgm1', {
loop: true,
fade: {
start: 0,
end: 0.02,
duration: 4000
}
}); ===================================================================
--- original.js
+++ change.js
@@ -207,9 +207,10 @@
/****
* Game Code
****/
-// Cosmic Cat Garden - An Idle/Hypercasual Game
+var startButton = game.addChild(new UpgradeButton("start", "Start", 2048 - 150, 2732 - 100));
+// Add a cat to the game
// Game state variables
var sparkles = 0;
var totalSparklesEarned = 0;
var sparkleRate = 1;
@@ -636,20 +637,20 @@
cats.push(cat);
}
// Initialize game elements
var garden = game.addChild(new Garden());
-garden.x = 1024;
-garden.y = 2732;
+garden.x = 1024 / 2;
+garden.y = 0;
var mainGarden = game.addChild(new MainGarden());
-mainGarden.x = 1024;
-mainGarden.y = 2200;
+mainGarden.x = 1024 / 2;
+mainGarden.y = 2732 / 2;
var sparkleCounter = game.addChild(new SparkleCounter());
-sparkleCounter.x = 50;
-sparkleCounter.y = 50;
+sparkleCounter.x = 0;
+sparkleCounter.y = 0;
// Add upgrade buttons
-var clickUpgrade = game.addChild(new UpgradeButton("clickPower", "Click Power\nCost: 10", 150, 150));
-var autoUpgrade = game.addChild(new UpgradeButton("autoCollect", "Auto Collect\nCost: 50", 150, 220));
-var catUpgrade = game.addChild(new UpgradeButton("buyCat", "Buy Cat\nCost: 100", 150, 290));
+var clickUpgrade = game.addChild(new UpgradeButton("clickPower", "Click Power\nCost: 10", 0, 2732 - 150));
+var autoUpgrade = game.addChild(new UpgradeButton("autoCollect", "Auto Collect\nCost: 50", 0, 2732 - 220));
+var catUpgrade = game.addChild(new UpgradeButton("buyCat", "Buy Cat\nCost: 100", 0, 2732 - 290));
// Add initial cat
addCat();
// Background sounds
var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows