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Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var buyCatBtn = document.createElement('button');' Line Number: 171
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Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var sparkleCountEl = document.createElement('div');' Line Number: 100
Code edit (1 edits merged)
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ok, continue.
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Please fix the bug: 'TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(gameLoop);' Line Number: 337
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Please fix the bug: 'requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(gameLoop);' Line Number: 179
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Please fix the bug: 'Cannot read properties of undefined (reading 'body')' in or related to this line: 'document.body.appendChild(btn);' Line Number: 207
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Please fix the bug: 'Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'btn.addEventListener('click', function () {' Line Number: 202
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continue
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Please fix the bug: 'Cannot set properties of undefined (setting 'textContent')' in or related to this line: 'btn.textContent = "Upgrade Branch ".concat(branch.id, " (").concat(branch.upgradeCost, ")");' Line Number: 199
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Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var btn = document.createElement('button');' Line Number: 196
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Please fix the bug: 'Cannot read properties of undefined (reading 'body')' in or related to this line: 'document.body.appendChild(buyCatBtn);' Line Number: 192
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Please fix the bug: 'Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'buyCatBtn.addEventListener('click', buyCat);' Line Number: 189
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Please fix the bug: 'Cannot set properties of undefined (setting 'textContent')' in or related to this line: 'buyCatBtn.textContent = 'Buy Cat (50)';' Line Number: 186
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Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var buyCatBtn = document.createElement('button');' Line Number: 183
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Please fix the bug: 'Cannot read properties of undefined (reading 'style')' in or related to this line: 'sparkleCountEl.style.position = 'fixed';' Line Number: 110
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Please fix the bug: 'Cannot set properties of undefined (setting 'textContent')' in or related to this line: 'sparkleCountEl.textContent = "Sparkles: ".concat(sparkleCount);' Line Number: 107
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Please fix the bug: 'Cannot set properties of undefined (setting 'className')' in or related to this line: 'sparkleCountEl.className = 'sparkle-count';' Line Number: 104
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Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var sparkleCountEl = document.createElement('div');' Line Number: 101
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var sparkleCountEl = document.createElement('div');' Line Number: 480
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'body')' in or related to this line: 'document.body.appendChild(sparkleCountEl);' Line Number: 540
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Please fix the bug: 'Cannot set properties of undefined (setting 'textContent')' in or related to this line: 'sparkleCountEl.textContent = "Sparkles: ".concat(sparkleCount);' Line Number: 537
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Please fix the bug: 'Cannot set properties of undefined (setting 'className')' in or related to this line: 'sparkleCountEl.className = 'sparkle-count';' Line Number: 534
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Game state function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var sparkleCount = 500; var cats = []; var branches = []; var notifications = []; var sparkleInterval = null; // Helper functions var isoX = function isoX(x, y) { return (x - y) * 0.866; }; var isoY = function isoY(x, y, z) { return (x + y) * 0.5 - z; }; // Initialize game function startGame() { initializeGame(); } // Initialize game function initializeGame() { // Create sparkle counter element if (typeof document !== 'undefined') { var sparkleCountEl = document.createElement('div'); } sparkleCountEl.className = 'sparkle-count'; sparkleCountEl.textContent = "Sparkles: ".concat(sparkleCount); sparkleCountEl.style.position = 'fixed'; sparkleCountEl.style.top = '10px'; sparkleCountEl.style.left = '10px'; sparkleCountEl.style.padding = '10px'; sparkleCountEl.style.background = 'rgba(0,0,0,0.7)'; sparkleCountEl.style.color = 'gold'; sparkleCountEl.style.fontFamily = 'Arial, sans-serif'; sparkleCountEl.style.fontSize = '20px'; sparkleCountEl.style.borderRadius = '5px'; document.body.appendChild(sparkleCountEl); // Initialize branches branches = [{ id: 0, level: 1, catCapacity: 1, upgradeCost: 100, position: { x: 0, y: -50, z: 80 } }, { id: 1, level: 1, catCapacity: 1, upgradeCost: 100, position: { x: 50, y: 0, z: 80 } }, { id: 2, level: 1, catCapacity: 1, upgradeCost: 100, position: { x: 0, y: 50, z: 80 } }, { id: 3, level: 1, catCapacity: 1, upgradeCost: 100, position: { x: -50, y: 0, z: 80 } }]; // Initialize starter cat cats = [{ id: 'cat-1', level: 1, sparkleRate: 1, upgradeCost: 50, position: { x: 0, y: -70, z: 20 } }]; // Create UI buttons createButtons(); // Start game loop requestAnimationFrame(gameLoop); } // Create game buttons function createButtons() { var buyCatBtn = document.createElement('button'); buyCatBtn.textContent = 'Buy Cat (50)'; buyCatBtn.addEventListener('click', buyCat); document.body.appendChild(buyCatBtn); branches.forEach(function (branch) { var btn = document.createElement('button'); btn.textContent = "Upgrade Branch ".concat(branch.id, " (").concat(branch.upgradeCost, ")"); btn.addEventListener('click', function () { return upgradeBranch(branch.id); }); document.body.appendChild(btn); }); } // Game mechanics function generateSparkles() { var newSparkles = cats.map(function (cat) { return { id: "sparkle-".concat(Date.now(), "-").concat(Math.random().toString(36).substr(2, 9)), position: { x: cat.position.x + (Math.random() * 20 - 10), y: cat.position.y + (Math.random() * 20 - 10), z: cat.position.z }, value: cat.level * cat.sparkleRate }; }); sparkleCount += newSparkles.reduce(function (sum, s) { return sum + s.value; }, 0); LK.play.sound('chitter'); updateUI(); } function buyCat() { if (sparkleCount < 50) { addNotification('Not enough sparkles! Need 50'); LK.play.sound('laser1'); return; } sparkleCount -= 50; var newCat = { id: "cat-".concat(Date.now()), level: 1, sparkleRate: 1, upgradeCost: 50, position: { x: 0, y: 0, z: 0 } }; cats.push(newCat); LK.play.sound('songbird1'); updateUI(); } function upgradeBranch(branchId) { var branch = branches.find(function (b) { return b.id === branchId; }); if (!branch) { return; } if (sparkleCount < branch.upgradeCost) { addNotification("Not enough sparkles! Need ".concat(branch.upgradeCost)); LK.play.sound('laser1'); return; } sparkleCount -= branch.upgradeCost; branches = branches.map(function (b) { if (b.id === branchId) { return _objectSpread(_objectSpread({}, b), {}, { level: b.level + 1, catCapacity: b.catCapacity + 1, upgradeCost: Math.floor(b.upgradeCost * 1.5) }); } return b; }); LK.play.sound('teslacoil'); updateUI(); } function addNotification(message) { var newNotification = { id: Date.now(), message: message }; notifications.push(newNotification); showNotification(message); // Auto-remove notification setTimeout(function () { notifications = notifications.filter(function (n) { return n.id !== newNotification.id; }); }, 3000); } function showNotification(message) { var notificationEl = document.createElement('div'); notificationEl.className = 'notification'; notificationEl.textContent = message; notificationEl.style.position = 'fixed'; notificationEl.style.bottom = '20px'; notificationEl.style.left = '50%'; notificationEl.style.transform = 'translateX(-50%)'; notificationEl.style.padding = '10px 20px'; notificationEl.style.background = 'rgba(255,0,0,0.7)'; notificationEl.style.color = 'white'; notificationEl.style.fontFamily = 'Arial, sans-serif'; notificationEl.style.borderRadius = '5px'; notificationEl.style.zIndex = '1000'; notificationEl.style.opacity = '0'; notificationEl.style.transition = 'opacity 0.3s'; document.body.appendChild(notificationEl); // Fade in animation setTimeout(function () { notificationEl.style.opacity = '1'; }, 10); // Fade out and remove after delay setTimeout(function () { notificationEl.style.opacity = '0'; setTimeout(function () { notificationEl.remove(); }, 300); }, 2700); } function updateUI() { sparkleCountEl.textContent = "Sparkles: ".concat(sparkleCount); } // Game loop var lastTime = 0; function gameLoop(timestamp) { var deltaTime = timestamp - lastTime; lastTime = timestamp; // Generate sparkles every 3 seconds if (deltaTime >= 3000) { generateSparkles(); lastTime = timestamp; } requestAnimationFrame(gameLoop); } // Cleanup function cleanup() { // Cleanup logic if needed } // Start the game startGame();
===================================================================
--- original.js
+++ change.js
@@ -82,9 +82,11 @@
}
// Initialize game
function initializeGame() {
// Create sparkle counter element
- var sparkleCountEl = document.createElement('div');
+ if (typeof document !== 'undefined') {
+ var sparkleCountEl = document.createElement('div');
+ }
sparkleCountEl.className = 'sparkle-count';
sparkleCountEl.textContent = "Sparkles: ".concat(sparkleCount);
sparkleCountEl.style.position = 'fixed';
sparkleCountEl.style.top = '10px';
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
wings1
Sound effect
ufo1
Sound effect
cricket1
Sound effect
frog1
Sound effect
bgm1
Music
breeze1
Sound effect
songbird1
Sound effect
laser1
Sound effect
teslacoil
Sound effect
chitter
Sound effect
laser2
Sound effect
dead1
Sound effect
electro
Sound effect