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Please fix the bug: 'Cannot set properties of undefined (setting 'getCharmRadius')' in or related to this line: 'self.getCharmRadius = function () {' Line Number: 1512
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Please fix the bug: 'TreePulse is not defined' in or related to this line: 'self.pulse = new TreePulse(treeGraphics);' Line Number: 215
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- Add object pooling for performance optimization
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- Implement proper state machines for all entities with clear transitions
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debug all objects anchors and positions
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enhance game mechanic logic
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improve object placement
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remove all drag and drop logic
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Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 668
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 677
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 674
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 665
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 665 ✅ Fix 'Cannot read properties of undefined (reading 'bind')' by defining onDragEnd method in UFO class ✅ Fix 'Cannot read properties of undefined (reading 'bind')' by defining onDragMove method in UFO class ✅ Define onDragEnd method in UFO class ✅ Define onDragMove method in UFO class Compilation error[L665]: Cannot read properties of undefined (reading 'bind') ✅ Define onDragEnd method in UFO class to fix 'bind' error ✅ Define onDragMove method in UFO class to fix 'bind' error Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 674 ✅ Fix 'bind' error by defining onDragEnd method in UFO class Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 677 ✅ Define onDragEnd method in UFO class to fix 'bind' error ✅ Define onDragMove method in UFO class to fix 'bind' error ✅ Define onDragEnd method in UFO class to fix 'bind' error ✅ Define onDragMove method in UFO class to fix 'bind' error Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 659 ✅ Define onDragEnd method in UFO class to fix 'bind' error ✅ Define onDragMove method in UFO class to fix 'bind' error Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 668
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 659
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 677
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 674
User prompt
Compilation error[L665]: Cannot read properties of undefined (reading 'bind')
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Please fix the bug: 'Cannot read properties of undefined (reading 'bind')' in or related to this line: 'this.sprite.on('pointerup', this.onDragEnd.bind(this));' Line Number: 665
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improve drag logic
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make all images draggable
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move all images right 200px
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move hexbase right 200px
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remove all duplicate objets
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remove all duplicate objets
Code edit (1 edits merged)
Please save this source code
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ LK.playMusic('bgm1'); // Play background music var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); background.x = LK.width / 2 + 200; background.y = LK.height / 2; game.addChild(background); background.visible = true; // Ensure the background is visible // Global game variables function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var sparkleCount = 0; var cats = []; var birds = []; var ufos = []; var platforms = []; var sparkles = []; var heroBullets = []; var enemyBullets = []; var UFO = /*#__PURE__*/function () { function UFO() { _classCallCheck(this, UFO); this.sprite = LK.getAsset('ufo_image', { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = LK.width / 2; // Center UFO horizontally this.sprite.y = LK.height / 2; // Center UFO vertically this.label = new Text2('UFO', { size: 20, fill: 0xFFFFFF }); this.label.x = this.sprite.x; this.label.y = this.sprite.y - 50; game.addChild(this.label); this.sprite.visible = true; // Removed drag and drop logic this.beam = LK.getAsset('beam_image', { anchorX: 0.5 }); this.collectionRadius = 100; this.collectionRate = 1; this.level = 1; this.rotationSpeed = 0.02; this.beamAngle = 0; this.collectTimer = 0; this.targetX = 0; this.targetY = 0; this.initialize(); } return _createClass(UFO, [{ key: "initialize", value: function initialize() { this.resetPosition(); this.beam.alpha = 0.6; this.beam.visible = false; } }, { key: "resetPosition", value: function resetPosition() { this.sprite.x = LK.width / 2; // Center UFO horizontally this.sprite.y = LK.height / 2; // Center UFO vertically this.pickNewTarget(); } }, { key: "pickNewTarget", value: function pickNewTarget() { this.targetX = Math.random() * LK.width; this.targetY = Math.random() * (LK.height / 2); } }, { key: "upgrade", value: function upgrade() { this.level++; this.collectionRadius += 20; this.collectionRate *= 1.2; } }, { key: "collectSparkles", value: function collectSparkles() { for (var i = game.sparkles.length - 1; i >= 0; i--) { var sparkle = game.sparkles[i]; var dx = sparkle.x - this.sprite.x; var dy = sparkle.y - this.sprite.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= this.collectionRadius) { var angle = Math.atan2(dy, dx); var beamWidth = Math.PI / 4; if (Math.abs(angle - this.beamAngle) < beamWidth) { sparkleCount += this.collectionRate; game.sparkles.splice(i, 1); this.showCollectionEffect(sparkle.x, sparkle.y); } } } } }, { key: "showCollectionEffect", value: function showCollectionEffect(x, y) { var particle = LK.getAsset('collect_particle', { anchorX: 0.5, anchorY: 0.5 }); particle.x = x; particle.y = y; } }, { key: "update", value: function update() { this.updatePosition(); this.updateBeam(); this.collectSparkles(); } }, { key: "updatePosition", value: function updatePosition() { var dx = this.targetX - this.sprite.x; var dy = this.targetY - this.sprite.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 2) { var angle = Math.atan2(dy, dx); this.sprite.x += Math.cos(angle) * 0.02 * distance; this.sprite.y += Math.sin(angle) * 0.02 * distance; } else { this.pickNewTarget(); } this.sprite.rotation += this.rotationSpeed; } }, { key: "updateBeam", value: function updateBeam() { this.beam.x = this.sprite.x; this.beam.y = this.sprite.y; this.beamAngle += 0.01; this.beam.rotation = this.beamAngle; this.collectTimer++; if (this.collectTimer >= 30) { this.collectTimer = 0; this.beam.visible = !this.beam.visible; } } }]); }(); var Bird = /*#__PURE__*/function () { function Bird() { _classCallCheck(this, Bird); this.sprite = LK.getAsset('bird_image', { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = -150; // Start off-screen to the left this.sprite.y = Math.random() * LK.height; // Random vertical position this.label = new Text2('Bird', { size: 20, fill: 0xFFFFFF }); this.label.x = this.sprite.x; this.label.y = this.sprite.y - 50; game.addChild(this.label); this.sprite.visible = true; // Removed drag and drop logic this.state = 'flying'; this.flightTimer = 0; this.rewardTimer = 0; this.targetX = 0; this.targetY = 0; this.speed = 2; this.initialize(); } return _createClass(Bird, [{ key: "initialize", value: function initialize() { this.resetPosition(); this.pickNewTarget(); } }, { key: "resetPosition", value: function resetPosition() { var side = Math.floor(Math.random() * 4); switch (side) { case 0: this.sprite.x = -150; // Start off-screen to the left this.sprite.x = LK.width + 150; // Start off-screen to the right this.sprite.x = -150; // Start off-screen to the left this.sprite.y = Math.random() * LK.height; break; case 1: this.sprite.y = Math.random() * LK.height; break; case 2: this.sprite.x = Math.random() * LK.width; this.sprite.y = LK.height + 50; break; case 3: this.sprite.y = Math.random() * LK.height; break; } } }, { key: "pickNewTarget", value: function pickNewTarget() { var platform = game.platforms[Math.floor(Math.random() * game.platforms.length)]; this.targetX = platform.x + (Math.random() - 0.5) * 50; this.targetY = platform.y + (Math.random() - 0.5) * 50; } }, { key: "charm", value: function charm() { if (this.state !== 'charmed') { this.state = 'charmed'; LK.getSound('chitter').play(); // Play chitter sound effect LK.effects.flashObject(this.sprite, 0x00ff00, 300); // Flash bird sprite green for 300ms this.generateRewards(); var charmEffect = LK.getAsset('charm_circle', { anchorX: 0.5, anchorY: 0.5 }); charmEffect.x = this.sprite.x; charmEffect.y = this.sprite.y; charmEffect.scale.set(0); game.addChild(charmEffect); LK.effects.scaleTo(charmEffect, { x: 1.5, y: 1.5 }, 300, function () { charmEffect.destroy(); }); } } }, { key: "generateRewards", value: function generateRewards() { var rewardAmount = Math.floor(Math.random() * 5) + 5; for (var i = 0; i < rewardAmount; i++) { var sparkle = LK.getAsset('sparkle', { anchorX: 0.5, anchorY: 0.5 }); sparkle.x = this.sprite.x; sparkle.y = this.sprite.y; game.sparkles.push(sparkle); } } }, { key: "update", value: function update() { switch (this.state) { case 'flying': this.updateFlight(); break; case 'perched': this.updatePerched(); break; case 'charmed': this.updateCharmed(); break; } this.updateAnimation(); } }, { key: "updateFlight", value: function updateFlight() { var dx = this.targetX - this.sprite.x; var dy = this.targetY - this.sprite.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > this.speed) { this.sprite.x += dx / distance * this.speed; this.sprite.y += dy / distance * this.speed; this.sprite.rotation = Math.atan2(dy, dx); } else { this.state = 'perched'; this.flightTimer = 0; } } }, { key: "updatePerched", value: function updatePerched() { this.flightTimer++; if (this.flightTimer > 300) { this.state = 'flying'; this.pickNewTarget(); } } }, { key: "updateCharmed", value: function updateCharmed() { this.rewardTimer++; if (this.rewardTimer >= 60) { this.rewardTimer = 0; this.generateRewards(); } } }, { key: "updateAnimation", value: function updateAnimation() { if (this.state === 'flying' || this.state === 'charmed') { var wingFrame = Math.floor(this.flightTimer / 10) % 3; } } }]); }(); var Cat = /*#__PURE__*/function () { function Cat(type) { _classCallCheck(this, Cat); this.type = type; this.sprite = LK.getAsset("cat_image_".concat(type), { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = LK.width / 2; // Center cat horizontally this.sprite.y = LK.height / 2; // Center cat vertically this.label = new Text2('Cat', { size: 20, fill: 0xFFFFFF }); this.label.x = this.sprite.x; this.label.y = this.sprite.y - 50; game.addChild(this.label); this.charmRadius = 150; this.charmPower = 1; this.level = 1; this.platform = null; this.animationFrame = 0; this.animationTimer = 0; this.charmActive = false; this.charmEffect = null; this.initialize(); } return _createClass(Cat, [{ key: "initialize", value: function initialize() { this.createCharmEffect(); this.setupEventListeners(); } }, { key: "createCharmEffect", value: function createCharmEffect() { this.charmEffect = LK.getAsset('charm_circle', { anchorX: 0.5, anchorY: 0.5 }); this.charmEffect.visible = false; this.charmEffect.x = this.sprite.x; this.charmEffect.y = this.sprite.y; } }, { key: "setupEventListeners", value: function setupEventListeners() { var _this = this; this.sprite.on('pointerdown', function (obj) { _this.activateCharm(); }); } }, { key: "setPosition", value: function setPosition(platform) { this.platform = platform; this.sprite.x = platform.x; // Center cat on platform this.sprite.y = platform.y; // Center cat on platform this.charmEffect.x = this.sprite.x; this.charmEffect.y = this.sprite.y; } }, { key: "activateCharm", value: function activateCharm() { if (!this.charmActive) { this.charmActive = true; this.charmEffect.visible = true; this.startCharmAnimation(); LK.getSound('chitter').play(); // Play chitter sound effect } } }, { key: "startCharmAnimation", value: function startCharmAnimation() { this.charmEffect.scale.x = 0; this.charmEffect.scale.y = 0; } }, { key: "checkBirdInteraction", value: function checkBirdInteraction() { if (!this.charmActive) { return; } for (var _i = 0, _birds = birds; _i < _birds.length; _i++) { var bird = _birds[_i]; if (bird.state !== 'charmed') { var dx = bird.sprite.x - this.sprite.x; var dy = bird.sprite.y - this.sprite.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= this.charmRadius) { bird.charm(); this.showCharmSuccess(); } } } } }, { key: "showCharmSuccess", value: function showCharmSuccess() { var burst = LK.getAsset('star_burst', { anchorX: 0.5, anchorY: 0.5 }); burst.x = this.sprite.x; burst.y = this.sprite.y; } }, { key: "upgrade", value: function upgrade() { this.level++; this.charmRadius += 25; this.charmPower *= 1.5; } }, { key: "update", value: function update() { this.sprite.x -= 5; // Move cat 5px to the left this.updateAnimation(); this.updateCharmEffect(); this.checkBirdInteraction(); } }, { key: "updateAnimation", value: function updateAnimation() { this.animationTimer++; if (this.animationTimer >= 15) { this.animationTimer = 0; this.animationFrame = (this.animationFrame + 1) % 4; } } }, { key: "updateCharmEffect", value: function updateCharmEffect() { if (this.charmActive) { var pulseSpeed = 0.05; var maxScale = 1.5; this.charmEffect.scale.x += pulseSpeed; this.charmEffect.scale.y += pulseSpeed; if (this.charmEffect.scale.x >= maxScale) { this.charmEffect.scale.x = 0; this.charmEffect.scale.y = 0; } } } }]); }(); var Game = /*#__PURE__*/function () { function Game() { var _this2 = this; _classCallCheck(this, Game); this.background = LK.getAsset('background_image', { anchorX: 0.5, anchorY: 0.5 }); this.background.visible = true; this.hero = new Hero(); this.hero.sprite.visible = true; this.cosmicTree = LK.getAsset('cosmic_tree', { anchorX: 0.5, anchorY: 0.5 }); this.cosmicTree.x = LK.width / 2; this.cosmicTree.y = LK.height / 2; this.cosmicTree.visible = true; this.hexagonalBase = LK.getAsset('hexagonal_base', { anchorX: 0.5, anchorY: 0.5 }); this.hexagonalBase.x += 200; if (this.hexagonalBase) { this.hexagonalBase.visible = true; } this.purchaseButton = LK.getAsset('purchase_button', { anchorX: 1, anchorY: 0 }); if (this.purchaseButton) { this.purchaseButton.visible = true; } this.catPlatforms = this.catPlatforms || []; if (this.catPlatforms.length > 0) { this.catPlatforms.forEach(function (platform) { platform.visible = true; }); } this.enemies = this.enemies || []; if (this.enemies.length > 0) { this.enemies.forEach(function (enemy) { enemy.sprite.visible = true; }); } this.background.x = LK.width / 2; this.background.y = LK.height / 2; game.addChild(this.background); game.addChild(this.hero.sprite); game.addChild(this.cosmicTree); game.addChild(this.hexagonalBase); this.sparkleCounter = LK.getAsset('sparkle_counter', { anchorX: 0, anchorY: 0 }); this.sparkleCounter.visible = true; game.addChild(this.sparkleCounter); game.addChild(this.purchaseButton); // Initialize enemies for (var i = 0; i < 5; i++) { this.enemies.push(new Enemy('basic')); } // Set up input listeners LK.stage.interactive = true; LK.stage.on('pointerdown', function (event) { var pos = event.data.global; _this2.hero.fire(pos.x, pos.y); }); LK.stage.on('pointermove', function (event) { var pos = event.data.global; _this2.hero.handleMove(pos.x, pos.y); }); } return _createClass(Game, [{ key: "update", value: function update() { this.hero.update(); this.enemies.forEach(function (enemy) { return enemy.update(); }); this.catPlatforms.forEach(function (platform) { platform.update(); }); this.sparkles.forEach(function (sparkle) { sparkle.update(); }); this.heroBullets.forEach(function (bullet) { bullet.update(); }); this.enemyBullets.forEach(function (bullet) { bullet.update(); }); } }]); }(); var Hero = /*#__PURE__*/function () { function Hero() { _classCallCheck(this, Hero); this.sprite = LK.getAsset('hero_image', { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = LK.width / 2; // Center hero horizontally this.sprite.y = LK.height - 100; // Position hero near the bottom this.label = new Text2('Hero', { size: 20, fill: 0xFFFFFF }); this.label.x = this.sprite.x; this.label.y = this.sprite.y - 50; game.addChild(this.label); this.sprite.visible = true; // Removed drag and drop logic this.bullets = []; this.fireRate = 500; this.lastFire = 0; this.initialize(); } return _createClass(Hero, [{ key: "initialize", value: function initialize() { var _this3 = this; this.sprite.x = LK.width / 2; // Center hero horizontally this.sprite.y = LK.height - 100; // Position hero near the bottom this.sprite.interactive = true; this.sprite.on('pointermove', function (event) { return _this3.handleMove(event); }); } }, { key: "handleMove", value: function handleMove(event) { var pos = event.data.global; this.sprite.x = pos.x; this.sprite.y = pos.y; } }, { key: "fire", value: function fire() { var now = Date.now(); if (now - this.lastFire > this.fireRate) { this.bullets.push(new HeroBullet(this.sprite.x, this.sprite.y)); LK.getSound('laser1').play(); // Play laser sound effect LK.effects.flashObject(this.sprite, 0xffff00, 100); // Flash hero sprite yellow for 100ms this.lastFire = now; var cooldownIndicator = LK.getAsset('sparkle', { anchorX: 0.5, anchorY: 0.5 }); cooldownIndicator.x = this.sprite.x; cooldownIndicator.y = this.sprite.y - 50; game.addChild(cooldownIndicator); LK.effects.scaleTo(cooldownIndicator, { x: 0, y: 0 }, this.fireRate, function () { cooldownIndicator.destroy(); }); } } }, { key: "update", value: function update() { var _this4 = this; this.bullets.forEach(function (bullet, index) { bullet.update(); if (bullet.isOffScreen()) { _this4.bullets.splice(index, 1); } }); } }]); }(); var Enemy = /*#__PURE__*/function () { function Enemy(type) { _classCallCheck(this, Enemy); this.type = type; this.sprite = LK.getAsset("enemy_image_".concat(type), { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = LK.width + 50; // Start off-screen to the right this.sprite.y = Math.random() * LK.height; // Random vertical position this.label = new Text2('Enemy', { size: 20, fill: 0xFFFFFF }); this.label.x = this.sprite.x; this.label.y = this.sprite.y - 50; game.addChild(this.label); this.sprite.visible = true; // Removed drag and drop logic this.health = 100; this.initialize(); } return _createClass(Enemy, [{ key: "initialize", value: function initialize() { var _this5 = this; this.resetPosition(); this.sprite.interactive = true; this.sprite.on('pointerdown', function () { return _this5.takeDamage(20); }); } }, { key: "resetPosition", value: function resetPosition() { this.sprite.x = LK.width + 50; // Start off-screen to the right this.sprite.y = Math.random() * LK.height; // Random vertical position } }, { key: "takeDamage", value: function takeDamage(amount) { this.health -= amount; if (this.health <= 0) { this.destroy(); } } }, { key: "destroy", value: function destroy() { var _this6 = this; LK.effects.flashObject(this.sprite, 0xff0000, 500); // Flash enemy sprite red for 500ms LK.getSound('explosion').play(); // Play explosion sound effect this.sprite.visible = false; game.enemies = game.enemies.filter(function (enemy) { return enemy !== _this6; }); } }, { key: "update", value: function update() { this.sprite.x += Math.sin(Date.now() * 0.005) * 2; // Increase amplitude for zigzag this.sprite.y += Math.cos(Date.now() * 0.005) * 0.5; // Add vertical movement for zigzag } }]); }(); var HeroBullet = /*#__PURE__*/function () { function HeroBullet(x, y) { _classCallCheck(this, HeroBullet); this.sprite = LK.getAsset('hero_bullet_image', { anchorX: 0.5, anchorY: 0.5 }); this.speed = 8; this.initialize(x, y); } return _createClass(HeroBullet, [{ key: "initialize", value: function initialize(x, y) { this.sprite.x = x; this.sprite.y = y; } }, { key: "update", value: function update() { this.sprite.y -= this.speed; } }, { key: "isOffScreen", value: function isOffScreen() { return this.sprite.y < -50; } }]); }(); var EnemyBullet = /*#__PURE__*/function () { function EnemyBullet(x, y) { _classCallCheck(this, EnemyBullet); this.sprite = LK.getAsset('enemy_bullet_image', { anchorX: 0.5, anchorY: 0.5 }); this.speed = 5; this.initialize(x, y); } return _createClass(EnemyBullet, [{ key: "initialize", value: function initialize(x, y) { this.sprite.x = x; this.sprite.y = y; } }, { key: "update", value: function update() { this.sprite.y += this.speed; } }, { key: "isOffScreen", value: function isOffScreen() { return this.sprite.y > LK.height + 50; } }]); }(); game = new Game(); // Removed onDragEnd and onDragMove methods // Removed onDragEnd and onDragMove methods // Removed onDragEnd and onDragMove methods // Removed onDragEnd and onDragMove methods UFO.prototype.onDragEnd = function () { this.dragging = false; this.data = null; }; UFO.prototype.onDragMove = function () { if (this.dragging) { var newPosition = this.data.getLocalPosition(this.sprite.parent); this.sprite.x = newPosition.x; this.sprite.y = newPosition.y; } };
===================================================================
--- original.js
+++ change.js
@@ -74,8 +74,10 @@
this.sprite = LK.getAsset('ufo_image', {
anchorX: 0.5,
anchorY: 0.5
});
+ this.sprite.x = LK.width / 2; // Center UFO horizontally
+ this.sprite.y = LK.height / 2; // Center UFO vertically
this.label = new Text2('UFO', {
size: 20,
fill: 0xFFFFFF
});
@@ -196,8 +198,10 @@
this.sprite = LK.getAsset('bird_image', {
anchorX: 0.5,
anchorY: 0.5
});
+ this.sprite.x = -150; // Start off-screen to the left
+ this.sprite.y = Math.random() * LK.height; // Random vertical position
this.label = new Text2('Bird', {
size: 20,
fill: 0xFFFFFF
});
@@ -353,8 +357,10 @@
this.sprite = LK.getAsset("cat_image_".concat(type), {
anchorX: 0.5,
anchorY: 0.5
});
+ this.sprite.x = LK.width / 2; // Center cat horizontally
+ this.sprite.y = LK.height / 2; // Center cat vertically
this.label = new Text2('Cat', {
size: 20,
fill: 0xFFFFFF
});
@@ -591,8 +597,10 @@
this.sprite = LK.getAsset('hero_image', {
anchorX: 0.5,
anchorY: 0.5
});
+ this.sprite.x = LK.width / 2; // Center hero horizontally
+ this.sprite.y = LK.height - 100; // Position hero near the bottom
this.label = new Text2('Hero', {
size: 20,
fill: 0xFFFFFF
});
@@ -668,8 +676,10 @@
this.sprite = LK.getAsset("enemy_image_".concat(type), {
anchorX: 0.5,
anchorY: 0.5
});
+ this.sprite.x = LK.width + 50; // Start off-screen to the right
+ this.sprite.y = Math.random() * LK.height; // Random vertical position
this.label = new Text2('Enemy', {
size: 20,
fill: 0xFFFFFF
});
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows