User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'cats.push(new Cat(100, LK.canvas.height / 2));' Line Number: 1103
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'cats.push(new Cat(100, game.canvas.height / 2));' Line Number: 1103
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'cats.push(new Cat(100, LK.canvas.height / 2));' Line Number: 1103
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'cats.push(new Cat(100, game.canvas.height / 2));' Line Number: 1103
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'cats.push(new Cat(100, LK.canvas.height / 2));' Line Number: 1103
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'cats.push(new Cat(100, game.canvas.height / 2));' Line Number: 1103
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'cats.push(new Cat(100, LK.canvas.height / 2));' Line Number: 1103
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'cats.push(new Cat(100, game.canvas.height / 2));' Line Number: 1103
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'cats.push(new Cat(100, game.canvas.height / 2));' Line Number: 1103
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'cats.push(new Cat(100, LK.canvas.height / 2));' Line Number: 1103
User prompt
Please fix the bug: 'LK.setBackgroundColor is not a function' in or related to this line: 'LK.setBackgroundColor('#87CEEB'); // Sky blue' Line Number: 1101
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'cat is not defined' in or related to this line: 'cats = [{' Line Number: 177
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'id')' in or related to this line: 'branches = [{' Line Number: 113
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'id')' in or related to this line: 'branches = [{' Line Number: 114
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'id')' in or related to this line: 'branches = [{' Line Number: 113
User prompt
Please fix the bug: 'branch is not defined' in or related to this line: 'branches = [{' Line Number: 113
User prompt
add labels to all objects
User prompt
increase font for all text 200%
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assign images to objects
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assign images to objects that need one
User prompt
Please fix the bug: 'requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(gameLoop);' Line Number: 167
User prompt
Please fix the bug: 'LK.gameLoop is not a function' in or related to this line: 'LK.gameLoop(gameLoop);' Line Number: 167
User prompt
Please fix the bug: 'LK.gameLoop is not a function' in or related to this line: 'LK.gameLoop(gameLoop);' Line Number: 167
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var btn = document.createElement('button');' Line Number: 184
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Game state function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var sparkleCount = 500; var cats = []; var branches = []; var notifications = []; var sparkleInterval = null; // Helper functions var isoX = function isoX(x, y) { return (x - y) * 0.866; }; var isoY = function isoY(x, y, z) { return (x + y) * 0.5 - z; }; // Initialize game function startGame() { initializeGame(); } // Initialize game function initializeGame() { var sparkleCountEl = new Text2("Sparkles: ".concat(sparkleCount), { size: 20, fill: "gold", fontFamily: "Arial, sans-serif", background: 'rgba(0,0,0,0.7)', padding: 10, borderRadius: 5 }); sparkleCountEl.position.set(10, 10); LK.gui.topLeft.addChild(sparkleCountEl); // Initialize branches branches = [{ id: 0, level: 1, catCapacity: 1, upgradeCost: 100, position: { x: 0, y: -50, z: 80 } }, { id: 1, level: 1, catCapacity: 1, upgradeCost: 100, position: { x: 50, y: 0, z: 80 } }, { id: 2, level: 1, catCapacity: 1, upgradeCost: 100, position: { x: 0, y: 50, z: 80 } }, { id: 3, level: 1, catCapacity: 1, upgradeCost: 100, position: { x: -50, y: 0, z: 80 } }]; // Initialize starter cat cats = [{ id: 'cat-1', level: 1, sparkleRate: 1, upgradeCost: 50, position: { x: 0, y: -70, z: 20 } }]; // Create UI buttons createButtons(); // Start game loop LK.gameLoop(gameLoop); } // Create game buttons function createButtons() { var buyCatBtn = new Text2('Buy Cat (50)', { size: 20, fill: 0xFFFFFF, fontFamily: "Arial, sans-serif", background: 'rgba(0,0,0,0.7)', padding: 10, borderRadius: 5 }); buyCatBtn.interactive = true; buyCatBtn.buttonMode = true; buyCatBtn.on('pointerdown', buyCat); LK.gui.topLeft.addChild(buyCatBtn); branches.forEach(function (branch) { var btn = new Text2("Upgrade Branch ".concat(branch.id, " (").concat(branch.upgradeCost, ")"), { size: 20, fill: 0xFFFFFF, fontFamily: "Arial, sans-serif", background: 'rgba(0,0,0,0.7)', padding: 10, borderRadius: 5 }); btn.interactive = true; btn.buttonMode = true; btn.on('pointerdown', function () { return upgradeBranch(branch.id); }); LK.gui.topLeft.addChild(btn); }); } // Game mechanics function generateSparkles() { var newSparkles = cats.map(function (cat) { return { id: "sparkle-".concat(Date.now(), "-").concat(Math.random().toString(36).substr(2, 9)), position: { x: cat.position.x + (Math.random() * 20 - 10), y: cat.position.y + (Math.random() * 20 - 10), z: cat.position.z }, value: cat.level * cat.sparkleRate }; }); sparkleCount += newSparkles.reduce(function (sum, s) { return sum + s.value; }, 0); LK.play.sound('chitter'); updateUI(); } function buyCat() { if (sparkleCount < 50) { addNotification('Not enough sparkles! Need 50'); LK.play.sound('laser1'); return; } sparkleCount -= 50; var newCat = { id: "cat-".concat(Date.now()), level: 1, sparkleRate: 1, upgradeCost: 50, position: { x: 0, y: 0, z: 0 } }; cats.push(newCat); LK.play.sound('songbird1'); updateUI(); } function upgradeBranch(branchId) { var branch = branches.find(function (b) { return b.id === branchId; }); if (!branch) { return; } if (sparkleCount < branch.upgradeCost) { addNotification("Not enough sparkles! Need ".concat(branch.upgradeCost)); LK.play.sound('laser1'); return; } sparkleCount -= branch.upgradeCost; branches = branches.map(function (b) { if (b.id === branchId) { return _objectSpread(_objectSpread({}, b), {}, { level: b.level + 1, catCapacity: b.catCapacity + 1, upgradeCost: Math.floor(b.upgradeCost * 1.5) }); } return b; }); LK.play.sound('teslacoil'); updateUI(); } function addNotification(message) { var newNotification = { id: Date.now(), message: message }; notifications.push(newNotification); showNotification(message); // Auto-remove notification setTimeout(function () { notifications = notifications.filter(function (n) { return n.id !== newNotification.id; }); }, 3000); } function showNotification(message) { var notificationEl = document.createElement('div'); notificationEl.className = 'notification'; notificationEl.textContent = message; notificationEl.style.position = 'fixed'; notificationEl.style.bottom = '20px'; notificationEl.style.left = '50%'; notificationEl.style.transform = 'translateX(-50%)'; notificationEl.style.padding = '10px 20px'; notificationEl.style.background = 'rgba(255,0,0,0.7)'; notificationEl.style.color = 'white'; notificationEl.style.fontFamily = 'Arial, sans-serif'; notificationEl.style.borderRadius = '5px'; notificationEl.style.zIndex = '1000'; notificationEl.style.opacity = '0'; notificationEl.style.transition = 'opacity 0.3s'; document.body.appendChild(notificationEl); // Fade in animation setTimeout(function () { notificationEl.style.opacity = '1'; }, 10); // Fade out and remove after delay setTimeout(function () { notificationEl.style.opacity = '0'; setTimeout(function () { notificationEl.remove(); }, 300); }, 2700); } function updateUI() { sparkleCountEl.textContent = "Sparkles: ".concat(sparkleCount); } // Game loop var lastTime = 0; function gameLoop(timestamp) { var deltaTime = timestamp - lastTime; lastTime = timestamp; // Generate sparkles every 3 seconds if (deltaTime >= 3000) { generateSparkles(); lastTime = timestamp; } LK.gameLoop(gameLoop); } // Cleanup function cleanup() { // Cleanup logic if needed } // Start the game startGame();
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Game state
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
function ownKeys(e, r) {
var t = Object.keys(e);
if (Object.getOwnPropertySymbols) {
var o = Object.getOwnPropertySymbols(e);
r && (o = o.filter(function (r) {
return Object.getOwnPropertyDescriptor(e, r).enumerable;
})), t.push.apply(t, o);
}
return t;
}
function _objectSpread(e) {
for (var r = 1; r < arguments.length; r++) {
var t = null != arguments[r] ? arguments[r] : {};
r % 2 ? ownKeys(Object(t), !0).forEach(function (r) {
_defineProperty(e, r, t[r]);
}) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) {
Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r));
});
}
return e;
}
function _defineProperty(e, r, t) {
return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, {
value: t,
enumerable: !0,
configurable: !0,
writable: !0
}) : e[r] = t, e;
}
function _toPropertyKey(t) {
var i = _toPrimitive(t, "string");
return "symbol" == _typeof(i) ? i : i + "";
}
function _toPrimitive(t, r) {
if ("object" != _typeof(t) || !t) {
return t;
}
var e = t[Symbol.toPrimitive];
if (void 0 !== e) {
var i = e.call(t, r || "default");
if ("object" != _typeof(i)) {
return i;
}
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
var sparkleCount = 500;
var cats = [];
var branches = [];
var notifications = [];
var sparkleInterval = null;
// Helper functions
var isoX = function isoX(x, y) {
return (x - y) * 0.866;
};
var isoY = function isoY(x, y, z) {
return (x + y) * 0.5 - z;
};
// Initialize game
function startGame() {
initializeGame();
}
// Initialize game
function initializeGame() {
var sparkleCountEl = new Text2("Sparkles: ".concat(sparkleCount), {
size: 20,
fill: "gold",
fontFamily: "Arial, sans-serif",
background: 'rgba(0,0,0,0.7)',
padding: 10,
borderRadius: 5
});
sparkleCountEl.position.set(10, 10);
LK.gui.topLeft.addChild(sparkleCountEl);
// Initialize branches
branches = [{
id: 0,
level: 1,
catCapacity: 1,
upgradeCost: 100,
position: {
x: 0,
y: -50,
z: 80
}
}, {
id: 1,
level: 1,
catCapacity: 1,
upgradeCost: 100,
position: {
x: 50,
y: 0,
z: 80
}
}, {
id: 2,
level: 1,
catCapacity: 1,
upgradeCost: 100,
position: {
x: 0,
y: 50,
z: 80
}
}, {
id: 3,
level: 1,
catCapacity: 1,
upgradeCost: 100,
position: {
x: -50,
y: 0,
z: 80
}
}];
// Initialize starter cat
cats = [{
id: 'cat-1',
level: 1,
sparkleRate: 1,
upgradeCost: 50,
position: {
x: 0,
y: -70,
z: 20
}
}];
// Create UI buttons
createButtons();
// Start game loop
LK.gameLoop(gameLoop);
}
// Create game buttons
function createButtons() {
var buyCatBtn = new Text2('Buy Cat (50)', {
size: 20,
fill: 0xFFFFFF,
fontFamily: "Arial, sans-serif",
background: 'rgba(0,0,0,0.7)',
padding: 10,
borderRadius: 5
});
buyCatBtn.interactive = true;
buyCatBtn.buttonMode = true;
buyCatBtn.on('pointerdown', buyCat);
LK.gui.topLeft.addChild(buyCatBtn);
branches.forEach(function (branch) {
var btn = new Text2("Upgrade Branch ".concat(branch.id, " (").concat(branch.upgradeCost, ")"), {
size: 20,
fill: 0xFFFFFF,
fontFamily: "Arial, sans-serif",
background: 'rgba(0,0,0,0.7)',
padding: 10,
borderRadius: 5
});
btn.interactive = true;
btn.buttonMode = true;
btn.on('pointerdown', function () {
return upgradeBranch(branch.id);
});
LK.gui.topLeft.addChild(btn);
});
}
// Game mechanics
function generateSparkles() {
var newSparkles = cats.map(function (cat) {
return {
id: "sparkle-".concat(Date.now(), "-").concat(Math.random().toString(36).substr(2, 9)),
position: {
x: cat.position.x + (Math.random() * 20 - 10),
y: cat.position.y + (Math.random() * 20 - 10),
z: cat.position.z
},
value: cat.level * cat.sparkleRate
};
});
sparkleCount += newSparkles.reduce(function (sum, s) {
return sum + s.value;
}, 0);
LK.play.sound('chitter');
updateUI();
}
function buyCat() {
if (sparkleCount < 50) {
addNotification('Not enough sparkles! Need 50');
LK.play.sound('laser1');
return;
}
sparkleCount -= 50;
var newCat = {
id: "cat-".concat(Date.now()),
level: 1,
sparkleRate: 1,
upgradeCost: 50,
position: {
x: 0,
y: 0,
z: 0
}
};
cats.push(newCat);
LK.play.sound('songbird1');
updateUI();
}
function upgradeBranch(branchId) {
var branch = branches.find(function (b) {
return b.id === branchId;
});
if (!branch) {
return;
}
if (sparkleCount < branch.upgradeCost) {
addNotification("Not enough sparkles! Need ".concat(branch.upgradeCost));
LK.play.sound('laser1');
return;
}
sparkleCount -= branch.upgradeCost;
branches = branches.map(function (b) {
if (b.id === branchId) {
return _objectSpread(_objectSpread({}, b), {}, {
level: b.level + 1,
catCapacity: b.catCapacity + 1,
upgradeCost: Math.floor(b.upgradeCost * 1.5)
});
}
return b;
});
LK.play.sound('teslacoil');
updateUI();
}
function addNotification(message) {
var newNotification = {
id: Date.now(),
message: message
};
notifications.push(newNotification);
showNotification(message);
// Auto-remove notification
setTimeout(function () {
notifications = notifications.filter(function (n) {
return n.id !== newNotification.id;
});
}, 3000);
}
function showNotification(message) {
var notificationEl = document.createElement('div');
notificationEl.className = 'notification';
notificationEl.textContent = message;
notificationEl.style.position = 'fixed';
notificationEl.style.bottom = '20px';
notificationEl.style.left = '50%';
notificationEl.style.transform = 'translateX(-50%)';
notificationEl.style.padding = '10px 20px';
notificationEl.style.background = 'rgba(255,0,0,0.7)';
notificationEl.style.color = 'white';
notificationEl.style.fontFamily = 'Arial, sans-serif';
notificationEl.style.borderRadius = '5px';
notificationEl.style.zIndex = '1000';
notificationEl.style.opacity = '0';
notificationEl.style.transition = 'opacity 0.3s';
document.body.appendChild(notificationEl);
// Fade in animation
setTimeout(function () {
notificationEl.style.opacity = '1';
}, 10);
// Fade out and remove after delay
setTimeout(function () {
notificationEl.style.opacity = '0';
setTimeout(function () {
notificationEl.remove();
}, 300);
}, 2700);
}
function updateUI() {
sparkleCountEl.textContent = "Sparkles: ".concat(sparkleCount);
}
// Game loop
var lastTime = 0;
function gameLoop(timestamp) {
var deltaTime = timestamp - lastTime;
lastTime = timestamp;
// Generate sparkles every 3 seconds
if (deltaTime >= 3000) {
generateSparkles();
lastTime = timestamp;
}
LK.gameLoop(gameLoop);
}
// Cleanup
function cleanup() {
// Cleanup logic if needed
}
// Start the game
startGame();
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows