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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'var levelText = new LK.Text("Lvl " + self.level, {' Line Number: 48
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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'var buttonText = new LK.Text(text, {' Line Number: 168
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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'var levelText = new LK.Text("Level: 1 (x1.0)", {' Line Number: 148
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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'var counterText = new LK.Text("Sparkles: 0", {' Line Number: 140
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make label text black
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move all objects to the top right of the screen
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make the game play itself until a player clicks a start button
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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'var levelText = new LK.Text("Lvl " + self.level, {' Line Number: 34
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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'var buttonText = new LK.Text(text, {' Line Number: 119
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Please fix the bug: 'LK.Text is not a constructor' in or related to this line: 'var counterText = new LK.Text("Sparkles: 0", {' Line Number: 102
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change all label text colors to white
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remove unused objects
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apply images to all image obects
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Please fix the bug: 'TypeError: Graphics is not a constructor' in or related to this line: 'var laserGraphics = new Graphics();' Line Number: 273
Code edit (1 edits merged)
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8. **Game Initialization**: During `Initialize Game`, only set `backgroundColor`. All other variables should be set in `Game Code`. 9. **Game Elements Centering**: Ensure game play elements that should be centered are properly centered, accounting for asset size. 10. **Dynamic Resizing and Orientation**: Do not handle dynamic resizing and orientation changes, as the LK engine will handle this automatically. 11. **Sound and Music**: Refrain from adding sound, music, or pause functions unless specifically directed. 12. **Background**: Never add a background to the game unless specifically asked. 13. **Tweening**: There is no `LK.Tween` library, so any animations should be written manually or use existing plugins. 14. **Asset Creation**: You do not need to create new assets in the `Assets` section as the engine will do this automatically. 15. **Import Statements**: Do not add any import or require statements to the code, even if it's commented out or a placeholder.
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8. **Game Initialization**: During `Initialize Game`, only set `backgroundColor`. All other variables should be set in `Game Code`. 9. **Game Elements Centering**: Ensure game play elements that should be centered are properly centered, accounting for asset size. 10. **Dynamic Resizing and Orientation**: Do not handle dynamic resizing and orientation changes, as the LK engine will handle this automatically. 11. **Sound and Music**: Refrain from adding sound, music, or pause functions unless specifically directed. 12. **Background**: Never add a background to the game unless specifically asked. 13. **Tweening**: There is no `LK.Tween` library, so any animations should be written manually or use existing plugins. 14. **Asset Creation**: You do not need to create new assets in the `Assets` section as the engine will do this automatically. 15. **Import Statements**: Do not add any import or require statements to the code, even if it's commented out or a placeholder.
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1. **Global Scope Initialization**: Ensure that all important variables, instances, arrays, and variables are initialized in the global scope of `gamecode.js`. This includes arrays for game objects like `cats`, `kittens`, `birds`, `ufos`, `clouds`, `powerUps`, and `sparkles`.
2. **Asset Classes**: Differentiate between asset classes for different behaviors, such as 'HeroBullets' and 'EnemyBullets', and ensure distinct assets are assigned to these classes.
3. **Event Listeners**: Ensure event listeners are correctly using the `obj.event` for the event object, and not assuming any standard libraries are included.
4. **Touchscreen Compatibility**: Ensure the game is touchscreen-compatible and does not rely on keyboard inputs or controls.
5. **Asset Retrieval**: Use `LK.getAsset('
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continue developing hte app
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ensure the game is initialized correctly
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continue
/**** * Classes ****/ // Cat class var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5, scale: 0.8 }); self.level = 1; self.productionRate = 0.5; self.lastProductionTime = 0; var levelText = new LK.Text("Lvl " + self.level, { fontFamily: "Arial", fontSize: 16, fill: 0xFFFFFF }); levelText.anchor.set(0.5, 0.5); levelText.y = -50; self.addChild(levelText); self.upgrade = function () { self.level++; self.productionRate *= 1.2; levelText.text = "Lvl " + self.level; }; self.update = function () { var currentTime = LK.ticks / 60; if (currentTime - self.lastProductionTime > 1) { sparkles += self.productionRate * self.level; self.lastProductionTime = currentTime; // Create sparkle effect if (Math.random() < 0.3) { createSparkleEffect(self.x, self.y); } } // Idle animation self.rotation = Math.sin(LK.ticks / 120) * 0.03; }; return self; }); // Garden background var Garden = Container.expand(function () { var self = Container.call(this); var gardenGraphics = self.attachAsset('grass-back', { anchorX: 0.5, anchorY: 1, scale: 1.2 }); self.update = function () { // Subtle movement self.x += Math.sin(LK.ticks / 200) * 0.1; }; return self; }); // Sparkle effect // Main garden area (clickable) var MainGarden = Container.expand(function () { var self = Container.call(this); var gardenGraphics = self.attachAsset('grass-front', { anchorX: 0.5, anchorY: 0.5, scale: 1.5 }); self.interactive = true; self.buttonMode = true; self.on('pointerdown', function (event) { sparkles += clickMultiplier; createSparkleEffect(event.data.global.x, event.data.global.y); // Play random sound on click if (Math.random() < 0.2) { var soundIndex = Math.floor(Math.random() * sounds.length); LK.getSound(sounds[soundIndex]).play(); } }); return self; }); // Add a cat to the game // Sparkle counter display var SparkleCounter = Container.expand(function () { var self = Container.call(this); var counterText = new LK.Text("Sparkles: 0", { fontFamily: "Arial", fontSize: 24, fill: 0xFFFFFF }); counterText.anchor.set(0, 0); self.addChild(counterText); self.update = function () { counterText.text = "Sparkles: " + Math.floor(sparkles); }; return self; }); // Upgrade Button class var UpgradeButton = Container.expand(function (type, text, x, y) { var self = Container.call(this); var buttonGraphics = self.attachAsset('upgrade-button', {}); self.type = type; var buttonText = new LK.Text(text, { fontFamily: "Arial", fontSize: 16, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.x = x; self.y = y; self.update = function () { // Update button text based on type if (self.type === "clickPower") { buttonText.text = "Click Power\nCost: " + Math.floor(upgrades.clickPower.cost); } else if (self.type === "autoCollect") { buttonText.text = "Auto Collect\nCost: " + Math.floor(upgrades.autoCollect.cost); } else if (self.type === "buyCat") { buttonText.text = "Buy Cat\nCost: " + Math.floor(upgrades.catCost); } // Disable button if not enough sparkles if (self.type === "clickPower" && sparkles >= upgrades.clickPower.cost) { buttonGraphics.alpha = 1; } else if (self.type === "autoCollect" && sparkles >= upgrades.autoCollect.cost) { buttonGraphics.alpha = 1; } else if (self.type === "buyCat" && sparkles >= upgrades.catCost) { buttonGraphics.alpha = 1; } else { buttonGraphics.alpha = 0.5; } }; self.interactive = true; self.buttonMode = true; self.on('pointerdown', function () { if (self.type === "clickPower" && sparkles >= upgrades.clickPower.cost) { sparkles -= upgrades.clickPower.cost; upgrades.clickPower.level++; clickMultiplier *= 1.2; upgrades.clickPower.cost *= upgrades.clickPower.multiplier; LK.getSound('songbird1').play(); } else if (self.type === "autoCollect" && sparkles >= upgrades.autoCollect.cost) { sparkles -= upgrades.autoCollect.cost; upgrades.autoCollect.level++; autoSparkleRate += 0.5; upgrades.autoCollect.cost *= upgrades.autoCollect.multiplier; LK.getSound('songbird1').play(); } else if (self.type === "buyCat" && sparkles >= upgrades.catCost) { sparkles -= upgrades.catCost; addCat(); upgrades.catCost *= upgrades.catMultiplier; LK.getSound('wings1').play(); } }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue }); /**** * Game Code ****/ // Cosmic Cat Garden - An Idle/Hypercasual Game // Game state variables var sparkles = 0; var sparkleRate = 1; var autoSparkleRate = 0; var clickMultiplier = 1; var cats = []; var upgrades = { clickPower: { level: 1, cost: 10, multiplier: 1.5 }, autoCollect: { level: 0, cost: 50, multiplier: 2 }, catCost: 100, catMultiplier: 1.8 }; // Sparkle effect function createSparkleEffect(x, y) { var sparkle = new Container(); var sparkleGraphics = sparkle.attachAsset('sparkle', {}); sparkle.x = x + (Math.random() * 60 - 30); sparkle.y = y + (Math.random() * 60 - 30); sparkle.alpha = 0.8; sparkle.scale.set(0.5 + Math.random() * 0.5); game.addChild(sparkle); // Animate and remove var startTime = LK.ticks; sparkle.update = function () { var elapsed = (LK.ticks - startTime) / 60; sparkle.y -= 0.5; sparkle.alpha = Math.max(0, 0.8 - elapsed); if (sparkle.alpha <= 0) { game.removeChild(sparkle); } }; } // Add a cat to the game function addCat() { var cat = new Cat(); cat.x = 400 + Math.random() * 800; cat.y = 1800 + Math.random() * 500; game.addChild(cat); cats.push(cat); } // Initialize game elements var garden = game.addChild(new Garden()); garden.x = 1024; garden.y = 2732; var mainGarden = game.addChild(new MainGarden()); mainGarden.x = 1024; mainGarden.y = 2200; var sparkleCounter = game.addChild(new SparkleCounter()); sparkleCounter.x = 50; sparkleCounter.y = 50; // Add upgrade buttons var clickUpgrade = game.addChild(new UpgradeButton("clickPower", "Click Power\nCost: 10", 150, 150)); var autoUpgrade = game.addChild(new UpgradeButton("autoCollect", "Auto Collect\nCost: 50", 150, 220)); var catUpgrade = game.addChild(new UpgradeButton("buyCat", "Buy Cat\nCost: 100", 150, 290)); // Add initial cat addCat(); // Background sounds var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1']; var currentAmbientSound = null; // Initialize random timers for ambient sounds sounds.forEach(function (soundId) { var sound = LK.getSound(soundId); var ambientSoundTimer = LK.setTimeout(function () { if (currentAmbientSound) { currentAmbientSound.stop(); } sound.play(); currentAmbientSound = sound; LK.setTimeout(function () { currentAmbientSound = null; }, sound.duration * 1000); ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000); }, Math.random() * 20000 + 10000); }); // Main game update loop game.update = function () { // Update all cats cats.forEach(function (cat) { cat.update(); }); // Update UI elements sparkleCounter.update(); clickUpgrade.update(); autoUpgrade.update(); catUpgrade.update(); // Auto-collect sparkles if (autoSparkleRate > 0) { sparkles += autoSparkleRate / 60; // Per frame rate } // Random sparkle effects if (Math.random() < 0.01 && cats.length > 0) { var randomCat = cats[Math.floor(Math.random() * cats.length)]; createSparkleEffect(randomCat.x, randomCat.y); } }; // Play background music LK.playMusic('bgm1', { loop: true, fade: { start: 0, end: 0.02, duration: 4000 } });
===================================================================
--- original.js
+++ change.js
@@ -1,1084 +1,276 @@
/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-
-/****
* Classes
****/
-// Branch asset
-// Bird1 class to represent the first kind of bird
-var Bird1 = Container.expand(function () {
+// Cat class
+var Cat = Container.expand(function () {
var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird1-left', {
+ var catGraphics = self.attachAsset('cat', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ scale: 0.8
});
- // Add a label to the bird
- var birdLabel = new Text2('Bird1', {
- size: 20,
+ self.level = 1;
+ self.productionRate = 0.5;
+ self.lastProductionTime = 0;
+ var levelText = new LK.Text("Lvl " + self.level, {
+ fontFamily: "Arial",
+ fontSize: 16,
fill: 0xFFFFFF
});
- birdLabel.anchor.set(0.5, 0.5); // Center the label
- birdLabel.y = -40; // Position above the bird (increased from -30)
- self.addChild(birdLabel);
- self.speed = 1 + Math.random() * 0.6;
- self.lastY = self.y;
- self.update = function () {
- self.y += self.speed;
- self.lastY = self.y;
+ levelText.anchor.set(0.5, 0.5);
+ levelText.y = -50;
+ self.addChild(levelText);
+ self.upgrade = function () {
+ self.level++;
+ self.productionRate *= 1.2;
+ levelText.text = "Lvl " + self.level;
};
-});
-// Bird2 class to represent the second kind of bird
-var Bird2 = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird2-left', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Add a label to the bird
- var birdLabel = new Text2('Bird2', {
- size: 20,
- fill: 0xFFFFFF
- });
- birdLabel.anchor.set(0.5, 0.5); // Center the label
- birdLabel.y = -40; // Position above the bird (increased from -30)
- self.addChild(birdLabel);
- self.speed = 0.8 + Math.random() * 0.5;
- self.lastY = self.y;
self.update = function () {
- self.y += self.speed;
- self.lastY = self.y;
- };
-});
-// Add Bird3 class for variety
-var Bird3 = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird1-right', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Add a label to the bird
- var birdLabel = new Text2('Bird3', {
- size: 20,
- fill: 0xFFFFFF
- });
- birdLabel.anchor.set(0.5, 0.5); // Center the label
- birdLabel.y = -40; // Position above the bird (increased from -30)
- self.addChild(birdLabel);
- self.speed = 1.2 + Math.random() * 0.7;
- self.lastY = self.y;
- self.update = function () {
- self.y += self.speed;
- self.lastY = self.y;
- };
-});
-// Cat class to manage cat behavior
-var Cat = Container.expand(function () {
- var self = Container.call(this);
- var catGraphics = self.attachAsset('catImage', {
- anchorX: 0.5,
- anchorY: 1
- });
- // Add a label to the cat
- var catLabel = new Text2('Cat', {
- size: 30,
- fill: 0xFFFFFF
- });
- catLabel.anchor.set(0.5, 0.5); // Center the label
- catLabel.y = -120; // Position above the cat
- self.addChild(catLabel);
- self.level = 1;
- self.attackRate = 2; // attacks per second
- self.attackRange = 300;
- self.lastAttackTime = 0;
- self.update = function () {
- // Check for nearby birds to attack
var currentTime = LK.ticks / 60;
- if (currentTime - self.lastAttackTime > 1 / self.attackRate) {
- for (var i = 0; i < birds.length; i++) {
- var bird = birds[i];
- var dx = bird.x - self.x;
- var dy = bird.y - self.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance < self.attackRange) {
- // Create laser from cat to bird
- var laser = new Laser(self.x, self.y - 100, bird.x, bird.y);
- game.addChild(laser);
- self.lastAttackTime = currentTime;
- break;
- }
+ if (currentTime - self.lastProductionTime > 1) {
+ sparkles += self.productionRate * self.level;
+ self.lastProductionTime = currentTime;
+ // Create sparkle effect
+ if (Math.random() < 0.3) {
+ createSparkleEffect(self.x, self.y);
}
}
+ // Idle animation
+ self.rotation = Math.sin(LK.ticks / 120) * 0.03;
};
+ return self;
});
-// Cloud class to represent cloud behavior
-var Cloud = Container.expand(function () {
+// Garden background
+var Garden = Container.expand(function () {
var self = Container.call(this);
- var cloudGraphics = self.attachAsset('cloud', {
+ var gardenGraphics = self.attachAsset('grass-back', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 1,
+ scale: 1.2
});
- // Add a label to the cloud
- var cloudLabel = new Text2('Cloud', {
- size: 25,
- fill: 0xFFFFFF
- });
- cloudLabel.anchor.set(0.5, 0.5); // Center the label
- cloudLabel.y = -60; // Position above the cloud
- self.addChild(cloudLabel);
- self.speed = 0.2 + Math.random() * 0.3;
- self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction
- self.lastX = self.x;
self.update = function () {
- self.x += self.speed * self.direction;
- // If the cloud moves off-screen, reposition it to the opposite side
- if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2) {
- self.x = -self.width / 2;
- } else if (self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
- self.x = 2048 + self.width / 2;
- }
- self.lastX = self.x;
+ // Subtle movement
+ self.x += Math.sin(LK.ticks / 200) * 0.1;
};
+ return self;
});
-// CloudMovement class to handle cloud movement and fade effects
-var CloudMovement = Container.expand(function () {
+// Sparkle effect
+// Main garden area (clickable)
+var MainGarden = Container.expand(function () {
var self = Container.call(this);
- var cloudGraphics = self.attachAsset('cloud', {
+ var gardenGraphics = self.attachAsset('grass-front', {
anchorX: 0.5,
anchorY: 0.5,
- alpha: 0.8 // Set default opacity to 80%
+ scale: 1.5
});
- self.speed = Math.random() * 0.55 + 0.25; // Adjust speed to range between 0.25 and 0.8
- self.hasAccelerated = false; // Track if the cloud has already accelerated
- self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
- self.lastX = self.x; // Track last X position for future checks
- self.lastIntersecting = false; // Initialize lastIntersecting for tracking changes on intersections
- self.update = function () {
- self.x += self.speed * self.direction;
- // If the cloud moves off-screen, reposition it to the opposite side
- if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2) {
- self.x = -self.width / 2;
- } else if (self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
- self.x = 2048 + self.width / 2;
+ self.interactive = true;
+ self.buttonMode = true;
+ self.on('pointerdown', function (event) {
+ sparkles += clickMultiplier;
+ createSparkleEffect(event.data.global.x, event.data.global.y);
+ // Play random sound on click
+ if (Math.random() < 0.2) {
+ var soundIndex = Math.floor(Math.random() * sounds.length);
+ LK.getSound(sounds[soundIndex]).play();
}
- // Check for overlap with other clouds
- for (var i = 0; i < clouds.length; i++) {
- if (clouds[i] !== self && self.intersects(clouds[i])) {
- if (!self.hasAccelerated) {
- self.speed *= 1.5; // Increase speed by 50%
- self.hasAccelerated = true; // Mark as accelerated
- }
- break;
- } else if (self.hasAccelerated && !self.intersects(clouds[i])) {
- self.speed /= 1.5; // Reset speed to original
- self.hasAccelerated = false; // Reset acceleration state
- }
- }
- // Check if the cloud intersects with the sun
- if (!self.lastIntersecting && self.intersects(sun)) {
- self.speed *= 2; // Double the speed when touching the sun
- tween(cloudGraphics, {
- alpha: 0.5
- }, {
- duration: 3000,
- easing: tween.linear
- });
- } else if (self.lastIntersecting && !self.intersects(sun)) {
- self.speed /= 2; // Reset speed to original when not touching the sun
- tween(cloudGraphics, {
- alpha: 1.0
- }, {
- duration: 3000,
- easing: tween.linear
- });
- }
- self.lastIntersecting = self.intersects(sun);
- self.lastX = self.x; // Update lastX after movement
- };
-});
-// GrassBack class to represent the grass image
-var GrassBack = Container.expand(function () {
- var self = Container.call(this);
- var grassGraphics = self.attachAsset('grass-back', {
- anchorX: 0.5,
- anchorY: 1
});
- self.update = function () {
- // Add any specific update logic for the grass here
- // Example: Slightly move the grass to simulate wind effect
- self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; // Swaying effect, increased speed
- };
- self.addChild(grassGraphics); // Add grass graphics to the container
- self.update = function () {
- // Add any specific update logic for the grass here
- // Example: Slightly move the grass to simulate wind effect
- self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; // Swaying effect, increased speed
- };
+ return self;
});
-// GrassFront class to represent the second grass image
-var GrassFront = Container.expand(function () {
+// Add a cat to the game
+// Sparkle counter display
+var SparkleCounter = Container.expand(function () {
var self = Container.call(this);
- var grass2Graphics = self.attachAsset('grass-front', {
- anchorX: 0.5,
- anchorY: 1
- });
- self.lastX = self.x; // Initialize lastX for tracking changes on X
- self.addChild(grass2Graphics); // Add grass2 graphics to the container
- self.update = function () {
- // Add any specific update logic for the grass here
- // Example: Slightly move the grass to simulate wind effect
- self.x += Math.sin((LK.ticks + 50) / 100) * 0.125; // Swaying effect, reduced by 50%
- self.lastX = self.x; // Update lastX after movement
- };
-});
-// Jet class to represent a jet flying across the screen
-var Jet = Container.expand(function () {
- var self = Container.call(this);
- var jetGraphics = self.attachAsset('jet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Add a label to the jet
- var jetLabel = new Text2('Jet', {
- size: 50,
+ var counterText = new LK.Text("Sparkles: 0", {
+ fontFamily: "Arial",
+ fontSize: 24,
fill: 0xFFFFFF
});
- jetLabel.anchor.set(0.5, 0.5); // Center the label on the jet
- jetLabel.y = -70; // Position the label above the jet (increased from -60)
- self.addChild(jetLabel);
- self.speed = 10; // Set the speed of the jet
- self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
- self.lastX = self.x; // Track last X position for future checks
+ counterText.anchor.set(0, 0);
+ self.addChild(counterText);
self.update = function () {
- self.x += self.speed * self.direction;
- // If the jet moves off-screen, reposition it to the opposite side
- if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2) {
- self.x = -self.width / 2;
- } else if (self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
- self.x = 2048 + self.width / 2;
- }
- self.lastX = self.x; // Update lastX after movement
+ counterText.text = "Sparkles: " + Math.floor(sparkles);
};
+ return self;
});
-// Add label to Kitten class if it exists
-var Kitten = Container.expand(function () {
+// Upgrade Button class
+var UpgradeButton = Container.expand(function (type, text, x, y) {
var self = Container.call(this);
- var kittenGraphics = self.attachAsset('kitten', {
- anchorX: 0.5,
- anchorY: 1
- });
- // Add a label to the kitten
- var kittenLabel = new Text2('Kitten', {
- size: 20,
+ var buttonGraphics = self.attachAsset('upgrade-button', {});
+ self.type = type;
+ var buttonText = new LK.Text(text, {
+ fontFamily: "Arial",
+ fontSize: 16,
fill: 0xFFFFFF
});
- kittenLabel.anchor.set(0.5, 0.5); // Center the label
- kittenLabel.y = -90; // Position above the kitten (increased from -80)
- self.addChild(kittenLabel);
- self.level = 1;
- self.collectRate = 1; // sparkles per second
- self.lastCollectTime = 0;
+ buttonText.anchor.set(0.5, 0.5);
+ self.addChild(buttonText);
+ self.x = x;
+ self.y = y;
self.update = function () {
- // Collect sparkles over time
- var currentTime = LK.ticks / 60;
- if (currentTime - self.lastCollectTime > 1 / self.collectRate) {
- // Add sparkle collection logic here
- self.lastCollectTime = currentTime;
+ // Update button text based on type
+ if (self.type === "clickPower") {
+ buttonText.text = "Click Power\nCost: " + Math.floor(upgrades.clickPower.cost);
+ } else if (self.type === "autoCollect") {
+ buttonText.text = "Auto Collect\nCost: " + Math.floor(upgrades.autoCollect.cost);
+ } else if (self.type === "buyCat") {
+ buttonText.text = "Buy Cat\nCost: " + Math.floor(upgrades.catCost);
}
- };
-});
-// Laser class to represent a laser shot from the cat
-var Laser = Container.expand(function (startX, startY, endX, endY) {
- var self = Container.call(this);
- self.startX = startX;
- self.startY = startY;
- self.endX = endX;
- self.endY = endY;
- // Calculate angle and distance
- var dx = endX - startX;
- var dy = endY - startY;
- var distance = Math.sqrt(dx * dx + dy * dy);
- var angle = Math.atan2(dy, dx);
- // Create laser graphics
- var laserGraphics = self.attachAsset('laser', {
- anchorX: 0.0,
- anchorY: 0.5,
- rotation: angle
- });
- laserGraphics.width = distance;
- self.addChild(laserGraphics);
- self.x = startX;
- self.y = startY;
- // Add a label to the laser
- var laserLabel = new Text2('Laser', {
- size: 15,
- fill: 0xFF8888
- });
- laserLabel.anchor.set(0.5, 0.5); // Center the label
- laserLabel.y = -10; // Position above the laser
- laserLabel.x = distance / 2; // Center along the laser
- laserLabel.rotation = angle; // Align with laser
- self.addChild(laserLabel);
- // Play laser sound
- LK.getSound('laser1').play();
- self.lastIntersecting = false;
- self.lifespan = 30; // frames
- self.update = function () {
- self.lifespan--;
- if (self.lifespan <= 0) {
- self.destroy();
+ // Disable button if not enough sparkles
+ if (self.type === "clickPower" && sparkles >= upgrades.clickPower.cost) {
+ buttonGraphics.alpha = 1;
+ } else if (self.type === "autoCollect" && sparkles >= upgrades.autoCollect.cost) {
+ buttonGraphics.alpha = 1;
+ } else if (self.type === "buyCat" && sparkles >= upgrades.catCost) {
+ buttonGraphics.alpha = 1;
+ } else {
+ buttonGraphics.alpha = 0.5;
}
};
-});
-// Light1 class to represent a light object
-var Light1 = Container.expand(function () {
- var self = Container.call(this);
- var lightGraphics = self.attachAsset('light1', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = 450, self.y = 450;
- // Add a label to the light1 object
- var lightLabel = new Text2('Light1', {
- size: 50,
- fill: 0xFFFFFF
- });
- lightLabel.anchor.set(0.5, 0.5); // Center the label on the light
- lightLabel.y = -70; // Position the label above the light (increased from -60)
- self.addChild(lightLabel);
- self.update = function () {
- // Add any specific update logic for the light here
- };
-});
-// Mirror class to manage score display
-var Mirror = Container.expand(function () {
- var self = Container.call(this);
- var scoreGraphics = self.attachAsset('mirror1', {
- anchorX: 0.5,
- anchorY: 0.5,
- rotation: Math.PI / 14
- });
- var scoreText = new Text2('0', {
- size: 175,
- fill: 0x800080,
- font: "Courier New, Courier, monospace",
- // Segmented clock style font
- stroke: 0x00FF00,
- strokeThickness: 15,
- dropShadow: true,
- dropShadowColor: 0x000000,
- dropShadowBlur: 5,
- dropShadowAngle: Math.PI / 6,
- dropShadowDistance: 6
- });
- scoreText.y = 50; // Move score text up by 20px
- scoreText.x = -145; // Move score text left by 10px
- scoreText.rotation = Math.PI / 12; // Rotate score text right 15 degrees
- x = 100;
- y = 100;
- self.addChild(scoreText);
- self.updateScore = function (newScore) {
- scoreText.setText(newScore);
- };
-});
-// Add label to Powerup class if it exists
-var Powerup = Container.expand(function () {
- var self = Container.call(this);
- var powerupGraphics = self.attachAsset('powerupImage', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Add a label to the powerup
- var powerupLabel = new Text2('Powerup', {
- size: 15,
- fill: 0xFFFFFF
- });
- powerupLabel.anchor.set(0.5, 0.5); // Center the label
- powerupLabel.y = -35; // Position above the powerup (increased from -25)
- self.addChild(powerupLabel);
- self.lifespan = 300; // 5 seconds at 60fps
- self.update = function () {
- self.lifespan--;
- if (self.lifespan <= 0) {
- self.destroy();
+ self.interactive = true;
+ self.buttonMode = true;
+ self.on('pointerdown', function () {
+ if (self.type === "clickPower" && sparkles >= upgrades.clickPower.cost) {
+ sparkles -= upgrades.clickPower.cost;
+ upgrades.clickPower.level++;
+ clickMultiplier *= 1.2;
+ upgrades.clickPower.cost *= upgrades.clickPower.multiplier;
+ LK.getSound('songbird1').play();
+ } else if (self.type === "autoCollect" && sparkles >= upgrades.autoCollect.cost) {
+ sparkles -= upgrades.autoCollect.cost;
+ upgrades.autoCollect.level++;
+ autoSparkleRate += 0.5;
+ upgrades.autoCollect.cost *= upgrades.autoCollect.multiplier;
+ LK.getSound('songbird1').play();
+ } else if (self.type === "buyCat" && sparkles >= upgrades.catCost) {
+ sparkles -= upgrades.catCost;
+ addCat();
+ upgrades.catCost *= upgrades.catMultiplier;
+ LK.getSound('wings1').play();
}
- };
-});
-// Reticle class to manage reticle behavior
-var Reticle = Container.expand(function () {
- var self = Container.call(this);
- // Create reticle graphics
- var reticleGraphics = self.attachAsset('reticle1', {
- anchorX: 0.5,
- anchorY: 0.5
});
- self.addChild(reticleGraphics);
- // Add a label to the reticle
- var reticleLabel = new Text2('Target', {
- size: 15,
- fill: 0xFF0000
- });
- reticleLabel.anchor.set(0.5, 0.5); // Center the label
- reticleLabel.y = -30; // Position above the reticle
- self.addChild(reticleLabel);
- self.update = function () {
- // Add any specific update logic for the reticle here
- };
+ return self;
});
-// Stack1 class to represent the stack1 image
-var Stack1 = Container.expand(function () {
- var self = Container.call(this);
- var stackGraphics = self.attachAsset('stack1', {
- anchorX: 0.5,
- anchorY: 0.5,
- rotation: Math.PI / -12
- });
- self.update = function () {
- // Add any specific update logic for stack1 here
- };
-});
-// ScoreManager class to manage score logic
-// Sun class to represent a sun in the top right corner
-var Sun = Container.expand(function () {
- var self = Container.call(this);
- var sunGraphics = self.attachAsset('sun', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Add a label to the sun
- var sunLabel = new Text2('Sun', {
- size: 30,
- fill: 0x000000 // Black text for contrast
- });
- sunLabel.anchor.set(0.5, 0.5); // Center the label
- sunLabel.y = -40; // Position above the sun
- self.addChild(sunLabel);
- startPulsating(sunGraphics); // Start the pulsating effect on the sun graphics
-});
-// Function to create a pulsating effect
-// Tree class to represent a tree with a 9:16 aspect ratio
-var Tree = Container.expand(function () {
- var self = Container.call(this);
- var treeGraphics = self.attachAsset('tree', {
- anchorX: 0.5,
- anchorY: 1
- });
- // Add a label to the tree
- var treeLabel = new Text2('Tree', {
- size: 40,
- fill: 0xFFFFFF
- });
- treeLabel.anchor.set(0.5, 0.5); // Center the label
- treeLabel.y = -treeGraphics.height - 20; // Position above the tree
- self.addChild(treeLabel);
- self.update = function () {
- // Add any specific update logic for the tree here
- };
-});
-// UFO class to represent a UFO
-var UFO = Container.expand(function () {
- var self = Container.call(this);
- var ufoGraphics = self.attachAsset('ufoImage', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Add a label to the UFO
- var ufoLabel = new Text2('UFO', {
- size: 25,
- fill: 0xFFFFFF
- });
- ufoLabel.anchor.set(0.5, 0.5); // Center the label
- ufoLabel.y = -50; // Position above the UFO (increased from -40)
- self.addChild(ufoLabel);
- self.speed = 2;
- self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction
- self.lastX = self.x;
- self.customUpdate = function () {
- self.x += self.speed * self.direction;
- // Check if UFO has moved off-screen
- if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
- self.destroy();
- ufo = null;
- LK.getSound('ufo1').stop();
- }
- self.lastX = self.x;
- };
-});
/****
* Initialize Game
****/
-// UFOMovement class to handle UFO movement
-/****
-* Assets
-LK.init.shape('branch', {width:50, height:10, color:0x8b4513, shape:'box'})
-****/
-// Initialize clouds array
var game = new LK.Game({
- // No title, no description
- backgroundColor: 0x000000 // Black
+ backgroundColor: 0x87CEEB // Sky blue
});
/****
* Game Code
****/
-// JetMovement class to handle jet movement
-var JetMovement = function JetMovement(jet, jetGraphics) {
- this.jet = jet;
- this.jetGraphics = jetGraphics;
- this.jet.speed = Math.max(1.6, 3.2) * 2; // Set the jet speed to 200% faster than the fastest object (Bird2 or UFO)
- this.jet.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
- this.jet.lastX = this.jet.x; // Track last X position for future checks
- this.jet.update = function () {
- this.x += this.speed * this.direction;
- // If the jet moves off-screen, reposition it to the opposite side
- if (this.lastX <= 2048 + this.width / 2 && this.x > 2048 + this.width / 2) {
- this.x = -this.width / 2;
- } else if (this.lastX >= -this.width / 2 && this.x < -this.width / 2) {
- this.x = 2048 + this.width / 2;
- }
- this.lastX = this.x; // Update lastX after movement
- };
+// Cosmic Cat Garden - An Idle/Hypercasual Game
+// Game state variables
+var sparkles = 0;
+var sparkleRate = 1;
+var autoSparkleRate = 0;
+var clickMultiplier = 1;
+var cats = [];
+var upgrades = {
+ clickPower: {
+ level: 1,
+ cost: 10,
+ multiplier: 1.5
+ },
+ autoCollect: {
+ level: 0,
+ cost: 50,
+ multiplier: 2
+ },
+ catCost: 100,
+ catMultiplier: 1.8
};
-var bird2; // Define bird2 variable in the global scope
-// Bird2Effects class to handle effects and animations for Bird2
-// Function to create a pulsating effect
-function startPulsating(target) {
- var duration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 888;
- function pulsate() {
- tween(target, {
- scaleX: 1.1,
- scaleY: 1.1
- }, {
- duration: duration,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- tween(target, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: duration,
- easing: tween.easeInOut,
- onFinish: pulsate
- });
- }
- });
- }
- pulsate();
-}
-// UFOSound class to manage UFO sound effects
-// UFOMovement class to handle UFO movement
-var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
- this.ufo = ufo;
- this.ufoGraphics = ufoGraphics;
- this.ufo.speed = 3.2; // Decrease speed by 20%
- this.ufo.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
- this.ufo.lastX = this.ufo.x; // Track last X position for future checks
- this.ufo.update = function () {
- this.x += this.speed * this.direction;
- this.y = 100 + Math.sin(this.x / 50) * 250; // Extend the wave pattern to be longer and wider
- // Stop playing ufo1 sound after UFO leaves the screen
- if (this.lastX <= 2048 + this.width / 2 && this.x > 2048 + this.width / 2 || this.lastX >= -this.width / 2 && this.x < -this.width / 2) {
- this.destroy();
- ufo = null;
- LK.getSound('ufo1').stop();
+// Sparkle effect
+function createSparkleEffect(x, y) {
+ var sparkle = new Container();
+ var sparkleGraphics = sparkle.attachAsset('sparkle', {});
+ sparkle.x = x + (Math.random() * 60 - 30);
+ sparkle.y = y + (Math.random() * 60 - 30);
+ sparkle.alpha = 0.8;
+ sparkle.scale.set(0.5 + Math.random() * 0.5);
+ game.addChild(sparkle);
+ // Animate and remove
+ var startTime = LK.ticks;
+ sparkle.update = function () {
+ var elapsed = (LK.ticks - startTime) / 60;
+ sparkle.y -= 0.5;
+ sparkle.alpha = Math.max(0, 0.8 - elapsed);
+ if (sparkle.alpha <= 0) {
+ game.removeChild(sparkle);
}
- this.lastX = this.x; // Update lastX after movement
};
-};
-var UFOSound = function UFOSound() {
- this.play = function () {
- LK.getSound('ufo1').play();
- };
-};
-// BackgroundMusic class to manage background music
-var BackgroundMusic = function BackgroundMusic() {
- this.play = function () {
- LK.playMusic('bgm1', {
- loop: true,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: onBgm1End
- });
- };
-};
-// LaserSound class to manage laser sound effects
-var LaserSound = function LaserSound() {
- this.play = function () {
- LK.getSound('laser1').play();
- };
-};
-var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
- this.bird = bird;
- this.birdGraphics = birdGraphics;
- this.bird.speed = Math.random() * 1.6 + 1;
- this.bird.lastY = this.bird.y; // Initialize lastY for tracking changes on Y
- this.bird.lastX = this.bird.x; // Initialize lastX for tracking changes on X
- this.bird.update = function () {
- this.y += this.speed;
- this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30%
- // Check if the bird has moved off-screen
- if (this.lastY <= 2732 && this.y > 2732) {
- this.y = -this.height;
- this.x = Math.random() < 0.33 ? Math.random() * 2048 : Math.random() < 0.5 ? 0 : 2048;
- }
- if (this.birdGraphics) {
- if (this.lastX <= this.x) {
- this.birdGraphics.texture = LK.getAsset('bird1-right', {}).texture;
- } else if (this.lastX > this.x) {
- this.birdGraphics.texture = LK.getAsset('bird1-left', {}).texture;
- }
- this.lastX = this.x; // Update lastX after movement
- }
- this.lastY = this.y; // Update lastY after movement
- };
-};
-var Bird2Movement = function Bird2Movement(bird, birdGraphics) {
- this.bird = bird;
- this.birdGraphics = birdGraphics;
- this.bird.speed = Math.random() * 1.6 + 1;
- this.bird.lastY = this.bird.y; // Initialize lastY for tracking changes on Y
- this.bird.lastX = this.bird.x; // Initialize lastX for tracking changes on X
- this.bird.update = function () {
- this.y += this.speed;
- this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30%
- if (this.birdGraphics) {
- if (this.lastX <= this.x) {
- this.birdGraphics.texture = LK.getAsset('bird2-right', {}).texture;
- } else if (this.lastX > this.x) {
- this.birdGraphics.texture = LK.getAsset('bird2-left', {}).texture;
- }
- this.lastX = this.x; // Update lastX after movement
- }
- // Check if the bird has moved off-screen
- if (this.lastY <= 2732 && this.y > 2732) {
- this.y = Math.random() * 2732; // Random initial y position within the screen height
- this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
- }
- this.lastY = this.y; // Update lastY after movement
- };
-};
-var CloudMovement = function CloudMovement(cloud, cloudGraphics) {
- this.cloud = cloud;
- this.cloudGraphics = cloudGraphics;
- this.cloud.speed = Math.random() * 0.55 + 0.25; // Adjust speed to range between 0.25 and 0.8
- this.cloud.hasAccelerated = false; // Track if the cloud has already accelerated
- this.cloud.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
- this.cloud.lastX = this.cloud.x; // Track last X position for future checks
- this.cloud.lastIntersecting = false; // Initialize lastIntersecting for tracking changes on intersections
- this.cloud.update = function () {
- this.x += this.speed * this.direction;
- // If the cloud moves off-screen, reposition it to the opposite side
- if (this.lastX <= 2048 + this.width / 2 && this.x > 2048 + this.width / 2) {
- this.x = -this.width / 2;
- } else if (this.lastX >= -this.width / 2 && this.x < -this.width / 2) {
- this.x = 2048 + this.width / 2;
- }
- // Check for overlap with other clouds
- for (var i = 0; i < clouds.length; i++) {
- if (clouds[i] !== this && this.intersects(clouds[i])) {
- if (!this.hasAccelerated) {
- this.speed *= 1.5; // Increase speed by 50%
- this.hasAccelerated = true; // Mark as accelerated
- }
- break;
- } else if (this.hasAccelerated && !this.intersects(clouds[i])) {
- this.speed /= 1.5; // Reset speed to original
- this.hasAccelerated = false; // Reset acceleration state
- }
- }
- // Check if the cloud intersects with the sun
- if (!this.lastIntersecting && this.intersects(sun)) {
- this.speed *= 2; // Double the speed when touching the sun
- if (this.cloudGraphics) {
- tween(this.cloudGraphics, {
- alpha: 0.5
- }, {
- duration: 3000,
- easing: tween.linear
- });
- }
- } else if (this.lastIntersecting && !this.intersects(sun)) {
- this.speed /= 2; // Reset speed to original when not touching the sun
- if (this.cloudGraphics) {
- tween(this.cloudGraphics, {
- alpha: 1.0
- }, {
- duration: 3000,
- easing: tween.linear
- });
- }
- }
- this.lastIntersecting = this.intersects(sun);
- this.lastX = this.x; // Update lastX after movement
- };
-};
-var Bird2Effects = function Bird2Effects(bird) {
- this.bird = bird;
- this.applyEffects = function () {
- // Add any specific effects or animations for Bird2 here
- };
-};
-// Bird1Effects class to handle effects and animations for Bird1
-var Bird1Effects = function Bird1Effects(bird) {
- this.bird = bird;
- this.applyEffects = function () {
- // Add any specific effects or animations for Bird1 here
- };
-};
-var background = LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5
-});
-background.x = 2048 / 2;
-background.y = 2732 / 2 - 100;
-game.addChild(background);
-// ScoreManager class to manage score logic
-var ScoreManager = function ScoreManager() {
- var self = this;
- self.score = 0;
- self.addScore = function (points) {
- self.score += points;
- return self.score;
- };
- self.resetScore = function () {
- self.score = 0;
- };
- self.getScore = function () {
- return self.score;
- };
-};
-var ScoreManager = function ScoreManager() {
- var self = this;
- self.score = 0;
- self.addScore = function (points) {
- self.score += points;
- return self.score;
- };
- self.resetScore = function () {
- self.score = 0;
- };
- self.getScore = function () {
- return self.score;
- };
-};
-var birds = [];
-game.down = function (x, y, obj) {
- if (!game.reticle) {
- game.reticle = game.addChild(new Reticle());
- if (game.children.includes(game.reticle)) {
- game.setChildIndex(game.reticle, 7); // Set reticle to be rendered after the tree
- }
- }
- game.reticle.x = x;
- game.reticle.y = y;
- var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
- game.addChild(laser);
- if (game.children.includes(laser) && game.children.includes(game.reticle)) {
- game.setChildIndex(laser, game.getChildIndex(game.reticle) + 1); // Ensure laser is rendered after the reticle
- }
-};
-var VOLUME_BGM1 = 0.02;
-var VOLUME_BREEZE1 = 0.02;
-var VOLUME_CRICKET1 = 0.02;
-var VOLUME_FROG1 = 0.02;
-var VOLUME_SONGBIRD1 = 0.02;
-var VOLUME_UFO1 = 0.02;
-var VOLUME_WINGS1 = 0.02;
-game.move = function (x, y, obj) {
- if (!game.reticle) {
- game.reticle = game.addChild(new Reticle());
- }
- if (obj.event) {
- var x = obj.event.x;
- var y = obj.event.y;
- }
- game.reticle.x = x;
- game.reticle.y = y;
-};
-// Add a sun to the game in the top left corner
-var sun = game.addChild(new Sun());
-sun.x = 480;
-sun.y = 680;
-// Ensure sun is added to the game before setting its index
-if (game.children.includes(sun)) {
- game.setChildIndex(sun, 1); // Set sun to be rendered after the background
}
-var light1 = game.addChild(new Light1());
-light1.x = 530; // Move light1 right by 50px
-light1.y = 1490; // Move light1 down by 210px
-// Ensure light1 is added to the game before setting its index
-if (game.children.includes(light1)) {
- game.setChildIndex(light1, 2); // Set light1 to be rendered after the sun
+// Add a cat to the game
+function addCat() {
+ var cat = new Cat();
+ cat.x = 400 + Math.random() * 800;
+ cat.y = 1800 + Math.random() * 500;
+ game.addChild(cat);
+ cats.push(cat);
}
-// Function to add a UFO to the game
-function addUFO() {
- var ufo = new UFO();
- game.addChild(ufo);
- // Ensure UFO is added to the game before setting its index
- if (game.children.includes(ufo) && game.children.includes(clouds[0])) {
- game.setChildIndex(ufo, game.getChildIndex(clouds[0]) + 1); // Set UFO to be rendered after the first cloud
- }
- ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2; // Start from either the far right or left edge of the screen
- ufo.y = Math.random() * (2732 / 2 - ufo.height); // Random initial y position within the top half of the screen
- ufo.customUpdate = function () {
- ufo.update();
- };
- // Removed ufo sound playing at startup
- return ufo;
-}
-// Initialize clouds array
-var clouds = [];
-for (var i = 0; i < 4; i++) {
- // Add 3 clouds for variety
- var cloud = new Cloud();
- cloud.x = Math.random() * 2048;
- cloud.y = Math.random() * (2732 / 2); // Position clouds in the upper half of the screen
- clouds.push(cloud);
- game.addChild(cloud);
- // Ensure cloud is added to the game before setting its index
- if (game.children.includes(cloud)) {
- game.setChildIndex(cloud, 2); // Set clouds to be rendered after the sun
- }
-}
-var bird1; // Define bird1 variable in the global scope
-// Initialize birds
-spawnBird1();
-spawnBird2();
-spawnBird2();
-// Initialize a timer to add a UFO at a random time between 20 and 30 seconds
-var ufo; // Define the ufo variable in the global scope
-var laser; // Define the laser variable in the global scope
-var ufoTimer = LK.setTimeout(function () {
- addUFO();
- // Reset the timer for the UFO to reappear between 10-20 seconds
- ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 10000);
-}, Math.random() * 10000 + 10000); // Initial interval for UFO appearances between 10 to 20 seconds
-game.update = function () {
- // Update each bird
- birds.forEach(function (bird, index) {
- bird.update();
- // Check if the bird has moved off-screen
- if (bird.lastY <= 2732 && bird.y > 2732) {
- bird.destroy();
- birds.splice(index, 1);
- spawnBird();
+// Initialize game elements
+var garden = game.addChild(new Garden());
+garden.x = 1024;
+garden.y = 2732;
+var mainGarden = game.addChild(new MainGarden());
+mainGarden.x = 1024;
+mainGarden.y = 2200;
+var sparkleCounter = game.addChild(new SparkleCounter());
+sparkleCounter.x = 50;
+sparkleCounter.y = 50;
+// Add upgrade buttons
+var clickUpgrade = game.addChild(new UpgradeButton("clickPower", "Click Power\nCost: 10", 150, 150));
+var autoUpgrade = game.addChild(new UpgradeButton("autoCollect", "Auto Collect\nCost: 50", 150, 220));
+var catUpgrade = game.addChild(new UpgradeButton("buyCat", "Buy Cat\nCost: 100", 150, 290));
+// Add initial cat
+addCat();
+// Background sounds
+var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
+var currentAmbientSound = null;
+// Initialize random timers for ambient sounds
+sounds.forEach(function (soundId) {
+ var sound = LK.getSound(soundId);
+ var ambientSoundTimer = LK.setTimeout(function () {
+ if (currentAmbientSound) {
+ currentAmbientSound.stop();
}
+ sound.play();
+ currentAmbientSound = sound;
+ LK.setTimeout(function () {
+ currentAmbientSound = null;
+ }, sound.duration * 1000);
+ ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000);
+ }, Math.random() * 20000 + 10000);
+});
+// Main game update loop
+game.update = function () {
+ // Update all cats
+ cats.forEach(function (cat) {
+ cat.update();
});
- // Update clouds
- clouds.forEach(function (cloud) {
- cloud.update();
- });
- // Update UFO if present
- if (ufo) {
- ufo.customUpdate();
+ // Update UI elements
+ sparkleCounter.update();
+ clickUpgrade.update();
+ autoUpgrade.update();
+ catUpgrade.update();
+ // Auto-collect sparkles
+ if (autoSparkleRate > 0) {
+ sparkles += autoSparkleRate / 60; // Per frame rate
}
- // Spawn UFO randomly
- if (!ufo && Math.random() < 0.001) {
- spawnUFO();
+ // Random sparkle effects
+ if (Math.random() < 0.01 && cats.length > 0) {
+ var randomCat = cats[Math.floor(Math.random() * cats.length)];
+ createSparkleEffect(randomCat.x, randomCat.y);
}
- // Ensure there are always 3 birds
- while (birds.length < 3) {
- spawnBird();
- }
};
-// Helper function to spawn birds
-function spawnBird() {
- var birdType = Math.random();
- var bird;
- if (birdType < 0.6) {
- bird = new Bird1();
- } else if (birdType < 0.9) {
- bird = new Bird2();
- } else {
- bird = new Bird3();
- }
- bird.x = Math.random() * 2048;
- bird.y = -bird.height;
- game.addChild(bird);
- birds.push(bird);
-}
-// Helper function to spawn UFO
-function spawnUFO() {
- ufo = new UFO();
- ufo.x = ufo.direction > 0 ? -ufo.width / 2 : 2048 + ufo.width / 2;
- ufo.y = Math.random() * 1000 + 200;
- game.addChild(ufo);
- LK.getSound('ufo1').play();
-}
-// Function to spawn a third kind of bird
-function spawnBird1() {
- var bird1 = new Bird1();
- bird1.x = Math.random() * 2048;
- bird1.y = -bird1.height;
- bird1.speed = 1 + Math.random() * 0.6;
- bird1.lastIntersecting = false;
- bird1.type = 'bird1'; // Specific property for Bird1
- bird1.color = 0x746130; // Specific color for Bird1
- LK.setTimeout(function () {
- game.addChild(bird1);
- // Ensure bird1 is added to the game before setting its index
- if (game.children.includes(bird1)) {
- if (game.children.includes(bird1) && game.children.includes(tree)) {
- game.setChildIndex(bird1, game.getChildIndex(tree)); // Set Bird1 to be rendered before tree
- }
- }
- birds.push(bird1);
- }, 2000);
-}
-function spawnBird2() {
- var bird = new Bird2();
- bird.y = Math.random() * (2732 / 2); // Random initial y position in the top half
- bird.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
- bird.speed = 1 + Math.random() * 0.6;
- bird.lastIntersecting = false;
- bird.type = 'bird2'; // Specific property for Bird2
- bird.color = 0xFFFFFF; // Specific color for Bird2
- LK.setTimeout(function () {
- game.addChild(bird);
- // Ensure bird is added to the game before setting its index
- if (game.children.includes(bird)) {
- game.setChildIndex(bird, game.getChildIndex(stack1) + 1); // Set Bird2 to be rendered after stack1
- }
- birds.push(bird);
- }, 2000);
-}
-// Ensure there are always 3 birds on screen
-game.update = function () {
- // Update each bird
- birds.forEach(function (bird) {
- bird.update();
- // Check if the bird has moved off-screen
- if (bird.lastY <= 2732 && bird.y > 2732) {
- bird.y = -bird.height; // Respawn the bird at the top
- bird.x = Math.random() * 2048; // Randomize the x position
- bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
- }
- });
-};
-// Add a tree to the game
-var tree = game.addChild(new Tree());
-tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
-tree.y = 2500; // Position the tree on the grass
-// Ensure tree is added to the game before setting its index
-if (game.children.includes(tree) && game.children.includes(bird1)) {
- game.setChildIndex(tree, game.getChildIndex(bird1) + 1); // Set tree to be rendered after bird1
-}
-var score = 0;
-// Add stack1 image to the game
-var stack1 = game.addChild(new Stack1());
-stack1.x = 1650; // Move 500px to the right
-stack1.y = 2300; // Move down by 800px
-// Ensure stack1 is added to the game before setting its index
-if (game.children.includes(stack1) && game.children.includes(tree)) {
- game.setChildIndex(stack1, game.getChildIndex(tree) + 1); // Set stack1 to be rendered after tree
-}
-// Add the grass floor to the game
-var grassBack = new GrassBack();
-grassBack.x = 1020;
-grassBack.y = 2735; // Position grassBack at the bottom
-game.addChild(grassBack);
-// Ensure grassBack is added to the game before setting its index
-if (game.children.includes(grassBack)) {
- game.setChildIndex(grassBack, 5); // Set grassBack to be rendered after Bird3
-}
-var grassFront = new GrassFront();
-grassFront.x = 1020;
-grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
-game.addChild(grassFront);
-// Ensure grassFront is added to the game before setting its index
-if (game.children.includes(grassFront) && game.children.includes(bird2)) {
- game.setChildIndex(grassFront, game.getChildIndex(bird2) + 1); // Set grassFront to be rendered after bird2
-}
-var mirror = new Mirror();
-mirror.x = 2048 / 2 + 400; // Move the score display 400px to the right
-mirror.y = 2732 - 185 - 80 - 390; // Move the score display up by an additional 80px
-game.addChild(mirror);
-// Ensure mirror is added to the game before setting its index
-if (game.children.includes(mirror) && game.children.includes(stack1)) {
- game.setChildIndex(mirror, game.getChildIndex(stack1) + 1); // Set mirror to be rendered after stack1
-}
-// Ensure laser is added to the game before setting mirror's index
-if (game.children.includes(laser) && game.children.includes(mirror)) {
- game.setChildIndex(mirror, game.getChildIndex(laser) + 1); // Set mirror to be rendered after the laser
-}
-// Function to handle bgm1 end event
-function onBgm1End() {
- // Set a timer to replay bgm1 after 50-80 seconds
- var bgmTimer = LK.setTimeout(function () {
- LK.playMusic('bgm1', {
- loop: true,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: onBgm1End
- });
- }, Math.random() * 30000 + 50000);
-}
-;
-// Add the cat to the game
-var cat = game.addChild(new Cat());
-cat.x = 230; // Move the cat 20px to the left
-cat.y = 2732; // Position the cat at the bottom of the screen
-// Ensure cat is added to the game before setting its index
-if (game.children.includes(cat)) {
- game.setChildIndex(cat, game.children.length - 1); // Bring the cat to the front by setting its index to the highest value
-}
-// Play bgm1 once on load and set a timer to replay it every 20-50 seconds
+// Play background music
LK.playMusic('bgm1', {
- loop: false,
- // Play once
+ loop: true,
fade: {
start: 0,
end: 0.02,
- // Set to the lowest volume
duration: 4000
- },
- onEnd: function onEnd() {
- // Set a timer to replay bgm1 every 20-50 seconds
- LK.setTimeout(function () {
- LK.playMusic('bgm1', {
- loop: false,
- // Play once
- fade: {
- start: 0,
- end: 0.5,
- // Set to the lowest volume
- duration: 4000
- },
- onEnd: onEnd // Set the onEnd function to replay bgm1
- });
- }, Math.random() * 30000 + 20000); // Random time between 20-50 seconds
}
-});
-// Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
-var wingsTimer = LK.setTimeout(function () {
- LK.getSound('wings1').play();
- wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
-}, Math.random() * 20000 + 10000);
-// Create an array for all sounds except ufo1, including all birdsong sounds
-var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
-var currentAmbientSound = null;
-// Initialize random timers for each sound to play between 30-50 seconds
-sounds.forEach(function (soundId) {
- var sound = LK.getSound(soundId);
- var ambientSoundTimer = LK.setTimeout(function () {
- if (currentAmbientSound) {
- currentAmbientSound.stop(); // Stop the currently playing ambient sound
- }
- sound.play();
- currentAmbientSound = sound; // Set the current ambient sound
- // Set a timeout to reset the current ambient sound after it finishes playing
- LK.setTimeout(function () {
- currentAmbientSound = null;
- }, sound.duration * 1000); // Convert duration from seconds to milliseconds
- // Reset the timer to play the sound again between 30-50 seconds, plus an additional 5 seconds
- ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000 + 5000);
- }, Math.random() * 20000 + 30000);
});
\ No newline at end of file
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows