User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'getCharmRadius')' in or related to this line: 'self.getCharmRadius = function () {' Line Number: 1512
User prompt
Please fix the bug: 'TreePulse is not defined' in or related to this line: 'self.pulse = new TreePulse(treeGraphics);' Line Number: 215
User prompt
- Add object pooling for performance optimization
User prompt
- Implement proper state machines for all entities with clear transitions
User prompt
debug all objects anchors and positions
User prompt
enhance game mechanic logic
User prompt
improve object placement
User prompt
remove all drag and drop logic
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 668
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 677
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 674
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 665
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 665 ✅ Fix 'Cannot read properties of undefined (reading 'bind')' by defining onDragEnd method in UFO class ✅ Fix 'Cannot read properties of undefined (reading 'bind')' by defining onDragMove method in UFO class ✅ Define onDragEnd method in UFO class ✅ Define onDragMove method in UFO class Compilation error[L665]: Cannot read properties of undefined (reading 'bind') ✅ Define onDragEnd method in UFO class to fix 'bind' error ✅ Define onDragMove method in UFO class to fix 'bind' error Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 674 ✅ Fix 'bind' error by defining onDragEnd method in UFO class Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 677 ✅ Define onDragEnd method in UFO class to fix 'bind' error ✅ Define onDragMove method in UFO class to fix 'bind' error ✅ Define onDragEnd method in UFO class to fix 'bind' error ✅ Define onDragMove method in UFO class to fix 'bind' error Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 659 ✅ Define onDragEnd method in UFO class to fix 'bind' error ✅ Define onDragMove method in UFO class to fix 'bind' error Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 668
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 659
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 677
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 674
User prompt
Compilation error[L665]: Cannot read properties of undefined (reading 'bind')
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 665
User prompt
improve drag logic
User prompt
make all images draggable
User prompt
move all images right 200px
User prompt
move hexbase right 200px
User prompt
remove all duplicate objets
User prompt
remove all duplicate objets
Code edit (1 edits merged)
Please save this source code
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Global game variables function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var sparkleCount = 0; var cats = []; var birds = []; var ufos = []; var UFO = /*#__PURE__*/function () { function UFO() { _classCallCheck(this, UFO); this.sprite = LK.getAsset('ufo', { anchorX: 0.5, anchorY: 0.5 }); this.beam = LK.getAsset('beam', { anchorX: 0.5 }); this.collectionRadius = 100; this.collectionRate = 1; this.level = 1; this.rotationSpeed = 0.02; this.beamAngle = 0; this.collectTimer = 0; this.targetX = 0; this.targetY = 0; this.state = 'idle'; this.initialize(); } return _createClass(UFO, [{ key: "initialize", value: function initialize() { this.resetPosition(); this.beam.alpha = 0.6; this.beam.visible = false; } }, { key: "resetPosition", value: function resetPosition() { this.sprite.x = Math.random() * LK.width; this.sprite.y = Math.random() * (LK.height / 2); this.pickNewTarget(); } }, { key: "pickNewTarget", value: function pickNewTarget() { this.targetX = Math.random() * LK.width; this.targetY = Math.random() * (LK.height / 2); } }, { key: "upgrade", value: function upgrade() { this.level++; this.collectionRadius += 20; this.collectionRate *= 1.2; } }, { key: "collectSparkles", value: function collectSparkles() { for (var i = game.sparkles.length - 1; i >= 0; i--) { var sparkle = game.sparkles[i]; var dx = sparkle.x - this.sprite.x; var dy = sparkle.y - this.sprite.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= this.collectionRadius) { var angle = Math.atan2(dy, dx); var beamWidth = Math.PI / 4; if (Math.abs(angle - this.beamAngle) < beamWidth) { sparkleCount += this.collectionRate; game.sparkles.splice(i, 1); this.showCollectionEffect(sparkle.x, sparkle.y); } } } } }, { key: "showCollectionEffect", value: function showCollectionEffect(x, y) { var particle = LK.getAsset('collect_particle', { anchorX: 0.5, anchorY: 0.5 }); particle.x = x; particle.y = y; } }, { key: "update", value: function update() { switch (this.state) { case 'idle': this.updatePosition(); if (this.isNearTarget()) { this.state = 'collecting'; } break; case 'collecting': this.updateBeam(); this.collectSparkles(); if (this.collectTimer >= 30) { this.state = 'idle'; } break; } } }, { key: "updatePosition", value: function updatePosition() { var dx = this.targetX - this.sprite.x; var dy = this.targetY - this.sprite.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 2) { this.sprite.x += dx * 0.02; this.sprite.y += dy * 0.02; } else { this.pickNewTarget(); } this.sprite.rotation += this.rotationSpeed; } }, { key: "updateBeam", value: function updateBeam() { this.beam.x = this.sprite.x; this.beam.y = this.sprite.y; this.beamAngle += 0.01; this.beam.rotation = this.beamAngle; this.collectTimer++; if (this.collectTimer >= 30) { this.collectTimer = 0; this.beam.visible = !this.beam.visible; } } }]); }(); var Bird = /*#__PURE__*/function () { function Bird() { _classCallCheck(this, Bird); this.sprite = LK.getAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); this.state = 'idle'; this.flightTimer = 0; this.rewardTimer = 0; this.targetX = 0; this.targetY = 0; this.speed = 2; this.initialize(); } return _createClass(Bird, [{ key: "initialize", value: function initialize() { this.resetPosition(); this.pickNewTarget(); } }, { key: "resetPosition", value: function resetPosition() { var side = Math.floor(Math.random() * 4); switch (side) { case 0: this.sprite.x = Math.random() * LK.width; this.sprite.y = -50; break; case 1: this.sprite.x = LK.width + 50; this.sprite.y = Math.random() * LK.height; break; case 2: this.sprite.x = Math.random() * LK.width; this.sprite.y = LK.height + 50; break; case 3: this.sprite.x = -50; this.sprite.y = Math.random() * LK.height; break; } } }, { key: "pickNewTarget", value: function pickNewTarget() { var platform = game.platforms[Math.floor(Math.random() * game.platforms.length)]; this.targetX = platform.x + (Math.random() - 0.5) * 50; this.targetY = platform.y + (Math.random() - 0.5) * 50; } }, { key: "charm", value: function charm() { if (this.state !== 'charmed') { this.state = 'charmed'; this.generateRewards(); } } }, { key: "generateRewards", value: function generateRewards() { var rewardAmount = Math.floor(Math.random() * 5) + 5; for (var i = 0; i < rewardAmount; i++) { var sparkle = LK.getAsset('sparkle', { anchorX: 0.5, anchorY: 0.5 }); sparkle.x = this.sprite.x; sparkle.y = this.sprite.y; game.sparkles.push(sparkle); } } }, { key: "update", value: function update() { switch (this.state) { case 'idle': this.state = 'flying'; break; case 'flying': this.updateFlight(); if (this.state === 'perched') { this.state = 'perched'; } break; case 'perched': this.updatePerched(); if (this.flightTimer > 300) { this.state = 'flying'; } break; case 'charmed': this.updateCharmed(); break; } this.updateAnimation(); } }, { key: "updateFlight", value: function updateFlight() { var dx = this.targetX - this.sprite.x; var dy = this.targetY - this.sprite.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > this.speed) { this.sprite.x += dx / distance * this.speed; this.sprite.y += dy / distance * this.speed; this.sprite.rotation = Math.atan2(dy, dx); } else { this.state = 'perched'; this.flightTimer = 0; } } }, { key: "updatePerched", value: function updatePerched() { this.flightTimer++; if (this.flightTimer > 300) { this.state = 'flying'; this.pickNewTarget(); } } }, { key: "updateCharmed", value: function updateCharmed() { this.rewardTimer++; if (this.rewardTimer >= 60) { this.rewardTimer = 0; this.generateRewards(); } } }, { key: "updateAnimation", value: function updateAnimation() { if (this.state === 'flying' || this.state === 'charmed') { var wingFrame = Math.floor(this.flightTimer / 10) % 3; } } }]); }(); var Cat = /*#__PURE__*/function () { function Cat(type) { _classCallCheck(this, Cat); this.type = type; this.sprite = LK.getAsset("cat_".concat(type), { anchorX: 0.5, anchorY: 0.5 }); this.charmRadius = 150; this.charmPower = 1; this.level = 1; this.platform = null; this.animationFrame = 0; this.animationTimer = 0; this.state = 'idle'; this.charmActive = false; this.charmEffect = null; this.initialize(); } return _createClass(Cat, [{ key: "initialize", value: function initialize() { this.createCharmEffect(); this.setupEventListeners(); } }, { key: "createCharmEffect", value: function createCharmEffect() { this.charmEffect = LK.getAsset('charm_circle', { anchorX: 0.5, anchorY: 0.5 }); this.charmEffect.visible = false; this.charmEffect.x = this.sprite.x; this.charmEffect.y = this.sprite.y; } }, { key: "setupEventListeners", value: function setupEventListeners() { var _this = this; this.sprite.on('pointerdown', function (obj) { _this.activateCharm(); }); } }, { key: "setPosition", value: function setPosition(platform) { this.platform = platform; this.sprite.x = platform.x; this.sprite.y = platform.y; this.charmEffect.x = this.sprite.x; this.charmEffect.y = this.sprite.y; } }, { key: "activateCharm", value: function activateCharm() { if (!this.charmActive) { this.charmActive = true; this.charmEffect.visible = true; this.startCharmAnimation(); } } }, { key: "startCharmAnimation", value: function startCharmAnimation() { this.charmEffect.scale.x = 0; this.charmEffect.scale.y = 0; } }, { key: "checkBirdInteraction", value: function checkBirdInteraction() { if (!this.charmActive) { return; } for (var _i = 0, _birds = birds; _i < _birds.length; _i++) { var bird = _birds[_i]; if (bird.state !== 'charmed') { var dx = bird.sprite.x - this.sprite.x; var dy = bird.sprite.y - this.sprite.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= this.charmRadius) { bird.charm(); this.showCharmSuccess(); } } } } }, { key: "showCharmSuccess", value: function showCharmSuccess() { var burst = LK.getAsset('star_burst', { anchorX: 0.5, anchorY: 0.5 }); burst.x = this.sprite.x; burst.y = this.sprite.y; } }, { key: "upgrade", value: function upgrade() { this.level++; this.charmRadius += 25; this.charmPower *= 1.5; } }, { key: "update", value: function update() { switch (this.state) { case 'idle': this.updateAnimation(); break; case 'charming': this.updateCharmEffect(); this.checkBirdInteraction(); if (!this.charmActive) { this.state = 'idle'; } break; } } }, { key: "updateAnimation", value: function updateAnimation() { this.animationTimer++; if (this.animationTimer >= 15) { this.animationTimer = 0; this.animationFrame = (this.animationFrame + 1) % 4; } } }, { key: "updateCharmEffect", value: function updateCharmEffect() { if (this.charmActive) { var pulseSpeed = 0.05; var maxScale = 1.5; this.charmEffect.scale.x += pulseSpeed; this.charmEffect.scale.y += pulseSpeed; if (this.charmEffect.scale.x >= maxScale) { this.charmEffect.scale.x = 0; this.charmEffect.scale.y = 0; } } } }]); }(); var Game = /*#__PURE__*/function () { function Game() { var _this2 = this; _classCallCheck(this, Game); this.hero = new Hero(); this.cosmicTree = LK.getAsset('cosmic_tree', { anchorX: 0.5, anchorY: 0.5 }); this.hexagonalBase = LK.getAsset('hexagonal_base', { anchorX: 0.5, anchorY: 0.5 }); this.catPlatforms = []; for (var i = 0; i < 6; i++) { var platform = LK.getAsset('cat_platform', { anchorX: 0.5, anchorY: 0.5 }); this.catPlatforms.push(platform); } this.enemies = []; this.sparkleCounter = LK.getAsset('sparkle_counter', { anchorX: 0, anchorY: 0 }); this.purchaseButton = LK.getAsset('purchase_button', { anchorX: 1, anchorY: 0 }); // Initialize enemies for (var i = 0; i < 5; i++) { this.enemies.push(new Enemy('basic')); } // Set up input listeners LK.stage.interactive = true; LK.stage.on('pointerdown', function () { return _this2.hero.fire(); }); } return _createClass(Game, [{ key: "update", value: function update() { this.hero.update(); this.enemies.forEach(function (enemy) { return enemy.update(); }); } }]); }(); var Hero = /*#__PURE__*/function () { function Hero() { _classCallCheck(this, Hero); this.sprite = LK.getAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); this.bullets = []; this.fireRate = 500; this.lastFire = 0; this.initialize(); } return _createClass(Hero, [{ key: "initialize", value: function initialize() { var _this3 = this; this.sprite.x = LK.width / 2; this.sprite.y = LK.height - 100; this.sprite.interactive = true; this.sprite.on('pointermove', function (event) { return _this3.handleMove(event); }); } }, { key: "handleMove", value: function handleMove(event) { var pos = event.data.global; this.sprite.x = pos.x; this.sprite.y = pos.y; } }, { key: "fire", value: function fire() { var now = Date.now(); if (now - this.lastFire > this.fireRate) { this.bullets.push(new HeroBullet(this.sprite.x, this.sprite.y)); this.lastFire = now; } } }, { key: "update", value: function update() { var _this4 = this; this.bullets.forEach(function (bullet, index) { bullet.update(); if (bullet.isOffScreen()) { _this4.bullets.splice(index, 1); } }); } }]); }(); var Enemy = /*#__PURE__*/function () { function Enemy(type) { _classCallCheck(this, Enemy); this.type = type; this.sprite = LK.getAsset("enemy_".concat(type), { anchorX: 0.5, anchorY: 0.5 }); this.health = 100; this.initialize(); } return _createClass(Enemy, [{ key: "initialize", value: function initialize() { var _this5 = this; this.resetPosition(); this.sprite.interactive = true; this.sprite.on('pointerdown', function () { return _this5.takeDamage(20); }); } }, { key: "resetPosition", value: function resetPosition() { this.sprite.x = Math.random() * LK.width; this.sprite.y = Math.random() * (LK.height / 3); } }, { key: "takeDamage", value: function takeDamage(amount) { this.health -= amount; if (this.health <= 0) { this.destroy(); } } }, { key: "destroy", value: function destroy() { var _this6 = this; this.sprite.visible = false; game.enemies = game.enemies.filter(function (enemy) { return enemy !== _this6; }); } }, { key: "update", value: function update() { this.sprite.x += Math.sin(Date.now() * 0.005) * 0.5; } }]); }(); var HeroBullet = /*#__PURE__*/function () { function HeroBullet(x, y) { _classCallCheck(this, HeroBullet); this.sprite = LK.getAsset('hero_bullet', { anchorX: 0.5, anchorY: 0.5 }); this.speed = 8; this.initialize(x, y); } return _createClass(HeroBullet, [{ key: "initialize", value: function initialize(x, y) { this.sprite.x = x; this.sprite.y = y; } }, { key: "update", value: function update() { this.sprite.y -= this.speed; } }, { key: "isOffScreen", value: function isOffScreen() { return this.sprite.y < -50; } }]); }(); // Initialize game instance game = new Game();
===================================================================
--- original.js
+++ change.js
@@ -7,17 +7,8 @@
/****
* Game Code
****/
-LK.playMusic('bgm1'); // Play background music
-var background = LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5
-});
-background.x = LK.width / 2 + 200;
-background.y = LK.height / 2;
-game.addChild(background);
-background.visible = true; // Ensure the background is visible
// Global game variables
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
@@ -63,31 +54,16 @@
var sparkleCount = 0;
var cats = [];
var birds = [];
var ufos = [];
-var platforms = [];
-var sparkles = [];
-var heroBullets = [];
-var enemyBullets = [];
var UFO = /*#__PURE__*/function () {
function UFO() {
_classCallCheck(this, UFO);
- this.sprite = LK.getAsset('ufo_image', {
+ this.sprite = LK.getAsset('ufo', {
anchorX: 0.5,
anchorY: 0.5
});
- this.sprite.x = LK.width / 2; // Center UFO horizontally
- this.sprite.y = LK.height / 2; // Center UFO vertically
- this.label = new Text2('UFO', {
- size: 20,
- fill: 0xFFFFFF
- });
- this.label.x = this.sprite.x;
- this.label.y = this.sprite.y - 50;
- game.addChild(this.label);
- this.sprite.visible = true;
- // Removed drag and drop logic
- this.beam = LK.getAsset('beam_image', {
+ this.beam = LK.getAsset('beam', {
anchorX: 0.5
});
this.collectionRadius = 100;
this.collectionRate = 1;
@@ -96,8 +72,9 @@
this.beamAngle = 0;
this.collectTimer = 0;
this.targetX = 0;
this.targetY = 0;
+ this.state = 'idle';
this.initialize();
}
return _createClass(UFO, [{
key: "initialize",
@@ -108,10 +85,10 @@
}
}, {
key: "resetPosition",
value: function resetPosition() {
- this.sprite.x = LK.width / 2; // Center UFO horizontally
- this.sprite.y = LK.height / 2; // Center UFO vertically
+ this.sprite.x = Math.random() * LK.width;
+ this.sprite.y = Math.random() * (LK.height / 2);
this.pickNewTarget();
}
}, {
key: "pickNewTarget",
@@ -157,22 +134,33 @@
}
}, {
key: "update",
value: function update() {
- this.updatePosition();
- this.updateBeam();
- this.collectSparkles();
+ switch (this.state) {
+ case 'idle':
+ this.updatePosition();
+ if (this.isNearTarget()) {
+ this.state = 'collecting';
+ }
+ break;
+ case 'collecting':
+ this.updateBeam();
+ this.collectSparkles();
+ if (this.collectTimer >= 30) {
+ this.state = 'idle';
+ }
+ break;
+ }
}
}, {
key: "updatePosition",
value: function updatePosition() {
var dx = this.targetX - this.sprite.x;
var dy = this.targetY - this.sprite.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 2) {
- var angle = Math.atan2(dy, dx);
- this.sprite.x += Math.cos(angle) * 0.02 * distance;
- this.sprite.y += Math.sin(angle) * 0.02 * distance;
+ this.sprite.x += dx * 0.02;
+ this.sprite.y += dy * 0.02;
} else {
this.pickNewTarget();
}
this.sprite.rotation += this.rotationSpeed;
@@ -194,24 +182,13 @@
}();
var Bird = /*#__PURE__*/function () {
function Bird() {
_classCallCheck(this, Bird);
- this.sprite = LK.getAsset('bird_image', {
+ this.sprite = LK.getAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
- this.sprite.x = -150; // Start off-screen to the left
- this.sprite.y = Math.random() * LK.height; // Random vertical position
- this.label = new Text2('Bird', {
- size: 20,
- fill: 0xFFFFFF
- });
- this.label.x = this.sprite.x;
- this.label.y = this.sprite.y - 50;
- game.addChild(this.label);
- this.sprite.visible = true;
- // Removed drag and drop logic
- this.state = 'flying';
+ this.state = 'idle';
this.flightTimer = 0;
this.rewardTimer = 0;
this.targetX = 0;
this.targetY = 0;
@@ -229,21 +206,21 @@
value: function resetPosition() {
var side = Math.floor(Math.random() * 4);
switch (side) {
case 0:
- this.sprite.x = -150; // Start off-screen to the left
- this.sprite.x = LK.width + 150; // Start off-screen to the right
- this.sprite.x = -150; // Start off-screen to the left
- this.sprite.y = Math.random() * LK.height;
+ this.sprite.x = Math.random() * LK.width;
+ this.sprite.y = -50;
break;
case 1:
+ this.sprite.x = LK.width + 50;
this.sprite.y = Math.random() * LK.height;
break;
case 2:
this.sprite.x = Math.random() * LK.width;
this.sprite.y = LK.height + 50;
break;
case 3:
+ this.sprite.x = -50;
this.sprite.y = Math.random() * LK.height;
break;
}
}
@@ -258,25 +235,9 @@
key: "charm",
value: function charm() {
if (this.state !== 'charmed') {
this.state = 'charmed';
- LK.getSound('chitter').play(); // Play chitter sound effect
- LK.effects.flashObject(this.sprite, 0x00ff00, 300); // Flash bird sprite green for 300ms
this.generateRewards();
- var charmEffect = LK.getAsset('charm_circle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- charmEffect.x = this.sprite.x;
- charmEffect.y = this.sprite.y;
- charmEffect.scale.set(0);
- game.addChild(charmEffect);
- LK.effects.scaleTo(charmEffect, {
- x: 1.5,
- y: 1.5
- }, 300, function () {
- charmEffect.destroy();
- });
}
}
}, {
key: "generateRewards",
@@ -295,13 +256,22 @@
}, {
key: "update",
value: function update() {
switch (this.state) {
+ case 'idle':
+ this.state = 'flying';
+ break;
case 'flying':
this.updateFlight();
+ if (this.state === 'perched') {
+ this.state = 'perched';
+ }
break;
case 'perched':
this.updatePerched();
+ if (this.flightTimer > 300) {
+ this.state = 'flying';
+ }
break;
case 'charmed':
this.updateCharmed();
break;
@@ -353,27 +323,19 @@
var Cat = /*#__PURE__*/function () {
function Cat(type) {
_classCallCheck(this, Cat);
this.type = type;
- this.sprite = LK.getAsset("cat_image_".concat(type), {
+ this.sprite = LK.getAsset("cat_".concat(type), {
anchorX: 0.5,
anchorY: 0.5
});
- this.sprite.x = LK.width / 2; // Center cat horizontally
- this.sprite.y = LK.height / 2; // Center cat vertically
- this.label = new Text2('Cat', {
- size: 20,
- fill: 0xFFFFFF
- });
- this.label.x = this.sprite.x;
- this.label.y = this.sprite.y - 50;
- game.addChild(this.label);
this.charmRadius = 150;
this.charmPower = 1;
this.level = 1;
this.platform = null;
this.animationFrame = 0;
this.animationTimer = 0;
+ this.state = 'idle';
this.charmActive = false;
this.charmEffect = null;
this.initialize();
}
@@ -405,10 +367,10 @@
}, {
key: "setPosition",
value: function setPosition(platform) {
this.platform = platform;
- this.sprite.x = platform.x; // Center cat on platform
- this.sprite.y = platform.y; // Center cat on platform
+ this.sprite.x = platform.x;
+ this.sprite.y = platform.y;
this.charmEffect.x = this.sprite.x;
this.charmEffect.y = this.sprite.y;
}
}, {
@@ -417,9 +379,8 @@
if (!this.charmActive) {
this.charmActive = true;
this.charmEffect.visible = true;
this.startCharmAnimation();
- LK.getSound('chitter').play(); // Play chitter sound effect
}
}
}, {
key: "startCharmAnimation",
@@ -465,12 +426,20 @@
}
}, {
key: "update",
value: function update() {
- this.sprite.x -= 5; // Move cat 5px to the left
- this.updateAnimation();
- this.updateCharmEffect();
- this.checkBirdInteraction();
+ switch (this.state) {
+ case 'idle':
+ this.updateAnimation();
+ break;
+ case 'charming':
+ this.updateCharmEffect();
+ this.checkBirdInteraction();
+ if (!this.charmActive) {
+ this.state = 'idle';
+ }
+ break;
+ }
}
}, {
key: "updateAnimation",
value: function updateAnimation() {
@@ -499,117 +468,61 @@
var Game = /*#__PURE__*/function () {
function Game() {
var _this2 = this;
_classCallCheck(this, Game);
- this.background = LK.getAsset('background_image', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- this.background.visible = true;
this.hero = new Hero();
- this.hero.sprite.visible = true;
this.cosmicTree = LK.getAsset('cosmic_tree', {
anchorX: 0.5,
anchorY: 0.5
});
- this.cosmicTree.x = LK.width / 2;
- this.cosmicTree.y = LK.height / 2;
- this.cosmicTree.visible = true;
this.hexagonalBase = LK.getAsset('hexagonal_base', {
anchorX: 0.5,
anchorY: 0.5
});
- this.hexagonalBase.x += 200;
- if (this.hexagonalBase) {
- this.hexagonalBase.visible = true;
- }
- this.purchaseButton = LK.getAsset('purchase_button', {
- anchorX: 1,
- anchorY: 0
- });
- if (this.purchaseButton) {
- this.purchaseButton.visible = true;
- }
- this.catPlatforms = this.catPlatforms || [];
- if (this.catPlatforms.length > 0) {
- this.catPlatforms.forEach(function (platform) {
- platform.visible = true;
+ this.catPlatforms = [];
+ for (var i = 0; i < 6; i++) {
+ var platform = LK.getAsset('cat_platform', {
+ anchorX: 0.5,
+ anchorY: 0.5
});
+ this.catPlatforms.push(platform);
}
- this.enemies = this.enemies || [];
- if (this.enemies.length > 0) {
- this.enemies.forEach(function (enemy) {
- enemy.sprite.visible = true;
- });
- }
- this.background.x = LK.width / 2;
- this.background.y = LK.height / 2;
- game.addChild(this.background);
- game.addChild(this.hero.sprite);
- game.addChild(this.cosmicTree);
- game.addChild(this.hexagonalBase);
+ this.enemies = [];
this.sparkleCounter = LK.getAsset('sparkle_counter', {
anchorX: 0,
anchorY: 0
});
- this.sparkleCounter.visible = true;
- game.addChild(this.sparkleCounter);
- game.addChild(this.purchaseButton);
+ this.purchaseButton = LK.getAsset('purchase_button', {
+ anchorX: 1,
+ anchorY: 0
+ });
// Initialize enemies
for (var i = 0; i < 5; i++) {
this.enemies.push(new Enemy('basic'));
}
// Set up input listeners
LK.stage.interactive = true;
- LK.stage.on('pointerdown', function (event) {
- var pos = event.data.global;
- _this2.hero.fire(pos.x, pos.y);
+ LK.stage.on('pointerdown', function () {
+ return _this2.hero.fire();
});
- LK.stage.on('pointermove', function (event) {
- var pos = event.data.global;
- _this2.hero.handleMove(pos.x, pos.y);
- });
}
return _createClass(Game, [{
key: "update",
value: function update() {
this.hero.update();
this.enemies.forEach(function (enemy) {
return enemy.update();
});
- this.catPlatforms.forEach(function (platform) {
- platform.update();
- });
- this.sparkles.forEach(function (sparkle) {
- sparkle.update();
- });
- this.heroBullets.forEach(function (bullet) {
- bullet.update();
- });
- this.enemyBullets.forEach(function (bullet) {
- bullet.update();
- });
}
}]);
}();
var Hero = /*#__PURE__*/function () {
function Hero() {
_classCallCheck(this, Hero);
- this.sprite = LK.getAsset('hero_image', {
+ this.sprite = LK.getAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
- this.sprite.x = LK.width / 2; // Center hero horizontally
- this.sprite.y = LK.height - 100; // Position hero near the bottom
- this.label = new Text2('Hero', {
- size: 20,
- fill: 0xFFFFFF
- });
- this.label.x = this.sprite.x;
- this.label.y = this.sprite.y - 50;
- game.addChild(this.label);
- this.sprite.visible = true;
- // Removed drag and drop logic
this.bullets = [];
this.fireRate = 500;
this.lastFire = 0;
this.initialize();
@@ -617,10 +530,10 @@
return _createClass(Hero, [{
key: "initialize",
value: function initialize() {
var _this3 = this;
- this.sprite.x = LK.width / 2; // Center hero horizontally
- this.sprite.y = LK.height - 100; // Position hero near the bottom
+ this.sprite.x = LK.width / 2;
+ this.sprite.y = LK.height - 100;
this.sprite.interactive = true;
this.sprite.on('pointermove', function (event) {
return _this3.handleMove(event);
});
@@ -637,24 +550,9 @@
value: function fire() {
var now = Date.now();
if (now - this.lastFire > this.fireRate) {
this.bullets.push(new HeroBullet(this.sprite.x, this.sprite.y));
- LK.getSound('laser1').play(); // Play laser sound effect
- LK.effects.flashObject(this.sprite, 0xffff00, 100); // Flash hero sprite yellow for 100ms
this.lastFire = now;
- var cooldownIndicator = LK.getAsset('sparkle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- cooldownIndicator.x = this.sprite.x;
- cooldownIndicator.y = this.sprite.y - 50;
- game.addChild(cooldownIndicator);
- LK.effects.scaleTo(cooldownIndicator, {
- x: 0,
- y: 0
- }, this.fireRate, function () {
- cooldownIndicator.destroy();
- });
}
}
}, {
key: "update",
@@ -672,23 +570,12 @@
var Enemy = /*#__PURE__*/function () {
function Enemy(type) {
_classCallCheck(this, Enemy);
this.type = type;
- this.sprite = LK.getAsset("enemy_image_".concat(type), {
+ this.sprite = LK.getAsset("enemy_".concat(type), {
anchorX: 0.5,
anchorY: 0.5
});
- this.sprite.x = LK.width + 50; // Start off-screen to the right
- this.sprite.y = Math.random() * LK.height; // Random vertical position
- this.label = new Text2('Enemy', {
- size: 20,
- fill: 0xFFFFFF
- });
- this.label.x = this.sprite.x;
- this.label.y = this.sprite.y - 50;
- game.addChild(this.label);
- this.sprite.visible = true;
- // Removed drag and drop logic
this.health = 100;
this.initialize();
}
return _createClass(Enemy, [{
@@ -703,10 +590,10 @@
}
}, {
key: "resetPosition",
value: function resetPosition() {
- this.sprite.x = LK.width + 50; // Start off-screen to the right
- this.sprite.y = Math.random() * LK.height; // Random vertical position
+ this.sprite.x = Math.random() * LK.width;
+ this.sprite.y = Math.random() * (LK.height / 3);
}
}, {
key: "takeDamage",
value: function takeDamage(amount) {
@@ -718,27 +605,24 @@
}, {
key: "destroy",
value: function destroy() {
var _this6 = this;
- LK.effects.flashObject(this.sprite, 0xff0000, 500); // Flash enemy sprite red for 500ms
- LK.getSound('explosion').play(); // Play explosion sound effect
this.sprite.visible = false;
game.enemies = game.enemies.filter(function (enemy) {
return enemy !== _this6;
});
}
}, {
key: "update",
value: function update() {
- this.sprite.x += Math.sin(Date.now() * 0.005) * 2; // Increase amplitude for zigzag
- this.sprite.y += Math.cos(Date.now() * 0.005) * 0.5; // Add vertical movement for zigzag
+ this.sprite.x += Math.sin(Date.now() * 0.005) * 0.5;
}
}]);
}();
var HeroBullet = /*#__PURE__*/function () {
function HeroBullet(x, y) {
_classCallCheck(this, HeroBullet);
- this.sprite = LK.getAsset('hero_bullet_image', {
+ this.sprite = LK.getAsset('hero_bullet', {
anchorX: 0.5,
anchorY: 0.5
});
this.speed = 8;
@@ -760,49 +644,6 @@
value: function isOffScreen() {
return this.sprite.y < -50;
}
}]);
-}();
-var EnemyBullet = /*#__PURE__*/function () {
- function EnemyBullet(x, y) {
- _classCallCheck(this, EnemyBullet);
- this.sprite = LK.getAsset('enemy_bullet_image', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- this.speed = 5;
- this.initialize(x, y);
- }
- return _createClass(EnemyBullet, [{
- key: "initialize",
- value: function initialize(x, y) {
- this.sprite.x = x;
- this.sprite.y = y;
- }
- }, {
- key: "update",
- value: function update() {
- this.sprite.y += this.speed;
- }
- }, {
- key: "isOffScreen",
- value: function isOffScreen() {
- return this.sprite.y > LK.height + 50;
- }
- }]);
-}();
-game = new Game();
-// Removed onDragEnd and onDragMove methods
-// Removed onDragEnd and onDragMove methods
-// Removed onDragEnd and onDragMove methods
-// Removed onDragEnd and onDragMove methods
-UFO.prototype.onDragEnd = function () {
- this.dragging = false;
- this.data = null;
-};
-UFO.prototype.onDragMove = function () {
- if (this.dragging) {
- var newPosition = this.data.getLocalPosition(this.sprite.parent);
- this.sprite.x = newPosition.x;
- this.sprite.y = newPosition.y;
- }
-};
\ No newline at end of file
+}(); // Initialize game instance
+game = new Game();
\ No newline at end of file
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows