User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'getCharmRadius')' in or related to this line: 'self.getCharmRadius = function () {' Line Number: 1512
User prompt
Please fix the bug: 'TreePulse is not defined' in or related to this line: 'self.pulse = new TreePulse(treeGraphics);' Line Number: 215
User prompt
- Add object pooling for performance optimization
User prompt
- Implement proper state machines for all entities with clear transitions
User prompt
debug all objects anchors and positions
User prompt
enhance game mechanic logic
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improve object placement
User prompt
remove all drag and drop logic
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 668
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 677
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 674
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 665
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 665 ✅ Fix 'Cannot read properties of undefined (reading 'bind')' by defining onDragEnd method in UFO class ✅ Fix 'Cannot read properties of undefined (reading 'bind')' by defining onDragMove method in UFO class ✅ Define onDragEnd method in UFO class ✅ Define onDragMove method in UFO class Compilation error[L665]: Cannot read properties of undefined (reading 'bind') ✅ Define onDragEnd method in UFO class to fix 'bind' error ✅ Define onDragMove method in UFO class to fix 'bind' error Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 674 ✅ Fix 'bind' error by defining onDragEnd method in UFO class Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 677 ✅ Define onDragEnd method in UFO class to fix 'bind' error ✅ Define onDragMove method in UFO class to fix 'bind' error ✅ Define onDragEnd method in UFO class to fix 'bind' error ✅ Define onDragMove method in UFO class to fix 'bind' error Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 659 ✅ Define onDragEnd method in UFO class to fix 'bind' error ✅ Define onDragMove method in UFO class to fix 'bind' error Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 668
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 659
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 677
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 674
User prompt
Compilation error[L665]: Cannot read properties of undefined (reading 'bind')
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 665
User prompt
improve drag logic
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make all images draggable
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move all images right 200px
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move hexbase right 200px
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remove all duplicate objets
User prompt
remove all duplicate objets
Code edit (1 edits merged)
Please save this source code
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Global game variables function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var sparkleCount = 0; var cats = []; var birds = []; var ufos = []; var UFO = /*#__PURE__*/function () { function UFO() { _classCallCheck(this, UFO); this.sprite = LK.getAsset('ufo', { anchorX: 0.5, anchorY: 0.5 }); this.beam = LK.getAsset('beam', { anchorX: 0.5 }); this.collectionRadius = 100; this.collectionRate = 1; this.level = 1; this.rotationSpeed = 0.02; this.beamAngle = 0; this.collectTimer = 0; this.targetX = 0; this.targetY = 0; this.state = 'idle'; this.initialize(); } return _createClass(UFO, [{ key: "initialize", value: function initialize() { this.resetPosition(); this.beam.alpha = 0.6; this.beam.visible = false; } }, { key: "resetPosition", value: function resetPosition() { this.sprite.x = Math.random() * LK.width; this.sprite.y = Math.random() * (LK.height / 2); this.pickNewTarget(); } }, { key: "pickNewTarget", value: function pickNewTarget() { this.targetX = Math.random() * LK.width; this.targetY = Math.random() * (LK.height / 2); } }, { key: "upgrade", value: function upgrade() { this.level++; this.collectionRadius += 20; this.collectionRate *= 1.2; } }, { key: "collectSparkles", value: function collectSparkles() { for (var i = game.sparkles.length - 1; i >= 0; i--) { var sparkle = game.sparkles[i]; var dx = sparkle.x - this.sprite.x; var dy = sparkle.y - this.sprite.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= this.collectionRadius) { var angle = Math.atan2(dy, dx); var beamWidth = Math.PI / 4; if (Math.abs(angle - this.beamAngle) < beamWidth) { sparkleCount += this.collectionRate; game.sparkles.splice(i, 1); this.showCollectionEffect(sparkle.x, sparkle.y); } } } } }, { key: "showCollectionEffect", value: function showCollectionEffect(x, y) { var particle = LK.getAsset('collect_particle', { anchorX: 0.5, anchorY: 0.5 }); particle.x = x; particle.y = y; } }, { key: "update", value: function update() { switch (this.state) { case 'idle': this.updatePosition(); if (this.isNearTarget()) { this.state = 'collecting'; } break; case 'collecting': this.updateBeam(); this.collectSparkles(); if (this.collectTimer >= 30) { this.state = 'idle'; } break; } } }, { key: "updatePosition", value: function updatePosition() { var dx = this.targetX - this.sprite.x; var dy = this.targetY - this.sprite.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 2) { this.sprite.x += dx * 0.02; this.sprite.y += dy * 0.02; } else { this.pickNewTarget(); } this.sprite.rotation += this.rotationSpeed; } }, { key: "updateBeam", value: function updateBeam() { this.beam.x = this.sprite.x; this.beam.y = this.sprite.y; this.beamAngle += 0.01; this.beam.rotation = this.beamAngle; this.collectTimer++; if (this.collectTimer >= 30) { this.collectTimer = 0; this.beam.visible = !this.beam.visible; } } }]); }(); var Bird = /*#__PURE__*/function () { function Bird() { _classCallCheck(this, Bird); this.sprite = LK.getAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); this.state = 'idle'; this.flightTimer = 0; this.rewardTimer = 0; this.targetX = 0; this.targetY = 0; this.speed = 2; this.initialize(); } return _createClass(Bird, [{ key: "initialize", value: function initialize() { this.resetPosition(); this.pickNewTarget(); } }, { key: "resetPosition", value: function resetPosition() { var side = Math.floor(Math.random() * 4); switch (side) { case 0: this.sprite.x = Math.random() * LK.width; this.sprite.y = -50; break; case 1: this.sprite.x = LK.width + 50; this.sprite.y = Math.random() * LK.height; break; case 2: this.sprite.x = Math.random() * LK.width; this.sprite.y = LK.height + 50; break; case 3: this.sprite.x = -50; this.sprite.y = Math.random() * LK.height; break; } } }, { key: "pickNewTarget", value: function pickNewTarget() { var platform = game.platforms[Math.floor(Math.random() * game.platforms.length)]; this.targetX = platform.x + (Math.random() - 0.5) * 50; this.targetY = platform.y + (Math.random() - 0.5) * 50; } }, { key: "charm", value: function charm() { if (this.state !== 'charmed') { this.state = 'charmed'; this.generateRewards(); } } }, { key: "generateRewards", value: function generateRewards() { var rewardAmount = Math.floor(Math.random() * 5) + 5; for (var i = 0; i < rewardAmount; i++) { var sparkle = LK.getAsset('sparkle', { anchorX: 0.5, anchorY: 0.5 }); sparkle.x = this.sprite.x; sparkle.y = this.sprite.y; game.sparkles.push(sparkle); } } }, { key: "update", value: function update() { switch (this.state) { case 'idle': this.state = 'flying'; break; case 'flying': this.updateFlight(); if (this.state === 'perched') { this.state = 'perched'; } break; case 'perched': this.updatePerched(); if (this.flightTimer > 300) { this.state = 'flying'; } break; case 'charmed': this.updateCharmed(); break; } this.updateAnimation(); } }, { key: "updateFlight", value: function updateFlight() { var dx = this.targetX - this.sprite.x; var dy = this.targetY - this.sprite.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > this.speed) { this.sprite.x += dx / distance * this.speed; this.sprite.y += dy / distance * this.speed; this.sprite.rotation = Math.atan2(dy, dx); } else { this.state = 'perched'; this.flightTimer = 0; } } }, { key: "updatePerched", value: function updatePerched() { this.flightTimer++; if (this.flightTimer > 300) { this.state = 'flying'; this.pickNewTarget(); } } }, { key: "updateCharmed", value: function updateCharmed() { this.rewardTimer++; if (this.rewardTimer >= 60) { this.rewardTimer = 0; this.generateRewards(); } } }, { key: "updateAnimation", value: function updateAnimation() { if (this.state === 'flying' || this.state === 'charmed') { var wingFrame = Math.floor(this.flightTimer / 10) % 3; } } }]); }(); var Cat = /*#__PURE__*/function () { function Cat(type) { _classCallCheck(this, Cat); this.type = type; this.sprite = LK.getAsset("cat_".concat(type), { anchorX: 0.5, anchorY: 0.5 }); this.charmRadius = 150; this.charmPower = 1; this.level = 1; this.platform = null; this.animationFrame = 0; this.animationTimer = 0; this.state = 'idle'; this.charmActive = false; this.charmEffect = null; this.initialize(); } return _createClass(Cat, [{ key: "initialize", value: function initialize() { this.createCharmEffect(); this.setupEventListeners(); } }, { key: "createCharmEffect", value: function createCharmEffect() { this.charmEffect = LK.getAsset('charm_circle', { anchorX: 0.5, anchorY: 0.5 }); this.charmEffect.visible = false; this.charmEffect.x = this.sprite.x; this.charmEffect.y = this.sprite.y; } }, { key: "setupEventListeners", value: function setupEventListeners() { var _this = this; this.sprite.on('pointerdown', function (obj) { _this.activateCharm(); }); } }, { key: "setPosition", value: function setPosition(platform) { this.platform = platform; this.sprite.x = platform.x; this.sprite.y = platform.y; this.charmEffect.x = this.sprite.x; this.charmEffect.y = this.sprite.y; } }, { key: "activateCharm", value: function activateCharm() { if (!this.charmActive) { this.charmActive = true; this.charmEffect.visible = true; this.startCharmAnimation(); } } }, { key: "startCharmAnimation", value: function startCharmAnimation() { this.charmEffect.scale.x = 0; this.charmEffect.scale.y = 0; } }, { key: "checkBirdInteraction", value: function checkBirdInteraction() { if (!this.charmActive) { return; } for (var _i = 0, _birds = birds; _i < _birds.length; _i++) { var bird = _birds[_i]; if (bird.state !== 'charmed') { var dx = bird.sprite.x - this.sprite.x; var dy = bird.sprite.y - this.sprite.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= this.charmRadius) { bird.charm(); this.showCharmSuccess(); } } } } }, { key: "showCharmSuccess", value: function showCharmSuccess() { var burst = LK.getAsset('star_burst', { anchorX: 0.5, anchorY: 0.5 }); burst.x = this.sprite.x; burst.y = this.sprite.y; } }, { key: "upgrade", value: function upgrade() { this.level++; this.charmRadius += 25; this.charmPower *= 1.5; } }, { key: "update", value: function update() { switch (this.state) { case 'idle': this.updateAnimation(); break; case 'charming': this.updateCharmEffect(); this.checkBirdInteraction(); if (!this.charmActive) { this.state = 'idle'; } break; } } }, { key: "updateAnimation", value: function updateAnimation() { this.animationTimer++; if (this.animationTimer >= 15) { this.animationTimer = 0; this.animationFrame = (this.animationFrame + 1) % 4; } } }, { key: "updateCharmEffect", value: function updateCharmEffect() { if (this.charmActive) { var pulseSpeed = 0.05; var maxScale = 1.5; this.charmEffect.scale.x += pulseSpeed; this.charmEffect.scale.y += pulseSpeed; if (this.charmEffect.scale.x >= maxScale) { this.charmEffect.scale.x = 0; this.charmEffect.scale.y = 0; } } } }]); }(); var Game = /*#__PURE__*/function () { function Game() { var _this2 = this; _classCallCheck(this, Game); this.hero = new Hero(); this.cosmicTree = LK.getAsset('cosmic_tree', { anchorX: 0.5, anchorY: 0.5 }); this.hexagonalBase = LK.getAsset('hexagonal_base', { anchorX: 0.5, anchorY: 0.5 }); this.catPlatforms = []; for (var i = 0; i < 6; i++) { var platform = LK.getAsset('cat_platform', { anchorX: 0.5, anchorY: 0.5 }); this.catPlatforms.push(platform); } this.enemies = []; this.sparkleCounter = LK.getAsset('sparkle_counter', { anchorX: 0, anchorY: 0 }); this.purchaseButton = LK.getAsset('purchase_button', { anchorX: 1, anchorY: 0 }); // Initialize enemies for (var i = 0; i < 5; i++) { this.enemies.push(new Enemy('basic')); } // Initialize bullet pool this.bulletPool = new ObjectPool(HeroBullet, 20); // Set up input listeners LK.stage.interactive = true; LK.stage.on('pointerdown', function () { return _this2.hero.fire(); }); } return _createClass(Game, [{ key: "update", value: function update() { this.hero.update(); this.enemies.forEach(function (enemy) { return enemy.update(); }); } }]); }(); var Hero = /*#__PURE__*/function () { function Hero() { _classCallCheck(this, Hero); this.sprite = LK.getAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); this.bullets = []; this.fireRate = 500; this.lastFire = 0; this.initialize(); } return _createClass(Hero, [{ key: "initialize", value: function initialize() { var _this3 = this; this.sprite.x = LK.width / 2; this.sprite.y = LK.height - 100; this.sprite.interactive = true; this.sprite.on('pointermove', function (event) { return _this3.handleMove(event); }); } }, { key: "handleMove", value: function handleMove(event) { var pos = event.data.global; this.sprite.x = pos.x; this.sprite.y = pos.y; } }, { key: "fire", value: function fire() { var now = Date.now(); if (now - this.lastFire > this.fireRate) { var bullet = game.bulletPool.get(); bullet.initialize(this.sprite.x, this.sprite.y); this.bullets.push(bullet); this.lastFire = now; } } }, { key: "update", value: function update() { var _this4 = this; this.bullets.forEach(function (bullet, index) { bullet.update(); if (bullet.isOffScreen()) { _this4.bullets.splice(index, 1); game.bulletPool.release(bullet); } }); } }]); }(); var Enemy = /*#__PURE__*/function () { function Enemy(type) { _classCallCheck(this, Enemy); this.type = type; this.sprite = LK.getAsset("enemy_".concat(type), { anchorX: 0.5, anchorY: 0.5 }); this.health = 100; this.initialize(); } return _createClass(Enemy, [{ key: "initialize", value: function initialize() { var _this5 = this; this.resetPosition(); this.sprite.interactive = true; this.sprite.on('pointerdown', function () { return _this5.takeDamage(20); }); } }, { key: "resetPosition", value: function resetPosition() { this.sprite.x = Math.random() * LK.width; this.sprite.y = Math.random() * (LK.height / 3); } }, { key: "takeDamage", value: function takeDamage(amount) { this.health -= amount; if (this.health <= 0) { this.destroy(); } } }, { key: "destroy", value: function destroy() { var _this6 = this; this.sprite.visible = false; game.enemies = game.enemies.filter(function (enemy) { return enemy !== _this6; }); } }, { key: "update", value: function update() { this.sprite.x += Math.sin(Date.now() * 0.005) * 0.5; } }]); }(); var HeroBullet = /*#__PURE__*/function () { function HeroBullet(x, y) { _classCallCheck(this, HeroBullet); this.sprite = LK.getAsset('hero_bullet', { anchorX: 0.5, anchorY: 0.5 }); this.speed = 8; this.initialize(x, y); } return _createClass(HeroBullet, [{ key: "initialize", value: function initialize(x, y) { this.sprite.x = x; this.sprite.y = y; } }, { key: "update", value: function update() { this.sprite.y -= this.speed; } }, { key: "isOffScreen", value: function isOffScreen() { return this.sprite.y < -50; } }]); }(); // Initialize game instance game = new Game(); var ObjectPool = /*#__PURE__*/function () { function ObjectPool(ClassType, initialSize) { _classCallCheck(this, ObjectPool); this.ClassType = ClassType; this.pool = []; for (var i = 0; i < initialSize; i++) { this.pool.push(new ClassType()); } } _createClass(ObjectPool, [{ key: "get", value: function get() { return this.pool.length > 0 ? this.pool.pop() : new this.ClassType(); } }, { key: "release", value: function release(obj) { this.pool.push(obj); } }]); return ObjectPool; }();
===================================================================
--- original.js
+++ change.js
@@ -498,8 +498,10 @@
// Initialize enemies
for (var i = 0; i < 5; i++) {
this.enemies.push(new Enemy('basic'));
}
+ // Initialize bullet pool
+ this.bulletPool = new ObjectPool(HeroBullet, 20);
// Set up input listeners
LK.stage.interactive = true;
LK.stage.on('pointerdown', function () {
return _this2.hero.fire();
@@ -549,9 +551,11 @@
key: "fire",
value: function fire() {
var now = Date.now();
if (now - this.lastFire > this.fireRate) {
- this.bullets.push(new HeroBullet(this.sprite.x, this.sprite.y));
+ var bullet = game.bulletPool.get();
+ bullet.initialize(this.sprite.x, this.sprite.y);
+ this.bullets.push(bullet);
this.lastFire = now;
}
}
}, {
@@ -561,8 +565,9 @@
this.bullets.forEach(function (bullet, index) {
bullet.update();
if (bullet.isOffScreen()) {
_this4.bullets.splice(index, 1);
+ game.bulletPool.release(bullet);
}
});
}
}]);
@@ -645,5 +650,27 @@
return this.sprite.y < -50;
}
}]);
}(); // Initialize game instance
-game = new Game();
\ No newline at end of file
+game = new Game();
+var ObjectPool = /*#__PURE__*/function () {
+ function ObjectPool(ClassType, initialSize) {
+ _classCallCheck(this, ObjectPool);
+ this.ClassType = ClassType;
+ this.pool = [];
+ for (var i = 0; i < initialSize; i++) {
+ this.pool.push(new ClassType());
+ }
+ }
+ _createClass(ObjectPool, [{
+ key: "get",
+ value: function get() {
+ return this.pool.length > 0 ? this.pool.pop() : new this.ClassType();
+ }
+ }, {
+ key: "release",
+ value: function release(obj) {
+ this.pool.push(obj);
+ }
+ }]);
+ return ObjectPool;
+}();
\ No newline at end of file
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows