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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var gfx = new Graphics(); // Okay to use PIXI here in asset definition ONLY' Line Number: 820
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Please fix the bug: 'Cannot read properties of undefined (reading 'cat_graphic')' in or related to this line: 'if (!LK.Assets[id]) {' Line Number: 815
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improve the game
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please fix Compilation error[L1]: 'import' and 'export' may appear only with 'sourceType: "module"' (1:0)
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Please fix the bug: 'Kitten1 is not a constructor' in or related to this line: 'var kitten1 = new Kitten1();' Line Number: 1846
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Please fix the bug: 'Kitten1 is not a constructor' in or related to this line: 'var kitten1 = new Kitten1();' Line Number: 1846
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Please fix the bug: 'Kitten1 is not a constructor' in or related to this line: 'var kitten1 = new Kitten1();' Line Number: 1846
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Please fix the bug: 'Kitten1 is not a constructor' in or related to this line: 'var kitten1 = new Kitten1();' Line Number: 1846
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Please fix the bug: 'Kitten1 is not a constructor' in or related to this line: 'var kitten1 = new Kitten1();' Line Number: 1846
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Please fix the bug: 'Kitten1 is not a constructor' in or related to this line: 'var kitten1 = new Kitten1();' Line Number: 1846
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Please fix the bug: 'Kitten1 is not a constructor' in or related to this line: 'var kitten1 = new Kitten1();' Line Number: 1846
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Please fix the bug: 'Kitten1 is not a constructor' in or related to this line: 'var kitten1 = new Kitten1();' Line Number: 1846
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Please fix the bug: 'Kitten1 is not a constructor' in or related to this line: 'var kitten1 = new Kitten1();' Line Number: 1846
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Please fix the bug: 'Kitten1 is not a constructor' in or related to this line: 'var kitten1 = new Kitten1();' Line Number: 1846
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Please fix the bug: 'Kitten1 is not a constructor' in or related to this line: 'var kitten1 = new Kitten1();' Line Number: 1846
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Please fix the bug: 'Kitten1 is not a constructor' in or related to this line: 'var kitten1 = new Kitten1();' Line Number: 1846
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add kitten1, kitten2, and kitten3 objects, anchored BEHIND grass-front.
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Please fix the bug: 'Map is not a constructor' in or related to this line: 'this.layers = new Map();' Line Number: 141
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Please fix the bug: 'LayerManager is not a constructor' in or related to this line: 'game.layerManager = new LayerManager();' Line Number: 103
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Please fix the bug: 'LayerManager is not a constructor' in or related to this line: 'game.layerManager = new LayerManager();' Line Number: 103
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Game objects in global scope function _callSuper(t, o, e) { return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e)); } function _possibleConstructorReturn(t, e) { if (e && ("object" == _typeof(e) || "function" == typeof e)) { return e; } if (void 0 !== e) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(t); } function _assertThisInitialized(e) { if (void 0 === e) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return e; } function _isNativeReflectConstruct() { try { var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); } catch (t) {} return (_isNativeReflectConstruct = function _isNativeReflectConstruct() { return !!t; })(); } function _getPrototypeOf(t) { return _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function (t) { return t.__proto__ || Object.getPrototypeOf(t); }, _getPrototypeOf(t); } function _inherits(t, e) { if ("function" != typeof e && null !== e) { throw new TypeError("Super expression must either be null or a function"); } t.prototype = Object.create(e && e.prototype, { constructor: { value: t, writable: !0, configurable: !0 } }), Object.defineProperty(t, "prototype", { writable: !1 }), e && _setPrototypeOf(t, e); } function _setPrototypeOf(t, e) { return _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function (t, e) { return t.__proto__ = e, t; }, _setPrototypeOf(t, e); } function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var cats = []; var kittens = []; var birds = []; var ufos = []; var sparkles = []; var tree; var sparkleDust = 0; // Game parameters var GAME_CONFIG = { catCost: 10, kittenCost: 50, ufoCost: 200, catCharmPower: 1, kittenCharmPower: 3, catCharmInterval: 5000, kittenCharmInterval: 3000, ufoCollectSpeed: 150, ufoCollectRange: 100, birdSpawnInterval: 3000, maxBirds: 10 }; var Cat = /*#__PURE__*/function () { function Cat(x, y) { _classCallCheck(this, Cat); this.sprite = LK.getAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = x; this.sprite.y = y; this.charmingCooldown = false; } return _createClass(Cat, [{ key: "update", value: function update() { if (!this.charmingCooldown) { this.tryCharmBird(); } } }, { key: "tryCharmBird", value: function tryCharmBird() { // Charm logic here } }]); }(); var Kitten = /*#__PURE__*/function (_Cat) { function Kitten(x, y) { var _this; _classCallCheck(this, Kitten); _this = _callSuper(this, Kitten, [x, y]); _this.sprite = LK.getAsset('kitten', { anchorX: 0.5, anchorY: 0.5 }); return _this; } _inherits(Kitten, _Cat); return _createClass(Kitten); }(Cat); var Bird = /*#__PURE__*/function () { function Bird() { _classCallCheck(this, Bird); this.sprite = LK.getAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); this.charmed = false; this.setRandomPosition(); } return _createClass(Bird, [{ key: "setRandomPosition", value: function setRandomPosition() { // Position logic } }, { key: "update", value: function update() { // Movement logic } }]); }(); var UFO = /*#__PURE__*/function () { function UFO(x, y) { _classCallCheck(this, UFO); this.sprite = LK.getAsset('ufo', { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = x; this.sprite.y = y; } return _createClass(UFO, [{ key: "update", value: function update() { // Collection logic } }]); }(); var Sparkle = /*#__PURE__*/_createClass(function Sparkle(x, y, value) { _classCallCheck(this, Sparkle); this.sprite = LK.getAsset('sparkle', { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = x; this.sprite.y = y; this.value = value; this.targetedByUFO = null; }); var Game = /*#__PURE__*/function () { function Game() { _classCallCheck(this, Game); } return _createClass(Game, [{ key: "initialize", value: function initialize() { this.backgroundColor = 0x87CEFA; // Sky blue this.setupTree(); this.setupInitialState(); this.setupEventListeners(); } }, { key: "setupTree", value: function setupTree() { tree = LK.getAsset('tree', { anchorX: 0.5, anchorY: 1 }); tree.x = LK.width / 2; tree.y = LK.height - 10; } }, { key: "setupInitialState", value: function setupInitialState() { sparkleDust = 50; this.addCat(); this.addUFO(); } }, { key: "setupEventListeners", value: function setupEventListeners() { var _this2 = this; tree.on('pointerdown', function (obj) { var pos = scope.toLocal(obj.global); _this2.createSparkle(pos.x, pos.y, 1); }); } }, { key: "update", value: function update() { cats.forEach(function (cat) { return cat.update(); }); kittens.forEach(function (kitten) { return kitten.update(); }); birds.forEach(function (bird) { return bird.update(); }); ufos.forEach(function (ufo) { return ufo.update(); }); this.updateSparkles(); this.spawnBirds(); } }, { key: "addCat", value: function addCat() { if (sparkleDust >= GAME_CONFIG.catCost) { var cat = new Cat(tree.x + Math.random() * 100 - 50, tree.y - Math.random() * 100); cats.push(cat); sparkleDust -= GAME_CONFIG.catCost; } } // Additional game methods... }]); }();
===================================================================
--- original.js
+++ change.js
@@ -199,38 +199,40 @@
// Collection logic
}
}]);
}();
-var Sparkle = /*#__PURE__*/function () {
- function Sparkle(x, y, value) {
- _classCallCheck(this, Sparkle);
- this.sprite = LK.getAsset('sparkle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- this.sprite.x = x;
- this.sprite.y = y;
- this.value = value;
- this.targetedByUFO = null;
- }
- return _createClass(Sparkle);
-}();
+var Sparkle = /*#__PURE__*/_createClass(function Sparkle(x, y, value) {
+ _classCallCheck(this, Sparkle);
+ this.sprite = LK.getAsset('sparkle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ this.sprite.x = x;
+ this.sprite.y = y;
+ this.value = value;
+ this.targetedByUFO = null;
+});
var Game = /*#__PURE__*/function () {
function Game() {
_classCallCheck(this, Game);
}
return _createClass(Game, [{
key: "initialize",
value: function initialize() {
- this.background = new Background().sprite;
+ this.backgroundColor = 0x87CEFA; // Sky blue
this.setupTree();
this.setupInitialState();
this.setupEventListeners();
}
}, {
key: "setupTree",
value: function setupTree() {
- tree = new Tree().sprite;
+ tree = LK.getAsset('tree', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ tree.x = LK.width / 2;
+ tree.y = LK.height - 10;
}
}, {
key: "setupInitialState",
value: function setupInitialState() {
@@ -275,29 +277,5 @@
}
}
// Additional game methods...
}]);
-}();
-var Tree = /*#__PURE__*/function () {
- function Tree() {
- _classCallCheck(this, Tree);
- this.sprite = LK.getAsset('tree', {
- anchorX: 0.5,
- anchorY: 1
- });
- this.sprite.x = LK.width / 2;
- this.sprite.y = LK.height - 10;
- }
- return _createClass(Tree);
-}();
-var Background = /*#__PURE__*/function () {
- function Background() {
- _classCallCheck(this, Background);
- this.sprite = LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- this.sprite.x = LK.width / 2;
- this.sprite.y = LK.height / 2;
- }
- return _createClass(Background);
}();
\ No newline at end of file
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows