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# Cosmic Cat Tree Game Implementation Plan ## 1. Core Game Logic & Mechanics - Implement Bird movement patterns and spawning system - Complete Cat and Kitten charm mechanics with cooldowns - Add UFO collection behavior and automation - Create sparkle generation and collection system - Implement idle progression mechanics - Add tap interaction for tree sparkle burst
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# Cosmic Cat Tree Game Implementation Plan ## 1. Core Game Logic & Mechanics - Implement Bird movement patterns and spawning system - Complete Cat and Kitten charm mechanics with cooldowns - Add UFO collection behavior and automation - Create sparkle generation and collection system - Implement idle progression mechanics - Add tap interaction for tree sparkle burst ## 2. Animation System ### Particle Effects - Sparkle Dust generation and floating - Collection beam effects for UFOs - Charm effect particles - Tree tap burst effect - Sleeping cat Zzz particles ### Character Animations - Cat/Kitten idle animations (tail swish, ear twitch) - Bird flight and perching animations - UFO hovering and collection movements - Tree leaf shimmer effect ## 3. Game Object Methods ### Cat & Kitten - tryCharmBird(): Check nearby birds and attempt to charm them - getCharmRadius(): Define interaction range - handleCharmCooldown(): Manage charm timing - playIdleAnimation(): Handle random idle animations ### Bird - setRandomPosition(): Set starting position and target - update(): Handle movement towards tree - handleCharmed(): Manage charmed state and rewards - playFlightAnimation(): Control flight animations ### UFO - findNearestSparkle(): Locate closest collectible sparkle - moveToSparkle(): Navigate to target sparkle - collectSparkle(): Handle collection and rewards - playBeamEffect(): Show collection beam ### Sparkle - update(): Handle floating animation - handleCollection(): Manage collection state ## 4. Game Class Methods - spawnBirds(): Manage bird population - updateSparkles(): Handle sparkle lifecycle - createSparkle(): Generate new sparkles - handlePurchases(): Manage resource spending - updateUI(): Keep display current - saveGameState(): Store progress to localStorage - loadGameState(): Restore saved progress - initializeSoundSystem(): Set up audio management ## 5. Asset Management ### Visual Assets - Tree background with branch positions - Cat and kitten sprites with animation frames - Bird variants with flight animations - UFO design with beam effects - Sparkle and particle effect sprites - UI elements and upgrade icons ### Audio Assets - Background music - Bird chirp sounds - UFO hover and collection sounds - Sparkle collection effects - UI interaction sounds - Cat purring and meowing ## 6. Implementation Order 1. Set up basic game structure and asset loading 2. Implement core movement and positioning 3. Add basic animations and particle system 4. Implement charm mechanics and sparkle generation 5. Add UFO collection system 6. Integrate purchase and upgrade system 7. Implement save/load functionality 8. Add sound effects and background music 9. Polish animations and visual feedback 10. Balance gameplay mechanics and economy 11. Optimize performance and memory usage 12. Final testing and bug fixes
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", {' Line Number: 158 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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improve the ui
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continue
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refactor
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continue
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fill in any missing code.
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create classes for all assets that do not have one
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Please fix the bug: 'Maximum call stack size exceeded' in or related to this line: 'return false;' Line Number: 50
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Please fix the bug: 'Maximum call stack size exceeded' in or related to this line: 'return isLocalStorageAccessible() ? false : undefined;' Line Number: 50
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'return false;' Line Number: 50
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'return false;' Line Number: 50
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'return typeof o;' Line Number: 135
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'return typeof o;' Line Number: 131
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;' Line Number: 128
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;' Line Number: 118
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ensure all shapes are initialized and used correctly.
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improve the ui layout
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improve the code
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Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'createPlaceholderAsset(TREE_ASSET_ID, 0x8b4513, 5, LK.canvas.height * 0.6); // Brown Tree Trunk (adjust height as needed);' Line Number: 847
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Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'createPlaceholderAsset(TREE_ASSET_ID, 0x8b4513, 5, LK.canvas.height * 0.6); // Brown Tree Trunk (adjust height as needed);' Line Number: 845
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Game objects in global scope function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } // Check if localStorage is accessible function isLocalStorageAccessible() { try { localStorage.setItem('test', 'test'); localStorage.removeItem('test'); return true; } catch (e) { return false; } } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _callSuper(t, o, e) { return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e)); } function _possibleConstructorReturn(t, e) { if (e && ("object" == _typeof(e) || "function" == typeof e)) { return e; } if (void 0 !== e) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(t); } function _assertThisInitialized(e) { if (void 0 === e) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return e; } function _isNativeReflectConstruct() { try { var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); } catch (t) {} return (_isNativeReflectConstruct = function _isNativeReflectConstruct() { return !!t; })(); } function _getPrototypeOf(t) { return _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function (t) { return t.__proto__ || Object.getPrototypeOf(t); }, _getPrototypeOf(t); } function _inherits(t, e) { if ("function" != typeof e && null !== e) { throw new TypeError("Super expression must either be null or a function"); } t.prototype = Object.create(e && e.prototype, { constructor: { value: t, writable: !0, configurable: !0 } }), Object.defineProperty(t, "prototype", { writable: !1 }), e && _setPrototypeOf(t, e); } function _setPrototypeOf(t, e) { return _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function (t, e) { return t.__proto__ = e, t; }, _setPrototypeOf(t, e); } function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { if (isLocalStorageAccessible()) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; } else { return typeof o; } } : function (o) { if (isLocalStorageAccessible()) { return typeof o; } else { return typeof o; } }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var cats = []; var kittens = []; var birds = []; var ufos = []; var sparkles = []; var tree; var sparkleDust = 0; // Game parameters var GAME_CONFIG = { catCost: 10, kittenCost: 50, ufoCost: 200, catCharmPower: 1, kittenCharmPower: 3, catCharmInterval: 5000, kittenCharmInterval: 3000, ufoCollectSpeed: 150, ufoCollectRange: 100, birdSpawnInterval: 3000, maxBirds: 10 }; var Cat = /*#__PURE__*/function () { function Cat(x, y) { _classCallCheck(this, Cat); this.sprite = LK.getAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = x; this.sprite.y = y; this.charmingCooldown = false; } return _createClass(Cat, [{ key: "getCharmRadius", value: function getCharmRadius() { return 100; } }, { key: "tryCharmBird", value: function tryCharmBird() { if (this.charmingCooldown) { return; } for (var _i = 0, _birds = birds; _i < _birds.length; _i++) { var bird = _birds[_i]; if (bird.charmed) { continue; } var dx = bird.sprite.x - this.sprite.x; var dy = bird.sprite.y - this.sprite.y; var distSq = dx * dx + dy * dy; if (distSq <= this.getCharmRadius() * this.getCharmRadius()) { var sparkleValue = bird.handleCharmed(); this.handleCharmCooldown(); // Create visual feedback for successful charm var charm = LK.getAsset('sparkle', { anchorX: 0.5, anchorY: 0.5 }); charm.x = bird.sprite.x; charm.y = bird.sprite.y; charm.alpha = 0.7; // Animate and remove the charm effect setTimeout(function () { charm.alpha = 0; setTimeout(function () { return LK.remove(charm); }, 500); }, 500); return sparkleValue; } } return 0; } }, { key: "handleCharmCooldown", value: function handleCharmCooldown() { var _this = this; this.charmingCooldown = true; setTimeout(function () { _this.charmingCooldown = false; }, GAME_CONFIG.catCharmInterval); } }, { key: "update", value: function update() { var sparkleValue = this.tryCharmBird(); if (sparkleValue > 0) { Game.instance.createSparkle(this.sprite.x, this.sprite.y, sparkleValue); } } }]); }(); var Kitten = /*#__PURE__*/function (_Cat) { function Kitten(x, y) { var _this2; _classCallCheck(this, Kitten); _this2 = _callSuper(this, Kitten, [x, y]); _this2.sprite = LK.getAsset('kitten', { anchorX: 0.5, anchorY: 0.5 }); return _this2; } _inherits(Kitten, _Cat); return _createClass(Kitten); }(Cat); var Bird = /*#__PURE__*/function () { function Bird() { _classCallCheck(this, Bird); this.sprite = LK.getAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); this.charmed = false; this.setRandomPosition(); } return _createClass(Bird, [{ key: "setRandomPosition", value: function setRandomPosition() { // Start from either side of screen this.sprite.x = Math.random() < 0.5 ? -50 : LK.width + 50; this.sprite.y = Math.random() * (LK.height * 0.6); // Target position near tree with more varied positions this.targetX = tree.x + (Math.random() * 400 - 200); this.targetY = tree.y - (Math.random() * 400 + 50); // Set random movement speed this.moveSpeed = 0.01 + Math.random() * 0.02; // Set random wobble for natural movement this.wobbleOffset = Math.random() * Math.PI * 2; this.wobbleSpeed = 1 + Math.random(); } }, { key: "update", value: function update() { if (this.charmed) { // Charmed birds slowly float upward with spiral motion this.sprite.y -= 0.5; this.sprite.x += Math.sin(Date.now() / 500) * 0.5; this.sprite.rotation += 0.02; this.sprite.alpha = Math.max(0.2, this.sprite.alpha - 0.001); // Remove bird when it's nearly invisible if (this.sprite.alpha <= 0.2) { var index = birds.indexOf(this); if (index > -1) { birds.splice(index, 1); LK.remove(this.sprite); } } return; } // Move towards target with wobble var dx = this.targetX - this.sprite.x; var dy = this.targetY - this.sprite.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 1) { // Add wobble to movement var wobble = Math.sin(this.wobbleOffset + Date.now() / 1000) * 5 * this.wobbleSpeed; this.sprite.x += dx * this.moveSpeed; this.sprite.y += dy * this.moveSpeed + wobble * 0.1; // Rotate bird based on movement direction var angle = Math.atan2(dy, dx); this.sprite.rotation = angle + Math.PI / 2; // Check if bird is too far from tree and remove it var distFromTree = Math.sqrt(Math.pow(this.sprite.x - tree.x, 2) + Math.pow(this.sprite.y - tree.y, 2)); if (distFromTree > LK.canvas.width) { var index = birds.indexOf(this); if (index > -1) { birds.splice(index, 1); LK.remove(this.sprite); } } } } }, { key: "handleCharmed", value: function handleCharmed() { var _this3 = this; if (this.charmed) { return 0; } this.charmed = true; // Visual feedback for charmed state this.sprite.tint = 0xFFAAFF; this.sprite.alpha = 0.8; // Remove bird after floating away setTimeout(function () { var index = birds.indexOf(_this3); if (index > -1) { birds.splice(index, 1); } }, 3000); return GAME_CONFIG.catCharmPower; } }]); }(); var UFO = /*#__PURE__*/function () { function UFO(x, y) { _classCallCheck(this, UFO); this.sprite = LK.getAsset('ufo', { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = x; this.sprite.y = y; this.targetSparkle = null; } return _createClass(UFO, [{ key: "findNearestSparkle", value: function findNearestSparkle() { var nearest = null; var minDist = Infinity; for (var _i2 = 0, _sparkles = sparkles; _i2 < _sparkles.length; _i2++) { var sparkle = _sparkles[_i2]; if (sparkle.targetedByUFO) { continue; } var dx = sparkle.sprite.x - this.sprite.x; var dy = sparkle.sprite.y - this.sprite.y; var distSq = dx * dx + dy * dy; if (distSq < minDist) { minDist = distSq; nearest = sparkle; } } return nearest; } }, { key: "moveToSparkle", value: function moveToSparkle() { if (!this.targetSparkle) { return; } var dx = this.targetSparkle.sprite.x - this.sprite.x; var dy = this.targetSparkle.sprite.y - this.sprite.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > GAME_CONFIG.ufoCollectRange) { this.sprite.x += dx / dist * GAME_CONFIG.ufoCollectSpeed * 0.016; this.sprite.y += dy / dist * GAME_CONFIG.ufoCollectSpeed * 0.016; // Rotate UFO based on movement direction this.sprite.rotation = Math.atan2(dy, dx) + Math.PI / 2; // Add collection beam effect when close if (dist < GAME_CONFIG.ufoCollectRange * 2) { var beam = LK.getAsset('beam', { anchorX: 0.5 }); beam.x = this.sprite.x; beam.y = this.sprite.y; beam.alpha = 0.3; beam.rotation = this.sprite.rotation; setTimeout(function () { LK.remove(beam); }, 100); } } else { this.collectSparkle(); } } }, { key: "collectSparkle", value: function collectSparkle() { if (!this.targetSparkle) { return; } sparkleDust += this.targetSparkle.value; var index = sparkles.indexOf(this.targetSparkle); if (index > -1) { sparkles.splice(index, 1); } this.targetSparkle = null; } }, { key: "update", value: function update() { if (!this.targetSparkle) { this.targetSparkle = this.findNearestSparkle(); if (this.targetSparkle) { this.targetSparkle.targetedByUFO = this; } } this.moveToSparkle(); } }]); }(); var Sparkle = /*#__PURE__*/function () { function Sparkle(x, y, value) { _classCallCheck(this, Sparkle); this.sprite = LK.getAsset('sparkle', { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = x; this.sprite.y = y; this.value = value; this.targetedByUFO = null; this.floatOffset = Math.random() * Math.PI * 2; this.floatSpeed = 1 + Math.random(); this.collected = false; } return _createClass(Sparkle, [{ key: "update", value: function update() { if (this.collected) { // Fade out collected sparkles this.sprite.alpha = Math.max(0, this.sprite.alpha - 0.05); if (this.sprite.alpha <= 0) { var index = sparkles.indexOf(this); if (index > -1) { sparkles.splice(index, 1); LK.remove(this.sprite); } } return; } // Floating animation this.sprite.y += Math.sin(this.floatOffset + Date.now() / 1000) * 0.5 * this.floatSpeed; // Gentle sparkle rotation this.sprite.rotation += 0.01 * this.floatSpeed; // Pulsing effect this.sprite.alpha = 0.7 + Math.sin(Date.now() / 500) * 0.3; } }, { key: "handleCollection", value: function handleCollection() { if (this.collected) { return false; } this.collected = true; return true; } }]); }(); var Game = /*#__PURE__*/function () { function Game() { _classCallCheck(this, Game); } return _createClass(Game, [{ key: "initialize", value: function initialize() { Game.instance = this; LK.backgroundColor = 0x87CEFA; // Set background color through LK // Ensure LK is initialized before accessing canvas if (!LK || !LK.canvas) { console.error('LK engine not properly initialized'); return; } // Ensure all shapes are initialized if (!LK.getAsset('beam', {}) || !LK.getAsset('bird', {}) || !LK.getAsset('cat', {}) || !LK.getAsset('kitten', {}) || !LK.getAsset('sparkle', {}) || !LK.getAsset('tree', {}) || !LK.getAsset('ufo', {})) { console.error('One or more shapes are not properly initialized'); return; } // Reset all game arrays cats = []; kittens = []; birds = []; ufos = []; sparkles = []; this.setupTree(); this.setupInitialState(); this.setupEventListeners(); this.startBirdSpawner(); } }, { key: "startBirdSpawner", value: function startBirdSpawner() { setInterval(function () { if (birds.length < GAME_CONFIG.maxBirds) { birds.push(new Bird()); } }, GAME_CONFIG.birdSpawnInterval); } }, { key: "createSparkle", value: function createSparkle(x, y, value) { var sparkle = new Sparkle(x, y, value); sparkles.push(sparkle); } }, { key: "setupTree", value: function setupTree() { var _this4 = this; if (!LK || !LK.canvas) { return; } tree = LK.getAsset('tree', { anchorX: 0.5, anchorY: 1 }); tree.x = LK.canvas.width / 2; tree.y = LK.canvas.height - 10; // Make tree interactive for sparkle generation tree.interactive = true; tree.on('pointerdown', function (obj) { var pos = scope.toLocal(obj.global); _this4.createSparkle(pos.x, pos.y, 1); }); } }, { key: "setupInitialState", value: function setupInitialState() { sparkleDust = 50; this.addCat(); this.addUFO(); } }, { key: "setupEventListeners", value: function setupEventListeners() { var _this5 = this; // Create UI buttons using LK var buttonStyle = { backgroundColor: 0x4CAF50, textColor: 0xFFFFFF }; var buttonYStart = 50; var buttonYSpacing = 50; var catButton = LK.CreateButton(_objectSpread(_objectSpread({ text: "Buy Cat (".concat(GAME_CONFIG.catCost, ")"), x: 10, y: buttonYStart, width: 120, height: 30 }, buttonStyle), {}, { pointerup: function pointerup() { return _this5.addCat(); }, scope: this })); var kittenButton = LK.CreateButton(_objectSpread(_objectSpread({ text: "Buy Kitten (".concat(GAME_CONFIG.kittenCost, ")"), x: 10, y: buttonYStart + buttonYSpacing, width: 120, height: 30 }, buttonStyle), {}, { pointerup: function pointerup() { return _this5.addKitten(); }, scope: this })); var ufoButton = LK.CreateButton(_objectSpread(_objectSpread({ text: "Buy UFO (".concat(GAME_CONFIG.ufoCost, ")"), x: 10, y: buttonYStart + buttonYSpacing * 2, width: 120, height: 30 }, buttonStyle), {}, { pointerup: function pointerup() { return _this5.addUFO(); }, scope: this })); // Create sparkle dust counter this.sparkleDustText = LK.CreateText({ text: "Sparkle Dust: ".concat(sparkleDust), x: 10, y: 10, style: { fill: 0xFFFFFF, fontSize: 16 } }); } }, { key: "update", value: function update() { cats.forEach(function (cat) { return cat.update(); }); kittens.forEach(function (kitten) { return kitten.update(); }); birds.forEach(function (bird) { return bird.update(); }); ufos.forEach(function (ufo) { return ufo.update(); }); sparkles.forEach(function (sparkle) { return sparkle.update(); }); this.updateUI(); } }, { key: "addCat", value: function addCat() { if (sparkleDust >= GAME_CONFIG.catCost) { var cat = new Cat(tree.x + Math.random() * 100 - 50, tree.y - Math.random() * 100); cats.push(cat); sparkleDust -= GAME_CONFIG.catCost; this.updateUI(); } } }, { key: "addKitten", value: function addKitten() { if (sparkleDust >= GAME_CONFIG.kittenCost) { var kitten = new Kitten(tree.x + Math.random() * 100 - 50, tree.y - Math.random() * 100); kittens.push(kitten); sparkleDust -= GAME_CONFIG.kittenCost; this.updateUI(); } } }, { key: "addUFO", value: function addUFO() { if (sparkleDust >= GAME_CONFIG.ufoCost) { var ufo = new UFO(tree.x + Math.random() * 200 - 100, tree.y - Math.random() * 200); ufos.push(ufo); sparkleDust -= GAME_CONFIG.ufoCost; this.updateUI(); } } }, { key: "updateUI", value: function updateUI() { if (this.sparkleDustText) { this.sparkleDustText.text = "Sparkle Dust: ".concat(Math.floor(sparkleDust)); } } }]); //addition methods }(); _defineProperty(Game, "instance", null); var Beam = /*#__PURE__*/function () { function Beam(x, y) { _classCallCheck(this, Beam); this.sprite = LK.getAsset('beam', { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = x; this.sprite.y = y; } return _createClass(Beam); }(); var Tree = /*#__PURE__*/function () { function Tree(x, y) { _classCallCheck(this, Tree); this.sprite = LK.getAsset('tree', { anchorX: 0.5, anchorY: 1 }); this.sprite.x = x; this.sprite.y = y; } return _createClass(Tree); }(); var Sparkle = /*#__PURE__*/function () { function Sparkle(x, y, value) { _classCallCheck(this, Sparkle); this.sprite = LK.getAsset('sparkle', { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = x; this.sprite.y = y; this.value = value; this.targetedByUFO = null; this.floatOffset = Math.random() * Math.PI * 2; this.floatSpeed = 1 + Math.random(); this.collected = false; } return _createClass(Sparkle, [{ key: "update", value: function update() { if (this.collected) { this.sprite.alpha = Math.max(0, this.sprite.alpha - 0.05); if (this.sprite.alpha <= 0) { var index = sparkles.indexOf(this); if (index > -1) { sparkles.splice(index, 1); LK.remove(this.sprite); } } return; } this.sprite.y += Math.sin(this.floatOffset + Date.now() / 1000) * 0.5 * this.floatSpeed; this.sprite.rotation += 0.01 * this.floatSpeed; this.sprite.alpha = 0.7 + Math.sin(Date.now() / 500) * 0.3; } }, { key: "handleCollection", value: function handleCollection() { if (this.collected) { return false; } this.collected = true; return true; } }]); }(); var Bird = /*#__PURE__*/function () { function Bird() { _classCallCheck(this, Bird); this.sprite = LK.getAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); this.charmed = false; this.setRandomPosition(); } return _createClass(Bird, [{ key: "setRandomPosition", value: function setRandomPosition() { this.sprite.x = Math.random() < 0.5 ? -50 : LK.width + 50; this.sprite.y = Math.random() * (LK.height * 0.6); this.targetX = tree.x + (Math.random() * 400 - 200); this.targetY = tree.y - (Math.random() * 400 + 50); this.moveSpeed = 0.01 + Math.random() * 0.02; this.wobbleOffset = Math.random() * Math.PI * 2; this.wobbleSpeed = 1 + Math.random(); } }, { key: "update", value: function update() { if (this.charmed) { this.sprite.y -= 0.5; this.sprite.x += Math.sin(Date.now() / 500) * 0.5; this.sprite.rotation += 0.02; this.sprite.alpha = Math.max(0.2, this.sprite.alpha - 0.001); if (this.sprite.alpha <= 0.2) { var index = birds.indexOf(this); if (index > -1) { birds.splice(index, 1); LK.remove(this.sprite); } } return; } var dx = this.targetX - this.sprite.x; var dy = this.targetY - this.sprite.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 1) { var wobble = Math.sin(this.wobbleOffset + Date.now() / 1000) * 5 * this.wobbleSpeed; this.sprite.x += dx * this.moveSpeed; this.sprite.y += dy * this.moveSpeed + wobble * 0.1; var angle = Math.atan2(dy, dx); this.sprite.rotation = angle + Math.PI / 2; var distFromTree = Math.sqrt(Math.pow(this.sprite.x - tree.x, 2) + Math.pow(this.sprite.y - tree.y, 2)); if (distFromTree > LK.canvas.width) { var index = birds.indexOf(this); if (index > -1) { birds.splice(index, 1); LK.remove(this.sprite); } } } } }, { key: "handleCharmed", value: function handleCharmed() { var _this3 = this; if (this.charmed) { return 0; } this.charmed = true; this.sprite.tint = 0xFFAAFF; this.sprite.alpha = 0.8; setTimeout(function () { var index = birds.indexOf(_this3); if (index > -1) { birds.splice(index, 1); } }, 3000); return GAME_CONFIG.catCharmPower; } }]); }();
===================================================================
--- original.js
+++ change.js
@@ -669,5 +669,150 @@
}
}]);
//addition methods
}();
-_defineProperty(Game, "instance", null);
\ No newline at end of file
+_defineProperty(Game, "instance", null);
+var Beam = /*#__PURE__*/function () {
+ function Beam(x, y) {
+ _classCallCheck(this, Beam);
+ this.sprite = LK.getAsset('beam', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ this.sprite.x = x;
+ this.sprite.y = y;
+ }
+ return _createClass(Beam);
+}();
+var Tree = /*#__PURE__*/function () {
+ function Tree(x, y) {
+ _classCallCheck(this, Tree);
+ this.sprite = LK.getAsset('tree', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ this.sprite.x = x;
+ this.sprite.y = y;
+ }
+ return _createClass(Tree);
+}();
+var Sparkle = /*#__PURE__*/function () {
+ function Sparkle(x, y, value) {
+ _classCallCheck(this, Sparkle);
+ this.sprite = LK.getAsset('sparkle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ this.sprite.x = x;
+ this.sprite.y = y;
+ this.value = value;
+ this.targetedByUFO = null;
+ this.floatOffset = Math.random() * Math.PI * 2;
+ this.floatSpeed = 1 + Math.random();
+ this.collected = false;
+ }
+ return _createClass(Sparkle, [{
+ key: "update",
+ value: function update() {
+ if (this.collected) {
+ this.sprite.alpha = Math.max(0, this.sprite.alpha - 0.05);
+ if (this.sprite.alpha <= 0) {
+ var index = sparkles.indexOf(this);
+ if (index > -1) {
+ sparkles.splice(index, 1);
+ LK.remove(this.sprite);
+ }
+ }
+ return;
+ }
+ this.sprite.y += Math.sin(this.floatOffset + Date.now() / 1000) * 0.5 * this.floatSpeed;
+ this.sprite.rotation += 0.01 * this.floatSpeed;
+ this.sprite.alpha = 0.7 + Math.sin(Date.now() / 500) * 0.3;
+ }
+ }, {
+ key: "handleCollection",
+ value: function handleCollection() {
+ if (this.collected) {
+ return false;
+ }
+ this.collected = true;
+ return true;
+ }
+ }]);
+}();
+var Bird = /*#__PURE__*/function () {
+ function Bird() {
+ _classCallCheck(this, Bird);
+ this.sprite = LK.getAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ this.charmed = false;
+ this.setRandomPosition();
+ }
+ return _createClass(Bird, [{
+ key: "setRandomPosition",
+ value: function setRandomPosition() {
+ this.sprite.x = Math.random() < 0.5 ? -50 : LK.width + 50;
+ this.sprite.y = Math.random() * (LK.height * 0.6);
+ this.targetX = tree.x + (Math.random() * 400 - 200);
+ this.targetY = tree.y - (Math.random() * 400 + 50);
+ this.moveSpeed = 0.01 + Math.random() * 0.02;
+ this.wobbleOffset = Math.random() * Math.PI * 2;
+ this.wobbleSpeed = 1 + Math.random();
+ }
+ }, {
+ key: "update",
+ value: function update() {
+ if (this.charmed) {
+ this.sprite.y -= 0.5;
+ this.sprite.x += Math.sin(Date.now() / 500) * 0.5;
+ this.sprite.rotation += 0.02;
+ this.sprite.alpha = Math.max(0.2, this.sprite.alpha - 0.001);
+ if (this.sprite.alpha <= 0.2) {
+ var index = birds.indexOf(this);
+ if (index > -1) {
+ birds.splice(index, 1);
+ LK.remove(this.sprite);
+ }
+ }
+ return;
+ }
+ var dx = this.targetX - this.sprite.x;
+ var dy = this.targetY - this.sprite.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist > 1) {
+ var wobble = Math.sin(this.wobbleOffset + Date.now() / 1000) * 5 * this.wobbleSpeed;
+ this.sprite.x += dx * this.moveSpeed;
+ this.sprite.y += dy * this.moveSpeed + wobble * 0.1;
+ var angle = Math.atan2(dy, dx);
+ this.sprite.rotation = angle + Math.PI / 2;
+ var distFromTree = Math.sqrt(Math.pow(this.sprite.x - tree.x, 2) + Math.pow(this.sprite.y - tree.y, 2));
+ if (distFromTree > LK.canvas.width) {
+ var index = birds.indexOf(this);
+ if (index > -1) {
+ birds.splice(index, 1);
+ LK.remove(this.sprite);
+ }
+ }
+ }
+ }
+ }, {
+ key: "handleCharmed",
+ value: function handleCharmed() {
+ var _this3 = this;
+ if (this.charmed) {
+ return 0;
+ }
+ this.charmed = true;
+ this.sprite.tint = 0xFFAAFF;
+ this.sprite.alpha = 0.8;
+ setTimeout(function () {
+ var index = birds.indexOf(_this3);
+ if (index > -1) {
+ birds.splice(index, 1);
+ }
+ }, 3000);
+ return GAME_CONFIG.catCharmPower;
+ }
+ }]);
+}();
\ No newline at end of file
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows